[Relz] Pozzo's Rise of House Telvanni v1.3

Post » Sun Sep 12, 2010 5:52 am

Wow, just wow. Back to Morrowind I go. Vielen Dank for all your time and effort on this mod.
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Sun Sep 12, 2010 8:21 am

*Delirious with joy*

Dankesch?n, bhl :)
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Sun Sep 12, 2010 5:42 am

Hooray! So great to see this finally completed. Fantastic work bhl and congratulations on your release! =D
User avatar
Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm

Post » Sun Sep 12, 2010 7:53 am

Thaaaaankssss!!!!

I know that rainy and cold days of winter won't be boring now!
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Sun Sep 12, 2010 4:23 pm

Hi -

I'm just going through the readme, and I see that you mention unresolved conflicts with LGNPC Pax Redoran and Tel Uvirith. Can you give us a specific idea of where the conflicts lie?

Thanks in advance!
User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Sun Sep 12, 2010 7:48 am

Yes thank you bhl for the wonderful work on this mod.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Sun Sep 12, 2010 12:21 am

Awesome! Just Awesome. The only thing I would suggest for further versions is a way to not kill the Duke. But everything else is great. I will definitely play a telvanni now.
User avatar
Ian White
 
Posts: 3476
Joined: Thu Jul 19, 2007 8:08 pm

Post » Sun Sep 12, 2010 3:56 am

The Duke seems to me a rather reasonable, just, and fairminded sort, as evidence in-game shows that he is even willing to act against the criminal activity of his brother, Orvas Dren, valuing his position as Duke over petty political rivalry. He refers to the residents of Morrowind as "his people", which is notable as he did not say his "constituents" [of House Hlaalu]...so I would agree, I doubt that assassination would be necessary.

On the other hand, House Hlaalu only acquired that position through assassination after the Armistice, so it isn't too out of character for House Telvanni to do the same. An excerpt from "The Affairs of Wizards" by Master Aryon emphasizes the methods of Telvanni:

Most disconcerting for some potential candidates is House Telvanni's casual acceptance of murder and assassination of rivals as a means to advancement. Those reluctant to prove their worthiness by killing off the competition, and those uncomfortable about competing in such a ruthless atmosphere, might better employ their time and efforts in the Mages Guild.


For my character, I'd prefer ultimate power over shared power with the weak Hlaalu. :flamethrower:

After all, the Telvanni think that wisdom confers power, and power confers right.
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Sun Sep 12, 2010 3:26 am

Hi -

I'm just going through the readme, and I see that you mention unresolved conflicts with LGNPC Pax Redoran and Tel Uvirith. Can you give us a specific idea of where the conflicts lie?

Thanks in advance!

The nature of the conflict is that a few LGNPC 'quests' depend upon Duke Dren being among the living and Rise of House Telvanni introduces a real possibility that the Duke may pass on. We are currently working on updates for several of our installments, including Pax Redoran and Tel Uvirith that are affected by the Duke's uncertain future.

A few solutions have been discussed, and there is still some concern about how to have one Pax Redoran quest that spans much time resolve should the Duke be killed before the quest concludes. One is to shift the principle of the quest to the late Duke's successor, but that will not guard us against other instances of the Duke being killed when RoHT is not loaded. So we have settled for a check that the Duke lives as a condition for the quest being offered in all but the one long-term quest. For the latter we are looking for another NPC that could speak for the Duke - perhaps a new temporary NPC that is an emissary of the Emperor.

A solution that assures our quests can be completed regardless of events other mods might trigger should have been part of the original quest design. That is why we favor a fix that does not depend on RoHT or any other mod.

Some of us at LGNPC also mourn the passing of the Duke and would welcome a resolution that does not require his death. However who can say what a Telvanni will do or why? Perhaps in future releases of RoHT the Duke may live, but regardless of Dren's fate it should be possible to complete our quests.
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Sun Sep 12, 2010 8:45 am

What if you use his daughter to manipulate him, maybe he is a big softy... OR you keep her locked up indefinitely thus making him bend to your will. There could even be a rescue attempt that you could foil and then the sadistic telvanni could cut off a finger or hand and send it to him.

