Is Power Armor Training out?

Post » Tue Dec 01, 2015 9:34 pm

At that point it wouldn't make sense to have it as a hand held weapon, and instead it would just be a tank, artillery platform, or a weapons satellite like the Bradley-Hercules The Enclave used.

If it had the effects the bomb on megaton has, which doesn't make sense to begin with, given its so much smaller, you would have essentially just remake the Dacy Crockett nuclear device, which was never used partially due to how completely idiotic putting that large of an explosive device on a hand held weapon is. It would be pure suicide to use it in almost any given situation.

With that large of explosive blast, it could only be used from one place in the game, aka Tenpenny Tower, and only against certain target, and then the other 99% of the game it would be utterly useless, even if you had ammo for it, since using it would kill you. Thus turning it into a joke weapon since you can't actually really use it in normal gameplay outside one highly specific situation.

The only nukes in Fallout 1/2 were also many timers larger then the mini-nuke, on par with the megaton bomb.

And even then, The nuke under the Cathedral in Fallout 1 didn't do any significant damage to the city of LA itself, only that one building. Fallout 3 actually grealty increased the explosive power of nukes, by having it wipe out all of Megaton, which was several times larger then the Cathedral.

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barbara belmonte
 
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Post » Wed Dec 02, 2015 12:51 am

True enough. I did say that I'd rather it not even be in the game... However I wouldn't mind it implemented rather like the Howitzer in Fallout 2... or be vehicle mountable. To be used (for instance on a place like the raider's camp outside of Broken Hills; or the Ghost Farm.)

The m-29 rifles was stupid, but it not used because the crew was in the radius for the Fallout from it.

But it likely vaporized everything underneath for 300 feet and left a glass covered cavern.
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jason worrell
 
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Post » Tue Dec 01, 2015 12:18 pm

Or, if its anything like the rest of the nukes from Fallout 1, 2, Tactics, 3, or NV.... the building is still there but in ruins. It was specifically mentioned in Fallout 1 manual that Fallout nukes traded explosive power for radiation output, which is why LA, San Fran, D.C., Boston, Chicago, and most other major citites are still fiarly intact. Even the Megaton nuke left tons of ruins.

And why can't we have both that, in the form of something like Broken Steel's Bradley-Hercules, AND the Fatman we already have?

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Stefanny Cardona
 
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Post » Tue Dec 01, 2015 9:40 am

Aside from being physicsly impossible at that size, it doesn't make any sense to create a nuclear option for use at pistol range.
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Jade Muggeridge
 
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Post » Tue Dec 01, 2015 8:15 pm

A lot of Fallout is physically impossible, and nonsensical, at least by modern day standards.

Radiation creating ghouls and mutant animals, matter recombination devices like the GECK and the Sierra Madre vending machines, most of everything in Big Mt...... this is FALLOUT we are talking about, not IRL.

That's what makes Fallout fun and unique and not just "realistic hardcoe apocalyptic survival simulator 27!"

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Carlitos Avila
 
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Post » Tue Dec 01, 2015 7:19 pm

Well, it might be in terrible shape from being on the roof for ages (you get it from a crashed helicopter/vertibird on the roof of the building, so it may have been there for ages (maybe even left over from the war!)), the bandits alone wouldn't be able to really damage it (after all that armor was made of heavy infantery up against well defended positions, not against crappy armed raiders who lack training and who's weapons aren't all that great either)...at least if you go by the lore (sure: in the game itself even an animal can hurt you while in PA -.- even though normally the PW would be like a sealed can in the hands of child...sure it might get banged up, but the chances of a child (without having been shown how to open cans) being able to open it are low, so the contents are pretty save)

I hope we can use it again right away (I just love the PA...I know a lot of people don't, but I do (I am not one of those players who would wear outfits for style...I wear what is most usefull - unless it's pink and frilly -.-)...wouldn't enter fights in a cowboy duster (unless I have nothing better) for example!)

greetings LAX

ps: I hope they left in the dev-console, like in FO3 and NV (I'll just give myself some of those energy cells etc.)...I play for the story, not tedium :) (like having equipment I can't use or areas being un-accesable because of the high-level monsters (that's why I love Bethesda games because they normally don't have such a system (sure: you'll have a hard time dealing with a deathclaw at level 5, but it can be done - it's not flat out impossible!))

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Joe Alvarado
 
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Post » Tue Dec 01, 2015 7:52 pm

These are all within context of the setting, and the small size was an aside... The problem is that the Fallout populous wasn't stupid in the early games, and they wouldn't invent a nuclear slingshot or nuclear hand grenade. They feared and respected nuclear weapons.

___________

I would like for Power Armor Training to be in, but not restrict wearing the armor. I would like that PA training makes the PC a trained operator; one that knows the esoteric procedures to maintain the suit and the passwords to reconfigure its operation, and/or enable all of its integrated features... like the lenses.
This would allow for lootable Power suits that are set to low defaults ~guard duty, as opposed to active combat for instance. So that a trained operator disable the safety limits, and get the maximum strength bonus from it.
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Heather M
 
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Post » Tue Dec 01, 2015 2:24 pm

They had no problem making the Highwayman, a car that was charged off of energy and microfusion cells that contained, quoting the description here "A self contained fusion plant". If they made such miniature fusion reactors, then they clearly do not care for the situation that there is a meltdown and you have a massive pit of radiation where your car used to be. Its the same reasons behind inventing the fat man, harnessing the power of the atom in all ways possible, from cars, to energy, to weapons. Its a dirty bomb that would irradiate whatever military target you shoot at, making a repeat of the "atomic maneuver" incident in the real life 1950s where they detonated a bomb and then had soldiers march right through ground zero. Hell, that whole atomic manuever that was grounded in a lack of respect for the power of atomic energy is probably even more intense in the Falloutverse. Why have one single bomb that destroys a military target when you can issue that bomb to every squad? And for the same reason that your car runs off of nuclear fusion, the USA of the Falloutverse either does not care or doesnt understand the dangers.

