Power Armour Rules And Restrictions

Post » Wed Oct 27, 2010 5:48 pm

I think a good middle ground between the realism camp and the convenience camp when concerning repairs to power armor would be to require the player to find some schematics before they can repair it. Not just anyone should be able to repair power armor, but if your character has the schematics and the know how (decent repair skill) then it would be logical to assume that they would also have the capability to repair the complex machinery inside of it. Requiring schematics wouldn't make things too complicated for the player, and it would also make sense from a setting standpoint.

Thats not a middle ground, as far as im concerned that is the realism camp.

Indeed. :tops:
For lack of the Highwayman, the PA itself could this time serve as New Vegas' Highwayman quest.

For balance issues though, I would hope that EMP grenades cause paralysis for PA equipped PC/NPCs
(if not that, how about loss of bonuses and imposing the full weight of the armor while the effects last)


Yes, defintely good quest material. Especially as there is a definite goal to aim for, multiple pathways could be available and it would make recieving the PA even more rewarding.

I do like the idea ot EMP causing paralysis in theory, but i do think it might be pushing the boundary on the fun/realism scale. I can see it being very frustrating later on in the game ~ But at the same time, it would also give other forms of armour a purpose late game too (something previous fallouts lacked very much)

Edit: Whoah, has my avatar dissapeared?
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Lisa
 
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Post » Wed Oct 27, 2010 3:58 pm

Some kind of glitch post... partial duplicate ~please delete.
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Invasion's
 
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Post » Wed Oct 27, 2010 10:52 am

I think a good middle ground between the realism camp and the convenience camp when concerning repairs to power armor would be to require the player to find some schematics before they can repair it. Not just anyone should be able to repair power armor, but if your character has the schematics and the know how (decent repair skill) then it would be logical to assume that they would also have the capability to repair the complex machinery inside of it. Requiring schematics wouldn't make things too complicated for the player, and it would also make sense from a setting standpoint.

I like the idea of repair kits (in theory); the armor would require special tools; both for design reasons and for security.

*Might even be neat to have the armor run a low level OS, that is hackable with penalties. That the PC could acquire a low privilege suit, and "unlock" certain special features reserved for officers. (just a random thought :hubbahubba: )
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Maria Leon
 
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Post » Wed Oct 27, 2010 8:13 am

Thats not a middle ground, as far as im concerned that is the realism camp.

Edit: Whoah, has my avatar dissapeared?


From what I've read the realism camp doesn't want the player to be able to repair power armor at all, so yes it's a middle ground.
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LuBiE LoU
 
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Post » Wed Oct 27, 2010 5:22 am

If it works well, it should be in the HC mode; official. I love mods in general, but that you must rely on them to correct the game is unfortunate.


Indeed it is, but atleast it's possible. And the availability of mods make any Bethesda game a good buy :)

After playing with all these mods the unmodified one feels quite ...plain, to put it bluntly. Hopefully this hardcoe mode NV includes helps the game to be more challenging (and i hope it doesn't mean i have to empty three assault rifle clips to an unarmored raider's head to kill them :stare:)
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Cayal
 
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Post » Wed Oct 27, 2010 8:07 am

From what I've read the realism camp doesn't want the player to be able to repair power armor at all, so yes it's a middle ground.


But being able to repair it if you have the know how is as realistic as possible. Its what ive been pushing from the start, im not sure ive seen many people, if anyone at all going for "impossible to repair"
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Eric Hayes
 
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Post » Wed Oct 27, 2010 1:49 pm

But being able to repair it if you have the know how is as realistic as possible. Its what ive been pushing from the start, im not sure ive seen many people, if anyone at all going for "impossible to repair"


I've seen several people say that only the Brotherhood of Steel should be able to repair it, and that you should have to go to them for repairs. I haven't read the entire thread though, so I could have missed something. :shrug:
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Lillian Cawfield
 
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Post » Wed Oct 27, 2010 11:34 am

I am for needing to find schematics and special tools. I have been saying (maybe not on this topic but others) that PA is very complicated. The BoS have people that spend their whole lives learning how to fix PA. I don't like the idea of just knowing how to fix it. You can be very smart but does that mean you know how to fix a nuclear reactor? Having a high intelligence means to me that you can understand books,holotaps and schematics on how to fix PA not just knowing how to.

I want there to be Manuals, Holotaps or AI programs to teach you how to wear PA as well so we don't have to go crawling to the BoS to ask how to wear it. I say that because I don't know if training will be needed at all, it should not be but if it is that's one option I want.
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Mizz.Jayy
 
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Post » Wed Oct 27, 2010 3:22 pm

From what I've read the realism camp doesn't want the player to be able to repair power armor at all, so yes it's a middle ground.

