[WIPz] Power Armor Redone

Post » Fri Oct 09, 2009 9:08 pm

some of the other power armor mods add energy and fire resistance as well.




yeah, i will probably do the same, just getting everything else worked over atm(like the talon T-51b, the armory and its location, questline(s?), etc.).



Tesla already has energy resist, I just have to check how effective it is and go from there
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JR Cash
 
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Post » Fri Oct 09, 2009 4:22 pm

just wanted to see how things were going, ive gotten quite side-tracked since yesterday. Id like to get the first holo-tape written out/recorded, but I need to know where/how you want this mini-quest to begin.


Keep it up!
TheDamned
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Spooky Angel
 
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Post » Fri Oct 09, 2009 4:21 pm

This just in! I was doing it wrong! <_<
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Emzy Baby!
 
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Post » Fri Oct 09, 2009 10:41 pm

Alright, just a quick update.


The armory is almost done(can't figure out why the turrets keep attacking the guard, and I need to add some supplies to it), the Talon T-51 is coming along, and the quest on how to enter the armory is underway.


P.S. Teleport markers are evil.
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Steeeph
 
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Post » Sat Oct 10, 2009 4:37 am

Story is coming along well... so far we have 4 (?) holo-tapes written out that will be part of the "mini-quest" to get the APA MK II armor. The quest should contain around 4-6 "new" buildings to discover and fun "tracking" part. and i probably shouldn't say any more or ill spoil everything :P


TheDamned
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JAY
 
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Post » Fri Oct 09, 2009 7:01 pm

Hi Unospazmatic, I read this forum and you have alot of good ideas.

ironically enough I actually did what you doing right now and maybe I can help out a bit when it comes to armor drops. You can see what I have already so far on this link

http://www.fallout3nexus.com/downloads/file.php?id=1357
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Erika Ellsworth
 
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Post » Fri Oct 09, 2009 8:26 pm

Yeah, you did do a lot of what we are doing here, but we're also adding in a quest to attain the MKII instead of it just dropping. I think we may have to do a quest to obtain the Tesla armor as well :frog: simply for the fact that too much is freely given in this game and not enough searching for things is involved(and they don't exactly follow previous titles storylines).

I like your adding of more effects, which I planned on doing, but right now the questline is taking a bit more of my time.

Even with there only being a slight chance of the items dropping, do you know how many suits of armor you could get from just raven rock? I actually want something in this game that I would have to work for(well not myself because I will know where everything is but you know what I mean).

You've definitely helped me get back on the right path though, I need to get back to work =P
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Liii BLATES
 
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Post » Fri Oct 09, 2009 5:47 pm

Might i suggest clearing up the Original Post so that first time readers know what youve completed, what youre working on, and where you plan on going? I could put it together if youre tight on time (ill just pm it to you and you can copy paste) Not that you couldnt do it yourself, but the offer is there :P


TheDamned
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Killer McCracken
 
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Post » Fri Oct 09, 2009 8:59 pm

Alright, the OP has been cleaned up a bit to help the new readers see what I have coming along. I hope it is clear enough and that I included everything. . .I shouldn't have decided to drink tonight if I am going to work the geck and fix this thread AND reply to peoples PMs



oh well, cheers :foodndrink:
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Alexandra Ryan
 
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Post » Fri Oct 09, 2009 2:53 pm

Alright, the OP has been cleaned up a bit to help the new readers see what I have coming along. I hope it is clear enough and that I included everything. . .I shouldn't have decided to drink tonight if I am going to work the geck and fix this thread AND reply to peoples PMs



oh well, cheers :foodndrink:

woo for drinks, i mean...bad drinks bad!....OP looks quite spiffy now if i do say so myself...

If there is anything at all i can do(ok, almost anything) to help out let me know (im kinda just twiddling my thumbs atm)



TheDamned
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Teghan Harris
 
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Post » Sat Oct 10, 2009 2:04 am

Yeah, you did do a lot of what we are doing here, but we're also adding in a quest to attain the MKII instead of it just dropping. I think we may have to do a quest to obtain the Tesla armor as well :frog: simply for the fact that too much is freely given in this game and not enough searching for things is involved(and they don't exactly follow previous titles storylines).

I like your adding of more effects, which I planned on doing, but right now the questline is taking a bit more of my time.

Even with there only being a slight chance of the items dropping, do you know how many suits of armor you could get from just raven rock? I actually want something in this game that I would have to work for(well not myself because I will know where everything is but you know what I mean).

You've definitely helped me get back on the right path though, I need to get back to work =P



It is a great idea to make MkII and possible the Tesla armor to only questable items!

