Power Armor is TOO Powerful

Post » Mon Nov 30, 2015 9:56 am

Its seems to be such a big deal for a few outspoken persons here. You seem to be of the opinion that majority of FO 4 players thinks like you, or you wouldn′t want Bethesda to change the balance. I have no idea if this is indeed the case, but i really doubt it. The two power core mods, wich make the cores last longer or infinite were downloaded 50000 times. Maybe you should start a poll and ask people if they agree with you before you get the game changed...

http://www.nexusmods.com/fallout4/mods/325/?

http://www.nexusmods.com/fallout4/mods/342/?

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Talitha Kukk
 
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Post » Mon Nov 30, 2015 7:45 am

Are you sure you're playing survival mode?

I have a cobbled up suit of mixed T-51E and T-60E and I die a lot.....a legendary sentry bot could take me down to 50% health in half a second whenever I showed my face, THAT was a long fight.

There are some things I think need changing though, like that fact that you can sneak in power armor (srzly, what the [censored]??).

As long as you have the fusion cores there's literally no reason NOT to wear it, I use it as my primary armor and run around in a leather jacket and sunglasses otherwise, saves on weight and gives nice stat boosts when you're not fighting.

They need to make it more strategic, I think it's okay strength wise, but way too common, I've taken to collecting frames and suits, have almost 20 rusty old half-built suits standing around my settlement now, but it needs more downsides and upsides.

It's a tank suit, ok, so it needs to make you slower and bulkier than when you're jogging around in your track shoes, and it needs to make you a lot more obvious and make sneaking so difficult that it's not practical to do, I realize being able to crouch is necessary, and if you want to get so good that you can actually sneak in power armor ok, go for it, but sneaking around in a half ton suit of creaking, whirring hydraulic armor should not be as easy as it is.

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Rusty Billiot
 
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Post » Mon Nov 30, 2015 1:06 am

I use it a lot on my strength 1, endurance 1 character. I wouldn't be able to survive against certain types of opponents without it.

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Melis Hristina
 
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Post » Mon Nov 30, 2015 5:42 am

I am playing the game on survival difficulty without using chems or stimpacks. It was fifty hours before I had the perks, money, and progression to start using T-60e power armor (although I certainly could have done it earlier if I had focused on that). Now I can actually go toe to toe with a pack of six super mutans without getting wrecked. I think the power armor feels really good and its the big juicy cherry on the top of the power creep sundae. Although you get a suit early on (too early IMO), it still takes time before you can feed, upgrade, and maintain it properly. The Fallout series has always been about starting the game wearing blue pajamas and finishing the game as a metallic god.

I do agree that it's too easy to get more power armor frames. It's nice to have two suits, though. One can be coated with lead plating for exploring irradiated areas and the other one upgraded with energy and explosion resistance for better combat performance.

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Kate Murrell
 
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Post » Mon Nov 30, 2015 2:05 pm

LOL I hooked all my companions up with custom suits. Cait gets Hot Rod Shark Raider II, Piper gets Hot Rod Red T45, ect. It was a nice touch letting followers use them.

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Marnesia Steele
 
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Post » Mon Nov 30, 2015 12:53 pm

Thinking further about it, it seems like it's a fairly difficult balancing task.

Start from the premise that they wanted Power Armor to be this awesome, iconic, powerful thing.

So, can't make it weak. Otherwise the premise is shot from the start.

Can't make it too rare to use (few cores, v.difficult repairs) or the "wants to play in PA all the time!" faction would complain.

Can't fill the map with too many "can only do this with PA" fights, or the people who don't want to constantly use PA will moan about lack of freedom to play how you want. (plus, if you wander into the edge of a cell and the whole area spawns at PA-level, then you exit the PA to explore somewhere on the other side.... whee!)

Can't make it dynamically alter spawning so that an area spawns 10x as many enemies if you're in PA, or people will complain about "fake difficulty"/meta-gaming/etc

Etc, etc, etc.

"PA can be OP" seems like the least contentious option, as well as being in line with Beth's overall design style (they've rarely gone out of their way to prevent players from becoming OP. The amount of work required in each game varies, of course.)

