Power Armour Rules And Restrictions

Post » Wed Oct 27, 2010 12:48 pm

Must we re-iterate? Please... do not step too close to the Mugglelover's cage! This creature is known to have the sharpest tongue of any creature in the Blogosphere... and has once even been spotted swallowing whole Volkswagens full of school-children! WHOLE VOLKSWAGENS


But no, seriously?

That's inconvenient. I mean... -damn- inconvenient. And I'm one of those guys who tends to be in the 'Make Fallout 3 hyper-realistic' camp when it comes to imagining things... but -that-'s a bit too far.

is it really that hard to simply fast travel to the citadel?
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lillian luna
 
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Post » Wed Oct 27, 2010 1:26 pm

is it really that hard to simply fast travel to the citadel?

If I'm indoors somewhere, yes.
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Ron
 
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Post » Wed Oct 27, 2010 9:15 am

If I'm indoors somewhere, yes.

then go outside :o shocking!
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Auguste Bartholdi
 
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Post » Wed Oct 27, 2010 2:15 pm

is it really that hard to simply fast travel to the citadel?




But why should we have to?


How reasonable is it to say that -these- are the only people who have the MENTAL CAPACITY to repair this crap?

Sure, there are intricate parts. There are motors, and there are micro-components... and hell... there's a goddam' NUCLEAR REACTOR in there...

... but I've got an Intelligence of 9, damn you! I'm smarter than any given NPC -in- the Citadel. My repair skill is OFF... THE... CHARTS!

And I should have to go talk to these BoS knight-wannabes?

The hell with that, buck-o. I -nuked- the Citadel.

Long Live the United States! For EDEN!
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Amiee Kent
 
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Post » Wed Oct 27, 2010 5:32 pm

But why should we have to?


How reasonable is it to say that -these- are the only people who have the MENTAL CAPACITY to repair this crap?

Sure, there are intricate parts. There are motors, and there are micro-components... and hell... there's a goddam' NUCLEAR REACTOR in there...

... but I've got an Intelligence of 9, damn you! I'm smarter than any given NPC -in- the Citadel. My repair skill is OFF... THE... CHARTS!

And I should have to go talk to these BoS knight-wannabes?

The hell with that, buck-o. I -nuked- the Citadel.

Long Live the United States! For EDEN!

experience is more important then how clever a person is when it comes to repairing things. until several days ago, your character had never even heard of power armour. he can't all of a sudden become an expert.
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JUDY FIGHTS
 
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Post » Wed Oct 27, 2010 4:28 pm

then go outside :o shocking!

What if I'm forty miles away in an air force base under heavy assault and getting back to the citadel would not only be a completely ridiculous thing to do since I'm on a mission, it would take close to twenty minutes. Why can't you horrible people just accept that the oblivion/fallout 3 looting and repairing system is not going anywhere, ever?
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Jynx Anthropic
 
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Post » Wed Oct 27, 2010 4:45 pm

experience is more important then how clever a person is when it comes to repairing things. until several days ago, your character had never even heard of power armour. he can't all of a sudden become an expert.



You want to bet?

Let me tell you something, Mr. Cow... or... is it Donkey? How about I just call you Mr. Moo-ass:


Three days ago... I didn't know how to assemble a computer. I took my computer apart, piece by piece, with my father standing beside me... and he explained to me each and every detail of the job that he does. When I came home today, I assembled one of the most advanced pieces of machinery I have ever come across... using a screw-driver, screws, pure ingenuity, and a little bit of luck. (Not to mention duct tape).

The results... I am using, as we speak... to play Fallout 3, no less.

What you say is not true. A good mind with a great deal of mechanical awareness is ALL you need. Experience doesn't matter, in the long run. You get it through trial and error. What you're talking about isn't realism. It's pure impracticality.

And that means... you're a communist! You must be!

