[RELZ] PowerAttack Voicemod v1.32

Post » Thu Aug 19, 2010 12:33 am

Wow awesome now I can roleplay a Mythic Dawn assassin :bolt:

Hehe yeh, if you like playing as the Mythic Dawn I suggest you get Servant of the Dawn ;)

Anyways. I've added PowerAttack Voicemod - 4MODS which is a completely optional compatbility BSA archive that will fix issues with supported modifications. Read the new section for more information!

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Emily Martell
 
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Post » Thu Aug 19, 2010 3:34 am

I have a problem it seems. I'm using the shivering isles version of the mod, and it's loaded before OOO. I do use Personality idles, but reading the compatibility issue doesn't seem to be what I'm experiencing. I'm also using OBSE 17 beta.

So here is my problem: I press the button but I have no sound. I'm playing a dunmer, so I suppose the taunts he uses are the same as the high elves, which files are present in the bsa archive. The funny thing is that if I turn on the subtitles, I do see "you move like a pregnant cow" and so on, but I hear no sound.

Any clue? I've tried doing a clean save but it to no avail.

Thanks :)
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Jack
 
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Post » Wed Aug 18, 2010 11:08 pm

Interesting...I'm having the same problem, and I'm also playing as a Dunmer. I haven't tried looking at subtitles though, because I always have them off.

He's graciously offered to try and track down the problem, so I've sent him a folder containing every one of my ESP's.
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Jeff Turner
 
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Post » Wed Aug 18, 2010 4:59 pm

Interesting...I'm having the same problem, and I'm also playing as a Dunmer. I haven't tried looking at subtitles though, because I always have them off.

He's graciously offered to try and track down the problem, so I've sent him a folder containing every one of my ESP's.

To be honest, I turned on the subtitles for a mod that uses voice over, but I couldn't understand bits and pieces. I haven't deactivated them, so it's pure luck that I noticed my dunmer saying "the words of love" to his fellow magisters :D
Even if I have the Shivering Isles, is it worth a try to download the non SI version?
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A Lo RIkIton'ton
 
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Post » Wed Aug 18, 2010 11:09 pm

That's something I hadn't tried yet. Give it a shot and report back =p

I'm not at my gaming rig atm.
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oliver klosoff
 
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Post » Wed Aug 18, 2010 2:03 pm

That's something I hadn't tried yet. Give it a shot and report back =p

I'm not at my gaming rig atm.

Yeah, it cannot hurt to try :)
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Ashley Clifft
 
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Post » Wed Aug 18, 2010 8:26 pm

If you'll allow me... WTF!!!!!!!!!! the non SI version works! I don't know the difference between the two, but it works for me. It's good to hear "this is the part where you fall down and bleed to death" :D
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tiffany Royal
 
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Post » Wed Aug 18, 2010 2:39 pm

If you'll allow me... WTF!!!!!!!!!! the non SI version works! I don't know the difference between the two, but it works for me. It's good to hear "this is the part where you fall down and bleed to death" :D



I hope he reads this before he goes through all 250 of my plugins >:|

Edit: Confirmed on my end as well. Non SI version works.
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Hannah Barnard
 
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Post » Thu Aug 19, 2010 3:28 am

You see, that's what I don't udnerstand, the non-si version works, but the the si version doesn't despite the fact that they are exactly the same, same script, same conditions, same everything, only more voices added :S All the voices are in a seperate quest aswell so I'm a bit stumped here at the moment trying to figure out WTF is going on here :/

I will try to go through your modlist today illtempered, SOMETHING must be going wrong SOMEWHERE... if I can just find out where... Bare with me please :(

UPDATE #1:
Ok I thought it could have something to do with the Bashed Patch. I was thinking it was perhaps setting a GetInSEWorld flag on my mod causing it to cease to work in SI. This was luckily not the case. The modification on a vanilla Oblivion seems to work fine, so we're definately looking at a mod conflict here. Going to check the modlist of Illtempered now

