Povuholo's Morrowind 2010

Post » Wed Apr 13, 2011 9:46 am

Hey, I told you that on page one! :P

I thought I had the correct link to Mash but named the link Wrye Bash. :P

Anyway I'll see if that standalone Wrye Mash thing would be better, in which case I'll link to that.
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MARLON JOHNSON
 
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Post » Wed Apr 13, 2011 12:11 pm

Thanks Povuholo, this was a useful guide for a Morrowind newbie like myself. There is still one problem, i prefer to play with khajiits and third person view... :hehe:

But i guess that has more to do with the graphics thread.
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Amy Cooper
 
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Post » Wed Apr 13, 2011 7:15 pm

Yesterday I worked almost the whole day on getting my Morrowind modded, haha. Then I realized.. I didn't like it that way ;)
But now here's your Morrowind 2010 and I'm really stunned by that breathtaking screenshots. Can't wait to see what you're using, haha.

Here's my question:

Darknuts Greater Dwemer Ruins Volume 1 recommends other plugins:
- Azura's Statue and Creature Replacer
- Pursuit Enhanced
- Real Wildlife 2b
- Neo's Unique Creatures

What do you think of them? Especially, does every mod mentioned on your list run without problems with the others?

Yet another question: Do you happen to know Blocking&Combat Enhanced (Morrowind Enhanced needed)?

Thanks a lot!
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Baylea Isaacs
 
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Post » Wed Apr 13, 2011 1:46 pm

Ooh, great. A few awesome mods I didn't know of there. Good job! :goodjob:

Looking forward to seeing what graphical mods you use.
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Prohibited
 
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Post » Wed Apr 13, 2011 3:35 am

Just wanted to drop you a little note to let you know I've updated Keening Reforged to be compatible with Darknut's GDR.

I also wanted to thank you for having KR on your list, I'm quite flattered. :)



KF
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Amber Ably
 
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Post » Wed Apr 13, 2011 4:50 am

I'm just starting to mod up a new installed Morrowind- downloading plugins, cleaning them, reading readmes, blah blah... I'm really waiting to see your Graphic list, though. So many awesome art (and sound!) mods, so confusing what goes where and what's good and what's not. Eagerly waiting to see what your suggestions are, and thanks for the mod list!
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Gwen
 
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Post » Wed Apr 13, 2011 8:39 am

whenever I have played the game before Iv,e used Adventurers 3 but it hasn't been updated for years I really liked this change.

Alchemy: Ash yams have fortify intelligence effect, and are plentiful and cheap. Stacking intelligence potions can have game-unbalancing consequences, like making super-powerful potions and enchantments. So now the only ingredients that can fortify intelligence are Daedra skins and Dreugh wax.
This worked to reduce my ability to make really potent potions but you would be suprised at how much dreught wax & Daedra skins I succeeding in accumulating (grins)

In most of my early morrowind games by about level 12 . I was using levitate potions to fly around the world blowing cliff racers out of the sky with one blow & it all got really boring . Then I discovered Gcd Adventurers 3 , Economy fixes, leveled magic L dones mods some of Pirate lords fixes & the game got a whole lot more interesting, although towards the end Conjugation became somewhat unbalanced. I could summon way to many creatures .
I can't seem to play games pretending that I can.t do stuff. I have to make it so I really can't do them .
The method used by Adventurers works but is in inelegant,& Adventurers makes so many other changes that I would like to try another approach . Is there another Alchemy plugin that achieves the same result in a more elegant way?
I would like a conjugation mod that limit the number of creatures I can summon, closer to the oblivion model but probably not that extreme if such exists thanks in advance for any suggestions Beebee
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Emily Jones
 
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Post » Wed Apr 13, 2011 2:31 pm

Your teaser shots are killing me, I simply must know what your using :P
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Manny(BAKE)
 
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Post » Wed Apr 13, 2011 1:33 pm

I signed up just to ask you a question.
My laptop is pretty good except for the GPU. I have 2.2g dual core processor, 4gb ram, 500gb HD (doesn't really matter huh?) but I have an intel accelerated GPU. I can run AOE3 and a lot of other games, and I can run Morrowind fine, but I'm wondering if I download a bunch of graphical mods, is it going to ruin the FPS? I just found my morrowind game while moving so I wanna go back and try with some mods but I don't wanna bother if I can't run the game with them installed.
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Solina971
 
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Post » Wed Apr 13, 2011 5:17 am

jp, only you can determine how much is too much of an FPS hit. FPS is completely relative. Some people think they're really humming along at 10 FPS and some people consider Morrowind unplayable at less than 30. In addition, you can always try the graphical mods one at a time to see which ones affect your fps to the point you don't like it and which ones are worth a little slow down.

