» Mon Jan 10, 2011 6:04 am
I figure that the main difference is that powers are natural abilities of one's race or birhsign, and one does not need special skills to use them. Spells, on the other hand, must be learned through study and practice,
I'd also say that some powers in the game probably aren't magic at all but are just implemented as something that works similarly to spells due to gameplay mechanics. Take the Khajiit Eye of Night power, for example. In game, it behaves pretty much like a generic nighteye spell but doesn't require any skill to cast, but somehow, I doubt Khajiit are actually all born with the innate ability to cast a nighteye spell. It seems much more reasonable to assume that what it actually represents is an ability to see in low light conditions superior to what other races have. Bethesda probably just figured that it would be annoying to have the nighteye effect constantly active even when you don't need it, especially in Oblivion where nighteye actually adds a special shader to the screen instead of just increasing the brightness. Now, of course, some powers don't seem like they can be explained by mundane means, for these, but they're still probably some sort of innate thing.