To tell the truth I have yet to beat the game so I haven't gotten to raven rock yet. But using GECK it should tell you how many MKII are laying about in Raven rock.
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Sharra Llenos
 
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Post » Fri Oct 09, 2009 10:47 pm

Last time I played through I was attacked by at least a dozen soldiers with the armor, I walked out of there with a fully repaired suit of MKII and another suit to repair it further. I actually thought it was a little on the lame side that there was just that much "good" armor for the taking with no problem(Very Hard mode isn't very. . .erm, hard).
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sally R
 
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Post » Fri Oct 09, 2009 2:54 pm

I have done a little work, just thought i would let everyone know I have updated the OP.
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JD bernal
 
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Post » Fri Oct 09, 2009 8:39 pm

Just a little bumpdate, read the OP for recent changes
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Marcia Renton
 
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Post » Fri Oct 09, 2009 4:36 pm

We might need A voice actor for a new character to be introduced. I wont promise a part, but as its going now, I don't know if my voice will cut it :D. If you're interested, PM me and ill send you some lines.

Looking for a male, med-deep voice. Age doesn't matter too much. The role you would be playing is an ex-spec ops soldier (thats as far as id like to reveal for now :P) Again, if youre interested PM me and i will send you some lines to work with.

Thanks,
TheDamned
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Sarah Knight
 
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Post » Fri Oct 09, 2009 9:00 pm

Just a thought...

since in FO3 the Tesla armor is more of a tweaked Mk. II (from orignal FO series), why could it not have the same DR bonuses as the Mk II, just heightened energy resistances and such? This would keep the Tesla "Adv. Mk II" armor at the top of the food chain, so to speak. It just seems logical to me, as it is basically Mk. II armor with tesla coils on it.

Plus, the coolest looking armor should be "teh b3st"... :tops:
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Brian Newman
 
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Post » Sat Oct 10, 2009 3:03 am

Just a thought...

since in FO3 the Tesla armor is more of a tweaked Mk. II (from orignal FO series), why could it not have the same DR bonuses as the Mk II, just heightened energy resistances and such? This would keep the Tesla "Adv. Mk II" armor at the top of the food chain, so to speak. It just seems logical to me, as it is basically Mk. II armor with tesla coils on it.

Plus, the coolest looking armor should be "teh b3st"... :tops:

I think he was going for...
Because its modded it lost some of its structural stability, hence the reduced DR...Though I'd see what he has to say, maybe he'll agree with ya :P
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Peter lopez
 
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Post » Fri Oct 09, 2009 7:39 pm

I just personally see the Tesla In FO3 (not 1,2 and tactics) as the pinnacle of armored protection. Even though Bethesda seriosly messed up in calling it plain Tesla Armor, maybe mods can fix the many things they did wrong... one of the biggies is Power Armor and it's "meh" status.
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Nana Samboy
 
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Post » Sat Oct 10, 2009 1:22 am

I just personally see the Tesla In FO3 (not 1,2 and tactics) as the pinnacle of armored protection. Even though Bethesda seriosly messed up in calling it plain Tesla Armor, maybe mods can fix the many things they did wrong... one of the biggies is Power Armor and it's "meh" status.


[Offtopic]
yeah i always though Power Armor should be something you have to work for, not something that is practically handed to you...
Spoiler
See: Battle in front of GNR

Hopefully we will get mods to a point where it actually feels special, and this mod is (i feel) a step in the right direction
[/Offtopic]


TheDamned
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Cheryl Rice
 
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Post » Sat Oct 10, 2009 5:06 am

This mod looks interesting to me. The add-on carry weights are far less then a mod I'm currently using (Forged power armor) but that's definitely a good thing. that's a bit absurd now that I think about it.

Don't know how much I care about the Talon company getting T-51b armor though. I hate them enough with their normal equipment (Mainly because they always pop out of nowhere on me.) However, the model looks pretty decent. Maybe could use some more of a spray-on appearance to the undermesh though, if you havent updated it since the first post preview.

As for making it harder to get the armors (Brotherhood armor, Outcast armor, Regular armor, Enclave and whatnot) here's a suggestion that comes to mind: Offer two paths of getting them: Building them and painting them from parts, or doing quests to gain access to either steal or be handed them to you.

When it comes to quests, I can think of a few areas you'd be able to steal complete and good-conditioned armors. Outcast in Fort Independence, Enclave regular in Raven Rock, and Brotherhood of course in the Citadel. Means doing the main quest a bit for some, but that means you need to work more for it.

As for building the armor from scratch, why not do something similar to Buildable Robots? When a Power-armor user falls in battle, make it so you must loot parts and pieces instead of just "Broken Power Armor" that can be repaired at any shop. Instead, make it so you must repair it at either forts or Robot facilities. It'd make it harder, but also make it possible to acquire the armors without being mr. gopher of the Brotherhood gang. As for making it Brothood looking, Outcast looking, etc. Just make it so you need paint and stencils or an idea of what the look is.