What I'm trying to say is that nobody can tell you how much any mod will slow down your computer. Nor can anyone tell you whether or not the trade-off is worth it. One thing for certain is that without knowing what your current FPS is, there's no way to even speculate.
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KU Fint
 
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Post » Wed Apr 13, 2011 2:10 pm

jp, only you can determine how much is too much of an FPS hit. FPS is completely relative. Some people think they're really humming along at 10 FPS and some people consider Morrowind unplayable at less than 30. In addition, you can always try the graphical mods one at a time to see which ones affect your fps to the point you don't like it and which ones are worth a little slow down.

What I'm trying to say is that nobody can tell you how much any mod will slow down your computer. Nor can anyone tell you whether or not the trade-off is worth it. One thing for certain is that without knowing what your current FPS is, there's no way to even speculate.


Damn you and your logic.

How do you tell your FPS in Morrowind while playing?
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Becky Cox
 
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Post » Wed Apr 13, 2011 6:21 am

:D sorry, logic is kinda my thing.

If you run MGE, there is a checkbox for show FPS on the render state tab, which will show the FPS in the upper left corner of your screen. You can also alter the morrowind.ini to show FPS on the morrowind.ini tab. If you don't run MGE, you can directly edit your morrowind.ini to change the line Show FPS=0 to Show FPS=1. Morrowind.ini is in the main Morrowind folder and it's a good idea to make a backup of it before you start changing things. With the .ini change, whether you do it directly or from within MGE, the FPS number will show up in the lower-right corner of the screen.
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CHangohh BOyy
 
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Post » Wed Apr 13, 2011 6:18 am

:D sorry, logic is kinda my thing.

If you run MGE, there is a checkbox for show FPS on the render state tab, which will show the FPS in the upper left corner of your screen. You can also alter the morrowind.ini to show FPS on the morrowind.ini tab. If you don't run MGE, you can directly edit your morrowind.ini to change the line Show FPS=0 to Show FPS=1. Morrowind.ini is in the main Morrowind folder and it's a good idea to make a backup of it before you start changing things. With the .ini change, whether you do it directly or from within MGE, the FPS number will show up in the lower-right corner of the screen.


I'm trying to install it on my new laptop (Windows 7) and it's giving me hell. I'll get it to work, and when I do I'll let you know the FPS. :(
It installs but then when I try to play it, it loads up, then minimizes to desktop and if I try clicking it it does the same thing. Then I can hear it but it crashes and says "Morrowind has stopped working."

I had it working once though so it's a little confusing. Anyway, I'll reply again once I get it working and figure out the FPS.
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Taylrea Teodor
 
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Post » Wed Apr 13, 2011 1:32 pm

Damn you and your logic.

How do you tell your FPS in Morrowind while playing?

Ninja'd to the FPS question.

I would say most graphical mods are worth the trade of FPS untill you add to many. I would say the first thing to try would be MGE. If that works fine for you and at a frame rate which you consider playable you could try more graphical mods like Vurt's Trees (which I love) and Vurt's Grasscover (I'm not biased, really). If you want you can keep adding stuff like this 'till you think the FPS is to low, or you can stop when you feel the balances is right. Things that improve meshes like Vurt's trees don't tend to have a very large FPS hit, although grass mods can be very costly and if you use MGE's distant land you will see a very large hit, although I personally think it's worth it. It's all a matter of opinion, but I would try things like I described to see what your opinion is.
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Taylor Thompson
 
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Post » Wed Apr 13, 2011 7:10 pm

ACK! Stop! Don't install it to the default "program Files" directory. You'll see you have two, program files and program files(86). Don't use either. Install to a directory of your own making. I use root:\Bethesda Softworks\Morrowind.

The reason is that Windows doesn't like to let you modify anything in those folders and absolutely won't let another program patch your game files or mods.

