[RELZ] PowerAttack Voicemod v1.32

Post » Thu Aug 19, 2010 2:58 am

[REL] The PowerAttack Voicemod v1.32 / The PowerAttack Voicemod - The Shivering Isles v1.32

TESNexus (TESN): http://www.tesnexus.com/downloads/file.php?id=10980
Planet Elderscrolls (PES): http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=174684&id=2820
ElricM: Pending

01. Introduction
Dear Elderscrolls community,

This modification will allow your character to use the taunts NPC use. Well known examples would be "I've fought mudcrabs more fearsome than you!" and "Oh what's the matter? Is the baby gonna cry?". This modification requires the Oblivion Script Extender (OBSE v0018 or newer) to work. There are two ways for your character to shout a taunt:

- By performing a PowerAttack (The attack where you hold your mouse button pressed longer than a normal attack)
- By pressing a key (You can set this key to whatever you like!)

I have also included most faction specific taunts just for fun or roleplayers. Examples would be "Sithis will feast on your soul!", "Be glad you will not live to see the day Lord Dagon walks the earth again!" and "For the Sheogorath!". There are two versions available, the normal one which doesn't require The Shivering Isles expansion pack and the other which does. The Shivering Isles version is different in that it adds Golden Saint and Dark Seducer taunts!

02. Requirements
In order for this modification to work you need the following:

v1.32:
- Oblivion v1.2.0.416
- Oblivion Script Extender (OBSE) v0018 or later

v1.32 - The Shivering Isles:
- The Shivering Isles v1.2.0.416
- Oblivion Script Extender (OBSE) v0018 or later

This modification will not work on outdated versions of the game!

03. Compatibility
This modification is, in general, compatible with every other modification out there. Not many vanilla Oblivion entries have been edited. There are four known compatibility problems:

1. Oscuro's Oblivion overhaul
Description: If my modification is loaded after OOO, lockbashing will cease to work. This is because my modification will override an edit OOO makes to one of the vanilla PowerAttack voices which controls lockbashing.

Solution: Make sure OOO is loaded AFTER the PowerAttack Voicemod.

2. Personality Idles
Description: If you taunt in first person using the OBSE "keypress function" an irreparable camera bug may happen. There seems to be a problem with the animations Personality Idles adds and the lipsynch system from Oblivion. The bug does not occur when you taunt in third person using the OBSE "keypress" function or when you do PowerAttacks in first person or third person.

Solution: Both the author of Personality Idles and me have been unable to fix the problem as it is not a problem with the plugins itself. The only solution is to prevent taunting in first person using the OBSE "keypress" system.

3. Localized versions of the game
Description: Some localized version of the game such as the Spanish version may not work properly. I recently discovered that localized versions use different directories than the English versions of the game.

Solution: Although it is possible to fix this, it requires someone with a localized version of Oblivion to redo most of the work. I do not have access to localized versions so I will not be able to do this.

4. Diverse Voices
Description: This modification is completely compatible with my modification save for a few races. Diverse voices changes the Orc's race voices from Nord to Orc. My modification does not include this folder. It's not an issue unless you use Diverse voices, play as an Orc and want to use my modification.

Solution: Scroll down to the "PowerAttack Voicemod - 4MODS" section.

If you find any more compatibility problems, please report them in the official thread!

04.Features
: : In-game menu : :
- Can be accessed by pressing a key of your choice
- Allows you to choose which voicesystems you want to activate (i.e. Generic, Dremora or whatever you may want)
- Allows access to an in-game readme

: : Voicesystems : :
- Generic Taunts (All generic races and genders)
- Blades Taunts (Imperial, Altmer (M), Bosmer (M), Dunmer (M), Breton, Orc (M), Nord (M), Redguard (M))
- Mythic Dawn Taunts (All generic races except Redguard (F), Argonian, Kahjiit)
- Arena Taunts (All generic races except Redguard (F))
- Dark Brotherhood Taunts (All generic races except Redguard)
- Vampire Taunts (All generic races)
- Dremora Taunts (ALL races, including Xivilai, Golden Saint/Dark Seducer)
- Xivilai Taunts (ALL races, including Dremora/Golden Saint/Dark Seducer) - Thank you AlienSlof for your permission to use your files!
- Legion Taunts (Mostly Imperial, added only per request. There were some recordings for Bretons, High Elves and Nords aswell)
- Golden Saint (ALL races, including Dremora/Xivilai/Dark Seducer)
- Dark Secuder (ALL races, including Dremora/Xivilai/Golden Saint)
- Hit voices for the above races and factions (I.e. "Paradise awaits me!" (Mythic Dawn) or "Hisss!" (Vampire))
- You can have multiple soundsystems active at one time
- When Dremora, Xivilai, Golden Saint or Dark Seducer is selected, generic PowerAttack grunts are silenced to keep immersion intact

: : Misc. : :
- Easy to configure (ini configuration file) and in-game menu

05. Installation and De-Installation
Extract all the contents of the archive to the Oblivion data directory. The default location is C:\Program Files\Bethesda Softworks\Oblivion\Data. After this you must use the Oblivion launcher, the Oblivion Mod Manager (OBMM) or Wrye Bash to activate the modification.