UPDATE #2: EUREKA! I've found it! :P Well it was alot easyer than I originally thought. I quickly realised something. You guys said the NON-SI version worked fine, this got me thinking. The problem lies with the 4MODS.bsa file in combination of the SI version of the modification. The NON-SI version registers the bsa file whereas the SI version does not:

The bsa file is registered:
PowerAttack Voicemod.esp
PowerAttack Voicemod - 4MODS.bsa

The bsa is not registered:
PowerAttack Voicemod.esp - The Shivering Isles.esp
PowerAttack Voicemod - 4MODS.bsa

The bsa file is registered:
PowerAttack Voicemod.esp - The Shivering Isles.esp
PowerAttack Voicemod - The Shivering Isles - 4MODS.bsa

Baddabing baddaba!

Basically there are 2 temporary solutions:
Rename the 4MODS bs file to "PowerAttack Voicemod - The Shivering Isles.bsa"
OR
Add "PowerAttack Voicemod - 4MODS.bsa" to your archive list in the Oblivion ini file

I'll update the readme ASAP!

Thanks for the feedback guys! I really hope this solves all the problems you have, if not, I'll be pulling my hairs out lol :P
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Bonnie Clyde
 
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Post » Wed Aug 18, 2010 2:36 pm

You see, that's what I don't udnerstand, the non-si version works, but the the si version doesn't despite the fact that they are exactly the same, same script, same conditions, same everything, only more voices added :S All the voices are in a seperate quest aswell so I'm a bit stumped here at the moment trying to figure out WTF is going on here :/

I will try to go through your modlist today illtempered, SOMETHING must be going wrong SOMEWHERE... if I can just find out where... Bare with me please :(

UPDATE #1:
Ok I thought it could have something to do with the Bashed Patch. I was thinking it was perhaps setting a GetInSEWorld flag on my mod causing it to cease to work in SI. This was luckily not the case. The modification on a vanilla Oblivion seems to work fine, so we're definately looking at a mod conflict here. Going to check the modlist of Illtempered now

UPDATE #2: EUREKA! I've found it! :P Well it was alot easyer than I originally thought. I quickly realised something. You guys said the NON-SI version worked fine, this got me thinking. The problem lies with the 4MODS.bsa file in combination of the SI version of the modification. The NON-SI version registers the bsa file whereas the SI version does not:

The bsa file is registered:
PowerAttack Voicemod.esp
PowerAttack Voicemod - 4MODS.bsa

The bsa is not registered:
PowerAttack Voicemod.esp - The Shivering Isles.esp
PowerAttack Voicemod - 4MODS.bsa

The bsa file is registered:
PowerAttack Voicemod.esp - The Shivering Isles.esp
PowerAttack Voicemod - The Shivering Isles - 4MODS.bsa

Baddabing baddaba!

Basically there are 2 temporary solutions:
Rename the 4MODS bs file to "PowerAttack Voicemod - The Shivering Isles.bsa"
OR
Add "PowerAttack Voicemod - 4MODS.bsa" to your archive list in the Oblivion ini file

I'll update the readme ASAP!

Thanks for the feedback guys! I really hope this solves all the problems you have, if not, I'll be pulling my hairs out lol :P

Holy cow! just a naming problem? I'll try that ASAP and I'll let you know if that works for me :D
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Conor Byrne
 
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Post » Wed Aug 18, 2010 11:27 pm

Yes, I had Diverse Voices activated with the SI version = no voices, renaming the bsa registers the bsa correctly thus it actually starts working (the bsa that is). After I did that Diverse voices + the si version was fine.
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Enie van Bied
 
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Post » Thu Aug 19, 2010 2:24 am

Sweet!!!!
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Rhiannon Jones
 
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Post » Wed Aug 18, 2010 8:51 pm

Hehe ;)

Dazu & Illtempered, is it working properly for you now?
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Joey Avelar
 
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Post » Wed Aug 18, 2010 12:33 pm

Hehe ;)

Dazu & Illtempered, is it working properly for you now?


hmm if i go to extract any of them i get a message saying its Invalid or Corrupt WTF !!
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Jesus Lopez
 
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Post » Wed Aug 18, 2010 3:32 pm

Is there being worked on the knights of the nine?
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Farrah Barry
 
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Post » Wed Aug 18, 2010 6:52 pm

hmm if i go to extract any of them i get a message saying its Invalid or Corrupt WTF !!