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Christina Trayler
 
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Post » Mon Nov 30, 2015 12:15 pm

Being level 39 on survival (it's supposed to be really hard, as it's higher than very hard) with gunsmith 4, armorsmith 4 and science 3, no PA, fusion core or weapon damage perks, I'm trying to get my rad resistance as high as possible without PA before I venture off to Glowing Sea - as PA would make yet another area too easy.
I mean come on - highest difficulty, 50+ cores in my pockets, PA makes me almost invincible unless I stumble upon a fat-man mutie, a sentry bot or take several direct rocket hits. Highest difficulty settings should still be challenging even while wearing a PA. And "don't use it if you think it's OP" is a rather lousy argument. PA is really fun to wear but is also balance breaking and makes survival-difficulty combat feel like bulldozing a school theatre cardboard decorations.

Perhaps PA's maintenance should be much more expensive on higher difficulties? Or less cores available? Or they should deplete faster to make using PA a strategic decision, not a laziness-based one (too lazy to go back home and leave the armor before I decide to clear another location)?

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ijohnnny
 
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Post » Mon Nov 30, 2015 2:11 pm

Those who complain about PA being too powerfull are like kids who cant get their hands out of the cookiejar and want their mother to put it on a higher shelf. Solutions:

1. Make a poll and find out how many think like you. If you are enough, Bethesda might change the difficulty on survival.

2. Wait for mods to make PA less powerfull. It could be called NSPA = Not So Powerful Armor. That way, you could feel again like real men after beating the game on survival.

3. In the meantime, discipline yourself and DONT [censored] ALWAYS USE THE [censored] [censored] PIECE OF [censored] ARMOR!!! :swear:

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Jade
 
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Post » Mon Nov 30, 2015 10:24 am

Power Armor feels just right to me. I like having lots of fusion cores. I like standing up to deathclaws and super mutant suiciders and raiders with missile launchers all at the same time.

It makes the game fun for me.

Nothing here needs to be patched.

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sharon
 
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Post » Sun Nov 29, 2015 11:12 pm

Yup.

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Kevin Jay
 
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Post » Mon Nov 30, 2015 3:54 am

Really don't see what the big deal is. I thought it might be OP, so aside from that first deathclaw I haven't used it. Every game I've ever played has had an item, or weapon, or skill or something that totally unbalanced the game. Probably put in for people who aren't real good at games. Just dont use
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Steve Bates
 
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Post » Mon Nov 30, 2015 1:20 am

For me it's all personal preference. Power armor is supposed to be powerful. If you don't like HOW powerful it is, and feel as if it's an exploit or makes the game 'to easy', simply don't use it. I have plenty of fusion cores in my inventory, but rarely use the power armor. I like the feeling of walking into battle unsure about my survival, makes the whole experience more rewarding.

To each their own. To use power armor or not to use power armor....

Who really cares?

Just enjoy the experience and get over it.

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Mélida Brunet
 
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Post » Mon Nov 30, 2015 1:48 am

I feel like it was just yesterday when Fallout 3 came out and people complained that Power Armor was crap and that it should turn you into a walking tank, but instead it was just a heavy weight piece of crap and some lighter armors were much better.

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Micah Judaeah
 
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Post » Mon Nov 30, 2015 6:49 am

Funny. I'm sitting here in my X-01 suit on survival mode thinking, "I wish Power Armor negated more damage."

Stingwings, Deathclaws, Radscorpions, and Putrid glowing ones still hassle me like no other enemy. Even super mutants/gunners with laser weapons really set me back and force me to find some sort of cover. And when they're toting heavy weapons and explosives like grenades, missile launchers and mini nukes they become high priority sniping targets.

I really doubt the OP is playing on survival mode, though. Doubt he's playing on any difficulty above hard for that matter.

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Harry-James Payne
 
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Post » Mon Nov 30, 2015 6:12 am

Crazy concept I know... then don't use it. You can provide a sound and logical explanation why the armor is OP in your opinion. You can provide constructive feedback and solutions to resolve it. But It's ridiculous that people complain about the armor being OP but then continue to use it.

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Juan Suarez
 
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Post » Mon Nov 30, 2015 11:48 am

POWER armor, the name tell u everything -.- is suppose to make u feel powerful.

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Eve Booker
 
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Post » Mon Nov 30, 2015 12:17 am


I wouldn't know about the maintenance cost or fusion cores, because I don't use PA because PA is OP in my eyes.