In order for this modification to work, make sure Oblivion is started via the OBSE loader executable or the modification will NOT work. I personally recommend Wrye Bash for this.

Make sure you set the correct values in the PowerAttack Voicemod - The Shivering Isles.ini file! The default key settings are Page Up to taunt and Page Down to open the menu. You can change these settings in the ini file:

a1PAVMPowerAttackTauntingEnabled: When this option is Enabled (set to 1), your character will be allowed to shout taunts when performing PowerAttacks. When this option is disabled, your character will only use basic grunts for his or her race. Disabling this function is not recommended for the Xivilai race as they do not have any generic grunt voices (They will not say anything when performing PowerAttacks). Other Races do not have this problem since they all have generic PowerAttack grunts.

a1PAVMOnDemandTauntingEnabled: When this option is Enabled (set to 1), your character will be allowed to shout taunts on-demand whenever you press the configurable Taunt Key (OBSE's IsKeyPressed3 function). Disabling this feature does NOT disable the OBSE requirement!

a1PAVMHitSoundsEnabled: When this option is Enabled (set to 1), your character will be allowed to shout "spoken" hit sounds. When you disable this option your character can no longer make use of those hit sounds. Currently the modification has four of these "spoken" hit sounds:
- "Paradise awaits me."
- "I do not fear death."
- "Aggh! Sithis save me!"
- "Night Mother! I beg your mercy!"
Disabling this option will not disable custom grunts.

a1TrademarkPowerAttackOBSEQuest02.TauntKey: This option allows you to specify a Taunt Key for the on-demand taunting feature. Refer to the ini file for more information on how to set a key (Default = Page Up).

a1TrademarkPowerAttackOBSEQuest03.MenuKey: this option allows you to specify a Menu Key to open the in-game menu. Refer to the ini file for more information on how to set a key (Default = Page Down).

De-installation is easy. Just remove the PowerAttack Voicemod - The Shivering Isles.esp file, PowerAttack Voicemod - The Shivering Isles.ini file and the PowerAttack Voicemod - The Shivering Isles.bsa file from your Oblivion data directory. If you have also extracted the readme to the data directory, delete it as well.

06. Frequently Asked Questions (F.A.Q.)
Q: Is this modification compatible with OOO/Fran's/MMM/FCOM?
A: Yes, this modification is compatible with a FULL FCOM installation as long as OOO is loaded AFTER my modification.

Q: Is this modification compatible with race modifications?
A: Yes, there shouldn't be any problems. If the custom race is set to use voice files from one of the generic races you can even use this modification with them.

Q: Why aren't there any directories for Khajiit/Dark Elf/Wood Elf/Orc/Breton female?
A: They are not required since Khajiits use the Argonian voice files, Dark and Wood elves use the High Elves voice files, Orc use the Nord voice files and the Breton Female uses Imperial Female voices. Adding these directories would be useless since they aren't used by Oblivion.

Q: My doesn't say any voices! Why not?
A: Bethesda did not record all dialog for all races. Redguards for example have no Dark Brotherhood dialogue and Argonians/Khajiits have no Mythic Dawn dialogue. Since custom voice files would not be as good as the original they aren't included.

Q: My shouted a taunt from another race! What's happening?
A: Darn, it seems I've messed up! Report it in this thread.

Q: This mod causes my game to crash. You might want to check if it's stable enough next time maybe?
A: Highly unlikely, but if you insist: Report it in this thread.

Q: Are you sure it isn't your mod causing the crashes?
A: 100% sure? No, but this is not the kind of mod that causes crashes. Script/AI intensive modifications do. The scripts in my mod are something a Celeron CPU without MMX could handle.

Q: I think this mod is totally "teh svckage". Can I insult you for it?
A: No.

Q: I think this mod is totally "teh pwnage". Can I worship you like the Adoring fan?
A: No and it will likely result in me having to use Smite of Order on you...

Q: Can I contact you via MSN/Yahoo/ICQ/E-mail?
A: I see no reason why not, but I check this REL thread often enough, you will most likely get a much quicker response here.

