» Wed Apr 13, 2011 8:38 am
I see you're using Races Are More Fun and Birthsigns Are More Fun. Looking at the two, I don't think they're very well-balanced. For example, many birthsigns still only grant boni to attributes, when we all know how easy it is to max out attributes - in order to be useful throughout the game, a birthsign needs to offer more than that. (Also, did the author really change every "Fortify Magicka Mult by x * INT" to "Fortify Max Magicka by x pts"?) As for the races, any race that only has use-once-per-day powers (and no abilities) has a big disadvantage, especially when these are powers that will soon be useless.
Anyway, long story short, I'm using the Morrowind equivalent of the Race Balancing Project by bg2408, http://theelderscrolls.info/?go=dlfile&fileid=41. Unlike RBP, it's not a cosmetics mod, since cosmetics and race stats don't conflict with each other in MW. From experience I can say that the changes really make for a unique experience with each race/birthsign combination, and it's fun to try out lots of them.
The one unbalanced combination is Dunmer + Atronach, because Dunmer have Magicka regen, which renders the big handicap of the Atronach birthsign useless.