thanks to Cipscis I got the script up and running for the MP-47 armor to have a helmet so it can have the same resists as everything else(effectively you lose the ability to freely select a helmet but I gained the ability to have 10 effects on one "suit" instead of five, with there being the normal 5 on the armor and 5 on the forced helmet)
this script goes onto the armor(and can be plugged into existing scripts, like the one on the MP-47 armor)
scn ScriptNameHereBegin OnEquip Player Player.Additem TestHelmet 1 Player.EquipItem TestHelmet EndBegin OnUnequip Player Player.UnequipItem TestHelmet Player.RemoveItem TestHelmet 1End
That code adds the helmet when the armor is equipped then equips the helmet, and when the armor is unequipped it unequips the helmet and removes it from your inventory.
This second part goes on the helmet
scn TestHelmetScriptBegin OnUnequip Player Player.UnequipItem TestArmor Player.RemoveItem TestHelmet 1End
This part is where if you unequip the helmet(to try to put a different helmet on) the helmet gets removed and the armor gets unequipped.
Also, the helmet gets tagged as a quest item so that it cannot be sold or dropped for unending helmets. The helmet is stuck on your personage until you unequip the armor, and then the helmet goes poof because it is "part of the armor" and since I make the armor weigh five more and the helmet will have a +5 to carry weight your current weight and total effectively never change.
Woo, go me on my first success in scripting.
Edit: Only problem I am having so far is that the helmet always get equipped at max durability, does anyone know of a way for me to script the item to be added(and equipped :rolleyes:) at the same condition % that the armor is currently at? I know it isn't much of a fix, but that way the helmet at least somewhat resembles the armor in condition.
Edit2: helmets were changed to zero weight in these two instances so i could open up more slots for future expansion on these armors, which will probably start with something as mundane as poison resist(you are encased in metal, there should be some chance the poison dart/stinger doesn't get through or scraqes some of the poison off on the armor).