Povuholo's ToMorrowind - A mod recommendations list for toda

Post » Sat May 28, 2011 7:38 pm

Just wanted to say that I finished the install using your list, and now the game looks amazing! :celebration: Thank you very much for the information, I couldn't have made the install without it! :foodndrink:
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Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Sat May 28, 2011 11:41 pm

I'm having another missing texture or mesh problem. Whenever I load my game while in Solstheim I get an error: "Meshes\b\B_N_Nord_M_hair08.NIF' tex not found '1BG_b_n_Nord_M_Hair02d.bmp"!

And: "Texture Load Error; 1BG_b_n_Nord_M_Hair02d.bmp"

Is this a common problem, like the Darknut weapon texture one I was experiencing earlier?

I checked, and the Vvardenfell Visages download doesn't seem to have the 1BG_b_n_Nord_M_Hair02d.bmp file. I also don't have it in my texture folder. Still, I've never had this problem and I've been to Solstheim. Any idea where you are on Solstheim exactly?


(The ini tweaks are almost ready.)
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Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Sat May 28, 2011 5:43 pm

I'm having another missing texture or mesh problem. Whenever I load my game while in Solstheim I get an error: "Meshes\b\B_N_Nord_M_hair08.NIF' tex not found '1BG_b_n_Nord_M_Hair02d.bmp"!

And: "Texture Load Error; 1BG_b_n_Nord_M_Hair02d.bmp"

Is this a common problem, like the Darknut weapon texture one I was experiencing earlier?

I had this same problem when I first started using VV. It was in some place in the wilds near Dagon Fel, if I remember correctly. There was a solution posted on the boards a while ago, not sure if its still around but I put it in my notes, so here it is.

To Fix 1BG_b_n_Nord_M_hair02d error w/ V. Visages I:
1. Download "Better Heads 1.1"
2. Find the file "/better_heads11/textures/BH/BH_BG_NO_M_hair02d.dds"
3. Rename this file to "1BG_b_n_Nord_M_hair02d.dds"
4. Cut and paste the renamed file into your "/Morrowind/Data Files/Textures" folder

Hope that helps.
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Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Sat May 28, 2011 3:24 pm

well, I tried unzipping the Vvardenfell visages textures and meshes into their respective folders, and I think that fixed it. (the error message came up as soon as I arrived at Solstheim, and whenever I would load up a save in Solstheim)

I appreciate the help guys!
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Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Sat May 28, 2011 8:47 pm

I've added a new section to the graphics list with ini tweaks! :)
well, I tried unzipping the Vvardenfell visages textures and meshes into their respective folders, and I think that fixed it. (the error message came up as soon as I arrived at Solstheim, and whenever I would load up a save in Solstheim)

I appreciate the help guys!

Good to hear!

Edit: Ooooh, almost forgot. *backs up*
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Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Sat May 28, 2011 9:20 pm

Hey povuholo, I have some suggestions you might want to check out. First off are two creature addon mods from abot.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=258 adds various under water life to the waters in Morrowind, making them come much more alive. Very nice when used in conjunction with MGE's beautiful water and makes swimming under water fun.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7636&id=2786 another Abot mod that adds a birds to the world of Morrowind. Again, in my opinion this is a required mod for my game and I recommend checking it out if you haven't, it adds a lot to the atmosphere.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5722 is a mod that does what it sounds like, it replaces the default missing mesh error marker with something a little nicer to look at.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5988 replaces Creeper with a unique version. You can choose from a purist version or versions that add more gold.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5706 is a nice compass replacer (replaces the compass arrow)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8518 is a really nice looking HD retexture of the game menu. It also includes a compass but I don't use it as I don't like it personally.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3978 this is my preferred crosshair replacement mod. You may or may not prefer it but I think it replaces the old crosshair with something much nicer looking that fits better into the game world.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7899 - similar to the Oblivion mod of the same name, this mod adds regional music and greatly enhances the games music system. Includes a number of custom tracks and also the option to use the original game music as well. I love it and can't imagine playing the game without it.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7651 is a great weather enhancing mod that makes it so that there are changing weather patterns in the game. Should be compatible with everything on your list.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6639 makes non-combatant NPC's flee from you when you're in combat.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7238- hit space to de-nock an arrow if you find you've prepared one and you don't need it. Simple but useful.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5768 makes it so that hand to hand combat actually does damage.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5766 - a number of nice tweaks to the game, some of which prevent cheating which could unbalance the game.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6708 - adds four new creatures to the leveled lists,

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6726 adds four more creatures to the leveled lists.