Well... Realistically they can't repair it at all. In Fallout, the PC gets an armor that has a cosmetic flaw; but the entire Bunker of BoS scribes could not make new ones, only repair them a bit.

In the field or some shack with a workbench... I don't buy the idea that a decent repair skill could enable the PC to do anything other than break the device ~like a child at a watchmakers desk tinkering; able to open it and watch the springs fly.

But being able to repair it if you have the know how is as realistic as possible. Its what ive been pushing from the start, im not sure ive seen many people, if anyone at all going for "impossible to repair"
This should be one of the exclusive benefits of the hard science PC; but for fun's sake, just high repair, luck ~maybe, and some minimal quest related training (possibly certain tools).
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Katey Meyer
 
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Post » Wed Oct 27, 2010 2:20 pm

I've seen several people say that only the Brotherhood of Steel should be able to repair it, and that you should have to go to them for repairs. I haven't read the entire thread though, so I could have missed something. :shrug:


Hmm, well in that case maybe im part of a third camp; Roleplaying Realism ~ If my characters stats, skills, equipment* and experience allow it, it should be possible.

*equipment in this case may well include a workshop in a seriously high tech facility
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Ben sutton
 
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Post » Wed Oct 27, 2010 5:52 am

Hmm, well in that case maybe im part of a third camp; Roleplaying Realism ~ If my characters stats, skills, equipment* and experience allow it, it should be possible.

*equipment in this case may well include a workshop in a seriously high tech facility

I would think field repair should be some kind of option... like fixing it enough to wear, but with reduced bonuses and features that are only repairable at a facility with the proper tools and /or specialists.
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RUby DIaz
 
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Post » Wed Oct 27, 2010 12:20 pm

I would think field repair should be some kind of option... like fixing it enough to wear, but with reduced bonuses and features that are only repairable at a facility with the proper tools and /or specialists.

That sounds like a good idea, as if you were in the field, you wouldn't be able to take your armour apart and completley fix the problem, just stop it getting worse.

For training though, I think you should be able to wear it without, but as the PC can't use it properly, it won't be as useful as if you had full training (with less of a strength bonus, and larger agility penalties then normal)
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Arnold Wet
 
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Post » Wed Oct 27, 2010 2:28 pm


That sounds like a good idea, as if you were in the field, you wouldn't be able to take your armour apart and completley fix the problem, just stop it getting worse.

For training though, I think you should be able to wear it without, but as the PC can't use it properly, it won't be as useful as if you had full training (with less of a strength bonus, and larger agility penalties then normal)

Probably no one is going to like this idea but formal power armor training should make the suit weightless while you're wearing it. Maybe there could be a power armor repair perk that you get from a quest for this repair business and before getting it you would only be able to repair the armor to 50%
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Heather beauchamp
 
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Post » Wed Oct 27, 2010 5:58 pm

Probably no one is going to like this idea but formal power armor training should make the suit weightless while you're wearing it. Maybe there could be a power armor repair perk that you get from a quest for this repair business and before getting it you would only be able to repair the armor to 50%
I like the idea, but it should be weightless with or without training ~same as a car is weightless with or without training.
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Cheville Thompson
 
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Post » Wed Oct 27, 2010 8:16 pm

I like the idea, but it should be weightless with or without training ~same as a car is weightless with or without training.

lol to the car anaolgy? and it should be weightless while wearing it, but then weigh like 100 pounds while not, and since no one with power armor comes around till late game anyway just ignore power armor training
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Amy Siebenhaar
 
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Post » Wed Oct 27, 2010 10:26 am

Read through a little less than half of this thread.
I think it should require training and that only BOS should be able to learn you how to use it after you've helped them enough. (To the rank of Paladin)
You might think "well that's not fair, maybe I don't want to help BOS", well that's your choice.
Being able to wear power armor should be a privilege.
It's your choice, do you want to wear power armor? Well then, you gotta earn it.
You want to buy a sports car IRL? Well, it's not going to be given to you, you better work your way up so you have a safe financial future so that the bank might lend you money for it.

So if you get on their bad side because of the way you want to play then you've made your choice and now have to deal with it.
Isn't that what New Vegas is suppose to bring back? Action and consequence?

I know it didn't require training in the old fallouts, but you couldn't get power armor until late game anyway.
If it didn't require training in fallout 3 you could get it by lvl 8 depending on how soon you kill and loot an Outcast soldier.
We need to make adjustments for how the game is played for balancing issues.

My 2 cents.
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Nathan Risch
 
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Post » Wed Oct 27, 2010 7:11 pm

Re: BoS as the only people who can train you.

