[Relz] Pozzo's Rise of House Telvanni v1.3

Post » Sun Sep 12, 2010 10:55 am

I think it is great as it is, and I really like how bhl has made it very moddable.
I only wish there was a TR patch which allowed the path to Grandmagister, but bhl has heard this from me before, and I know it would be a ton of work.


Not merely a ton of work, but you have to bear in mind that Tamriel Rebuilt is still a WIP, and their future plans include a drastic overhaul of the current mods file structure, e.g. consolidating the existing separate masters for each map into a single file. So any RoHT extension to the mainland, at this point at least, would likely be obsolete in a year or so. Moreover, we don't know enough about the new main quest for the Telvanni regions to create something that might not drastically conflict with what they plan to release.

Don't misunderstand, I like the idea of linking RoHT to the mainland Telvanni faction, and that's one of the many possibilities bhl anticipated. That's why he wisely made the RoHT a master to facilitate future mods like the one you're suggesting.
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barbara belmonte
 
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Post » Sun Sep 12, 2010 4:19 am

I think it is great as it is, and I really like how bhl has made it very moddable.
I only wish there was a TR patch which allowed the path to Grandmagister, but bhl has heard this from me before, and I know it would be a ton of work.


That would probably be a mod all unto itself. I'm definitely interested in the idea though. :)
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sas
 
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Post » Sun Sep 12, 2010 6:41 am

So... There seems to be a genuine demand to spare Duke Dren's life in RoHT... I'm honestly surprised at that because killing him has been part of RoHT for more than six years, and I don't remember hearing that request before. Oh well, let's have a look at the possibilities:


:shrug: Ieya does not care who she has to kill on her rise to the power she thinks is rightfully hers. And if something is broken in this pursuit it was probably beneath her notice to begin with. Ieya will be happy to kill Dren and bath in his blood if it brings Ieya power.
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HARDHEAD
 
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Post » Sun Sep 12, 2010 2:54 am

:shrug: Ieya does not care who she has to kill on her rise to the power she thinks is rightfully hers. And if something is broken in this pursuit it was probably beneath her notice to begin with. Ieya will be happy to kill Dren and bath in his blood if it brings Ieya power.


Spoken like a true Telvanni, DarkDiva! You are a credit to our House! :evil:
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saxon
 
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Post » Sun Sep 12, 2010 2:51 am

I think it is great as it is, and I really like how bhl has made it very moddable.
I only wish there was a TR patch which allowed the path to Grandmagister, but bhl has heard this from me before, and I know it would be a ton of work.


Isn't Tamriel rebuilt working on some large telvanni questline? That would be something for the mainland I imagine.


Edit... ElvisX3k, somehow missed your post. I'm certainly curious as to what they are cooking. I really want to see their quest.
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trisha punch
 
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Post » Sun Sep 12, 2010 8:06 am

How about using Edwinna to make a Dwemer Mech version of the Duke...

Nah, I understand where you are coming from. You worked really hard on this mod and we are making a big deal out of one thing.

Really awesome work, I can't fathom the amount of effort this required and it is truly remarkable when people are able to make intricate quests that flow well. You have accomplished this, really really great job. :)
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Elizabeth Davis
 
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Post » Sun Sep 12, 2010 11:54 am

Isn't Tamriel rebuilt working on some large telvanni questline? That would be something for the mainland I imagine.


Edit... ElvisX3k, somehow missed your post. I'm certainly curious as to what they are cooking. I really want to see their quest.


We are all waiting to see what they are going to do, but it sounds like it will be some time before they release the main quest. IMS, their projected releases will be in approximately this order:

1. A quested version of Map 2, rather like the current quests in Map 1, e.g. excluding a main quest, but including lots of miscellaneous and guild quests.

2. The same sort of release for Map 3, but from the outset it will be lightly quested like Map 1 & 2.

3. Fully quested Map 1, which may include many new quests for Map 2, as it essentially completes the Telvanni holdings on the mainland.

