Power Armor In LR

Post » Fri Aug 26, 2011 12:21 am

I was thinking maybe they could add something like the tribal power armor or something that seems like a scavenger would wear that doesnt give the negative effects of NCR salvaged PA. What do you guys think...?
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Chase McAbee
 
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Post » Fri Aug 26, 2011 9:18 am

Jason Bergman already confirmed thatt there is no PA in Lonesome Road.
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Quick draw II
 
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Post » Fri Aug 26, 2011 2:15 am

Nice idea, but...
a.) if it didn't have the negative effects of Salvaged Armor, then it would require Power Armor training. Something which I doubt tribal's would have.
b.) Lonesome Road is done (and if not, 95% done). They wouldn't add something last minute just because a thread on the forums was made asking for it. Same with all the other requests.

It's cool to speculate, and give "I want ___" lists, but just know it probably won't be added.
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Arnold Wet
 
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Post » Fri Aug 26, 2011 9:18 am

Jason Bergman already confirmed thatt there is no PA in Lonesome Road.

Did he say why?
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Matt Fletcher
 
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Post » Fri Aug 26, 2011 7:01 am

Did he say why?

Nope. They weren't allowed to add any PA in OWB either.
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Nick Pryce
 
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Post » Thu Aug 25, 2011 8:42 pm

Damn it, I really wanted something similar to Ashur's Power Armour as in not too much DT, but lots of bonuses.
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josh evans
 
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Post » Fri Aug 26, 2011 3:02 am

Nope. They weren't allowed to add any PA in OWB either.

And It Was Never Stated Why...?


Sorry I'm Kind Of Nagging You...
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I’m my own
 
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Post » Fri Aug 26, 2011 12:52 am

I already asked him about it a couple hours ago. Hopefully we'll get a reply shortly.
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Dark Mogul
 
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Post » Fri Aug 26, 2011 5:36 am

Maybe you should post this in the official "bug Jason" thread, just know your going to get the same answer Mr Enclave gave you, he's already said that they're not being allowed to add any more power armor to the game.
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Monika
 
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Post » Fri Aug 26, 2011 1:37 am

Power armor makes the game, or, a part of it. :P
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Oyuki Manson Lavey
 
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Post » Fri Aug 26, 2011 10:19 am

Power armor makes the game, or, a part of it. :P
Not NV. In NV PA is totally useless.
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Hazel Sian ogden
 
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Post » Thu Aug 25, 2011 7:59 pm

I would disagree. I've got PA and it kicks hiney. Especially if you take the right perks.
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Charlotte Lloyd-Jones
 
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Post » Fri Aug 26, 2011 7:13 am

And It Was Never Stated Why...?


Sorry I'm Kind Of Nagging You...

No, it wasn't. Simply stated that they were told not to add it.
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megan gleeson
 
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Post » Thu Aug 25, 2011 8:07 pm

I would disagree. I've got PA and it kicks hiney. Especially if you take the right perks.

Power Armour does have its uses, but its definitely not the mobile tank that it was in Fallout 3.
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jenny goodwin
 
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Post » Fri Aug 26, 2011 12:44 am

I already asked him about it a couple hours ago. Hopefully we'll get a reply shortly.



He did reply. He said "don't count on it."
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^_^
 
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Post » Fri Aug 26, 2011 2:18 am

Power Armour does have its uses, but its definitely not the mobile tank that it was in Fallout 3.


Its a cardboard box compared to the original games...
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Emma Parkinson
 
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Post » Fri Aug 26, 2011 9:21 am

Why would you want PA?
In fonv you might as well just wear a vest.
It may defy 'normal' logic but this is just a game and in this game, Light Armor is king... :brokencomputer:
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Dagan Wilkin
 
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Post » Thu Aug 25, 2011 8:32 pm

My guess is that there saving Power Armor for Fallout 4 that is when Bethesda decides to work on it that is.
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Darian Ennels
 
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Post » Fri Aug 26, 2011 8:11 am

Why would you want PA?
In fonv you might as well just wear a vest.
It may defy 'normal' logic but this is just a game and in this game, Light Armor is king... :brokencomputer:


Forgive my ignorance... but why is that the case with FONV and not FO3? Did the damage formula change or something? I always thought a higher DT was good...
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Chloe Lou
 
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Post » Thu Aug 25, 2011 10:08 pm

Forgive my ignorance... but why is that the case with FONV and not FO3? Did the damage formula change or something? I always thought a higher DT was good...


F3 had the DT system and NV had the DR system, the first games had both.

If we have DT and DR together the armors would be a lot stronger.
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Melis Hristina
 
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Post » Fri Aug 26, 2011 5:03 am

Forgive my ignorance... but why is that the case with FONV and not FO3? Did the damage formula change or something? I always thought a higher DT was good...



Fallout New Vegas uses damage threshold, Fallout 3 uses damage resistance.

Damage threshold is a set number that you subtract from the incoming damage, or if your damage threshold is above the incoming damage, you simply recieve 20% of the incoming damage instead. So if I have a damage threshold of 25, then a bullet that does 20 damage will instead only do 4. If I have a damage threshold of 20 and a bullet does 40 damage, I only take 20 damage.
Damage resistance resists a %. So if you have 50 Damage resistance, it reduces all incoming damage by half. By the end of FO3, you could easily obtain a Damage resistance of 85% with the help of Power Armor.


The reason people say Power Armor svcks in New Vegas is because Light armor and Medium armor are both capable of giving you a damage threshold of 30, whereas Power armor may give you one of 40 or 50. There are very few guns (or few enemies with said guns) that hit between 30-50 damage per shot, so LA or Medium armor will effectively give you the same benefit as Power armor 90% of the time. Plus, let's say a gun hits 45 damage and with power armor, your damage resistance is 50. This means that instead, you will take about ~10 damage per shot. The LA or MA equipped player, on the other hand? He'd take 15 damage from such a gun. Or let's take an AMR for example. An AMR deals 110 damage. If you get shot by one with LA or MA, you'll take about 80 damage, whereas with power armor, you take 60 damage. Again, not a huge difference, and quite pathetic when you consider that, best case scenario, your power armor is protecting you from 20 more damage. To top it all off, it's heavy. About 45 pounds of weight; even with the max carrying weight, that's about a 6thed of your carrying weight.

At the same time, Light armor can provide other benefits via perks. It provides increased mobility to help you dodge in fights or run away, increases your crit rate by 5% and also does a fairly nice job of preventing enemies from critting you. Considering that a crit from an AMR on very hard mode could mean death for almost any character or armor setup, Light armor may be more beneficial. And the weight issue? Light Armor is often a mere 8-20 pounds of weight. Thus, Light armor is the best armor.
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Austin England
 
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Post » Fri Aug 26, 2011 4:45 am

Power Armour does have its uses, but its definitely not the mobile tank that it was in Fallout 3.


Hahahahahahaha...you are joking, right? PA in FO3 was made of paper.
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Heather Kush
 
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