07. Credits
Without these people v1.32 wouldn't be a REL right now but an idea ready for the trashcan:

The OBSE team - Functions used in the modification and script debugging.
AlienSlof - Xivilai voices and v1.2 feedback, thank you
kyoma - Fixing a nasty messagebox bug
The community - For providing feedback
Everybody I forgot - I am sorry, you know who you are, want me to add you? PM me!

08. Contact
From the F.A.Q.:
Q: Can I contact you via MSN/Yahoo/ICQ/E-mail?
A: I see no reason why not, but I check this REL thread often enough, you will most likely get a much quicker response here.

09. Changelog
v1.32
- Added the option to Enable/Disable PowerAttack Taunting on the fly and via the ini
- Added the option to Enable/Disable On-Demand Taunting on the fly and via the ini
- Added the option to Enable/Disable Special Hit Sounds on the fly and via de ini
- Fixed some rather bad spelling errors in the in-game readme

v1.31
- Massively trimmed down the startup script (87 lines to 15 lines, thank you OBSE!)
- Configuration now with the convenience and help of an ini file
- Corrected some spelling errors
- Improved script timing (It responds a lot better now)
- Removed the now obsolete reset ball
- Decreased the amount of message spam
- Updated the readme with some compatibility information

v1.3
- Fixed an issue where PowerAttacks did not play (properly)
- Fixed one missing voice file
- Fixed the NoGeneric script
- Added a few Legion Taunts
- Added Shivering Isles support *
- Added Golden Saint Taunts *
- Added Dark Seducer Taunts *
- Added compatibility information about OOO and PI to the readme
- Removed the (obsolete) OMOD conversion data
- Removed the (obsolete) Beautiful People patch
- Redesigned the readme

* Only in PowerAttack Voicemod v1.3x - The Shivering Isles

10. Legal
Do not upload my modification anywhere without my permission
Do not use this modification or parts of it in your modification unless you received permission from me
Do not re-release this modification under your name
Do not sell this modification

The voice files in this modification are property of Bethesda Softworks and/or their partners.

I am not responsible for your hard disk suffering from a head crash when WinRAR is extracting the modification to the Oblivion data directory, nor am I responsible for any other damage caused directly and/or indirectly by this modification.

I hope you enjoy my modification!

: : Trademark : :

[REL] The PowerAttack Voicemod - 4MODS v1.11

01. Introduction
Dear Elderscrolls community member,

This is an optional compatibility addon for other modifications. Some race modifications or modifications that change the voices a race use can cause my modification to not work with specific characters.

02. Requirements
In order for this addon to work you need the following:

- The PowerAttack Voicemod ( - The Shivering Isles) v1.32 or later (BOTH the esp and bsa file!)
- A modification that benefits from this addon*

* Technically this is not required, but this BSA archive is obsolete and useless if you don't have a modification that benefits from it.

03. Supported Modifications
1. Diverse Voices
Description: This modification changes the Orc voices from Nord to Orc. The original modification of my modification does not include any folder named Orc, thus the modification will not work when Diverse Voices is used and when the player's character is an Orc. Diverse Voices also have an effect on Dark Elves, High Elves and Wood Elves.

04. Installation and De-Installation
If you are using the NON-SI version of the modification (PowerAttack Voicemod.esp):
Extract the BSA to the Oblivion data directory. The default location is C:\Program Files\Bethesda Softworks\Oblivion\Data.

If you are using the SI version of the modification (PowerAttack Voicemod - The Shivering Isles.esp):
Extract the BSA to the Oblivion data directory. The default location is C:\Program Files\Bethesda Softworks\Oblivion\Data. Now you must rename the bsa archive to "PowerAttack Voicemod - The Shivering Isles - 4MODS.bsa" or the bsa archive will NOT get registered and it will NOT work then.

De-installation is easy. Just remove the PowerAttack Voicemod - 4MODS.bsa or PowerAttack Voicemod - The Shivering Isles - 4MODS.bsa file from your Oblivion data directory. If you have also extracted the readme to the data directory, delete it as well.

05. Changelog
v1.11 (10-04-2009)
- Revised installation instructions for the Shivering Isles version

v1.1 (08-04-2009)
- Updated Diverse Voices support (fixes all races, not just Orc)

v1.0 (08-04-2009)
- First version
- Support for Diverse Voices

06. Legal
Do not upload this addon anywhere witouth my permission
Do not use this addon or parts of it in your modification unless you received permission from me
Do not re-release this addon under your name
Do not sell this addon

The voice files in this modification are property of Bethesda Softworks and/or their partners.

I am not responsible for your hard disk suffering from a head crash when WinRAR is extracting the addon to the Oblivion data directory, nor am I responsible for any other damage caused directly and/or indirectly by this addon.

