Yeah, I just didn't really see a need for tracking calories seperately - derived or otherwise. Rather, I'm already tracking the consumption of the building parts that make up the calories - so tracking the calories as well seemed like "double dipping", or tracking the way the same portion of nutrition was being consumed twice (not technically accurate). I considered tracking them as just a general "one stop indicator of how one's solid nutrients are doing" - but once I settled on three values (plus hydration and rest), I didn't feel a need to make it more simple than that.
I thought about tracking fat for a while, but ultimately decided not to for two main reasons - one, it occurs to me that there wouldn't be a whole lot of fat in the Capital Wasteland - so few calories to go around in the food chain as a whole, I'd think most animals are pretty lean. Two, three food values seemed "sufficient" to meet the primary goal for me, without risking getting overly complex for the sake of complexity -- that is to say, my primary concern / desire / complaint about other HTS mods, is that all food is equal and there is ZERO reason to balance anything out or value one food type over another (I had characters living off of radroach meat for days at a time). Which is why as I've said, I certainly understand and appreciate the directions that you have gone with your mod, it just addresses concerns / wants that aren't quite what I was after.
ALSO, as far as the pipboy displaying too many effects on an item --- you've probably already looked at this, but in case you haven't, make sure you looking into shortening the display aspect for each effect listing. Drag0ntamer ran into this problem with TUPAM when he was adding a variety of additional effects to PA, so he shortened all of the effect names (beyond just what he was actually putting on PA, for consistency sake, if I recall correctly).