Power Armor is TOO Powerful

Post » Mon Nov 30, 2015 7:51 am

If power armor is too powerful for your character, you can experiment with making a character for whom power armor isn't too powerful.

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Alexis Acevedo
 
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Post » Sun Nov 29, 2015 11:45 pm

The power armor is balanced out by making you look like a plain BOS soldierboy.

Also, the bonuses from your armor don't apply when in power armor.

And you tend to get around slowly, because you don't want to deplete your fusion cores by running.

Yes, power armor is powerful. And no one forces you to use it in low danger zones, which should be nearly everywhere at level 31.

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lillian luna
 
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Post » Mon Nov 30, 2015 6:07 am

"Guiz, I keep bashing my face into the wall, the wall is too powerful, stupid wall!"

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Tha King o Geekz
 
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Post » Mon Nov 30, 2015 12:43 pm

If you are seriously telling him to "don't use it if you think it's too OP" you must either be trolls or something else.

Disagree with him if you must, but bashing him because he complains about bad balancing and especially suggesting not using features of the game in order to enjoy it just because they are not balanced properly is just... you guess what it is.

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dell
 
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Post » Mon Nov 30, 2015 4:22 am

The main issue is if you think it is Overpowered why use it and why try and ruin it for people who like the armor the way it is, run around with other armor types instead, use leather composite metal and heavy armor instead of the power armor there are many options if you feel that the power armor is to OP for your play style.

Or go with the T-45 power armor that one has low health boost compared to T-60 and X-01 armor, i have started a second play-through now where i plan on going to use the normal armor and only going to use the lead power armor mod when i need to go into the glowing sea later on in the play-through.

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Tessa Mullins
 
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Post » Mon Nov 30, 2015 7:55 am

Or you might as well use a dress if you like being challenged.

But seriously now, why do you say that he tries to ruin it for others?

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Nicole Kraus
 
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Post » Mon Nov 30, 2015 8:02 am

Because some people like to feel empowered with the power armor the way it is, and doing something like this idea of going full on towards enemies and doing a brute charge on 5 guys or more at a time, and a sudden change in the current power armor effectiveness would mess with their play style, i think of this sort of like weather based issue we had in the army if you are freezing you are just wearing the wrong attire, so it is easier to put more clothes on then being to hot and not easy to take off more clothes then your birthday suit.

So the point is with that statement, that with the armor in the game if you feel the challenge is gone with the power armor being like it is, then simply do not use it or just use the skeleton frame of the suit to gain the carry weight capacity boost, i like the brute supermutant approach atm to just charge into the enemy head on with supersledge, and with out the power armor i would be dead before i reach the enemy, and second play through now i am going for normal gear over the power armor and going for the sneak boost with leather armor and or composite armor pieces.

As far as the Deathclaw being a push over in survival mode no idea what build he is running but i want it because in my power armor a death claw rips through my X-01 fully upgraded armor in no time 2 swipes and my armor is gone, and i might only have it at 60% hp left but it is not a push over fight, and that is not even the legendary version.

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Batricia Alele
 
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Post » Sun Nov 29, 2015 11:16 pm

It does make you wonder how the BoS lost to NCR.

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Cheville Thompson
 
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Post » Mon Nov 30, 2015 4:14 am

Well, lore-wise, power armor WAS created to make the user a walking tank. It was underpowered in previous Fallout games, at least if you want to take lore into account. Sure, it makes you pretty invincible in 4, but it's balanced out a little bit by having to use fusion cores, and the fact that the pieces of armor can break-mid combat and have to be fixed at a power armor station.

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victoria gillis
 
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Post » Mon Nov 30, 2015 9:35 am


This right here a million times. There are so many ways to tailor the game to fit your enjoyment.
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BaNK.RoLL
 
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Post » Mon Nov 30, 2015 7:44 am

For those who play on survival and find it too easy with power armor AND cant stop using it- you will have to wait for a mod wich increases the number and level of enemies, like MMM. In Fallout 3 i played with FOOK and MMM, one allowed me to go out with all my companions at the same time, the other one to regulary face off against hordes of enemies. The only cave at were your nerves, regulary CTD′s because the game was not keen to have 15+ battles were the price to pay.

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CSar L
 
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Post » Mon Nov 30, 2015 11:33 am

Its Power Armor, it was suppose to go toe to toe with Chinese Tanks. It turned the tide of the war so of course its going to be powerful.