TESNexus (TESN): http://www.tesnexus.com/downloads/file.php?id=10980
Planet Elderscrolls (PES): http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=174684&id=2820
ElricM: Pending

: : Trademark : :
User avatar
Kat Ives
 
Posts: 3408
Joined: Tue Aug 28, 2007 2:11 pm

Post » Wed Aug 18, 2010 7:59 pm

Changelog for the thread:
25-08-2010
- Updated the thread's style to my new mod style (everything is now nicely blue instead of amber), TESNexus file page adjusted accordingly.

24-08-2010
- Updated thread for v1.32

11-10-2009
- Updated thread for v1.31

10-04-2009:
- Updated the thread with new information for the SI version when it is used with the 4MODS compatibility bsa file

08-04-2009 (even later than the previous :P):
- Updated PowerAttack 4MODS to v1.1, forgot to do all races modified by Diverse Races! (Because I'm trying to get fixes out ASAP, but it's better to spend more time on them lol)

08-04-2009 (a bit later than the other 08-04):
- Added PowerAttack Voicemod 4MODS!

08-04-2009:
- Added IMPORTANT notice regarding the Shivering Isles version
- Updated compatibility information regarding Diverse Voices
User avatar
biiibi
 
Posts: 3384
Joined: Sun Apr 08, 2007 4:39 am

Post » Wed Aug 18, 2010 8:39 pm

This looks freaking awesome; I can't believe I haven't heard of this mod before now. I'll definitely be checking it out when I get home. :D
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Thu Aug 19, 2010 2:23 am

Alright, glad to hear :)

The mod has been around for a while (v1.2) that is which worked fine with some minor exceptions. v1.3 addresses this + adds some more taunts and fixes.
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Thu Aug 19, 2010 2:12 am

Looks amazing :D pls tell me your going to make a version for the Knights of the Nine to...... cuz I would like to have my char screaming: "For the Nine" or "Akatosh take you!" or at least i think that they're saying that XD
User avatar
Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

Post » Wed Aug 18, 2010 5:32 pm

Well it looks like I already got something to do for v1.4 lol xD You people are like clockwork ninjas xD
User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Wed Aug 18, 2010 10:46 pm

I'll try that, it sounds like a lot of fun :)
User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Wed Aug 18, 2010 10:37 pm

I'll try that, it sounds like a lot of fun :)

Enjoy ^_^
User avatar
Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Wed Aug 18, 2010 10:51 pm

Wow how did I miss this release. I've been waiting for the finished version of this for a while now.

I haven't tried it yet, but I'm sure it will be great. Since using PC Voice for Morrowind, I've missed this. Thank you!

:trophy: :trophy: :trophy:
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Wed Aug 18, 2010 8:49 pm

Looks very interesting, will try it out next time I go melee. :) Although I can't really remember what I did to end up in the credits. :P
User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Wed Aug 18, 2010 10:16 pm

Wow how did I miss this release. I've been waiting for the finished version of this for a while now.

I haven't tried it yet, but I'm sure it will be great. Since using PC Voice for Morrowind, I've missed this. Thank you!

:trophy: :trophy: :trophy:

Yes, well sorry, I'm so busy in RL that it's not always easy to find time to mod.

Although I can't really remember what I did to end up in the credits.

You helped me fix a nasty messagebox bug ;)
User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Thu Aug 19, 2010 12:36 am

Thanks for sharing and the linky, will add this to the list ! ! ! ! !
User avatar
Beat freak
 
Posts: 3403
Joined: Thu Dec 14, 2006 6:04 am

Post » Wed Aug 18, 2010 4:53 pm

Yes, well sorry, I'm so busy in RL that it's not always easy to find time to mod.


That's quite alright. Well worth the wait!

I am having trouble getting it to work though )=

I have it loading before OOO. I tried getting personality idles to work, but it broke sitting and lying down in my save, so it's not activated. I'm wondering if a dirty animation is left over in my save from it. I've cleaned all bloat with Bash. When I bind the keys, it says successful.

The menu key works. First thing I did was enable "generic", which was confirmed by a message. A couple of times, when I press the "taunt" button, I've gotten grunts, like I was doing a power attack, but most of the time I get nothing. I haven't heard any actual words, from the PC.

Here's my load-order, if you care to take a look. It has been BOSS'd.

