Power Armour questions.

Post » Wed Dec 02, 2015 6:40 am

I have a few questions about Power Armour in Fallout 4, to start with I'm curious if we can build Power Armour Racks as well as buildings and the like. If so, can we build multiple Power Armour racks? And if so can we build different suits of Armour for specific purposes and defence types? A suit for gunfights with high bullet damage resistance, a suit with high blast damage resistance and so on? I really wanna build a suit specifically designed for hunting Deathclaws, so it'd need high damage resistance against slash damage or whatever damage type they deal.
User avatar
Cheryl Rice
 
Posts: 3412
Joined: Sat Aug 11, 2007 7:44 am

Post » Wed Dec 02, 2015 1:00 am

Pretty much all the information you can get about power armor in the game is coming from people doing second by second freeze frames of the play trailer.

So far I haven't really seen anything in that video that would give the answers to the questions your asking so any answers you get are going to 99% speculation.

User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Tue Dec 01, 2015 11:48 pm

Less than a month away from release as well, I'm surprised this information isn't floating around by now.
User avatar
Matthew Aaron Evans
 
Posts: 3361
Joined: Wed Jul 25, 2007 2:59 am

Post » Wed Dec 02, 2015 1:31 am


Most likely because Beth is focusing more on personal experience by playing the game, or at least that seems the case consider there stradegies.
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Wed Dec 02, 2015 1:58 pm

That's some pretty specific info and we've gotten next to nothing in terms of specific details on the game

User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Wed Dec 02, 2015 1:58 am

Also on a side note, my experience with deathclaws in FO3/NV is that their claws bypass armor.
User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Wed Dec 02, 2015 3:32 pm

Yeah that's why the best way to hunt deathclaws in FO3 was with a dart pistol, cripple them son of a guns then stay out of their reach with a shotgun. FNV I went the route of powerfist with lots of buffout behind it.

User avatar
ChloƩ
 
Posts: 3351
Joined: Sun Apr 08, 2007 8:15 am

Post » Wed Dec 02, 2015 12:23 am

My method for hunting them in FO3 was: panic, panic some more and hope my plasma rifle and VATS was enough lol. Because Power Armour was useless against them, which was a massive shame so I hope we can make specific suits for specific purposes. We've all seen the gameplay clip with the Vertibird where the player has a jetpack or jumppack, that's really exciting and I'm hoping you can choose to put something else on the back of the armour, maybe something with a passive effect or even something that can extend your ammo for energy weapons, the ammo thing isn't very likely since you had to carry it around in FO3 but hey, I'm just throwing around ideas.
User avatar
Jack Bryan
 
Posts: 3449
Joined: Wed May 16, 2007 2:31 am

Post » Wed Dec 02, 2015 10:15 am

I'd recommend less panic.

Had a gunnery sergeant summed it up for me when he said, "If you loose your head in a fight, your guaranteed to loose your head in a fight."

The special attack of deathclaws was that their talons ignored whatever your DT bonus was from whatever you were wearing. So it didn't matter if you were wearing power armor or a pantsuit, they were still going to inflict full damage per swing.

The way to deal with them was to take out a leg so they couldn't charge or jump attack, then circle around them just out of their arms reach and pump shots into them outside of VATS. That was the reason for the poisen dart pistol, it cripples their limbs with 1 or 2 shots and then let you move in as the aggressor.

Just because a plasma rifle does lots of damage doesn't make it the right tool for every job.

User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Wed Dec 02, 2015 11:43 am

It was a long time ago, before I understood how crits and background stats worked in RPGs lol, FO3 was my one of the first open-world RPGs I played, the first one being another Bethesda title, Oblivion. I haven't played FO3 in a long time, I didn't spend much time with NV, I encountered a lot of bugs and was kinda turned off from it.
User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Wed Dec 02, 2015 6:32 am

Well I had a little advantage then because I remembered them in the other fallout games like 2, tactics, and so forth and remembered how dangerous they were at the best of times so approached my first tangle with them cautiously in FO3. Then went back and studied the fight till I spotted the weakness.

Since carpet bombing wasn't an option, then I looked at what was available and went from there.

User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Wed Dec 02, 2015 11:33 am

I tried asking Pete directly on Twatter about Power Armour, but I never got an answer.
User avatar
Elizabeth Falvey
 
Posts: 3347
Joined: Fri Oct 26, 2007 1:37 am


Return to Fallout 4

cron