As for the T-51b... Here's how I always looked at it: Paladins did have T-51b, but all the suits that were used and brought with them are now broken beyond repair from 20 or so years of fighting Super Mutants. Unable to get proper maintenance on them, most the now unusable armors are piled in a corner of the Citadel, Fort Independence, etc. Again, another "need to build unless you're a quester."
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Isabel Ruiz
 
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Post » Sat Oct 10, 2009 12:06 am

I just personally see the Tesla In FO3 (not 1,2 and tactics) as the pinnacle of armored protection. Even though Bethesda seriously messed up in calling it plain Tesla Armor, maybe mods can fix the many things they did wrong... one of the biggies is Power Armor and it's "meh" status.


If you look at the over all protection granted by the Tesla, it IS better armor, it is just that I didn't want to make a one size fits all power armor. There would be no reason to do the quest for the MKII if the tesla had all the same DR plus better resists. Basically, Tesla is for resists, MKII is for DR. I am trying to find a balance between the two so instead of there being a plain winner they are each a sidegrade to each other.

The view is mostly from a balancing standing. If there isn't one best suit that is hands down better than all of the competition, you suddenly have to make a choice when entering battle, better overall protection or better resists.

But the armors are not done yet, still tweaking them so I may side with you. . .but that would mean putting in another, most likely harder, quest to get it. . .so. . .maybe :biglaugh:

This mod looks interesting to me. The add-on carry weights are far less then a mod I'm currently using (Forged power armor) but that's definitely a good thing. that's a bit absurd now that I think about it.

I agree, carry weight should basically make the armor carry itself(or slightly less, there should be some penalty for wearing the heaviest armor in the game).

Don't know how much I care about the Talon company getting T-51b armor though. I hate them enough with their normal equipment (Mainly because they always pop out of nowhere on me.) However, the model looks pretty decent. Maybe could use some more of a spray-on appearance to the undermesh though, if you haven't updated it since the first post preview.

I am not doing the texture(I have no clue how to even approach that, I could try my hand at it but don't have the software, so I look to others), but the texture looks pretty good, making it look more beatup was the primary concern. The thing about the Talon mercs is that only do the ones on the highest leveled loot lists actually have the armor, my character is level 20 right now and I have only ever been confronted by a group that had one T-51 user. So no worries, it is mostly luck based, but it seems to have a low occurrence, I need some further testing, but for the most part, no problems.

As for making it harder to get the armors (Brotherhood armor, Outcast armor, Regular armor, Enclave and whatnot) here's a suggestion that comes to mind: Offer two paths of getting them: Building them and painting them from parts, or doing quests to gain access to either steal or be handed them to you.

When it comes to quests, I can think of a few areas you'd be able to steal complete and good-conditioned armors. Outcast in Fort Independence, Enclave regular in Raven Rock, and Brotherhood of course in the Citadel. Means doing the main quest a bit for some, but that means you need to work more for it.

As for building the armor from scratch, why not do something similar to Buildable Robots? When a Power-armor user falls in battle, make it so you must loot parts and pieces instead of just "Broken Power Armor" that can be repaired at any shop. Instead, make it so you must repair it at either forts or Robot facilities. It'd make it harder, but also make it possible to acquire the armors without being mr. gopher of the Brotherhood gang. As for making it Brothood looking, Outcast looking, etc. Just make it so you need paint and stencils or an idea of what the look is.

As for the T-51b... Here's how I always looked at it: Paladins did have T-51b, but all the suits that were used and brought with them are now broken beyond repair from 20 or so years of fighting Super Mutants. Unable to get proper maintenance on them, most the now unusable armors are piled in a corner of the Citadel, Fort Independence, etc. Again, another "need to build unless you're a quester."

I like your idea and if I had the knowledge I would make all armor non drop and force you to work for all of it. Maybe in a later version of this mod I will use some of your ideas, but right now I simply don't have the ability to incorporate something that huge. Rebuilding the enclave armor is a little out of the question, but the older stuff could be quite doable, although I would have to find someone who can work meshes and get them to part out the other power armors for me, and then I would have to make icons and textures for all those, and script the construction process.

As for the T-51 from paladins being broken, know what the #1 rule any military or paramilitary personnel is? Make sure your gear is in peak working order at all times. Now if you're in the field that isn't something you can always do, but the BoS isn't "in the field" as they have the citadel to fall back to(which
Spoiler
since they found Liberty Prime there you know there is at least some high end tech in there, maybe even a production facility
). If your armor gets damaged, you fix it. In the right scenario nothing can't be repaired to at least a working condition(duct tape anyone?), if your weapon gets damaged, you fix it. I cannot see anyone like a BoS paladin(which IMO translates to either a first sergeant or a major) being the high ranked and battle hardened person they are let there armor get destroyed beyond repair, especially when you have the means and resources(and knowledge) to keep it up and running.