Active Mod Files:00  Oblivion.esm01  ScreenEffects.esm02  All Natural Base.esm  [Version 0.9.2]03  Francesco's Leveled Creatures-Items Mod.esm04  Francesco's Optional New Items Add-On.esm05  Jog_X_Mod.esm06  Inventory Tracker.esm07  Cobl Main.esm  [Version 1.62]08  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34Beta3]09  Mart's Monster Mod.esm0A  TamrielTravellers.esm  [Version 1.39c]0B  FCOM_Convergence.esm  [Version 0.9.9a7]0C  Armamentarium.esm0D  DA Run Fatigue.esm0E  Toaster Says Share v3.esm0F  UnnecessaryViolence.esm10  TIE4MODS.esm11  HorseCombatMaster.esm++  HrmnsOblivionScriptOptimizationv1.0.esp12  Unofficial Oblivion Patch.esp  [Version 3.2.0]13  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]14  DLCShiveringIsles.esp15  Francesco's Optional Leveled Quests-SI only.esp16  Francesco's Optional Chance of Stronger Bosses.esp17  Francesco's Optional Chance of Stronger Enemies.esp18  Francesco's Optional Chance of More Enemies.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]19  Fran Armor Add-on.esp1A  Fran_Lv30Item_Maltz.esp1B  Natural_Habitat_by_Max_Tael.esp1C  Enhanced Water v2.0 HD.esp1D  Echo_ChapelChant.esp1E  MIS.esp1F  MIS New Sounds Optional Part.esp20  Atmospheric Oblivion.esp++  Diverse Voices.esp++  Hear-Me-Not.esp21  All Natural.esp  [Version 0.9.2]22  All Natural - Real Lights.esp  [Version 0.9.2]++  All Natural - EW + NW + AWS.esp  [Version 0.9.2]23  All Natural - Enhanced Seasons.esp  [Version 0.9.2]++  MIS New Sounds Optional Part - Real Lights Patch.esp24  CampfireBehavior.esp25  IWR-WindowsLightsShutters.esp26  WindowLightingSystem.esp27  Book Jackets Oblivion.esp28  aaaBorsBedrolls.esp29  Akatosh Mount By Saiden Storm.esp2A  VanityCameraSmoother.esp2B  Damsels In Distress.esp2C  lantern.esp2D  MYR_AyleidExtensions.esp2E  P1DmenuEscape.esp2F  Oblivion Cats v0.2b.esp30  P1DrobesOver.esp31  phinix_master_summon.esp32  Portable Campsite - Quickstart.esp33  Q - More and Moldy Ingredients v1.1.esp34  RAEVWD Cities.esp  [Version 1.4]35  RAEVWD New Sheoth.esp  [Version 1.3.2]36  Redecoration.esp37  Reznod_Mannequin.esp38  Shield on Back 3.1.esp39  Living Economy.esp3A  Living Economy - Items.esp3B  Crowded Roads.esp  [Version 2.0]3C  MapMarkers.esp3D  JQ-PortableSigns.esp3E  DLCMehrunesRazor.esp3F  AyleidFiringa.esp40  ArmamentariumVendors.esp41  CapesandCloaks.esp42  JQ-Amulets.esp43  Spears of Cyrodiil.esp44  Wyrmfang.esp45  XSPipeMod.esp  [Version 1.2]46  Thieves Arsenal.esp47  Rope Ladders v1.esp48  Daedric Lord Armor.esp49  MD_Saddle_Bags_Lite_v2.esp++  MD_Saddle_Bags_Accessories.esp++  Slof's Horses Base.esp4A  Shadow Steed.esp4B  Mounted_Trampling.esp4C  Dude Wheres My Horse.esp4D  HorseCommandsv2.esp4E  DLCThievesDen.esp4F  Francesco's Optional Files.esp50  ExnemRuneskulls.esp++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]51  Cobl Glue.esp  [Version 1.62]52  Cobl Si.esp  [Version 1.61]++  FCOM_Cobl.esp  [Version 0.9.9]53  Bob's Armory Oblivion.esp54  FCOM_BobsArmory.esp  [Version 0.9.9]55  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]56  Oblivion WarCry EV.esp57  FCOM_WarCry.esp  [Version 0.9.9]58  PowerAttack Voicemod - The Shivering Isles.esp59  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34Beta3]5A  OOO-Water_Weeds.esp  [Version 1.33]++  OOO-DLT_Remover.esp  [Version 1.33]5B  OOO-Armor_Perks_WearRate_Repair.esp  [Version 1.33]++  OOO-BirthSigns.esp  [Version 1.33]5C  OOO-Combat_Skills_Perks_Marksmanship.esp  [Version 1.33]5D  OOO-DaedraLord_Quests.esp  [Version 1.33]++  OOO-Dangerous_Traps.esp  [Version 1.33]5E  OOO-Deadly_Combat.esp  [Version 1.33]++  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]5F  OOO-Ayleid Coin Add-on.esp60  OBSE-Storms & Sound SI.esp61  FCOM_Convergence.esp  [Version 0.9.9]62  FCOM_DurabilityAndDamage.esp  [Version 0.9.8]63  FCOM_MoreWildernessLife.esp  [Version 0.9.8]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.8]++  FCOM_SaferRoads.esp  [Version 0.9.8]++  FCOM_LessRats.esp  [Version 0.9.8]++  Mart's Monster Mod - Looting NPCs & Creatures.esp++  Mart's Monster Mod - Less Bone Loot.esp64  Mart's Monster Mod - Gems & Gem Dust.esp65  Mart's Monster Mod - Hunting & Crafting.esp++  TamrielTravellerAdvScript.esp  [Version 1.39c]66  TamrielTravellers4OOO.esp  [Version 1.39c]67  TamrielTravellersItemsNPC.esp  [Version 1.39c]68  TamrielTravellersItemsCobl.