potentially massive pack of scifi/fantasy/ww2/otherworld clo

Post » Sat Jun 11, 2011 6:49 am

I also posted this on the Nexus as phatpaid. Letting others know to avoid any possible confusion.
That thread is here http://www.thenexusforums.com/index.php?/topic/392035-potentially-massive-pack-of-scififantasyww2otherworld-clothing-and-armors-quests-out-the-wahzoo-possible-but/
Anyways....



So here's the boring to most backstory. Due to my grandpa's untimely death I have aquire'd a massive collection of old comic books from the 20s/30s/40s/50s/60s. So you see where this is going already. having about 500+ comic books in ones collection gives a budding modder plenty to work with for ideas/locations/outfits. In fact just from reading a small stack of about 7 comics I have about 20 outfits for sci-fi alone i wish to see in fo3.

Back to my point and it's a big one...A conversation that always stuck with me was over a decade ago when he was reading some of his old comics...He said he would have given anything to see these things on more then just paper... Now I have aquired his collection of long forgotten storys and artwork that just begs to be made into mods of outfits and armors and weapons and quests.

Here comes the problem. My modding skills consist of changing a few armors and weapons on a few npc's and dropping a few items on the ground. And a few things I did for morrowind. Very limited knowledge of the geck basically. Obviously I plan on offsetting this by going thru tutorials and practice. Not a problem I welcome this challenge.

The problem I get to is the outfits. I have no idea how to do textures and models and all that. I know some use gimp or photoshop? i cant remember the name of the programs now. I will also be cracking at the tutorials and whatnot. Im just worried I could be biting off more then I can chew ya know? I mean I wont lie im not the quickest at grasping concepts with programs of this magnitude

What do you all suggest as modders and weapon/clothing/armor makers. Where should I look first and what tutorials are the best for a fresh off the boat modder so to speak. It all seems so extremely overwhelming to me at the moment.
I'd really like to do my grandpa some honor here and at least do something with these massive treasure troves of gear/quests/whatnot with all these comics mags and art. Least this way some of these awesome comics he read for 90yrs will in it's own way be forever locked in history in some obscure ma
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Naughty not Nice
 
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Post » Sat Jun 11, 2011 10:41 am

Most (98%) of large overhaul/conversion mods that get announced for these games turn to vapor, so yes considering your limited experience this seems to fit that category.

In fact most conversion are never completed and never alone. Sorry to be a buzzkill, but I've heard much of this before.

My suggestion is start with what you know and branch out. There are tons of existing models for modder use - research that. The more you do the more you know and learn. Then you might get a glimpse of the idea that conversions are like creating a brand new game.

Maybe start with the content you would like to see in the game.

All the best.
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Becky Palmer
 
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Post » Sat Jun 11, 2011 6:12 am

Most (98%) of large overhaul/conversion mods that get announced for these games turn to vapor, so yes considering your limited experience this seems to fit that category.

In fact most conversion are never completed and never alone. Sorry to be a buzzkill, but I've heard much of this before.

My suggestion is start with what you know and branch out. There are tons of existing models for modder use - research that. The more you do the more you know and learn. Then you might get a glimpse of the idea that conversions are like creating a brand new game.

Maybe start with the content you would like to see in the game.

All the best.

I agree with Psymon. Don't think about total conversions or quest mods yet. You need to learn about modelling and texturing the outfits and things you want first.

Take it one step at a time, read the tutorials on the forum, play around with modelling and texturing. You need to learn how to use the tools before you can even think about the bigger stuff.

Think of your goals as being modular, once you've learned the basics of stuff, then you can practise with it, then you can try to make wthe sort of things you want, and keep improving.

It's a process that takes many months to learn to a decent standard, so you have to be realistic and take it one step at a time, or you'll get disheartened with the length of time it takes.



Look throught the intermediate and advanced sections of this thread to see what you have to start with:


http://www.gamesas.com/index.php?/topic/952768-geck-video-tutorials-on-you-tube/




And for what it's worth, I am quite interesed in those old comic book heroes and characters, so I would be interested to see how you get on with it.
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City Swagga
 
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