The scheming Telvanni would have lots of ways to manipulate the Duke, for sure one way would be to kill him, but there should be other ways.
User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Post » Sun Sep 12, 2010 4:46 am

I love the way that playing Telvanni, or even talking about playing Telvanni brings out the scheming, manipulative side in all of us! :D Hmm... should I kill the swit or just emotionally cripple him by kidnapping and torturing his daughter? True Telvanni Style :P
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Sun Sep 12, 2010 1:25 am

cyran0, thank you for the detailed reply.
User avatar
Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Sun Sep 12, 2010 4:54 pm

Congratulations, bhl! :foodndrink: I had the great honor and privilege to test the new RoHT in it's later stages, and it is a true masterpiece. :trophy:

Thank you very much! You have been a wonderful Beta Tester. Here's to you. :foodndrink:



And thank you all for your kind words! Vielen Dank! :touched:




So... There seems to be a genuine demand to spare Duke Dren's life in RoHT... I'm honestly surprised at that because killing him has been part of RoHT for more than six years, and I don't remember hearing that request before. Oh well, let's have a look at the possibilities:
The Duke seems to me a rather reasonable, just, and fairminded sort, as evidence in-game shows that he is even willing to act against the criminal activity of his brother, Orvas Dren, valuing his position as Duke over petty political rivalry. He refers to the residents of Morrowind as "his people", which is notable as he did not say his "constituents" [of House Hlaalu]...so I would agree, I doubt that assassination would be necessary.

That is exactly the problem with Duke Dren: He's reasonable. At least from the Empire's point of view, and that contradicts Telvanni interests. Damania, House Telvanni's special envoy to Ebonheart's Grand Council, sums it up rather nicely:
[...] I have led a few negotiations in my life, but I have never encountered such a stubborn opponent. He's afraid to do anything. And if it might hurt something Hlaalu, there's no chance he'll even listen to it in detail. As long as he is in office, there's nothing we Telvanni can expect from the Grand Council. I don't see any alternative: he needs to abdicate. Promptly and permanently.

The Duke is clever, and he might even outsmart the player when (s)he tries to negotiate with him about a Telvanni consulate on Ebonheart's ground. One of Duke Dren's main concerns is the balance of power between all Great Houses which of course means that he won't easily let House Telvanni gain an advantage.
His daughter Ilmeni is much more susceptible. She doesn't know how to maneuver in the deep waters of intrigue and politics; she's a naive revolutionary who spends her time with noble things like teaching people to read or aiding a single slave. If the Duke's death wouldn't create such a political vacuum in troubled times, the Council would probably take a long time to elect a suitable successor. But times are troubled. RoHT alone can have a catastrophic effect on no less than two factions, and new Telvanni settlements literally spring out like mushrooms. The Council is worried that it might be overrun by a wave of Telvanni settlements, so it applies the natural order of succession. And that's their mistake because House Telvanni has only been waiting for this opportunity. :evil:

What if you use his daughter to manipulate him, maybe he is a big softy... OR you keep her locked up indefinitely thus making him bend to your will. There could even be a rescue attempt that you could foil and then the sadistic telvanni could cut off a finger or hand and send it to him.

As I see him, Duke Dren would be a very tough opponent, even if his daughter was held prisoner by the Telvanni. I can imagine him announcing publically that House Telvanni is trying to blackmail him. And then? We'd have a stalemate situation. House Telvanni couldn't possibly let Ilmeni free without being mocked. It couldn't kill her, either: that would end all hope for more influence in Vvardenfell politics. Killing Ilmeni might even lead to a Hlaalu/Telvanni House war. In each case, Ilmeni would be a useless burden for House Telvanni.

I might be persuaded to add an alternative way to this quest, but it would have to be worked out thoroughly. This quest is quite complex as it is: It features three possible endings, all of which leave Duke Dren dead, and, with its 44 Journal entries, it is also very long. There's no way I could add a complex blackmail/whatever quest line in a quick and easy way. Even if I added this quest, I would never remove the possibility to have Duke Dren killed: this has always been RoHT's climix, and I won't simply throw it away. So we'd always have a possible mod conflict.

I'm not against an alternative solution to this quest; I just don't see one at the moment. If you've got a believable, well thought out alternative, let me know. Or just fire up the CS, and make it. As I have already written in the readme file: RoHT is made to be modded. :)

I love the way that playing Telvanni, or even talking about playing Telvanni brings out the scheming, manipulative side in all of us! :D Hmm... should I kill the swit or just emotionally cripple him by kidnapping and torturing his daughter? True Telvanni Style :P

:D :nod:
User avatar
Sarah MacLeod
 
Posts: 3422
Joined: Tue Nov 07, 2006 1:39 am

Post » Sun Sep 12, 2010 11:07 am

Big congrats! Definitely putting this on when I fire up Morrowind again. Loved your previous version.
User avatar
.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Sun Sep 12, 2010 2:19 am

What about some form of magical mind control?
User avatar
Ray
 
Posts: 3472
Joined: Tue Aug 07, 2007 10:17 am

Post » Sun Sep 12, 2010 5:04 pm

I'm not saying that the possibility to kill Duke Dren be taken out completely, I just know that in my personal game I want things to flow evenly into Oblivion as much as possible.