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]69  ShiveringIsleTravellers.esp  [Version 1.39c]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.8]++  FCOM_FriendlierFactions.esp  [Version 0.9.9]6A  EnchantedGems_Geomancy.esp6B  AliveWaters.esp6C  AliveWaters - Koi Addon.esp6D  AliveWaters - Slaughterfish Addon.esp6E  Cyrodiil transportation network 1.3.esp6F  Adventures Gear.esp70  AmVampireRing.esp71  JQ&DM-ScriptedBackpacks.esp72  thievery.esp73  24HrArenaAliveV2.esp74  MannimarcoRevisited.esp75  MannimarcoRevisitedOOO.esp  [Version 0.1]76  Mart's Monster Mod - City Defences.esp++  FCOM_Knights.esp  [Version 0.9.9]77  ICWaterfrontPassage.esp78  PersonalPackGuars.esp  [Version 0.56]++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.8]79  Natural_Vegetation_by_Max_Tael.esp7A  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  DarNified Books for OOO.esp  [Version 1.2]7B  DarNified Books_BJ.esp7C  diversegrasses.esp7D  Dungeon Actors Have Torches 1.6 CT.esp7E  Exterior Actors Have Torches 1.3 CT.esp7F  ImmersiveWait.esp80  kikaibookbelts-tail.esp81  Kyoma's Journal Mod.esp  [Version 0.97]82  movablebodies.esp83  Music Controller.esp84  P1DkeyChain.esp85  Quest Item Tag Remover.esp86  ReneersGoldMod.esp87  ReneerShipMod.esp88  RTSWelkyndClstrTreasure.esp  [Version 2.0]89  Rowboats.esp8A  Shadow Ranger.esp  [Version 2.6]8B  DA Fatigued Running.esp8C  DA Sprint.esp8D  RealisticForceMedium.esp8E  MidasSpells.esp8F  Midas OscuroGems.esp++  Better Scrolls.esp90  spelliconreplace.esp91  Telekinetic Mastery.esp  [Version 1.5]92  Advanced Magecraft.esp93  bgMagicEV.esp  [Version 1.45EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.45EV]++  bgMagicItemSigil.esp  [Version 1.45EV]++  bgMagicEVStartspells.esp  [Version 1.45EV]94  bgMagicBonus.esp  [Version 1.45EV]95  SupremeMagicka.esp  [Version 0.88]++  SM_OOO.esp  [Version 0.87]96  SM_ShiveringIsles.esp  [Version 0.86]++  SM_EnableRestoreEnchanting.esp  [Version 0.80]++  SM_NoPoisonLevitationEffects.esp  [Version 0.70]97  SM_EnchantStaff.esp  [Version 0.80]98  Weapon Magic.esp99  Arcane Infusion.esp9A  StealthOverhaul.esp9B  Stealth Entrances v1.esp9C  DD_ProximitySneakPenalty.esp9D  ZumbsLockpickingMod.esp9E  RenGuardOverhaul.esp9F  RenGuardOverhaulShiveringIsles.espA0  Adrenaline Fuelled Archery- Bow Sway.espA1  Kythrius_Mod_OBSE.espA2  Combat Fumbling.esp  [Version 06]A3  Enchanting Skill.espA4  Francesco's Slower skills x1.5.espA5  000lute.espA6  Slof's sixy Anims.espA7  Seph's new animations.espA8  actors_in_charge.espA9  ActorsInMadness.espAA  ActorsInEmotions.espAB  EFGAddPose.espAC  Pose Thumbnail Poses.esp  [Version 1.0]AD  No More Annoying Comments.espAE  MM_NoMoreAnnoyingMessages.espAF  MRP - Cant Equip Item.espB0  MRP - Fast travel unavailable.espB1  MRP - Horse stabled outside gate.espB2  MRP - Loading area.espB3  MRP - Not enough charge.esp++  _No__persistant_enchantment_glow_fix-1843.esp++  [GFX]_Initial_Glow-all.espB4  Get Wet.espB5  MotionBlur.espB6  QTdof.esp++  Real Lava 1.3.espB7  ScreenControls.esp++  Mart's Monster Mod - Resized Races.esp**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]B8  Toaster Says Share Faction Recruitment.espB9  Rhianna.espBA  MELF_HorseSanity.espBB  OS Artifacts.esp  [Version 1.0]BC  Update1-9881.espBD  Orcs4hire.espBE  Knights.espBF  Knights Patch.esp  [Version -02]C0  Horse_AI-2364.espC1  Skooma_Water_Pipe.espC2  GP_Marie Elena.espC3  GB_Oblivion Tournament.esp++  Merchants Buy Stolen Goods.espC4  Gamluvrs_Magic_Lanterns.espC5  CET-Utility-Belt.espC6  TTB.espC7  spartanspears.espC8  P1DseeYouSleep.espC9  MakTravellersInn.espCA  Players with Jobs.espCB  Buried_Treasure.espCC  Spells and Enchanting at guilds.espCD  Hel Borne Spear Set.espCE  CoverYourself_NoCharm.espCF  A Cut Above Hairdressers.esp++  bgMagicEV SM Conjuration Overwrite.esp  [Version 1.41EV]D0  Kayo.espD1  CartographersUnite.esp  [Version 1.02]D2  Myplugin.espD3  SM Essential Kills.esp++  PersonalPackGuars Black.espD4  MountainShack.espD5  P1DcandlesForKleptos.espD6  Deadly Reflex - Timed Block no other changes.espD7  ptThrowingWeapons.espD8  TIE4MODSMain.espD9  Bashed Patch, 0.espDA  Streamline 3.1.espDB  DeadlyReflex 5 - Combat Moves.esp++  SM_DeadlyReflex.esp  [Version 0.86]DC  Duke Patricks - Street Performer.espDD  Duke Patricks Dragon and the Sword of Might.espDE  Duke Patricks Sickness Alarm.espDF  Duke Patricks - Health Alarm RED DEATH with heartbeat.espE0  Duke Patricks - Hydration and Water Harvesting.espE1  Duke Patricks Near Miss Arrow Shot Alerts The Target.espE2  Duke Patrick's NPCs Now Bob Under Your Shots.espE3  Duke Patricks Momentum Damage Bonus Super.espE4  Duke Patricks - Basic Combat Geometry.espE5  Duke Patricks Nosferatu Vampires.espE6  Duke Patricks - SCA Shield Tricks.espE7  Duke Patricks - SCA Melee Combat with NO RECOIL.esp++  Duke Patricks - BASIC Script Effect Silencer.espE8  xulAncientRedwoods.espE9  xulAncientYews.espEA  xulArriusCreek.espEB  xulBravilBarrowfields.espEC  xulChorrolHinterland.espED  xulCloudtopMountains.espEE  xulColovianHighlands_EV.espEF  XulEntiusGorge.espF0  xulFallenleafEverglade.espF1  xulImperialIsle.espF2  xulBeachesOfCyrodiilLostCoast.espF3  xulLushWoodlands.espF4  xulPantherRiver.espF5  xulRiverEthe.espF6  xulStendarrValley.espF7  xuldarkforest.espF8  xulTheHeath.espF9  xulRollingHills_EV.espFA  xulPatch_AY_AC.esp  [Version 1.1]

