I just found your topic while looking for some PA mods, and I have to say it really looks interesting!
I'm not entirely happy with PA in vanilla and so far your mod is the one closest to how I would like it done I guess.
Just a couple of questions and thoughts (sorry if you already wrote something about this and I just missed it):
Do you still need PA training to use PA? Basically I don't think its a bad thing, as it serves as a limiting factor to obtaining PA, but maybe another way to get it would be nice (if you don't want to do the MQ), maybe a terminal close to the T51 from "You gotta shoot..."
Yes, it does still require power armor training, but I noticed there are several mods out there that add new ways to get power armor training, besides the fact you get it for completing the Operation Anchorage DLC. I will probably be including a method to obtain the training in this mod, but I have my hands full with a few of the larger things at the moment(NPCs are a pain lol).
Is your mod allready available for download?
Not yet, but it will be hopefully before too long, I am still learning to do half the things I am attempting, and while the most difficult are behind me(getting scripts to work properly) I still have the most time consuming ones left(packaging AI for NPCs and designing quest triggers and all that, it is just a bunch of testing to make sure it all works).
I'm not sure about what to think of Talon mercs in PA.
I guess I can live with it, but hopefully it won't be to many (they can already be a pain-in-the-ass on mid-level for goodies)
Anyway, I think the T47 would make more sense for them as even the BoS isn't supposed to have many T51's in service.
However, it's understandable if you don't wanna change that after the work that has already gone into it.
The talon T-51 is explained by them operating out of an abandoned military facility, since there would still be suits there, but I compensated for this in two ways. One is that their armor is inferior to the other T-51 because it has seen very heavy use and hasn't been receiving proper upkeep, and the second way is that only Talon mercs that get the armor are the very highest level mercs and even then they can still have a chance to get normal Talon armor(I have seen at most 2 out of five that ambushed me with the heavier armor, while getting all of them wearing it is possible, it is far more likely you will see them all in normal Talon armor).
I really like the idea of not being able to find the APA right away. In vanilla the original BoS PA didn't make much sense for the player, as Enclave PA was available at the same time (and in big numbers, too).
Personaly I think blowing the Enclave soldiers up only after you try to loot them would make more sense, but I don't know if it is possible to implement.
I considered that, and even attempted it, but the problem I had with that attempt was that I couldn't get the script to cooperate, plus the explosive is a failsafe and not a tamper charge(think like America in this situation, what do we Americans do when our technology potentially falls into enemy hands and we cannot immediately recover it? We destroy it to protect our secrets, and so I adopted that mentality into the Enclave since they are supposedly the remnants/re-creation of the U.S. government).
One more thing: maybe you could give the PA a (small) Strength bonus in addition to the carrying bonus? Not all melee chars maximize their strength right away...
Yeah, I understand they don't maximize strength right away. The main reason, after putting some thought into it, for why I did away with stats was because having the armor give a stat bonus would also give a skill bonus, and this is my little way of helping with balancing by getting rid of some of the skill inflation in game(did you know you don't have to raise a single skill above 50 by leveling and you can max them all out through skill books, stats and bobbles?)
I hope I have assuaged some of your doubts, or at least enlightened you to my reasoning behind my motives.
On another subject, I have the sound files chopped and hopefully encoded to the proper levels, but I keep getting a strange problem, the NPC's will not use an MP3 as the speech file. A .wav works fine, but mp3 files just get ignored and either wont play or cause a CTD. I am investigating this, but hopefully I am just encoding wrong. If worse comes to worse I may have to use .wav files for the speech which kinda svcks because of their size.
here is hoping everything works out.