This mod makes T-51 slightly less potent but far more common, and also brings back the "Hardened" power armor(named the T-51H for short), it introduces a few variants of the T-51 power armor and redoes the stats of all power armor to be more inline with their previous incarnations without ruining the baseline that normal power armor institutes. There are some non-PA armor that are fairly unbalanced, but as this mod focuses primarily on power armor I have left normal armor unchanged.
I have completed(mostly, but there is a chance I missed a few things) the first NPC and that makes MKII armor officially obtainable in my mod. There are a series of holotapes you must find and listen to in order to get a clue, once you follow these clues to the location of the NPC you can attempt to help him in multiple ways or you can just use force to get what you want, any way you go I would recommend being ready for a tough fight. Once you have the key to the Raven Rock armory you can gain access and obtain the armor. Remember, MKII is now unique and only obtainable through the MQ(may consider making an alternative version to make it obtainable in a second location if some plans go through).
I am in the process of creating and adding the second NPC whom will upgrade the MKII into Tesla power armor. The the quest is mostly done, I just need to go through the steps of testing thoroughly. The player is introduced to this second character by a short range distress call, I have the distress call and the spoken dialog completed(but I may revise and edit it before the final version). I hope I have everything fixed up properly in the NPC's cell and I am currently testing and finalizing the quest and its progression(slightly difficult task for me at the moment, but hopefully I will be able to work my way through and get the testing stage done).
Also, there are a few nasty traps in some of the cells for the first quest and a few of them are unaffected by the perk "Light Step" so caution in the cells is recommended.
Done
-Renamed Enclave power armor to "Advanced Power Armor MKII"
-Removed the chance for the MKII/Tesla armors to drop due to a failsafe installed by the Enclave(both MKII and Tesla)
-Made T-51b power armor less powerful but more common, Talon Company is now much stronger than it was before
-Tesla armor now renamed MKII Tesla as it is just a variant and not an entirely new suit of armor
-changed the names of all power armors to what they should be(IMO anyway, the normal power armor is listed as T-4x)
-edited the MP-47/a Prototype Medic Power Armor to reflect changes to other armors
-turrets no longer kill the guards
-Enclave troops are no longer invulnerable to everything but the fatman and flamer
-dead soldier now spawns dead instead of alive and angry with no weapons
-Received and applied new T-51 texture(thank you DomionOvrU) for Talon Co.
-Made and applied a new texture for the "Hardened" T-51
-CTD from Linden's and MP-47 has been worked around
-Highest level Talon mercs now have a chance to get normal talon combat armor or the T-51 instead of just T-51
-power armor and helmets are more durable now
-rebalanced value based on rarity and quality
-Tested all armors except for the MKII models, they are pretty balanced(T-51H has more AP now)
-The armory has been placed inside of Raven Rock
-wandering merchants not wandering has nothing to do with my mod(and just use the console and disable/enable to fix)
-Talon T-51b is now slightly weaker than normal T-51 due to it being in regular use and being not maintained as well
-changed the repair lists so all armor can be repaired by its lessers only
-unique power armor can no longer be used to repair other armors
-put the BoS T-51 on the BoS paladins(Cross, Bael, Kodiak, Glade, Gunny)
-Tested MKII, it is balanced for what it takes to get it
-Vendor issue is completely fixed, it had to do with me trying to use a list instead of raw items
-T51 can now be obtained from Moira or Chief Gustavo, with a third suit(new texture) on Flak/Shrapnel
-new item(Enclave Armor Components) can now be looted from dead enclave
-Enclave Armor Components can now be used to repair MKII and Tesla Armor
-placed the NPC, his name is Dominick Umbrell
-Effect names are now abbreviated to allow 8 effects(safely tested) w/10 potential effects(untested)
-Enclave armor now goes boom after a two second delay
-The Enclave are now equal opportunity oppressors
-Added poison resist and -lockpicking to the power armor
-Finished the first quest, but there still may be bugs because there is a lot there
To do list
-finish the new cells
- fine tune navmeshes(comes last)
place NPCs/Creatures inside these cells
make the keys to unlock some doors
-Create everything for the quest to get Tesla armor
Decide if NPC will be male or female
Create NPC dialogue(main parts done, just secondary stuff left)
Find a voice actor for the NPC
Receive the voice files and make .ogg and .lip files
Create any/all unique items the NPC may have/use
Test the quest to ensure it removes old MKII and supplies the Tesla
-make an .esp for the DLC, and two for RR(one is for the DLC, other for just my mod w/Vanilla)
- This comes last as I don't know how streamlined merging mods is at the moment
Change repair lists to be somewhat unique for the armor in the DLC and Vanilla(mostly adding scrap metal and other "junk" to the lists)
Make the winterized T-51 be equal to normal T-51 and have the reward be the wasteland version instead of the sim version
New armor stats
The stats and effects of these items are still being edited.
