Is Power Armor Training out?

Post » Tue Dec 01, 2015 11:34 am

Well, we are a veteran so it's possible we already have experience with power armor. I suppose that's also how they'll justify the mix and match system.
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Leah
 
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Post » Tue Dec 01, 2015 10:14 am

From what I've read, the power armor uses an energy source ("fusion core") from the vertibird that's needed for the quest. My assumption is that it'll be drained by the quest's conclusion after charging everyone's weapons and the armor will get pwned by the deathclaw, making it useless. Kinda an ephemeral tease of power like the Fatman was at Galaxy News. Still, now that power armor looks complicated I wish we had the perk. Would make it seem even more special. Guess it makes sense though since we're a military person. As long as its not something that can be used the whole beginning of the game.

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Carlitos Avila
 
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Post » Tue Dec 01, 2015 11:56 am

Oooh, I like this. Get a brief period of awesomeness, only for it to have to be put into storage until you can play with it again after a suitable period of questing.

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Rachie Stout
 
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Post » Tue Dec 01, 2015 11:04 pm

I like the idea to make Power Armor OP with the need of a power source, but... There is still lore problem to that. If my memory serves me well, only T-45 series needs power cells. T-51 and later have a nuclear reactor (or something akain to it) powering them. But then again it could be a case of gameplay and story segregation.

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victoria gillis
 
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Post » Tue Dec 01, 2015 8:35 pm

Yes, as is everyone else on this board. There is nothing but assumptions here.

I'm not saying any of the reasons I listed for not getting PA early in the game are the right ones, I'm just saying that you more than likely won't have PA early on.

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Julie Ann
 
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Post » Wed Dec 02, 2015 1:19 am

I wonder if finding power armor components are like aquiring shouts in skyrim? (there in specific areas)
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Kat Lehmann
 
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Post » Tue Dec 01, 2015 8:57 pm


besides crafting them? Not impossible.
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Alex Blacke
 
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Post » Tue Dec 01, 2015 4:18 pm

I don't think PA will be the same as it was in FO3 and NV when we could walk around in it like any other armor. I think it's only going to be used in special type of missions or it's going to so hard to keep repaired you'll only use it when you must. Personally I didn't use it in FO3 and I only played through two DLC pack using it in NV. By the time my character is level 18 I'm using something else.

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Setal Vara
 
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Post » Tue Dec 01, 2015 10:20 am

Except script leaks and knowing for certain that the Sole Survivor meets Preston Garvey early in the game is not an assumption but rather a known fact. We will without a doubt be able to at least use PA very briefly early in the game. Whether we'll continue to be able to use it is another question. More than likely, as many others are suggesting, it's going to be something we'll have to rebuild and find the applicable power source.

Lore is really meaningless when BGS can either disregard it or retcon it at any time. They are even more likely to do this as much of the lore was not created by them. This is purely a game design choice, thus they aren't going to let arbitrary facts get in the way of making a balanced and fun experience.

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Inol Wakhid
 
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Post » Tue Dec 01, 2015 10:19 pm

While that would be interesting, I don't think so. Power armor is going to be optional and not everyone is going to want to use it. I have a feeling it will be one of those things that you'll have to build up over time as you explore the world and progress if you choose.

We don't actually know whether you can craft power armor or not. Given it's in a separate category of armor, I'm under the impression the pieces have to be found and you won't have to capacity to make them. I think finding the various pieces and keeping them in good condition will be the extent of power armor. If you could just craft all the variants, that would make access to the power armor far too easy. Plus, making power armor out of junk would not make a lot of sense.

It won't be at all. From what we have seen, many are under the impression power armor will have a time limit before its power source expires. I'm fairly certain you can use it whenever you want, not just in special missions. It's just going to be one of those things you'll need to use strategically. Unlike in Fallout 3 and Fallout New Vegas, power armor is a lot more powerful and deadly in Fallout 4. This is why it does have limitations to its use.

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Ashley Clifft
 
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Post » Tue Dec 01, 2015 11:07 am

Do you guys think there will be a sister PA? Me personally loved the look and feel of walking around in it all bad a$$ like lol and I agree with most posters that said the PA in FO4 looks more like a tool then a 24/7 wearable armour. And if that's the case I hope they have some great looking armour it fill the void of the 24/7 wearable PA
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Cody Banks
 
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Post » Wed Dec 02, 2015 1:12 am

What is a "sister PA"? Power armor for women? They wear the same armor that men do to my knowledge. Or are you referring to different variants? We know absolutely there is going to be a large variety of different power armor variants in the game.

We have layered armor making a return, so the variety and number of outfits should be rather high. I'm sure there will still be great armor options for tank-type characters even if they aren't in power armor 24/7.

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Sam Parker
 
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Post » Tue Dec 01, 2015 9:47 am

If the areas scale similar to FO3, the player level would determine the level of the enemies you would face, so simply allowing the demo player to obtain the perk is not out of the question and would easily allow for the footage to be shot (note this was NOT live footage being shown).

Also, your doubts of what a marketing department would be able to arrange to generate exciting gameplay footage seem to be quite naive. That demo footage could have MANY aspects of the game removed or altered just for the demo shots. It's not that difficult to remove code libraries and entire sections of code to compile a demo exe much less do some VERY creative things with a simple console bat file off camera.

The level of acceptance that everything we see in those few minutes of demo footage are 100% what the final game will be is just astounding to me. I'm not implying that Bethesda is showing intentionally embellished gameplay, but the idea that they couldn't leave things entirely out or stage / manage an encounter to highlight certain aspects of game play is quite naive or intentionally ignoring the term "DEMO" for self-serving argument support.

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Anna Krzyzanowska
 
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Post » Tue Dec 01, 2015 5:02 pm

This, I think they might even give us a way to negate the usage of needing power later on.