If you haven't tried these mods out I recommend them, most are simple additions to the game that add nice things and feel like they belonged in the first place. I believe they should also all be compatible with the mods in your list (except I think Tweaks 'n' Additions might not be compatible with immersive chargen).

Also, you mentioned Graphic Herbalism, which is an awesome mod. You might want to also include a link to http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7211 which adds Graphic Herbalism support to Tamriel Rebuilt.
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m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Sat May 28, 2011 10:10 pm

A quick question.

I haven't played Morrowind for many years. But there was a couple mods, that was still in beta back then I tried, which seemed pretty cool. But they are never recommended on any lists now it seems.
It is Combat/Blocking Enhanced, with Morrowind Enhanced .exe file.
Fishing Academy, with fully functional submarine and boat.
Blood & Gore, with alot of gore in all battles.

Why do noone play with them? Are they buggy? Not good?

And if that is so, is there any mods that could replace them? Like for better combat, and such. Thanks alot!
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Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Sat May 28, 2011 11:05 am

Hey povuholo, I have some suggestions you might want to check out. First off are two creature addon mods from abot.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=258 adds various under water life to the waters in Morrowind, making them come much more alive. Very nice when used in conjunction with MGE's beautiful water and makes swimming under water fun.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7636&id=2786 another Abot mod that adds a birds to the world of Morrowind. Again, in my opinion this is a required mod for my game and I recommend checking it out if you haven't, it adds a lot to the atmosphere.


Both of these are great. Highly reccommend.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7651 is a great weather enhancing mod that makes it so that there are changing weather patterns in the game. Should be compatible with everything on your list.


This one might be trouble. Its very MWSE dependant, so it very well might not run with the current MGE XE beta that I believe Povuholo runs


Also, you mentioned Graphic Herbalism, which is an awesome mod. You might want to also include a link to http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7211 which adds Graphic Herbalism support to Tamriel Rebuilt.


I really prefer Advanced Herbalism to all the Herbalism variants. Gluby's list does a very good job of detailing the differences...those looking at Herbing options should start there.
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Kat Ives
 
Posts: 3408
Joined: Tue Aug 28, 2007 2:11 pm

Post » Sat May 28, 2011 6:47 pm

This one might be trouble. Its very MWSE dependant, so it very well might not run with the current MGE XE beta that I believe Povuholo runs




I really prefer Advanced Herbalism to all the Herbalism variants. Gluby's list does a very good job of detailing the differences...those looking at Herbing options should start there.


Comment #1 - I don't see why it wouldn't work since MGE includes MWSE? Can anybody else comment on how well Fliggerty's Almanac mod works with the MGE XE beta? I really haven't sat down to play MW in a while and test the mod to see how well it works, I just planned on using it for my next play through because it sounded neat and Fliggerty makes some great mods.

I personally like Graphic Herbalism because of the graphics part - I haven't seen Gluby's list in a while but does Advanced Herbalism include the graphics component of the mod?
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Janette Segura
 
Posts: 3512
Joined: Wed Aug 22, 2007 12:36 am

Post » Sat May 28, 2011 2:08 pm

MGE XE only has limited MWSE support as of right now.

As for herbalism graphics, yea AH has the plants disappearing like GH does.
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Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Sat May 28, 2011 3:23 pm

I'm having a problem with Expanded Sounds. Every time I start a new game with it loaded I just hear this wall of sound, kind of like a bunch of the water/wave sounds going at once (the sound is much louder than it should be), so I cant hear anything else. Anyone else have this issue or have a solution?