Of course, with such a large project it's very likely that order may change, and we still don't have any real idea when any of these milestones will be released.
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cutiecute
 
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Post » Sun Sep 12, 2010 3:47 pm

Spoiler
I need to get a certain... master alchemist to help me out. I figured that maybe the one in Balmora was the target, but she didn't seem to want to help. The only other rumor I got was about a Breton in the Northern Ashlands... any hints?

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Leah
 
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Post » Sun Sep 12, 2010 1:01 pm

Spoiler
I need to get a certain... master alchemist to help me out. I figured that maybe the one in Balmora was the target, but she didn't seem to want to help. The only other rumor I got was about a Breton in the Northern Ashlands... any hints?

Spoiler
Look around Valenvaryon

I should probably mention that I haven't played this, and that's the first one I thought of when you said
Spoiler
Breton/Northern Ashlands
...
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stephanie eastwood
 
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Post » Sun Sep 12, 2010 5:07 am

Hmmm...

Spoiler
I found an alchemy trainer out there, but she doesn't seem to be very interested in making a poison for me. After getting some meteor slime for her, she gave me an Elixir of Life, but I can't seem to figure out the poisoning... sorry, can I have one more hint =D?


Edit: Though on second thought the "Elixir of Life" may be part of LGNPC Secret Masters, I've never intentionally sought them out so I am not sure


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Karl harris
 
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Post » Sun Sep 12, 2010 2:00 am

Seeing this made my day. Time to start a new game!

Thanks so much for this. :) :) :)
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Pumpkin
 
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Post » Sun Sep 12, 2010 5:15 am

Spoiler
I need to get a certain... master alchemist to help me out. I figured that maybe the one in Balmora was the target, but she didn't seem to want to help. The only other rumor I got was about a Breton in the Northern Ashlands... any hints?


Spoiler
Your journal suggests that you should ask one of the masters, or maybe a scout. By "masters", the entry means the Telvanni masters, not alchemy masters.


Big hint:

Spoiler
Have you asked Master Aryon?

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Antony Holdsworth
 
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Post » Sun Sep 12, 2010 8:03 am

Facepalm :facepalm:



Thanks for the help, I'm well back on track now. RoHT is awesome!
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Etta Hargrave
 
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Post » Sun Sep 12, 2010 12:01 pm

Facepalm :facepalm:



Thanks for the help, I'm well back on track now. RoHT is awesome!


No problem. :) I went through all of the quests at least five times during the beta test, so I can answer any questions that come up when bhl isn't here.
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Emily Graham
 
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Post » Sun Sep 12, 2010 10:21 am

I went through all of the quests at least five times during the beta test, so I can answer any questions that come up when bhl isn't here.

And that's a good thing, because I'm quite busy with real life at the moment, and I enjoy not modding Morrowind for a while. Thanks for taking up the torch! :foodndrink:


@NMZmaster:
Although asking
Spoiler
Aryon
is a good idea for continuing with this quest, I encourage you to ask the other masters as well. Most of them have something unique to say about this topic. You might get a laugh out of it. hint:
Spoiler
Divayth Fyr
:)


On a Tamriel Rebuilt expansion:,
I still have to play Tamriel Rebuilt (TR), so I don't know how far it has really progressed by now. During Beta tests, I have however asked haplobartow to take a look at RoHT in regard to TR compatibility. As a result of that conversation, I have altered a couple of NPCs' names (Garos Relvani, formerly Garos Tulvroni), changed some dialogue (Zubadaiah is now referring to her stepmother as mistress of Tel Ouda instead of referring to her father as master of Tel Ouada) and a bit more. So RoHT should be well prepared for a TR expansion. The only thing that contradicts TR lore is
Spoiler
Grandmaster Yndrul
, and I see that as the perfect starting point for a RoHT-TR expansion. So:
I only wish there was a TR patch which allowed the path to Grandmagister, but bhl has heard this from me before, and I know it would be a ton of work.