What about a few Enclave Remnants or BoS defectors? I dont think through the BoS should be the only way to get power armour training, there should be some form of alternative. But it still shouldnt be easy.

In all honesty, it doesnt sound very West Coast BoS 'ish to actually train you to use Power Armour at all. Youd have to do something pretty important for them to get that sort of privilege. ~ Maybe stealing that vital tech from the NCR that the whole war was about?

lol to the car anaolgy? and it should be weightless while wearing it, but then weigh like 100 pounds while not, and since no one with power armor comes around till late game anyway just ignore power armor training


In Fallout 3 i had more suits of power armour than i could find uses for before i even found dad.

Giz- He agrees with you? But wants to do away with PA Training, and for it to weight a hell of a lot when not wearing it.
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Ysabelle
 
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Post » Wed Oct 27, 2010 6:54 pm

lol to the car anaolgy? and it should be weightless while wearing it, but then weigh like 100 pounds while not, and since no one with power armor comes around till late game anyway just ignore power armor training

I'm missing something in that... Could you say that a bit differently, I'm not sure I'm understanding you here.

What about a few Enclave Remnants or BoS defectors? I dont think through the BoS should be the only way to get power armour training, there should be some form of alternative. But it still shouldnt be easy.
Or a book [field guide]

Fallout usually had three paths to everything.
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maddison
 
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Post » Wed Oct 27, 2010 7:00 am

delete
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carly mcdonough
 
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Post » Wed Oct 27, 2010 5:52 am

I know it didn't require training in the old fallouts, but you couldn't get power armor until late game anyway.
If it didn't require training in fallout 3 you could get it by lvl 8 depending on how soon you kill and loot an Outcast soldier.
We need to make adjustments for how the game is played for balancing issues.

My 2 cents.


Personally, I think only being able to recover one or two instances in the entirety of the game world is a much better alternative; especially since New Vegas is going to be using a repair kit system so you don't need duplicates. Power Armor Training seemed contrived and tacked on in Fallout 3, it came down to just being told to "relax your muscles and let the armor do the work for you". No, really?
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Siidney
 
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Post » Wed Oct 27, 2010 12:54 pm

Personally, I think only being able to recover one or two instances in the entirety of the game world is a much better alternative; especially since New Vegas is going to be using a repair kit system so you don't need duplicates. Power Armor Training seemed contrived and tacked on in Fallout 3, it comes down to just being told to "relax your muscles and let the armor do the work for you". No, really?

You mean that it would be unlootable from killed BOS soldiers?
That would be a dream come true, but lots of fallout 3 fans who are used to being able to loot anything would complain about it.
Training part wasn't very well done in fallout 3 no but what else can be done to balance it out?
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SaVino GοΜ
 
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Post » Wed Oct 27, 2010 5:11 pm

Personally, I think only being able to recover one or two instances in the entirety of the game world is a much better alternative; especially since New Vegas is going to be using a repair kit system so you don't need duplicates. Power Armor Training seemed contrived and tacked on in Fallout 3, it came down to just being told to "relax your muscles and let the armor do the work for you". No, really?


Haha, Agreed.

t.
Training part wasn't very well done in fallout 3 no but what else can be done to balance it out?


Allow PA to be worn and used without training, but better bonuses are recieved when you have undergone PA Training. Simples! :D
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pinar
 
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Post » Wed Oct 27, 2010 4:07 pm


That would be a dream come true, but lots of fallout 3 fans who are used to being able to loot anything would complain about it.



There are lots of other things too about which people will complain. If making it unlootable helps to balance out the game and the armor, I'd say go for it. :P
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Jon O
 
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Post » Wed Oct 27, 2010 3:24 pm

Allow PA to be worn and used without training, but better bonuses are recieved when you have undergone PA Training. Simples! :D

So... Start game, random encounter, BOS fighting deathclaws, one BOS dies, you loot, and there, now you don't need to look for another armor ever.
No thanks.

(this is of course if you're really lucky, but still, luck shouldn't be able to give you the most powerful armor of the game.)
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REVLUTIN
 
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Post » Wed Oct 27, 2010 12:27 pm

You mean that it would be unlootable from killed BOS soldiers?
That would be a dream come true, but lots of fallout 3 fans who are used to being able to loot anything would complain about it.
Training part wasn't very well done in fallout 3 no but what else can be done to balance it out?


People are going to complain no matter what Obsidian does, so they might as well go with the most balanced solution. As I said before, actual training wasn't required even in Fallout 3 since you can get the necessary perk by finishing Operation: Anchorage and The Pitt without any training at all. It was just a gameplay restriction intended to prevent the player from equipping scavenged power armor early on. If the player can't get power armor early on then there's no reason to include that said restriction.
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