T-45d
weight:40
DR:40
durability:1500
+25 carry weight, +10 rad/energy resist, -50 to sneak, +15 fire/poison resist, -35 lockpick
T-45d helmet
Weight:5
DR:8
Durability:200
+5 rad resist
MP-47A Prototype Medic Power Armor
weight:45(to simulate the carry weight of the helmet as well)
DR:40
durability:1500
+25 carry weight, 10 rad/energy/fire/poison resist, same special ability as before, -50 to sneak, -35 lockpick
MP-47A Helmet(helmet is integrated, how else would you hear that voice? through your chest?)
weight:0
DR:8
durability:200
+5 fire/energy/rad/poison resist
Linden's T-45d Outcast Power Armor
weight:40
DR:40
durability:1500
+35 carry weight, +15 poison/fire, 10rad/energy resist, +5 big guns, -40 sneak, -30 lockpick
Linden's T-45d Outcast Helmet (removed since I don't need the workaround any longer)
Talon T-51b http://i636.photobucket.com/albums/uu84/Unospazmatic/Talon01.jpg http://i636.photobucket.com/albums/uu84/Unospazmatic/Talon02.jpg http://i636.photobucket.com/albums/uu84/Unospazmatic/Talon03.jpg http://i636.photobucket.com/albums/uu84/Unospazmatic/Talon04.jpg http://i636.photobucket.com/albums/uu84/Unospazmatic/Talon05.jpg
Weight: 40
DR: 40
Durability:1750
+30 carry weight, +20 Rad/Fire resist, -50 sneak, +15 energy/poison resist, -35 lockpick
Talon T-51b Helmet
Weight:5
DR:9
Durability:175
10 rad resist
T-51b
Weight: 40
DR: 45
Durability:2100
+1 str, +30 carry weight, +25 rad/fire resist, -50 sneak, +20 energy/poison resist, -30 lockpick
T-51b Helmet
Weight:5
DR:10
Durability:225
+1 PE, 10 rad resist
T-51b Naval(This suit is just a retex now, I found out water breathing doesn't work)
Weight: 40
DR: 45
Durability:2100
+1 str, +30 carry weight, +25 rad/fire resist, -50 sneak, +20 energy/poison resist, -30 lockpick
T-51b Naval Helmet
Weight:5
DR:10
Durability:225
+1 PE, 10 rad resist
T-51 Hardened Power armor(this is the replacer for the one suit you normally find of T-51, also will be T-51H for short)
Weight: 40
DR: 50
Durability: 2400
+1 str, +35 carry weight, +30 rad/fire resist, -50 sneak, +25 energy/poison resist, -30 lockpick
T-51H Helmet
Weight:5
DR: 12
Durability:250
+1 PE, 10 rad resist, +7 AP
MKII
Weight:30
DR:55
Durability: 2700
+2 str, +35 carry weight, +35 rad/energy/fire/poison resist, -35 sneak, -25 lockpick
MKII Helmet
Weight: 5
DR: 15
Durability: 300
+2 PE, 7 rad/fire/poison/energy resist, +10 ap
Tesla is being reworked as it will no longer be a sidegrade but an upgrade to the MKII. These stats are close to the final version
MKII Tesla Power Armor
Weight:30
DR:65
Durability: 3000
+2 str, +35 carry weight, +55 rad/energy/fire/poison resist, -30 sneak, -20 lockpick, +10 energy weapons
MKII Tesla Helmet
Weight:5
DR:15
Durability:300
+2 PE, +10 rad/fire/energy/poison resist, +14 ap
The voice actor for the first NPC has been selected. I am sorry La'valle and Y3XXA, Tyana Rie ended up having the best voice. I may later on need you guys for some more NPC's if/when I plan on expanding this mod(seems a little daunting atm, but who knows, I may have another idea that fits with it).
Keep watching this OP for updates.
Credits
TheDamned
[/quote] - all lines of dialog for Dominick Umbrell(including holotapes) as well as contributing on stats for armor and general concepts
Tyana Rie - the voice of Dominick Umbrell. Also, Tyana has helped me on more than one occasion to get going in the right direction
DominionOvrU - the texture for the Talon T-51
greenwarden - the voice of the second NPC
Gratitude and brown-nosing
First I would like to thank Bethesda for making Fallout 3
I would like to thank Miaximus for his holotape guide
I would like to thank Kikaimegami, Cipscis and lugaru for their scripting help(and teaching me I still have much to learn)
I would like to thank MeltedSteel for the knowledge and ability to abbreviate effects
I would like to thank Tarrant for helping me get the radio to behave
I hope I have everyone included, if I forgot you just burn me in effigy then send me a PM and I will fix it :dance: