T-45 Power Armor has "PA Bat Dam Rate" as a statisti

Post » Fri Nov 27, 2015 9:48 am

Yay! Also in the demo you can see the t45 pauldron, it looks like it did in FO3. The t60 has stubby pauldrona t45 has long thin ones.
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Kortniie Dumont
 
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Post » Fri Nov 27, 2015 7:05 pm

If you look at the armour crafting video, each armour piece has its own health value (power armour parts are the only items that I've seen with this). I'm pretty sure this means that your power suit can indeed be whittled away piece by piece. I figure the armour icon on the left side of the hud is where damage to individual pieces will be shown. I don't think this sort of damage could be represented by a single "Battle Damage" stat. Also, if that was what it meant, I would expect to see it on all the power armour suits, rather than just the T-45.

Likely, we'll get a taste of power armour early on in the Minutemen mission (in the xbox presentation, the character was Level 1 on this mission) with this suit that quickly runs out of power, but we won't have the resources to keep using it right away. Maybe we can drag it to our base and slowly work on building it up or look for a better power core to eventually get it going again later in the game.

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Chris Cross Cabaret Man
 
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Post » Fri Nov 27, 2015 1:48 pm

That seems much more like overall health or HP. Not damage resistance, Which is why it doesn't say DT any more. I prefer this much better if so.

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Carlitos Avila
 
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Post » Sat Nov 28, 2015 12:01 am

So in the Lore which version of Power Armor had flying jet packs attached?

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Claire
 
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Post » Fri Nov 27, 2015 11:28 pm

But the rad resistance is not a percentage (since it's way over 100), which makes me worry that it (and by extension armor) has the convoluted system. It also says "DMG Resist".

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Jordan Fletcher
 
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Post » Fri Nov 27, 2015 10:18 pm

None, at least not in pre-Fallout 4 lore. There's never been reference to any jetpacks in Fallout until now.

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Maria Leon
 
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Post » Fri Nov 27, 2015 6:34 pm

Also I doubt there will be jet packs. More like jump jets or just rocket boosters (think star wars battlefront...before EA ruined it). Mainly just enhanced jumping or gap closing, at the cost AP and suit energy.

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Kay O'Hara
 
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Post » Fri Nov 27, 2015 3:54 pm

Yeah. It's most likely a replacement since noone can jump in such a suit...

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Carys
 
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Post » Fri Nov 27, 2015 1:12 pm

would it be battle damage not battery damage

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Sharra Llenos
 
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Post » Fri Nov 27, 2015 10:54 pm


Possibly, but it only appears on t45. Thats is weird since according to lore it is the only battery powered suit of PA.
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Michelle davies
 
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Post » Fri Nov 27, 2015 1:31 pm

just thinking and hoping that we dont have to keep recharging a power armour i did read somewhere we have to find a reactor to recharge something what if they removed all the reactors from power armour to run androids what if you can only have power armour on scripted parts

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Soraya Davy
 
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Post » Sat Nov 28, 2015 1:07 am

You'll probably only have to recharge power armor early on - before you start collecting parts from models later than the T-45 series. I imagine that's Bethesda's way of not letting the player run around in power armor all the time during the early parts of the game. It's supposed to be a late game armor, and by the end of the game you may be able to obtain a power core from one of the later models that won't need to be recharged.

The presentation showed the player jumping off a building (actually physically jumping, not just walking off) before activating the jetpack, so it looks like you can still jump in power armor.

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Andres Lechuga
 
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Post » Fri Nov 27, 2015 10:32 pm

All I can say is PA looks crazy badass this time around. Im really hoping that only the t45 has a limited charge and the the others run forever and just need to be repaired occasionally.
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Destinyscharm
 
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Post » Fri Nov 27, 2015 11:04 am

i saw somewhere theres a power core in the basemant where the minutemen are

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lolly13
 
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Post » Fri Nov 27, 2015 10:09 am


I agree! I hope later in the game we can find a power core that has unlimited power so all you have to do is casually repair it. If not then that's just [censored].
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Roberta Obrien
 
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Post » Fri Nov 27, 2015 9:41 am

A thought occurs: it might have something to do with the weight. I think it's odd that power armor has a weight to begin with since I'm not sure we'll be carrying it around, but adding weight in the form of add-ons and upgrades might influence the Bat Dam stat.

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Markie Mark
 
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Post » Fri Nov 27, 2015 5:03 pm

Perhaps, but again its just TOO coincidental that thatconly appears on the T45.
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Lisa Robb
 
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Post » Fri Nov 27, 2015 8:32 pm

I hope that you need power cells for all power armour. The new power armour looks a lot nastier than before, so it should have a down side.

You could carry extra power cells if you wish, but it would take up carrying capacity.

I would also want the batteries to be re-chargeable. All you would need would be a working generator.

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Philip Lyon
 
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Post » Fri Nov 27, 2015 11:20 am

I think PA will have enough downsides. I don't thing Bethesda should make all PA battery operated. That goes WAY against lore.
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Jesus Lopez
 
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Post » Fri Nov 27, 2015 3:46 pm

I didn't see the "core" going down while just moving around(even though it is hard to judge because we don't have much footage) and take a big dive when the jetpack is activated. I believe that the "core"is for extra addons so you can not spam them and works independently from the rest of the armor.Maybe it even recharges.

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Jaylene Brower
 
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Post » Fri Nov 27, 2015 6:35 pm

Consider the pa encounter seams quite early on if ya go the right direction, it make sense they limit its use, heck would not be surprised if the suit is scripted to run out of power the instant the last enemy in that quest is dead, if it starts out as a 45 this might be the lore reason.
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El Khatiri
 
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Post » Fri Nov 27, 2015 3:09 pm

The armor in the demo is a t-60.

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Cayal
 
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Post » Fri Nov 27, 2015 5:29 pm


are we sure of this? T-60 shares a lot of visual points with older PA models, easy to confuse.
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Chris Duncan
 
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Post » Fri Nov 27, 2015 7:53 pm

It is. The T-45 has different, smaller, pauldrons and a different helmet.

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natalie mccormick
 
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Post » Fri Nov 27, 2015 7:08 pm

could be a multiplier to resist damage, rate of 0 means it doesn't reduce any damage beyond it being power armor, better armor could have a .75 or something along those lines, or perhaps we can add items to increase said rate or even higher tech experimental items might make it easier to damage systems, sort of a trade off.

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Solène We
 
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