*sends in the cavalry* "Communism is the very definition of failure!"
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Destinyscharm
 
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Post » Wed Oct 27, 2010 3:51 pm

What if I'm forty miles away in an air force base under heavy assault and getting back to the citadel would not only be a completely ridiculous thing to do since I'm on a mission, it would take close to twenty minutes. Why can't you horrible people just accept that the oblivion/fallout 3 looting and repairing system is not going anywhere, ever?

yea thats right, i am a horrible person :P
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u gone see
 
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Post » Wed Oct 27, 2010 2:53 am

You want to bet?

Let me tell you something, Mr. Cow... or... is it Donkey? How about I just call you Mr. Moo-ass:


Three days ago... I didn't know how to assemble a computer. I took my computer apart, piece by piece, with my father standing beside me... and he explained to me each and every detail of the job that he does. When I came home today, I assembled one of the most advanced pieces of machinery I have ever come across... using a screw-driver, screws, pure ingenuity, and a little bit of luck. (Not to mention duct tape).

The results... I am using, as we speak... to play Fallout 3, no less.

What you say is not true. A good mind with a great deal of mechanical awareness is ALL you need. Experience doesn't matter, in the long run. You get it through trial and error. What you're talking about isn't realism. It's pure impracticality.

And that means... you're a communist! You must be!

*sends in the cavalry* "Communism is the very definition of failure!"

sorry but putting together a computer is not that hard haha, im sure we all have put together a computer at some point with little direction. Also putting a home computer together is nothing like dealing with a nuclear power pack, or hydraulic gears.
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Jennifer Munroe
 
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Post » Wed Oct 27, 2010 8:30 am

sorry but putting together a computer is not that hard haha, im sure we all have put together a computer at some point with little direction. Also putting a home computer together is nothing like dealing with a nuclear power pack, or hydraulic gears.



You know what, boy? Or... erm... whatever you are?!


I repaired the power plant in Gecko! Do you know what I used? Two hair-pins, a couple of lock picks, and some weird, Jerky substance that smelled an awful lot like something I'd scraqed off the bottom of my boot. And those ghouls? They were -just- fine after that!

My point is...

It's not reasonable to expect that people are going to be limited by this. There have been teenagers that built missiles in their back yard. Sure. It's not a nuclear power plant strapped to your back... but it -is- rocket science. And in the end, that proves a point.

People are too smart for their own, stoopid good.

I'm not sure where I was going with any of this. I think I'm mostly just contradicting you for spite. Your name makes me angry, and your avatar confuses me. It instills some kind of supernatural rage or something.
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Jamie Moysey
 
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Post » Wed Oct 27, 2010 5:05 am

You know what, boy? Or... erm... whatever you are?!


I repaired the power plant in Gecko! Do you know what I used? Two hair-pins, a couple of lock picks, and some weird, Jerky substance that smelled an awful lot like something I'd scraqed off the bottom of my boot. And those ghouls? They were -just- fine after that!

My point is...

It's not reasonable to expect that people are going to be limited by this. There have been teenagers that built missiles in their back yard. Sure. It's not a nuclear power plant strapped to your back... but it -is- rocket science. And in the end, that proves a point.

People are too smart for their own, stoopid good.

I'm not sure where I was going with any of this. I think I'm mostly just contradicting you for spite. Your name makes me angry, and your avatar confuses me. It instills some kind of supernatural rage or something.

im sorry about my name :P and, i have an avatar? i never put an avatar on....
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Lilit Ager
 
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Post » Wed Oct 27, 2010 6:43 am

im sorry about my name :P and, i have an avatar? i never put an avatar on....



You... er... I... mean... just... ehm... stop talking to me.

I'm feeble, and old, and in desperate need of a taco.

But rest assured! When I get back... I'm gonna finish this!
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Rebekah Rebekah Nicole
 
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Post » Wed Oct 27, 2010 2:29 am

My only grudge is against idiots who make ridiculous claims easily contradicted by evidence they ignore.


