» Wed Aug 18, 2010 12:21 pm
There should be a different system for drinking potions that makes it more believable. For example... using Ellert's suggestion to hang three bottles around your neck, maybe if they are small bottles that would work. So let's say we imagine that the size of the potion flask is not very big, certainly not this huge bulbous onion-shaped bottle you see in movies, but more like a small slender glass with a stopper and rope around the mouth. Here's how the system could work:
During the pause menu, you're allowed to EQUIP up to 3 potions that you have then hanging around your neck. When you press an assigned button to the first slot, your character drinks the first bottle you chose (drinking animation commences, just a quick tip back of the head followed by a casting off of the empty bottle onto the street). The bottle smashes and after a few seconds , the dead item vanishes from sight. You can pause the game to add a new potion to your empty slot, but if you do, there is still a small chance that as you click the pause button your enemy get's a chance to try to distract you. You don't know if they succeed or fail but if you fail, once you've equipped the potion and resume combat, if you failed the potion gets cut loose and falls to the ground, getting destroyed.
However if you are not in close proximity to your enemy, or they don't have a knife, then they can't try to distract you like that. So it wouldn't happen every time you paused, only a very small percentage of the time. Also, it only happens if you are trying to add a new potion to your three potion slots right away, instead of waiting. Let's say if you wait until all 3 slots are empty, and then evoke the pause menu, there is no chance the enemy can distract you. Why?
Because juggling your potions incessently in the middle of combat such that you need to keep each slot filled right after you drink the previous potion would be, in itself, a distracting process and might allow your enemy a chance to interrupt you, distract you, or cause you to lose what you're trying to pull out. But if you wait and pull out all three potions at the same time, it's like one continuous interruption performed when you know you have a moment to do that.
Perhaps (using a previous Poll I made about combat interruptions) the enemy in really tuckered out from swinging their sword (their Stamina bar is completely empty), and for just a moment they have to hunch over and take a few breaths, back away slowly from you. You see their distraction and open your menu and fill your empty slot without any fear of being distracted yourself. But if they actively engaged in trying to swing a sword at you, or kill you, then there is a chance, however small, that if you try to take that split second to add a new potion to your empty slot right after drinking the first potion in your 3 slots, then the enemy can ruin your effort. What about if your enemy isn't using a sword or knife, you say? Well, for a mage, if it's destruction damage striking you, then the distraction he pulls off if he does pull it off is to cause your flask to explode from the spell that also strikes you. Here how it might look:
1. Fire: your potion boils, rendering it burnt and useless, and not to mention, your potion is now boiling, how could you drink it at this time? (You can try to throw it at your enemy instead of drinking it. If it strikes him, it busts, burning him with boiling liquid.)
2. Ice: your potion is frozen solid, how can you drink it now? (You need to put it back in your inventory until it rethaws in about 1-2 hours)
3. Electricity: the potion is shocked, changing its chemical-magical nature, meaning it could have any kind of odd spell effects now from a huge list of flawed spells that could potentially harm you, some severely. It could be even be cursed or poisoned.
4. Spirit-Based: the potion is imbued with a spirit and should you drink it, you're possessed by a negative spirit that drains your energy, saps your will, etc.... until you undertake a quest to go to certain mystical graveyard in the back of the world where souls can be removed....
In this way, potion refilling and use would become a bit more tactical, adding in a strategic element both for you, AND your enemy. Your flaws in combat give him the time to recharge, and vice verca. Or you can choose to exploit the enemy's flaw (their weak moment) by attacking instead of reloading your potions distraction free. I seem to remember also that there was a limit to the number of potions you could drink while paused, so this system of being able to only load 3 around your neck would also more accurately reflect that limitation, and so I hope something like this can make it into the game.
Thanks.