Here are the mods I am using:
Spoiler


_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ Texture Fix 1.8.esm
_005_ MW_Children_1_0.esm
_006_ Morrowind Patch v1.6.5-BETA.esm
_007_ TR_Data.esm
_008_ TR_Map1.esm
_009_ TR_Map2.esm
_010_ GDR_MasterFile.esm
_011_ Texture Fix - Bloodmoon 1.1.esm
_012_ MW_CultOfTheClouds_v10.esp
_013_ Hold it - replacer.esp
_014_ LGNPC_NoLore_v0_83.esp
_015_ Flee AI Tweaks.esp
_016_ Lgnpc_SN.esp
_017_ Illuminated Order v1.0.esp
_018_ Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp
_019_ LGNPC_GnaarMok_v1_10.esp
_020_ LGNPC_AldVelothi_v1_20.esp
_021_ Creatures.esp
_022_ DN-GDRv1.esp
_023_ LGNPC_MaarGan_v1_20.esp
_024_ LGNPC_HlaOad_v1_32.esp
_025_ NEDE v1.2.esp
_026_ The Neverhalls.esp
_027_ LGNPC_Aldruhn_v1_20.esp
_028_ LGNPC_Aldruhn_v1_20_suppl.esp
_029_ Spect Sorcery pt 1.esp
_030_ LGNPC_Pelagiad_v1_22.esp
_031_ LGNPC_TelMora_v1_20.esp
_032_ Scrolls and SoulGems 1.1.esp
_033_ Quick Char.esp
_034_ LGNPC_Khuul_v2_10.esp
_035_ LGNPC_VivecFQ_v2_10.esp
_036_ LGNPC_TelUvirith_v1_20_UI.esp
_037_ LGNPC_SecretMasters_v1_30.esp
_038_ LGNPC_IndarysManor_v1_51.esp
_039_ LGNPC_VivecRedoran_v1_50.esp
_040_ Less_Generic_Nerevarine.esp
_041_ LGNPC_PaxRedoran_v1_20.esp
_042_ LGNPC_SoulSicknessPatch_v1_00.esp
_043_ JAC_Jasmine.esp
_044_ Bloated Caves.esp
_045_ Uvirith's Legacy_Final_2.0.esp
_046_ MDP Compilation.ESP
_047_ Expanded Sounds.esp
_048_ TLM - Ambient Light + Fog Update.esp
_049_ TLM - Light Sources (Clearer Lighting).esp
_050_ Unique Banners and Signs.esp
_051_ Better Bodies.esp
_052_ DB_Attack_Mod.esp
_053_ Windows Glow.esp
_054_ Key Replacer Trib & BM.esp
_055_ abotWindowsGlow.esp
_056_ Galsiahs Character Development.esp
_057_ GCD StartScript for Trib or Bloodmoon.esp
_058_ GCD Restore Potions Fix.esp
_059_ GCD - Cult of the Clouds patch.esp
_060_ abotGuars.esp
_061_ Book Jackets - Morrowind.esp
_062_ Book Jackets - Tribunal.esp
_063_ Book Jackets - Bloodmoon.esp
_064_ IceNioLivRobeReplacerPLUS.esp
_065_ KS_Julan_Ashlander Companion_1.3.esp
_066_ Better Clothes_v1.1.esp
_067_ Museum of Artifacts Improved Expanded.esp
_068_ Less_Generic_Bloodmoon.esp
_069_ Graphic Herbalism.esp
_070_ Texture Fix -TR -1.0.esp
_071_ TLM - Light Sources (Natural Water).esp
_072_ BT_Whitewolf_2_0.esp
_073_ New Argonian Bodies - Clean.esp
_074_ New Khajiit Bodies - Clean.esp
_075_ Less_Generic_Tribunal.esp
_076_ Westly_Presents_BB_Almalexia_Add_on.esp
_077_ Quieter_UI_Sounds.esp
_078_ Windows Glow - Tribunal Eng.esp
_079_ Windows Glow - Bloodmoon Eng.esp
_080_ UniqueFinery_NoRobe.esp
_081_ Starfires NPC Additions ver-1.11.esp
_082_ Windows Glow - Raven Rock Eng.esp
_083_ NX9_Guards_Complete.ESP
_084_ Animated Morrowind 1.0.esp
_085_ WA_Signy_Signposts(!).ESP
_086_ WA_Signy_Signposts(!)_TR.ESP
_087_ Better Skulls.ESP
_088_ The Imperial Legion Badge.esp
_089_ Vurt's Solstheim Trees & Bushes Replacer.ESP
_090_ NX9_Guard_LGTrib_patch.ESP
_091_ NX9_Guard_LGRedoran_Patch.ESP
_092_ Unique Jewelry and Accessories.esp
_093_ Hold it - SF npc addon.esp
_094_ Hold it - TR&CoM addon.ESP
_095_ sm_falmerarmor_0.1.esp
_096_ More Better Clothes.ESP
_097_ Uvirith's Legacy Book Jackets Add-on.esp
_098_ Uvirith's Legacy CoM Add-on.esp
_099_ UL_Primus_MWSE.esp
_100_ UL_MWSE_patch.esp
_101_ UL_TLM_ambiance.esp
_102_ @_weaponSuit(BM).esp
_103_ BetterMusicSystem_1.8.esp
_104_ Mashed Lists.esp