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BEl J
 
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Post » Mon Nov 30, 2015 5:11 am

I think the salient point is that you're level 31, TC. Regardless of the difficulty setting, Bethesda's games start getting easy around that time.

I'm about lvl 21, a fairly stealthy/DPS build, and I only use power armor as a last resort when I'm in a tough situation. And even then, I get killed in it pretty easily, and I'm only playing on Very Hard.

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Samantha Pattison
 
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Post » Sun Nov 29, 2015 9:46 pm

power armor is very strong but if you are surrounded with enough firepower your power armor can break quickly even with it upgraded

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Curveballs On Phoenix
 
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Post » Mon Nov 30, 2015 1:38 pm

Power Armor late in the game is quite overpowered yes. I am wearing a full BoS Paladin armour with Unqiue pieces now and i am level 53, nothing can stop me! NOTHING! I didn't have anything meaningful to contribute other than that i love Power armor in this game.

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kirsty joanne hines
 
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Post » Mon Nov 30, 2015 6:49 am


Well, around that level Skyrim introduced a bunch of one-hit-kill bosses. Haven't seen any in F4 yet, though Fist with Minigun was a two second kill boss :hehe:

Of course common sense dictates that standing in front of a hostile minigun is something you should not do.
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lauren cleaves
 
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Post » Sun Nov 29, 2015 9:46 pm

Lol, now I've seen it all! People raging at a person because he says a feature is unbalanced. Might just as well remove power armor from the lore and game. Aside from that: Not all people would use it only to reduce difficulty!
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stevie trent
 
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Post » Mon Nov 30, 2015 7:03 am


It is Problem solved though, you made a thread complaining about PA and when people are coming in telling you the truth " If it's such a problem do not use it " you are simply ignoring that statement.

PA is OP, it's supposed to be OP lore wise, you have the option not to use it, I don't use it and many others don't, it's a choice.

What do you want Beth to do?
Patch it to the right amount of power by your standard?
Not gonna happen. Just don't use it when it isn't for a mission/ Rad zone problem solved thread done.
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sophie
 
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Post » Mon Nov 30, 2015 2:18 pm

And the other issue is one of preference..... you say it's too powerful. They patch it to be weaker. Someone else says it's too weak. They patch it to be stronger. You say it's too powerful. Etc, etc, etc.

(Could also be some skill level & character build factors in there. Like we can already see people saying "wow, survival is hard" and others saying it's a cakewalk. Just like in FO3 - I was fine playing on Normal, other uber-l33t dudes complained that they could beat Old Olney on V.Hard at level 2 with the starting 10mm pistol.)

All I can respond with is my personal experiences - T-60 PA did well in ideal circumstances (against dudes only using radiation weapons & grenades; also, there was a random BoS vertibird patrol that joined in), and then proceeded to get slaughtered at the next place I went (against high-level turrets). I wonder how your PA would hold up to missile launchers and mininukes.

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Sarah Bishop
 
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Post » Mon Nov 30, 2015 12:53 pm

sell your power armor then, I'm sure the cap's are probably decent.

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Chenae Butler
 
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Post » Mon Nov 30, 2015 11:17 am

It's power would be ok IMO if there weren't so many free cores lying around.

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Bird
 
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Post » Mon Nov 30, 2015 2:54 am

...and then we have: http://www.gamesas.com/topic/1558434-pa-quite-weak/

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Rude_Bitch_420
 
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Post » Mon Nov 30, 2015 8:14 am

Ignoring a problem is not the same as solving it.

The cost to maintain power armor is just way too cheap. While fusion cores are somewhat rare early in the game they quickly become so common that you can just run around in PW all day long. My character has 40 extra cores and I jetback a lot. Repair costs barely matter because at higher levels all materials can just be used for repairing (base building is just a waste of time).

The other issue is that the map is just too small. Walking from point A to point B takes very little so pw core usage and movement speed doesn't get punished at all. Slow movement doesn't matter when the next map marker is right around the corner.

All other armors being just trash doesn't help either.

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Blessed DIVA
 
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Post » Mon Nov 30, 2015 3:31 am

Whelp wait for mods then :)
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Wane Peters
 
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Post » Mon Nov 30, 2015 6:47 am

I've said it before, I'll say it again. Power armour repair costs need to be increased. The fusion core duration times need to be doubled, but their spawning (other than generators) need to be halved, and their merchant prices need to be doubled (if not tripled). Which would indirectly make charisma and trading perks more valuable.

Nothing about durability and protection need to be changed. These are the only things that need addressing.
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jessica sonny
 
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