What about some form of magical mind control?


This is a good idea as well, search in Divayth's notes for an ancient psjiic spell that requires a whole lot and can only be done once to make a potion or spell. Maybe you can enter Dren's mind and do things like that.

I also think that killing him could cause a house war just as much as hiding his daughter.

IT depends on how much he loves his daughter and how fearful he would be for her life.

I think it is reasonable to think that he would work in subterfuge with trying to rescue his daughter.

Also you could try and blackmail him some other way. Maybe he has an illegitimate child or he can specifically be targeted in smuggling schemes.
I know this isn't in the actual game but it could be stretched.
How much would he lose favor if he did have an illegitimate child? What other possible ways would there be to wrap him around your finger.

This next idea is a little farfetched, but what if you got a look-alike somehow in place? The Telvanni are masterful Wizards so it is not out of the realm of possibility.
User avatar
TRIsha FEnnesse
 
Posts: 3369
Joined: Sun Feb 04, 2007 5:59 am

Post » Sun Sep 12, 2010 6:54 am

And with the mages guild gone who are they going to trust to examine him for magical oddities?
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Sun Sep 12, 2010 3:03 pm

Quick question: if my PC is the Archmage, and becomes leader of the Telvanni, what will happen when the "destroy the Mages Guild" quest occurs? I would think the fact that the PC heads the mages wouldn't exactly be a great secret, and the Telvanni are not known for their love of the guild.
User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Sun Sep 12, 2010 9:45 am

I think it'd also be an interesting alternate if you could stage several assasination attempts that direct suspicion onto the other houses and eventually gain his trust by 'helping' him get to the bottom of these attempts.
User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Sun Sep 12, 2010 5:35 pm

I'm not saying that the possibility to kill Duke Dren be taken out completely, I just know that in my personal game I want things to flow evenly into Oblivion as much as possible.

Then House Telvanni will probably underachieve in your game. It's perfectly possible not to harm other guilds, but House Telvanni won't gain much power by sparing its adversaries. Well, that's why I added choices into RoHT. If you want to subordinate Telvanni interests for a quest, who am I to complain? That's why I added choices. :)

"What about some form of magical mind control?"

This is a good idea as well, search in Divayth's notes for an ancient psjiic spell that requires a whole lot and can only be done once to make a potion or spell. Maybe you can enter Dren's mind and do things like that.

Entering someone's mind again? This is becoming a habit. ;)

I also think that killing him could cause a house war just as much as hiding his daughter.

IT depends on how much he loves his daughter and how fearful he would be for her life.

I think it is reasonable to think that he would work in subterfuge with trying to rescue his daughter.

It is reasonable to think of him that way, but I frankly don't see him like that. I do see him as a loving and caring father, but I also see him as a statesman who subordinates his own interests if Vvardenfell's future is at stake. I believe that he would rather crack down on House Telvanni than cave in if his daughter was in danger. And if his moves against House Telvanni failed, I'm pretty sure that he would rather resign his post than risk a political disequlibrium in House Telvanni's favour.

Also you could try and blackmail him some other way. Maybe he has an illegitimate child or he can specifically be targeted in smuggling schemes.
I know this isn't in the actual game but it could be stretched.
How much would he lose favor if he did have an illegitimate child? What other possible ways would there be to wrap him around your finger.

Morrowind is a fantasy world: I doubt that an illegitimate child would cause much of a stir. Maybe if the mother is a Khajiit. :shrug: But, again, I'm pretty sure that he would rather resign his post than risk a political disequlibrium in House Telvanni's favour. I'd rather believe the psjiic spell quest.

This next idea is a little farfetched, but what if you got a look-alike somehow in place? The Telvanni are masterful Wizards so it is not out of the realm of possibility.

That won't solve any mod conflicts. A lookalike is still a different NPC, so that "vedam dren" won't be available for other mods. And the lookalike would pose logical problems with other mods, to boot: if Vedam Dren has been replaced with someone else, how is this someone supposed to function as a surrogate in mods like "Balmora Council Club" or the LGNPC series?


And with the mages guild gone who are they going to trust to examine him for magical oddities?

True. But what if the Mages Guild isn't gone? :ooo: Maybe the player chose not to send the mercenaries.