Yourself then?

Ive not actually ignored any 'evidence' youve presented, ive agreed that under certain situations which you have suggested, then yes the PA should be lootable. You seem to have completely ignored what i have said, and ive presented actual evidence* to support that it would be very difficult to kill someone in PA without severely damaging the PA without being extremely lucky. Ive even considered methods of actually killing a person in PA without damaging it badly, and not many possibilities came up ~ Thats not because im blind to it, i genuinely want to think of some. But the evidence for it neglects the possibility.

*"capable of absorbing over 2500 Joules of kinetic impact"
"The 10-micron-thick silver ablative coating can reflect laser and other radiation emissions without damage to the composite subsurface"

So i will reiterate, incase you still havent got it:
I think PA should not always be lootable, due to severe damage: But under certain circumstances (getting lucky) it should be.

What is so offensive about this opinion? What is so offensive that you feel the need to call me an idiot? To be out right rude and tell me to 'shut the hell up'. It seems that the reason you spend so much time under that bridge is that you are actually physically incapable of any form of discussion, and this does a make me wonder why you would even join a forum? You just want to state your opinion and have everyone bow down to it. So now i think you should apply your own words to yourself. That is all.
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x a million...
 
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Post » Wed Oct 27, 2010 6:23 am

you should be able to loot it if you kill somebody thats wearing it....wouldnt that be realistic? however, just because you loot it doesnt mean you can wear since you need some training to do so. you should also need a high repair skill in order to fix it
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Eibe Novy
 
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Post » Wed Oct 27, 2010 7:32 am


I think PA should not always be lootable, due to severe damage: But under certain circumstances (getting lucky) it should be.



I'll just agree with this.

And in addition... Not lootable especially when there's dismemberment taking place, and I'd add that to all the armors.
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Bedford White
 
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Post » Wed Oct 27, 2010 3:19 am

It should be like the T5-1B armor in fallout 3. You need to obtain some keys/cards/password etc.. for getting the power armor in a bunker somewhere in the wasteland.
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Laura Mclean
 
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Post » Wed Oct 27, 2010 4:07 pm

Gee, sure is srs bsnss around here.


It should be like the T5-1B armor in fallout 3. You need to obtain some keys/cards/password etc.. for getting the power armor in a bunker somewhere in the wasteland.



Well, thats a nice idea for 'work for your keep', but since the BoS will still be wearing T-51b out West (Since it IS a superior version of the T-45d, but I wouldnt mind seeing both. I liked F3s older suits) So if you REALLY wanted to try, you'd have to knock off a couple tin cans xD
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M!KkI
 
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Post » Wed Oct 27, 2010 10:01 am

I think PA should not always be lootable, due to severe damage: But under certain circumstances (getting lucky) it should be.
I agree with this 100%.

PA (as I understand it) is a walking hollow robot that is hermetically sealed when wearing the helmet.
Ideally, while wearing that suit you should be proof to small arms fire at any range, immune to most inhaled toxins and resistant to radiation exposure. The machine literally avoids the wearer while worn.
It could be likened to a mechanical forcefield of a sort, that is immune to all but major damage ~and when struck with major damage, is usually busted. Repair-ability [IMO] should depend on a Luck stat check (and usually fail); even then, the PC must have the understanding, and must also have the tools (and diagnostic equipment) to affect repairs themselves (or be forced to haul the armor to someone who does know how to fix it ~and themselves have access to the tools to do it).

IMO Anyone should be allowed to wear it, but the untrained should get a severe agility penalty for the first week, and the suit should provide additional benefits that are unavailable to the untrained (like targeting assist with firearms (only!), and additional vision modes ~just what are those lenses and scopes really for?) as well as possibly an agility bonus; certainly a stamina bonus (the machine is doing all of the work, and carrying the loads; the wearer should be able to walk triple the distance before tiring ~or before chaffing).