I really hope you see this soon.
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Liii BLATES
 
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Post » Wed Apr 13, 2011 6:00 am

ACK! Stop! Don't install it to the default "program Files" directory. You'll see you have two, program files and program files(86). Don't use either. Install to a directory of your own making. I use root:\Bethesda Softworks\Morrowind.

The reason is that Windows doesn't like to let you modify anything in those folders and absolutely won't let another program patch your game files or mods.

I really hope you see this soon.


I installed it in Program Files 86 and I modified the ini, but it just won't load the game. I ran notepad as administrator then loaded the file, changed it and saved it.
So should I uninstall it... again?
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Sharra Llenos
 
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Post » Wed Apr 13, 2011 3:13 pm

Personally, I would just uninstall it completely, make the new directory (my husband made a Games directory in his root), and install to that. Some people just cut and paste the entire Bethesda Softworks directory to the root without uninstalling. Some people have no trouble at all with the default settings.

I have morrowind running on a new Windows 7 laptop, myself. I have found the following steps have saved me a world of headaches:

1) Go to Control Panel, select "User Accounts" and on the left side of the main panel click "Change User Account Settings". On the resulting window, move the slider all the way down to "Never Notify".

2) Always right-click on .exe files, select the "compatibility" tab, and click the "change settings for all users" button. From there, check the box that says "Run run this program in compatibility mode for:" and from the pulldown select XP3. Also check the bottom box that says: "Run this program as administrator"

3) Install to a user-made directory.

4) If you are using Windows 7 64 bit AND you have 4gb of RAM or more, download the http://www.gamesas.com/index.php?/topic/1104427-4gb-patch/. After installing everything, patch Morrowind up to the latest Official patch, then patch with MCP (if you intend to use MCP, you have to use it before altering your .exe with any third party program). AFTER patching with MCP, you can patch all of your .exe files with the 4gb patch. In a nutshell, the 4GB patch alters a flag in older .exe files so that they are able to recognize that a machine has more than 4 gb of RAM installed.

These guidelines have worked for me. As I said before, some people can get away with the default right out of the gate, but I couldn't. Programs like MCP and MGE need to be able to modify files inside the morrowind directory. If the game is installed to the Program Files folder(s) they don't have permission to modify them and will fail.
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sharon
 
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Post » Wed Apr 13, 2011 12:56 pm

Personally, I would just uninstall it completely, make the new directory (my husband made a Games directory in his root), and install to that. Some people just cut and paste the entire Bethesda Softworks directory to the root without uninstalling. Some people have no trouble at all with the default settings.

I have morrowind running on a new Windows 7 laptop, myself. I have found the following steps have saved me a world of headaches:

1) Go to Control Panel, select "User Accounts" and on the left side of the main panel click "Change User Account Settings". On the resulting window, move the slider all the way down to "Never Notify".

2) Always right-click on .exe files and select the compatibility tab and click the "change settings for all users" button. From there, check the box that says "Run run this program in compatibility mode for: and from the pulldown select XP3. Also check the bottom box that says: "Run this program as administrator"

3) Install to a user-made directory.

4) If you are using Windows 7 64 bit AND you have 4gb of RAM or more, download the http://www.gamesas.com/index.php?/topic/1104427-4gb-patch/. After installing everything, patch Morrowind up to the latest Official patch, then patch with MCP (if you intend to use MCP, you have to use it before altering your .exe with any third party program). AFTER patching with MCP, you can patch all of your .exe files with the 4gb patch. In a nutshell, the 4GB patch alters a flag in older .exe files so that they are able to recognize that a machine has more than 4 gb of RAM installed.

These guidelines have worked for me. As I said before, some people can get away with the default right out of the gate, but I couldn't. Programs like MCP and MGE need to be able to modify files inside the morrowind directory. If the game is installed to the Program Files folder(s) they don't have permission to modify them and will fail.


Off topic but I love your sig.
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Sarah Unwin
 
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Post » Wed Apr 13, 2011 6:58 am

4) If you are using Windows 7 64 bit AND you have 4gb of RAM or more, download the http://www.gamesas.com/index.php?/topic/1104427-4gb-patch/. After installing everything, patch Morrowind up to the latest Official patch, then patch with MCP (if you intend to use MCP, you have to use it before altering your .exe with any third party program). AFTER patching with MCP, you can patch all of your .exe files with the 4gb patch. In a nutshell, the 4GB patch alters a flag in older .exe files so that they are able to recognize that a machine has more than 4 gb of RAM installed.