Also why would they let us go into such detail of customizing our armor with different models, paints and lights, if we are only going to be able to use it for limited cases?

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Antony Holdsworth
 
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Post » Tue Dec 01, 2015 4:46 pm


Consider Peter Hines has said its a major strain to produce videos in general, I don't see why the dev team would do major reworked to the game code for them, when its x10 easier to just boot up the "real" game and just record what footage you need.

Also keep in mind the new rubberband system means that mobs do not automatically lower themselves to your level, you can encounter mobs higher level then you, so its unlike 3/NV, you can't run into a mid/end game area as a level 1-2
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Liv Staff
 
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Post » Tue Dec 01, 2015 6:06 pm


Ya what I meant by sister armour is a smaller less powerful and more agility armour
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Klaire
 
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Post » Tue Dec 01, 2015 9:49 am

Not so much limited cases as limited time and requiring resources that limit PA use. Think of the PA customizing we've seen as something similar to car mods in GTA V (tho the resource restriction would be similar to needing to fill up a GTA vehicle with fuel.....not sure how that would play out).

The idea that PA is closer to a Mech or exoskeleton like vehicle is much more appealing to me than just putting it on as any other armor in the game. To be honest, I might actually USE PA if there are senerios where using it would be advantageous or even possibly required (tho the "required" portion does give me pause to consider if forcing a game play style on the player is something I really want to experience).

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Alister Scott
 
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Post » Tue Dec 01, 2015 3:39 pm

That's not even close to how level scaling works in Fallout 3. That's how it worked in Oblivion, where everything would just scale automatically to your level and you would never find more difficult enemies. BGS changed this due to fan outcry for how idiotic and silly scaling everything to your level and upgrading their gear was. Todd Howard has already talked about how level scaling works and the rubberbanding concept. There will be some areas where you encounter enemies that are just a higher level than you. Their levels aren't dependent on the level of the player. The same goes for this very early mission in the game.

The levels of those bandits are what they will be in the game. We've already discussed the unlikeliness of a perk being in this game as the plot of the actual quest has the SS getting in power armor. He isn't being taught by the BoS or any other entity. He is helping defend a small group of people early on at the beginning of the game, suggesting the SS is already proficient using power armor as he is a military veteran.

You really don't know how BGS designs videos. They don't "doctor" anything. What you see is what you get. That was the case for every "demo" they've done since Oblivion. They show you the actual game. The only thing that changes is Todd puts the game on god mode so he doesn't die showing the footage. It's also worth noting that the game was content complete when this footage is done. It's not going to change now. BGS also only shows footage of the early game and never the later part of the game.

I'm sure there will be. Whether it's a perk or something else, I'm sure we'll get to the point where we can essentially wear power armor as much as we want.

Possibly. There certainly is a lot more variety this time around.

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Kat Stewart
 
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Post » Tue Dec 01, 2015 10:48 am

hmm seams I was half right, there is crafting involved with PA, but not for parts so far as we seen, the vagueness of human memory.

http://i.imgur.com/3RCeGL8.jpg

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Jah Allen
 
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Post » Tue Dec 01, 2015 11:29 pm

Crafting modifications to change its properties? Sure. That's not surprising. What I was questioning was crafting entire pieces of power armor.

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Miss K
 
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Post » Tue Dec 01, 2015 10:09 pm

Would make sense if The Power Armor Training perk is gone being that are character is a veteran but theres my thinking, I say its still there but you get it right away or can choose to pick it as your first set of perks like in Fallout New vegas & Wild Wasteland.

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..xX Vin Xx..
 
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Post » Tue Dec 01, 2015 3:55 pm

FO3 scaling was NOT like Oblivion and I did not mean to imply it was, but stating that the scaling of most spawns were not based on the player level (when the player first enters an adjacent cell) is flatly incorrect. Go look at the scripting if you doubt me. Keep in mind that many of the leveled lists that are used have a decent rage of levels and certainly have lower and upper limits so enemies are never too weak or powerful. There are also static spawns that do NOT use the leveled lists. Also, future spawns for an area are usually tied to the original level list triggered when the PC first enters a set of adjacent cells, so the enemies do NOT increase in power when you return (like Oblivion did).

I also did not imply they were "doctoring the video", but thinking they couldn't run some bat scripts in the console before hand is just sillly. Also, I think it will be fully proven that the entire repair system options are not even present in that demo code (I certainly could be wrong). If they left off something that big, they could change other things as well. Again, I'm not implying they are intentionally "doctoring" the footage, but if they have things they do not want to show, they could easily leave them out (including your lack of a PA perk).

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joeK
 
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Post » Tue Dec 01, 2015 6:38 pm

Talking about Fallout 3 is pointless. I merely pointed out that it's not just a base level scaling compared to the player. Fallout 4 is going to work differently. Some enemy mobs will have a "static" level in which you will not stand a chance. This will cause a rubberbanding effect (something Todd talked about during E3) in which the player will need to flee and go somewhere else. It's to introduce more risk and keep variety in the kinds of enemies you meet rather than the environment scaling to the player. There is still level scaling to a degree, but it's in no way as intrusive as previous BGS titles.

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Bryanna Vacchiano
 
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Post » Tue Dec 01, 2015 12:55 pm

I will be disappointed if we just hop in a power armor suit and start mowing down raiders and a death claw so early in the game.

By that logic why didn't Preston just go hop in the suit or one of the raiders?
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Silvia Gil
 
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Post » Tue Dec 01, 2015 6:09 pm

because Preston doesn′t have the training?

Plus I vaguely remeber the leaked script describes the questline as the player hunting down the core we see him slam into the back of the PA, so maybe there was to much raider resistance between Preston and said core.

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{Richies Mommy}
 
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