Quick question: if my PC is the Archmage, and becomes leader of the Telvanni, what will happen when the "destroy the Mages Guild" quest occurs? I would think the fact that the PC heads the mages wouldn't exactly be a great secret, and the Telvanni are not known for their love of the guild.

Quick answer: You'll find yourself in a moral conflict. The masters will know that you are Archmage, but they will nonetheless demand that you destroy the Mages Guild. So what will you do? Do what you think is right. If you choose to save the guild, you won't see a couple of (really interesting) quests (that you certainly don't want to miss out on ;)), that's all.


I think it'd also be an interesting alternate if you could stage several assasination attempts that direct suspicion onto the other houses and eventually gain his trust by 'helping' him get to the bottom of these attempts.

That's a possibility wo win his trust, but what you're really after is to have him in your grip.
User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Sun Sep 12, 2010 6:46 am

Well after you win his trust then you could give him a specially enchanted helm that you made to 'protect him' from further assasination attempts. With say a constant drain willpower (and maybe intelligence and presonality) that would simulate turning him into more of an easy to manipulate simpleton.
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Sun Sep 12, 2010 3:52 am

That won't solve any mod conflicts. A lookalike is still a different NPC, so that "vedam dren" won't be available for other mods. And the lookalike would pose logical problems with other mods, to boot: if Vedam Dren has been replaced with someone else, how is this someone supposed to function as a surrogate in mods like "Balmora Council Club" or the LGNPC series?


Well you could have the player kill the lookalike. Have the quest o like this-telvanni council tells you to kill Duke Dren after he meets in his secret quarters with Hlaalu leaders. The Dukes replacement is already positioned in Ebonheart (where the Duke normally is.) So you create a NPC, put him in a secret area in Ebonheart/wherever. The player kills the Duke (who is actually just some NPC you created) and can meet with the lookalike (who is actually Bethesdas Duke, untouched.)
User avatar
Farrah Barry
 
Posts: 3523
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sun Sep 12, 2010 10:25 am

I really like to play things a little more subtly. But then morrowind doesn't really pander to that sort of thinking.
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Sun Sep 12, 2010 3:01 am

Well after you win his trust then you could give him a specially enchanted helm that you made to 'protect him' from further assasination attempts. With say a constant drain willpower (and maybe intelligence and presonality) that would simulate turning him into more of an easy to manipulate simpleton.

The man is already wearing a full set of Ebony armour: he's got enough protection. To boot, he can't possibly wear a helmet all the time. In negotiations, you need to see the other party, and you need to be seen as well. It's a matter of mutual respect and trust. So I highly doubt that he'd accept to wear a helmet.


Well you could have the player kill the lookalike. Have the quest o like this-telvanni council tells you to kill Duke Dren after he meets in his secret quarters with Hlaalu leaders. The Dukes replacement is already positioned in Ebonheart (where the Duke normally is.) So you create a NPC, put him in a secret area in Ebonheart/wherever. The player kills the Duke (who is actually just some NPC you created) and can meet with the lookalike (who is actually Bethesdas Duke, untouched.)

A question in advance: have you already played this quest? I get the impression that you haven't seen v1.3's changes to it: neither the player nor House Telvanni may be involved directly in this, or Ilmeni and the Council will smell the rat.
Anyway: That's a possibility, but it would mean to take Ilmeni out of the quest. And that's something I'm not willing to do: I spent weeks working on that quest, and I like how it turned out.
I guess the best alternative is a simple quest switch where the player may choose not to kill the Duke and leave things as they are. That's how RoHT handles the Mages Guild quest, and it'll work for Duke Dren as well.


I really like to play things a little more subtly. But then morrowind doesn't really pander to that sort of thinking.

Not really, no. A lot of Morrowind's quests involve killing other people, although House Telvanni is one of the more civilized and peaceful factions when you compare them with the Guild of Mages. And though RoHT does require a few NPCs to be killed, it also offers a lot of quests where you don't need to harm anybody.
User avatar
Paul Rice
 
Posts: 3430
Joined: Thu Jun 14, 2007 11:51 am

Post » Sun Sep 12, 2010 4:34 pm

I think it is great as it is, and I really like how bhl has made it very moddable.
I only wish there was a TR patch which allowed the path to Grandmagister, but bhl has heard this from me before, and I know it would be a ton of work.
User avatar
Naazhe Perezz
 
Posts: 3393
Joined: Sat Aug 19, 2006 6:14 am

PreviousNext

Return to III - Morrowind

cron