Enclave ( mark I, II and tesla)and t51 b should be rare.
I wonder if we will see different power armor since the last games.
I'd also like for the player to be able to use the helmet mounted lens (whatever it does) and the headlamp.
It appears in the pre-war flash back (so not really relevant) and one set hanging up in a garage, the other appearance of PA is a T-51b.....from that its hard to judge rarity in game.
Has anybody got a clearer look at the PA guy with the super mutant to see what he is wearing.
Nope its a T-51b on the vertibird which to some could mean a different BOS faction to Lyons and the outcasts (who only used T-45d) and one of the two walking near the crashed bus is a super mutant, I going to watch the trailer a few more times and try to see what he's actually wearing.
Edit:
Not very clear but looks like the shoulder armour of a T-45d, so if we guess that it is, then that is two appearances for T-45d (discounting the pre-war ones) and one appearance for the T-51b.
Edit:
However looking at it again the shoulder pads appear more rounded (like the T-51b), so I'm leaning more towards it being t-51b like the Vertibird one.....anyway that is three sighting of post war power armour.
So I'm not sure how much this shows how rare or not rare power armour is in game.
I'm thinking the Vertibird shot might be the MC wearing the T-51b (I believe there were only two in DC in Fallout 3), the T-45d in the garage also appears to be the MC's and the PA guy and Super Mutant could be the MC and companion or a mixed Super Mutant/Powered Armour faction.
I don't have a problem with Power Armor being not that hard to find as long as there's a hoop of some kind like Power armor training.
If the power armor is highly technical and computerized, I don't see any problem with why you would need training to effectively operate and maintain the armor's functionality. You can't just hop in a tank and drive it any more than you can hop on a random computer program and use it effectively.
Heck, power armor training might even be as fundamental as knowing how to reset the armor to re-key the armor to the user.
You: How do I get this armor to work?
Brother Paxson : Well, first you need to reset the user key and password...
And regarding small arms fire it's a game play thing. If that doesn't work for you, just imagine that the plates are ceramic and degrade over time as they take more and more shots. Even high rated armor ballistic plates will wear down with enough gun fire.
If that isn't enough then remember that not every inch of your body is armored. There will still be soft joints and gaps in the plating that may be vulnerable to small gun fire and even hand to hand weapons. Even plated body armor used by the military and law enforcement has vulnerability to knives and bludgeoning weapons.
Look at the screens here:http://www.gamesas.com/topic/1519238-59-high-res-trailer-screenshots/
Cleary a T-51b
Thanks, thats about as clear a shot as I think we will get before the 14th.
In Fallout 1 you could have only 2 sets of Power Armor IIRC.
When you rescue that Paladin, and when you join the BoS IIRC.
There's a third set, but that was only if you picklocked the armory and everyone in the BOS would be hostile.
In Fallout 2, you can find a couple more. 1 in Mariposa, 1 in Navarro, 1 in the Oil Rig, and there were a couple more places, but I forgot them.
FO2 is the perfect one imo. Not too rare and not too common.
FO3 is a disaster, PA at every corner. HOW? This is supposed to be state of the art armor, manufactured using rare materiel, and you're telling me it should be found EVERYWHERE? At least the T51-B was found in one area though. Until Broken Steel, which added the Hellfire armor everywhere, which is comparable to the T51-B. I ain't complaining though, the Hellfire is kinda badass. Besides, a friend of mine worked on it. [all 3D models in BS IIRC. But not sure if he did the Hellfire or not]
FNV TRIED to fix that. But you still could loot it. Overall, PA is rare in FNV, but still pretty common.
Something tells me FO4 will be the same as FO3 though.
Well the 'problem' is in Bethesda games like Fallout 3, Skyrim, Oblivion etc you can actually loot what the guy you kill is equipped with, instead of other RPGs where you kill an enemy and that gets you a piece of fried chicken (Witcher 3)......lots of guys wearing power armour means that power armour is plentiful to loot, so either you change the way you can loot in Bethesda RPGs or you don't have a lot of guys wearing power armour if you want it to be rare. Nobody had T-51b in game and it was only available in two locations making it rare.
Power armor is such that any attack that is strong enough to actually kill the wearer, should usually ruin the armor.
Lore wise yes, gameplay wise unfortunately not.
In practice, intact suits from a pile of dead enemies, should be extremely rare, and generally yield only parts (for those with the skills to identify and dismantle them for removal), saluaging should require specialized tools and training.
*Also: PA suits that see active combat, should require weekly maintenance from a trained specialist; and that should not be the PC ~even with high science and repair skills.... The PCs are pinch-hitter generalists, and shouldn't be that kind of an esoteric specialist... and yet still an adventurer.
Unless you get the "With a Box of Scraps" perk
Yeah... but I really hope that the PA suits are practically impossible to navigate the entire game wearing one, while at the same time not something that can be carried in inventory... Effectively a power-up bonus item that you wear when you expect the upcoming fights to be really harsh.
I hope the game has terrain that you just cannot wear the suits and traverse them; like charred/burnt/ burning stair cases leading upstairs and/or to the roof tops... and the PA being something the floor wouldn't support. Or like the chase goes underground through a manhole, and the suit simply cannot through the metal hole; requiring the PC to wear lighter and more maneuverable armor down there.