What do you mean? The archive you download or the BSA files?

Is there being worked on the knights of the nine?

Not at the moment. See my sig: [WIP] The Comeback of the Dawn (No WIP thread yet) is active wheras Smite of Order and PAVM are on hold for now.

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Imy Davies
 
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Post » Wed Aug 18, 2010 7:58 pm

This will go along great with Unnecessary Violence (when it comes out). Throw junk at the enemy and taunt them about it! Pure win. :D
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trisha punch
 
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Post » Thu Aug 19, 2010 12:33 am

UV actually includes a taunt feature, which behaves even better if you have this mod installed :-)
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Amy Siebenhaar
 
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Post » Wed Aug 18, 2010 1:20 pm

UV actually includes a taunt feature, which behaves even better if you have this mod installed :-)

Nice! I didn't realize UV had a taunt feature too. The more taunting the better! But I'm curious: how does UV's taunting behave better with PAV?

(Edit: wonder if this ought to be asked in UV's thread... :shrug: )
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Kieren Thomson
 
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Post » Thu Aug 19, 2010 1:24 am

Well, its equally relevant so I'll answer here. UV's taunting uses both an animation and the power attack vocals. With the vanilla game, that's just a random grunt, but if you have this mod installed, the power attack vocals are modified to include all manner of taunting - thus running the two side by side lets you use the UV taunt animation (along with the NPC angering effects) and get the vocals from here. They integrate seamlessly and this adds a much greater dimension to your abuse :)
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Cash n Class
 
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Post » Thu Aug 19, 2010 12:49 am

Well, its equally relevant so I'll answer here. UV's taunting uses both an animation and the power attack vocals. With the vanilla game, that's just a random grunt, but if you have this mod installed, the power attack vocals are modified to include all manner of taunting - thus running the two side by side lets you use the UV taunt animation (along with the NPC angering effects) and get the vocals from here. They integrate seamlessly and this adds a much greater dimension to your abuse :)

Ah! Very, very nice. You might go as far as recommend this mod as an add-on in UV's readme. ^_^
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April
 
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Post » Wed Aug 18, 2010 5:17 pm

Oh I fully intend to.
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Laura Richards
 
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Post » Wed Aug 18, 2010 4:53 pm

What do you mean? The archive you download or the BSA files?


Not at the moment. See my sig: [WIP] The Comeback of the Dawn (No WIP thread yet) is active wheras Smite of Order and PAVM are on hold for now.

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I mean the archive i think it mite need to be reuploaded
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Matt Gammond
 
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Post » Wed Aug 18, 2010 12:40 pm

Well, its equally relevant so I'll answer here. UV's taunting uses both an animation and the power attack vocals. With the vanilla game, that's just a random grunt, but if you have this mod installed, the power attack vocals are modified to include all manner of taunting - thus running the two side by side lets you use the UV taunt animation (along with the NPC angering effects) and get the vocals from here. They integrate seamlessly and this adds a much greater dimension to your abuse :)

Haha, that would be so awesome. "I fought mudcrabs more fearsome than you!" *throws pumpkin* :D


I mean the archive i think it mite need to be reuploaded

I just downloaded all archives and none of them are corrupt for me. Try clearing your browser's cache.
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Grace Francis
 
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Post » Wed Aug 18, 2010 6:43 pm

Haha, that would be so awesome. "I fought mudcrabs more fearsome than you!" *throws pumpkin* :D



I just downloaded all archives and none of them are corrupt for me. Try clearing your browser's cache.


Ill download it that part is fine just when i go to extract it i get Invalid or Corrupt ill try agin yep same thing it dos extract it how ever still comes up Invalid or Corrupt so iam guessing iam not extracting the full mod becouse of it i can download any outher Oblivion Mod and extract it just not this one :banghead:
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April D. F
 
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