These guidelines have worked for me. As I said before, some people can get away with the default right out of the gate, but I couldn't. Programs like MCP and MGE need to be able to modify files inside the morrowind directory. If the game is installed to the Program Files folder(s) they don't have permission to modify them and will fail.


What's MCP?
I installed it to C:Users>Games and installed Tribunal and Bloodmoon and now it's working fine. But now I want to make it look awesome! :D
I heard MGE was a good one to get, would you recommend it? And I'm worried about the FPS thing still if it gets too good looking, does that FPS Optimizer just turn down the graphics or what?

Okay nevermind about the FPS Optimizer thing. I downloaded, haven't used it yet of course. I wanna spice my game up so I'm going back to the first page to download some awesome mods. I want the OP to update the graphics section, his game is amazingly beautiful.
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Anna Kyselova
 
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Post » Wed Apr 13, 2011 1:30 pm

A lot of the graphics improvements you see require Morrowind Patch Project fixes gameplay errors including typos in books, scrolls, and dialogue.

http://www.gamesas.com/index.php?/topic/1068986-wrye-mash-thread-5/ - OR - http://www.gamesas.com/index.php?/topic/1106095-wrye-mash-stand-alone/, along with http://www.gamesas.com/index.php?/topic/1083121-relz-mlox-a-tool-for-anolyzing-and-sorting-your-load-order/ will help you keep your load order straight, help you update your mods without doubling, and also give you a leg up on fixing damaged savegame files.

FPS Optimiser I don't use this program, so I can't recommend it in good conscience. Maybe someone else who has can explain it and provide an up-to-date link to the best version? It doesn't do anything you don't tell it to, I know that much.

Some mods require MWSE, which comes bundled with MGE. You can disable it from within MGE if you find it necessary; the two will run side-by-side, but it's a lot simpler just to run it from within MGE.
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Frank Firefly
 
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Post » Wed Apr 13, 2011 6:58 am

Sorry, some sort of error on my end: Also:

http://www.gamesas.com/index.php?/topic/1098021-repairing-the-cogs-of-morrowind-no-20/page__hl__MCP "The primary fix included is a large change to the savegame code to reduce the majority of crashes, corruption, and missing objects. It also makes the game properly respond to changes in your load list, making inserting and removing mods from your savegames a lot safer. There are many more smaller fixes that cover all areas of the game."
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Victoria Bartel
 
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Post » Wed Apr 13, 2011 8:10 pm

Sorry, some sort of error on my end: Also:

http://www.gamesas.com/index.php?/topic/1098021-repairing-the-cogs-of-morrowind-no-20/page__hl__MCP "The primary fix included is a large change to the savegame code to reduce the majority of crashes, corruption, and missing objects. It also makes the game properly respond to changes in your load list, making inserting and removing mods from your savegames a lot safer. There are many more smaller fixes that cover all areas of the game."


I don't know where to begin..
This is kind of overwhelming.

So I got the game to work finally. Every now and then it does the weird crashing thing but if you leave it alone usually you can bring it back up.
So since I installed Tribunal and Bloodmoon, which patch should I download? I went to the patch site and the Morrowind ones say "Don't install if you've installed Bloodmoon already." So should I just download the Tribunal one and the Bloodmoon one?

Then after that, then what? haha..
So install game > patch? > mcp etc?
I commented on your profile elaura. Might be simpler to talk via MSN or something.
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Allison Sizemore
 
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Post » Wed Apr 13, 2011 10:58 am

Speaking of corruption, are there any save game utilities for Morrowind, such as CASM for Fallout 3 or Streamline for Oblivion? I just lost few hours of progress due to quicksave becoming corrupted. Same thing happened in Oblivion, but thankfully Oblivion backs up previous quicksave automatically.
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Andrea Pratt
 
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Post » Wed Apr 13, 2011 12:08 pm

Nice list as a start for any character. Bookmarked in case I need to restart my mod setup.
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Travis
 
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Post » Wed Apr 13, 2011 2:53 pm

Is it a good idea to use more than one .esp for the Hold It mod? I'd like to have starfires and the normal npc's using items.
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Dawn Porter
 
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