I was looking through the CS at the mortars and have come to the conclusion that Bethesda wasn't going to have a journeyman set of equipment to begin with.
The meshes were created but misplaced - so the journeyman calcinator got left out and the apprentice one doubled and yet the apprentice mortar and pestle was left out and the journeyman one used for both apprentice and journeyman
Someone was messing around
Anyway I started seeing if they look any different if I texture them up a bit
This is the http://1drv.ms/1zxm4Tu
And the http://1drv.ms/1s5PCoS
I've had a look at the meshes for the alembics - their UV mapping is a nightmare - I had wanted to try and do some animated textures on the glass but they are truly a mess - the smoothed mesh versions I've seen don't help as the UV map on those is even worse
However I might just pound away at the mortars in any case... just to see if I can make them look... stained and bashed