User avatar
Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

Post » Wed Aug 18, 2010 1:09 pm

Oh crap lol, that's one big load order :P

I have it loading before OOO. I tried getting personality idles to work, but it broke sitting and lying down in my save, so it's not activated. I'm wondering if a dirty animation is left over in my save from it. I've cleaned all bloat with Bash. When I bind the keys, it says successful.

I am not entirely sure how PI handles animations, but I'm guessing it uses the "specialanim" method for that so it should not be a leftover. Furthermore PI doesn't interfere with this mod, it only has the possibility to create a camera glitch when lipsynching occurs at the same time apparently.

The menu key works. First thing I did was enable "generic", which was confirmed by a message. A couple of times, when I press the "taunt" button, I've gotten grunts, like I was doing a power attack, but most of the time I get nothing. I haven't heard any actual words, from the PC.

That is rather strange. I made a quest and put all the dialogue in there so it's all new content instead of editing the original. This was alot of work, but it prevented ALOT of conflicts. I don't see what could be the problem.

Say, could you put all your esp and esm files in a zip archive and send them to me (I don't need the resources or anything)? Then I could take a look at what's possibly messing things up.

Also, which race are you using and which voicefiles does it use? (If you happen to know, else I'll take a look at it).

If you can do this for me, I'll do my best to solve it.