The quest part would be interesting, but again would be hard to do, would have to script the quests, make new npcs(and voice-overs) remove the armor from all leveled loot lists and from all vendor lists and several hours later of testing it might have to be redone. Again, I like the idea but am lacking the skills, although I am working to correct this(not small) problem. If I can advance my skills enough I will at least attempt to add quests to get the power armor, but I think I will have to change the repair lists a bit too(which I plan on doing already and kinda need to do now that I think about it.
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Genevieve
 
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Post » Sat Oct 10, 2009 4:33 am

As for the T-51 from paladins being broken, know what the #1 rule any military or paramilitary personnel is? Make sure your gear is in peak working order at all times. Now if you're in the field that isn't something you can always do, but the BoS isn't "in the field" as they have the citadel to fall back to(which
Spoiler
since they found Liberty Prime there you know there is at least some high end tech in there, maybe even a production facility
). If your armor gets damaged, you fix it. In the right scenario nothing can't be repaired to at least a working condition(duct tape anyone?), if your weapon gets damaged, you fix it. I cannot see anyone like a BoS paladin(which IMO translates to either a first sergeant or a major) being the high ranked and battle hardened person they are let there armor get destroyed beyond repair, especially when you have the means and resources(and knowledge) to keep it up and running.


Hate to burst your bubble, but the thicker the armour...
The more damage you must do to it before you get to the person.
Even if the armour was originaly in mint condition, 90 bullets later after you finally kill the paladin inside, it isnt going to be very much use anymore.

I am not doing the texture(I have no clue how to even approach that, I could try my hand at it but don't have the software, so I look to others), but the texture looks pretty good, making it look more beatup was the primary concern. The thing about the Talon mercs is that only do the ones on the highest leveled loot lists actually have the armor, my character is level 20 right now and I have only ever been confronted by a group that had one T-51 user. So no worries, it is mostly luck based, but it seems to have a low occurrence, I need some further testing, but for the most part, no problems.


Download Photoshop Trail and the DDS Plugin from DirectX, To repaint a texture is VERY easy...
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FABIAN RUIZ
 
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Post » Fri Oct 09, 2009 7:03 pm

Hate to burst your bubble, but the thicker the armour...
The more damage you must do to it before you get to the person.
Even if the armour was originaly in mint condition, 90 bullets later after you finally kill the paladin inside, it isnt going to be very much use anymore.

That is exactly what I am saying though, is that these paladins are still alive and if the normal power armor can be maintained this long, then T-51 being superior would have no problem being maintained(most likely with slight alterations here and there, but maintained none-the-less). Also, the thicker the armor, generally the easier it is to fix as you have more leeway on weight and materials(and you're going to tell me that not one of those scribes can work a forge with all their knowledge?) that you can use to make repairs, and it seems steel isn't in short supply in the DC area simply due to fallen buildings(rebar is not the best steel but it is steel) that with a little work could make repairs to most anything made of metal(inferior but we're talking working condition which is as little as 70%).

I will give you the fact composites and ceramics though, because those cannot be repaired(in a permanent fashion anyway) and must be replaced.

The main reason I want to do this is to simply set the paladins apart from the crowd, I didn't plan on changing the stats for Cross but just making it look different.

Download Photoshop Trail and the DDS Plugin from DirectX, To repaint a texture is VERY easy...


Alright, thank you, I will give it a try at least.


Edit: just to make things clear, I am still on the fence about the Paladins getting this armor, and if I do it then I am pretty sure I will make it unplayable. I like the idea of questing/rebuilding all the power armor and may end up going with that. . .after I get finished with what is already in front of me.

Also, sorry if I sound like a snot there Jester, i know you're just trying to help(me being a dike when I don't has caffeine isn't an excuse xD )
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Lindsay Dunn
 
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Post » Fri Oct 09, 2009 1:48 pm

Hate to burst your bubble, but the thicker the armour...
The more damage you must do to it before you get to the person.


err..not true... a 3in thick wool coat will protect me WAY less than a 1 inch thick Titanium alloy briast plate

thicker doesn't necessarily mean more protection
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Dominic Vaughan
 
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Post » Fri Oct 09, 2009 10:43 pm

Well, nevermind me using photoshop for. . .anything. I fail at it so I wont butcher my mod with my craptastic work.


Also, slight update, most of the cells are done except for testing the lighting and placing quest items, so just a little update.
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Sun of Sammy
 
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