Sorry to turn this into a help thread, but I couldn't find a thread for this mod here or any help in the readme for it.
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Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Sat May 28, 2011 7:22 am

Nice list, although I can only restate my opinion that http://timeslip.users.sourceforge.net/exeopt.html should be included as bugfix as well.
It drastically reduces CTDs. Apply after the Morrowind Code Patch.
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Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Sat May 28, 2011 12:03 pm

Hey povuholo, I have some suggestions you might want to check out. First off are two creature addon mods from abot.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=258 adds various under water life to the waters in Morrowind, making them come much more alive. Very nice when used in conjunction with MGE's beautiful water and makes swimming under water fun.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7636&id=2786 another Abot mod that adds a birds to the world of Morrowind. Again, in my opinion this is a required mod for my game and I recommend checking it out if you haven't, it adds a lot to the atmosphere.


I need to try Water Life (Piratelord's Creatures adds some stuff too though) but I've used Birds, which is pretty good. Only the bats were really annoying, but I think he tweaked those somewhat in the latest version... I should give it another try.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5722 is a mod that does what it sounds like, it replaces the default missing mesh error marker with something a little nicer to look at.

Ah yes, Todd Howard's head. :P

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5988 replaces Creeper with a unique version. You can choose from a purist version or versions that add more gold.

I've never tried this one (Hadn't heard of it, but I also never visit Creeper) but it looks good.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5706 is a nice compass replacer (replaces the compass arrow)

Using this myself too, I forgot about it.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7899 - similar to the Oblivion mod of the same name, this mod adds regional music and greatly enhances the games music system. Includes a number of custom tracks and also the option to use the original game music as well. I love it and can't imagine playing the game without it.

I still need to try the latest version, the last one I used had some issues.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7651 is a great weather enhancing mod that makes it so that there are changing weather patterns in the game. Should be compatible with everything on your list.

Tried it, but sometimes the colour of the sky would change a few seconds as I went outside (the mod changing it I guess) and it got a little annoying.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6639 makes non-combatant NPC's flee from you when you're in combat.

I'll check it out.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7238- hit space to de-nock an arrow if you find you've prepared one and you don't need it. Simple but useful.

I requested this mod! I'll add it. :D

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5768 makes it so that hand to hand combat actually does damage.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5766 - a number of nice tweaks to the game, some of which prevent cheating which could unbalance the game.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6708 - adds four new creatures to the leveled lists,

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6726 adds four more creatures to the leveled lists.

I'll have a look.