**Also... if its in working condition, and the PC is trained to use it, PA should be able to be set to auto walk and follow the owner around like the Scavenger's Yao Guai does for it's master.
(as a dumb 'droid, not as an NPC)
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Kitana Lucas
 
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Post » Wed Oct 27, 2010 7:23 am

So.Many.Realism.Freaks. :banghead:
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aisha jamil
 
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Post » Wed Oct 27, 2010 5:38 am

Once again Fallout 3 mods have tackled this issue. In FWE Power Armor can be worn without training, but it must be fitted first. You need to take it to a workbench before you can wear it. Using the PA untrained obviously gives the high DR of the armor but reduces mobility (agility) due to not being accustomed to move in one. Training and advanced training allows player to become the "walking tank". Also there are special "Power Armor Repair Kits" that can be created at workbenches and used for field repairs.

In FOOK2 Power Armor can be destoryed beyond repair in combat, just because you can kill a Hellfire Trooper doesn't mean you can use his armor, it is difficult to obtain an intact PA. Kill one soldier with headshots and another by shooting his torso and with luck you get a complete, intact set.

A combination of these two would be my preferrence.
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Jordan Fletcher
 
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Post » Wed Oct 27, 2010 10:29 am

Once again Fallout 3 mods have tackled this issue. In FWE Power Armor can be worn without training, but it must be fitted first. You need to take it to a workbench before you can wear it. Using the PA untrained obviously gives the high DR of the armor but reduces mobility (agility) due to not being accustomed to move in one. Training and advanced training allows player to become the "walking tank". Also there are special "Power Armor Repair Kits" that can be created at workbenches and used for field repairs.

In FOOK2 Power Armor can be destoryed beyond repair in combat, just because you can kill a Hellfire Trooper doesn't mean you can use his armor, it is difficult to obtain an intact PA. Kill one soldier with headshots and another by shooting his torso and with luck you get a complete, intact set.

A combination of these two would be my preferrence.

If it works well, it should be in the HC mode; official. I love mods in general, but that you must rely on them to correct the game is unfortunate.
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courtnay
 
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Post » Wed Oct 27, 2010 2:41 am

So.Many.Realism.Freaks. :banghead:


Good contribution to the discussion there.
I genuinely thing that these limitations could actually result in more fun, due to more quests for working towards getting this armour. (Like Fallout 1)
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Lizzie
 
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Post » Wed Oct 27, 2010 4:37 am

Good contribution to the discussion there.
I genuinely thing that these limitations could actually result in more fun, due to more quests for working towards getting this armour. (Like Fallout 1)

Indeed. :tops:
For lack of the Highwayman, the PA itself could this time serve as New Vegas' Highwayman quest.

For balance issues though, I would hope that EMP grenades cause paralysis for PA equipped PC/NPCs
(if not that, how about loss of bonuses and imposing the full weight of the armor while the effects last)
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Vickey Martinez
 
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Post » Wed Oct 27, 2010 1:42 pm

I think a good middle ground between the realism camp and the convenience camp when concerning repairs to power armor would be to require the player to find some schematics before they can repair it. Not just anyone should be able to repair power armor, but if your character has the schematics and the know how (decent repair skill) then it would be logical to assume that they would also have the capability to repair the complex machinery inside of it. Requiring schematics wouldn't make things too complicated for the player, and it would also make sense from a setting standpoint.
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Sarah Unwin
 
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Post » Wed Oct 27, 2010 6:57 pm

I think a good middle ground between the realism camp and the convenience camp when concerning repairs to power armor would be to require the player to find some schematics before they can repair it. Not just anyone should be able to repair power armor, but if your character has the schematics and the know how (decent repair skill) then it would be logical to assume that they would also have the capability to repair the complex machinery inside of it.


or a mix of science and repair. I bet theres all kinds of electronic gizmos and watch-a-ma-call-its.
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Karl harris
 
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