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Harry Hearing
 
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Post » Tue Dec 01, 2015 8:00 pm

The car was jerry-rigged a hundred years later for that.

*Also... Those aren't the populous of Fallout. :shrug:

**Of the US... They certainly didn't understand the dangers... Though Ford Motor company never released their prototype nuclear car... AFAIK, there is only a scale model of it.
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Poetic Vice
 
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Post » Tue Dec 01, 2015 11:27 am

Whats your source for that? Its said all across the games that the first fusion-powered autos came online just before the bombs fell as a response to the energy crisis.

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ILy- Forver
 
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Post » Tue Dec 01, 2015 9:05 pm

They were stupid enough to make every single car they drove nuclear powered, and fairly easy to cause explode as well. Can totally see the fear and respect of nuclear weapons there.

Laser weaponry, plasma weaponry, power armor, cars, even household batteries, were all nuclear powered. Nuclear things were completely commonplace household items everyone had in their homes. They didn't fear the power of the nuke, they worshiped it like it was a god, and built their entire society around it.

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Ash
 
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Post » Tue Dec 01, 2015 3:04 pm

The Highwayman has an electric motor that runs on a battery. You charge it.

Clearly not if you count FO:Tactics: http://fallout.wikia.com/wiki/File:FoT_Gas_Prices.png :laugh:
(And no cars exploded... not until the nonsense in FO3.)

*Also: Fallout's intro advertises the http://i271.photobucket.com/albums/jj125/Gizmojunk/Gizmojunk001/corvega_zpskeur5gyy.gif as fully anolog with no electronics. :shrug:

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vicki kitterman
 
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Post » Tue Dec 01, 2015 9:52 pm

Which was charged by batteries containing nuclear reactors. All energy by the time of 2077 seemed to come from those fusion batteries. It was a fuel cell you put into your car to keep it running. Its a nuclear reactor powering a motor that caused everything to spin.

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Madison Poo
 
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Post » Tue Dec 01, 2015 11:09 am

Rechargeable batteries don't contain nuclear reactors. In Fallout 2, Smitty fixes up the car, and the PC rigs a charge from weapon ammo; (that's not part of the car).

No. It was a controller chip for one; it regulated power to the motor.

*The car in Fallout 2 required charging... nuclear reactors are a power source. Why would it need an external charge if it had a internal power source?

**What you should be asking is about the fuel cell in the back of the t-51b. :chaos:

***Even more fun to ponder is the http://phys.org/news/2008-11-mini-nuclear-power-homes.html they are trying to sell ~today, for consumer use in the home.

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electro_fantics
 
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Post » Wed Dec 02, 2015 1:14 am

Yes, the microfusion cells. Which description states "A medium sized energy production unit. Self-contained fusion plant. "

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Miss K
 
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Post » Tue Dec 01, 2015 11:56 pm

That's not part of the car.

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James Rhead
 
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Post » Tue Dec 01, 2015 11:46 pm

No, you put it into the cars inventory, and it powers the car. It's the reactor that provides the energy to keep things moving. It has a electric motor that draws power from a portable fusion reactor. There is no internal energy storage inside the car where it puts the energy from the fusion reactor.

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Bedford White
 
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Post » Tue Dec 01, 2015 7:40 pm

I really hope they have some form of training to make the power armor useable at all time.

I mean this is a Bethesda game and we want to play how we want to play...and I want to be a power armor juggernaught walking the wasteland.

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Ann Church
 
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Post » Tue Dec 01, 2015 5:55 pm

I agree.

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Steven Hardman
 
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Post » Wed Dec 02, 2015 1:54 am

the demo shows the the armor can be upgraded so i think the default pa u get is of pretty low grade and has a limited amount of battery life. the demo also shows batteling a deathclaw and if it is so early in the game then i think you will deffinately need PA to beat it.

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Ray
 
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Post » Wed Dec 02, 2015 2:02 am


well there is this thing called gameplay balance...
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Rinceoir
 
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Post » Tue Dec 01, 2015 12:15 pm


It's a single player game...also have you ever played a Bethesda game on easy?

I get balance is important, but from the looks of it power armor is balanced by having to be repaired and taking damage.

Let me wear it at all times and have to deal with keeping it running due to damage and wear.
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x_JeNnY_x
 
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Post » Tue Dec 01, 2015 11:31 am

'Balance' means nothing in a single-player game. Plus, literally the entire point of power armor is that it's the pinnacle of personal defense. Retconning it into a limited-use vehicle that's barely more effective than conventional combat armor does a disservice to established lore. Fallout 3 certainly messed up in this regard by making the Power Armor only 1 DR point stronger than the Ranger Battle Armor.

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kasia
 
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Post » Tue Dec 01, 2015 8:59 pm

I'm sure there will be ways to prolong use of power armor. I don't know if it will be unlimited use as there seems to be a time limit on the power supply. I really don't see this being an issue as you progress through the game as BGS knows part of the community loves to use power armor.

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Lalla Vu
 
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Post » Tue Dec 01, 2015 11:51 am


Of course it means something, a balanced game is by its very nature more fun and engaging for the player.

And that's obviously why they made it a limit use piece of gear, because they plan to give it DR way above other, more regular armours this time.
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Keeley Stevens
 
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