What I'd like to see in an update, or a mod, is a questline which allows the Archmagister to bring the Mages' Guild in as allies if he's also the Archmage. It shouldn't be a simple matter--the feud is ancient and deep, and neither the Archmagister nor the Archmage has the power to set it aside by saying "Make it so." But do enough favors for the right people, and maybe kill off a couple of diehards on each side. . .
I recommend you have a look at RoHT's modders' readme file and start making that mod, 'cause I won't. I'm not interested in combining both factions into one, and there are dozens if not hundreds of details that need to be solved for it, like: what would I do with Edwinna's and Skink's quests? How would the mainland react? Who might be in favour of combining both factions, and why? Who would have to be convinced, who would have to be bribed, who would have to be made an offer he couldn't resist, who would have to be... Well, you get it. Doing this is a massive task. If you're going to tackle it: good luck!
One thing I'm curious about. When the advisor suggests you pick a new master for Tel Aruhn, he names three candidates, but the description of the quests at the start of this thread makes it seem that Lady Zubadaiah is definitely going to be the one. In my game, she happened to be the one I spoke to first, and I appointed her without ever speaking to the others. What would have happened if I'd done it differently? Do the others turn down the position if offered, or what?
Mallam Ryon will turn the offer down: he has other plans for his future. Depending on how you decide on the Mages Guild, you might encounter him again in RoHT. And Bols Indayn... I fear that poor Bols still hasn't recovered from Therana. He might have been a suitable candidate before that fateful encounter, but now... Well, visit him in Tel Naga's Great Hall and talk to him. Poor chap...
Heh, I'm doing the same thing while waiting for bug reports to roll in from the last UL beta. I've just started a new character on a fresh install and I'll be playing through the entire UL and RoHT storylines together (as well as the beta of LGNPC Tel Uvirith 1.20 which cyran0 kindly gave me). I have to admit, I've never played my mod straight through with no interruptions for bug fixes or other changes. I've always played it in bits and pieces, most of which I've run through over and over again to test things. I've never actually played my mod. And I haven't played RoHT all the way through either since 1.25. So I'm going to put my new projects on hold for a bit and just play through the whole thing with no interruptions. :clap:
I know that all too well: during RoHT's development I used to test it quest by quest, skipping all earlier quest with the help of my trusted "Ring of Betatest". That ring is still part of RoHT although it isn't placed anywhere in the game: it is waiting to be reactivated for the next round of testing. To any modder who intends to mod RoHT: This ring is actually an activator, its ID is RoHT_Ring_of_Betatest, and it runs the RoHT_betatestScript when its activated. You might be interested in using it for testing your own mod.
Well, since RoHT v1.25 is the latest version you have played, you'll be in for a lot of surprises and new quests. Just like I will be with UL: last time I played it, it was called "Uvirith Inside".
I was using the Endrek's one. I won't use it for now anyway, my goal was to became and archmage this time (since in my first and only playthrough i played as a pure thief) and your mod seems like something that i just can't pass on.
Thanks! I have just downloaded Endrek's mod and will have a look at it in the next couple of minutes. I'll report on my findings when I have completed that look.
The Telvanni Council currently has no focus... I think I've actually finished the (main) content of RoHT! It just seems like I've gotten so many hours of fun out of it that I didn't actually expect it to end.
Congratulations! So how did the masters reward you? (Yes, that really depends on how much you have done to strengthen House Telvanni.)
I really like the way the writing brings certain characters to life.
Spoiler Done so well that as I rested in tranquility after a certain long labor and was awakened by assassins, I could practically feel my character seeth with rage and crumple the contracts signed "T." I was so into it at that moment that I raged with the desire to burn Tel Branora to the ground even before I spoke to my advisor to reveal "T's" identity. I am thinking of perhaps using it as a large trash heap instead now that Therana is gone and my wrath has calmed. That will show them!
What held you back in the first place? RoHT is able to cope with your anger. As soon as the last assassin dies, RoHT will take all necessary steps for this quest's further development. You
can speak to your advisor before taking action, but you needn't to.
Spoiler Did the teleportation portals in the daedric pocket realm make anyone else think of Reboot?
:lmao: No, but now that you mention it... it's even more fitting for the portals on Vvardenfell: you flip a switch (cast a spell), and the thing starts up.
I am having problems with what I think is Rise of House Telvanni...some cells I can't enter without crashing, such as Ebonheart Grand Council Chambers, many propylon chambers, Caldera Mages Guild, the Royal Chambers in Mournhold, and a few others. The crashing began after I wiped out the Mages Guild.
I can't completely rule RoHT out concerning Ebonheart's Grand Council Chambers and the Caldera Mages Guild: RoHT does indeed add to those Cells. In Mournhold's palace, however, it only affects the Guards' quarters and the jail, and Telasero's propylon chamber is the only one altered by RoHT. This is also the first time I hear of these problems, so I suspect that it's either a mod conflict or a dirty savegame. :shrug:
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