Also, you mentioned Graphic Herbalism, which is an awesome mod. You might want to also include a link to http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7211 which adds Graphic Herbalism support to Tamriel Rebuilt.

Another one I forgot to add, thanks.
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Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Sat May 28, 2011 7:15 pm

Quote limit...
A quick question.

I haven't played Morrowind for many years. But there was a couple mods, that was still in beta back then I tried, which seemed pretty cool. But they are never recommended on any lists now it seems.
It is Combat/Blocking Enhanced, with Morrowind Enhanced .exe file.
Fishing Academy, with fully functional submarine and boat.
Blood & Gore, with alot of gore in all battles.

Why do noone play with them? Are they buggy? Not good?

And if that is so, is there any mods that could replace them? Like for better combat, and such. Thanks alot!

I've been told that the Morrowind Enhanced mods can lead to savegame corruption, so I'm not using them anymore. They were pretty cool though. Fishing Academy is pretty nice, but it has been a while since I used it.

This one might be trouble. Its very MWSE dependant, so it very well might not run with the current MGE XE beta that I believe Povuholo runs

I'm not using MGE XE anymore, it's not working correctly for me.

I really prefer Advanced Herbalism to all the Herbalism variants. Gluby's list does a very good job of detailing the differences...those looking at Herbing options should start there.

Maybe I'll add it as an alternative.

I'm having a problem with Expanded Sounds. Every time I start a new game with it loaded I just hear this wall of sound, kind of like a bunch of the water/wave sounds going at once (the sound is much louder than it should be), so I cant hear anything else. Anyone else have this issue or have a solution?


This is the one issue I've been getting as well. I believe it's the water sound, which somehow repeats very quickly or something, creating a wall of noise and killing performance. And it only happens on the initial prison boat. I haven't been able to figure out the exact cause, though it is related to Expanded Sounds. Disabling Expanded Sounds fixes it. However, disabling all mods besides Expanded Sounds fixes it too. So there is a mod conflict in there somehow. I'll compare our lists.


EDIT: I've figured it out, with some help from KingPix. It is an issue with running both TLM - Light Sources (Clearer Lighting).esp, and Expanded Sounds.esp. If you load this TLM esp file later than the Expanded Sounds esp the issue won't occur. I'll add a note about it to the list. Good to finally have this annoying thing fixed!

Nice list, although I can only restate my opinion that http://timeslip.users.sourceforge.net/exeopt.html should be included as bugfix as well.
It drastically reduces CTDs. Apply after the Morrowind Code Patch.

Will do.
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Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Sat May 28, 2011 8:19 am

I have some suggestions too:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6383 Forgotten shields + Wraithguard replacer
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5856 Taps and rugs
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6454 Dock side clutter
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6862 Iron laddle replacer
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5649 Shadow pack for New beast bodies
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3149 Lantern replacer
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3089 Vivec canton signs
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6306 Vality's Ice Caverns Enhanced
Unique weapon replacers:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7577&id=4051 Spirit eater
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7577&id=3988 Umbra
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7577&id=6919 Ice blade of monarch
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7577&id=6973 Chrysamere
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7577&id=4050 Fork of horripilation
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7577&id=4006 Scullcrusher
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7577&id=4048 Fang of Haynekhtnamet
Some really cool weapons:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3481 Silver longswords
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1270 Hissyo Ornate Katana
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2641 Macha - Ornate Katana
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2191 Silver Katana
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1632 Elvish Katana
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1483 Ni'assa and T'ulliah dual wield scimitars
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3169 Ornate Elvish Sabres
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=259 Peace and Tranquility
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2991 Requiem - Sword resource: Part 1
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4320 Clean Dragon Blade
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3931 Harlequin sword and bow
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4528 Phijama's Bow
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5108 Widow Maker crossbow
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5473 Clean PJM Themed Bowsets
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7231&id=4838 Clean Hunters rifle
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1311 Nocturne

povuholo, i hope you take a look at these.
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Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Sat May 28, 2011 5:18 pm

Nice list Maramoy, I'll have a look at them soon.