Trademark
User avatar
Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Wed Aug 18, 2010 7:10 pm

I think the filesize would be too big if I tried sending all of my esp/esm files. Maybe I can narrow it down and send only the likely suspects. I'll leave things like FCOM and UL out. That will make it a lot smaller.

I'm playing with a Dunmer, importing faces from TNR and voices from Diverse Voices. Could Diverse Voices be the culprit?

I tried reactivating Personality Idles, on a whim, just to try them together. Personality Idles seems to be breaking a lot of stuff. Sitting, lying down, power-attack voice, smoking pipe mod; whenever I try to do any of these, the idle animation I set in Personality Idles plays instead.
User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Wed Aug 18, 2010 3:39 pm

Diverse Voices

Ah I think we might have found the issue, it alters stuff related to voices, might just be it! Could you send me the esp? (if Diverse voices is on PES I'll download it, TESN is really too slow for big files)

EDIT: it's not on PES :(
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Thu Aug 19, 2010 12:58 am

Sure, the whole archive is huge, but the esp is a tiny file. PM me your email and I'll send it.
User avatar
Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Thu Aug 19, 2010 3:54 am

PM sent ;)

EDIT: and received your mail ;)
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Wed Aug 18, 2010 1:28 pm

If you have downloaded the Shivering Isles version on or before April the 8th of 2009 please redownload the archive! Thisd will fix the complete silence!

Due to a severe oversight on my part I didn't notice that I packed the wrong folder in the BSA. The paths were still set to PowerAttack Voicemod.esp instead of PowerAttack Voicemod.esp - The Shivering Isles.esp. This caused the player's character to be completely silent. So if you were one of the unlucky people to have downloaded the Shivering Isles version please redownload! I had the correct version in my own data folder so I was unable to reproduce this error at first.

I am sorry for any inconvenience caused :(
User avatar
Amanda Furtado
 
Posts: 3454
Joined: Fri Dec 15, 2006 4:22 pm

Post » Wed Aug 18, 2010 12:25 pm

Woot! Thanks for the update!

I can't wait to say, "you move like a pregnant cow!" lol
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Wed Aug 18, 2010 1:48 pm

If you have downloaded the Shivering Isles version on or before April the 8th of 2009 please redownload the archive! Thisd will fix the complete silence!

Due to a severe oversight on my part I didn't notice that I packed the wrong folder in the BSA. The paths were still set to PowerAttack Voicemod.esp instead of PowerAttack Voicemod.esp - The Shivering Isles.esp. This caused the player's character to be completely silent. So if you were one of the unlucky people to have downloaded the Shivering Isles version please redownload! I had the correct version in my own data folder so I was unable to reproduce this error at first.

I am sorry for any inconvenience caused :(

Baaaaad Trademark, no cookie for you :D More seriously I'm going back to the download page. I was about to post to confirm that you can't squeal at your opponents but that the menu button works :D
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Wed Aug 18, 2010 3:02 pm

Woot! Thanks for the update!

I can't wait to say, "you move like a pregnant cow!" lol

And thank you as well, if it weren't for you I would have probably never figured out that Diverse Voices changes the Orc's voices from Nord to Orc.

Updated the compatibility information aswell:
3. Diverse Voices
Description: This modification is completely compatible with my modification save for one race. Diverse voices changes the Orc's race voices from Nord to Orc. My modification does not include this folder. It's not an issue unless you use Diverse voices, play as an Orc and want to use my modification. Expect a compatibility patch for this soon!


Baaaaad Trademark, no cookie for you :D More seriously I'm going back to the download page. I was about to post to confirm that you can't squeal at your opponents but that the menu button works :D

Hehe, I want my cookie! Anyways sorry for the inconvenience, in my defense though, it was 2 am :P
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Wed Aug 18, 2010 9:49 pm

Hehe, I want my cookie! Anyways sorry for the inconvenience, in my defense though, it was 2 am :P

"Nothing good ever happens at 2am" (roughly from How I met your mother) :D
Now my next order of business is find a Breton and say "Bow before me, Breton!"
User avatar
remi lasisi
 
Posts: 3307
Joined: Sun Jul 02, 2006 2:26 pm

Post » Wed Aug 18, 2010 2:55 pm

Hehe, well I hate to disappoint you, but I never included those taunts because the game cannot detect with whom the player is in combat, it only knows that the player is in combat. Blasted game engine limitations...

Although it does give me a somewhat similar idea which might require some OBSE functions *nasty evil thought* (Basically saying stuff like that to an NPC which might or may not piss em off :P). For v1.4 perhaps :P

Added PowerAttack Voicemod 4MODS!
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Wed Aug 18, 2010 4:41 pm

Wow awesome now I can roleplay a Mythic Dawn assassin :bolt:
User avatar
:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

Next

Return to IV - Oblivion