It's a statement I'm going to repeat, don't use it until they change the cost/fusion cores, but PA itself does not need a nerf it is exactly as it should be!
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Alexandra Ryan
 
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Post » Mon Nov 30, 2015 2:09 am

It is? Boo hoo?

Don't use it then. What is with people complaining about "X" item being allegedly over powered? No one is forcing you to use them. Just don't use it and venture in the wastes in you vault suit and single shot pipe pistol.

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Emily Shackleton
 
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Post » Mon Nov 30, 2015 8:08 am

To be fair, some things are fair game to complain about. Like some of the legendary weapons are insanely unbalanced. Like a mini gun that has a + dmg to it. It might be fun soon as you find it, but it messes with balance to such an extent that it can't be intended. Once the kit comes out, I am so getting rid of some of those modifiers. Instead add something that gives more ammo to merchants. (Think of it, a legendary mini-gun that tweaks weapon vendors for more 5mm ammo)

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Alyesha Neufeld
 
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Post » Mon Nov 30, 2015 1:38 am

I picked up a wounding shotgun and it out damages by entire level 44 melee only build by FAR, with 0 points in anything gun related lol.

Yeah I think it's time to accept this is a Bethesda game, and you can play it with your eyes closed after mid-game as usual :D (Until mods come out).

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e.Double
 
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Post » Sun Nov 29, 2015 10:32 pm

Well, I wouldn't go that far. I just don't think they thought out which guns can get which modifiers. Like limitless fatman. Instead, all that needs to be done, is make a list as to what types of guns can get which type of perk.

That and I really want to be able to break down legendary weapons for some fun parts.

edit: like break down 3 "lucky" pieces of armor and be able to add that modifier to any armor you want. Potentially overpowered, but you would *really* have to try to get 3 or more of the same legendary modifier.

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Romy Welsch
 
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Post » Mon Nov 30, 2015 7:55 am

"Man this soup is hot and burning holes in my mouth! It's TOO HOT! I guess I'll continue to eat this soup and complain as it burns holes through out my mouth and face."

Kinda like that..

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hannaH
 
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Post » Mon Nov 30, 2015 1:08 pm

The amount of people justifying balance issues by saying "don't use it" is astounding. Good thing you aren't game developers. Personally, I have more of an issue of all the enemies being too easy even on survivalist. The problem isn't that power armor is too strong; that's the point of it. The armorer perks are there for you to upgrade your power armor continually. The real problem is that there are no enemies or high level areas to match the power of your power armor. Finding X-01 armor and upgrading it is like preparing for a war that never comes. The power armor and armorer perks should exist as ways to combat dangerous areas, but there simply are none once you reach a certain level. Even without my power armor, there is simply no challenge anywhere on the map. By the time I was level 45 or so, I can kill pretty much everything with just a few shots. The stuff I can't kill with just my .308 combat rifle, I pull out my missile launcher and obliterate.

And I already know the moronic responses I'm going to get. "But you're high level! Of course there won't be challenges anymore!" Really? Then why did Bethesda put in infinite leveling? Why even implement that if it's just going to break the game? What other games have you played where the point of leveling isn't to be fit for tougher challenges, but to break the entire game?

TL;DR Introduce harder enemies and high level areas instead of nerfing power armor

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Lisa Robb
 
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Post » Mon Nov 30, 2015 6:49 am

I found many legendary bullet sponges that warrented Power armor mid game at level 12-18, its not the armor that's OP its the weapons you use, since some of these legendary things could take several mini-nukes in my run an be okay enough to bash my skull in. There are tweaks that lower your damage and increase their damage on the Fallout Nexus though just edit your falloutprefini, shouldn't be too hard if you cared to change it yourself.

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Kieren Thomson
 
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Post » Mon Nov 30, 2015 5:33 am

I must be doing something wrong. I'm playing on normal difficulty, have X-01 mk VI armour. If I face a Dealthclaw, a normal one, and it hits me then at least 1 part of armour breaks. If I get attacked by a Deathclaw and Raiders/Super Mutants then I can guarantee most of the pieces will get broken. I sure as heck take a lot more damage than 5%. I'll have to use 5 to 10 stimpacks to stay alive.

The only time I can just wander around ignoring enemies is when I come across 3 or 4 Raiders still using pipe guns.

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Daniel Brown
 
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