Oh wow I've been linking to an old version of Expanded Sounds, 1.2 instead of 1.3. I wonder if 1.3 even still has that prison boat sound issue. Thanks Mlox.


Edit: As I expected, Expanded Sounds 1.3 does not have the prison boat issue. I've updated the list with the http://z13.invisionfree.com/Pirate_Lords_Mods/index.php?showtopic=35.
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Travis
 
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Joined: Wed Oct 24, 2007 1:57 am

Post » Sat May 28, 2011 7:23 am

Nice list, although I can only restate my opinion that http://timeslip.users.sourceforge.net/exeopt.html should be included as bugfix as well.
It drastically reduces CTDs. Apply after the Morrowind Code Patch.


I'm very leery of the EXE Optimizer. It gets well into its process and starts choking over and over on my system.

And it has about 15 errors in its log when it finiesh.
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Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Sat May 28, 2011 12:15 pm

povuholo, thanks a lot for thoughtfully putting this list together.

I'm about to play Morrowind for the first time since my original playthrough in 2004. The modding community's output is absolutely impressive. But not having followed what's been going on, I felt quite lost with the overwhelming number of mods and tweaks to chose from.

Seems like I'll be having a great time Vvardenfell again. :)
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SexyPimpAss
 
Posts: 3416
Joined: Wed Nov 15, 2006 9:24 am

Post » Sat May 28, 2011 8:14 pm

Seems like I'll be having a great time Vvardenfell again. :)

I hope so. I recommend making a Telvanni mage character. You'll never run out of Telvanni related things to do with some of the mods on this list. :D

It's my favourite kind of character. In fact, I'm finally starting a proper new playthrough today. I don't think I've actually played the game properly since last summer, just fooling around with mods and making screenshots!
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Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Sat May 28, 2011 12:13 pm

I hope so. I recommend making a Telvanni mage character. You'll never run out of Telvanni related things to do with some of the mods on this list. :D

It's my favourite kind of character. In fact, I'm finally starting a proper new playthrough today. I don't think I've actually played the game properly since last summer, just fooling around with mods and making screenshots!


I plan my next playthrough on being a battle mage :D
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maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Sat May 28, 2011 7:51 pm

A nice addition to the Windows Glow mods: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7974
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Karl harris
 
Posts: 3423
Joined: Thu May 17, 2007 3:17 pm

Post » Sat May 28, 2011 10:17 am

A nice addition to the Windows Glow mods: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7974

Nice find, I like that!
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Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Sat May 28, 2011 12:03 pm


Oh wow I've been linking to an old version of Expanded Sounds, 1.2 instead of 1.3. I wonder if 1.3 even still has that prison boat sound issue. Thanks Mlox.


Edit: As I expected, Expanded Sounds 1.3 does not have the prison boat issue. I've updated the list with the http://z13.invisionfree.com/Pirate_Lords_Mods/index.php?showtopic=35.

Funny you should mention that, because I was already using version 1.3 and still had the issue. The issue also crops up in Vivec, inside of the wasteworks of the various cantons. I will try re-arranging the load order and see if it still does it.
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Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Sat May 28, 2011 9:50 pm

Great guide! I haven't played Morrowind in a very long time and have been following it so I can finally give it the run through it deserves.

I've downloaded the mods in the list and installed them using BAIN installers. I must have made a mistake with the structure of one of them though as I keep getting errors and crashes on the boat. Hopefully I'll narrow down the error and get it sorted quickly so I can enjoy a remodeled Morrowind!

One question. With these mods will MLOX order them properly or will I have to reorder some of these?

Thanks!
Scynthe
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Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Sat May 28, 2011 10:56 pm

Now this is cool, that list actually has a couple things I havent seen before and I am like the guy who posted a few posts earlier, I have been through so many mods that I could probably be locked away for spending so much time on it, hah. Question, no Better Music System listed?(now at 1.8)
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Darlene DIllow
 
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Joined: Fri Oct 26, 2007 5:34 am

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