Yes, that would be a ton of work, and I'm not prepared to do that - at least not at the moment. If anyone feels up to the task, go for it! RoHT features a modder's readme file for this, and I'll be just an eMail away for further assistance. :) And keep in contact with the TR team, as well. ElvisX3K is absolutely right by saying
Not merely a ton of work, but you have to bear in mind that Tamriel Rebuilt is still a WIP, and their future plans include a drastic overhaul of the current mods file structure, e.g. consolidating the existing separate masters for each map into a single file. So any RoHT extension to the mainland, at this point at least, would likely be obsolete in a year or so. Moreover, we don't know enough about the new main quest for the Telvanni regions to create something that might not drastically conflict with what they plan to release.



On being lenient with Duke Dren:
How about using Edwinna to make a Dwemer Mech version of the Duke...

Nah, I understand where you are coming from. You worked really hard on this mod and we are making a big deal out of one thing.

Really awesome work, I can't fathom the amount of effort this required and it is truly remarkable when people are able to make intricate quests that flow well. You have accomplished this, really really great job. :)

Well said, thank you! :) Having Edwinna make a Dwemer Mech version of the Duke unfortunately isn't an option: If the player spares the Mages Guild, Edwinna won't be part of House Telvanni. That's the price you have to pay for having a choice in early quests: you don't have a well-defined situation in later quests. You have to cater for all possibilities you have ever provided. I guess, I'll add a way to spare the Duke with the next update, but so far I haven't heard of any bugs which means that there currently is no real need for an update.


:shrug: Ieya does not care who she has to kill on her rise to the power she thinks is rightfully hers. And if something is broken in this pursuit it was probably beneath her notice to begin with. Ieya will be happy to kill Dren and bath in his blood if it brings Ieya power.

Spoken like a true Archmagistrix. :nod: :goodjob:
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Chloe Botham
 
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Post » Sun Sep 12, 2010 4:35 am

Spoiler
Azura's Shrine, Dagon Fel, Nchuleft... now Kogoruhn?! Towers everywhere! My dominion will span across Vvardenfell and all will bow before the Telvanni.

I'm not expecting it, but it would be awesome to stab into Hlaalu territory with a tower right at Balmora's gates, so to speak. That'd show them!




Seriously, thanks for the work bhl! Everything has been running smoothly and I am greatly enjoying this rise to power :flamethrower:
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Music Show
 
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Post » Sun Sep 12, 2010 4:41 am

Spoiler
Azura's Shrine, Dagon Fel, Nchuleft... now Kogoruhn?! Towers everywhere! My dominion will span across Vvardenfell and all will bow before the Telvanni.

I'm not expecting it, but it would be awesome to stab into Hlaalu territory with a tower right at Balmora's gates, so to speak. That'd show them!




Seriously, thanks for the work bhl! Everything has been running smoothly and I am greatly enjoying this rise to power :flamethrower:


Spoiler
It would be nice to have a tower in Balmora, but given how many mods there are for the town, compatibility would be nightmarish. However, the Odai Plateau is just sitting there unoccupied if you're playing RoHT... :evil:

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Lewis Morel
 
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Post » Sun Sep 12, 2010 12:09 pm

I found some consistency issues with two npcs important to the ROHT storyline. I discovered it was from Riptides face replacer setting them both back to nolore scripts so I made this little fix and then added their Riptide faces to their ROHT clones for consistency (note that I'm really posting this as it seems other face replacers also tend to set nolore on a lot of npcs so warning there for users of ROHT.esm). Then, much enboldend by my success ith the editor I decided to add Liv Tyler to play the role of a certain studious mage in ROHT and call that small effort my first public mod (LOL).

http://www.gamesas.com/bgsforums/index.php?showtopic=1049029

p.s. ROHT is the absolute best, thanks for releasing this. This is now officially my all time second favourite mod. Oh, and next time I beta test for you I'll try to start beta testing before you release the full version:)
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josie treuberg
 
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Post » Sun Sep 12, 2010 3:35 am

I found some consistency issues with two npcs important to the ROHT storyline. I discovered it was from Riptides face replacer setting them both back to nolore scripts so I made this little fix and then added their Riptide faces to their ROHT clones for consistency (note that I'm really posting this as it seems other face replacers also tend to set nolore on a lot of npcs so warning there for users of ROHT.esm). Then, much enboldend by my success ith the editor I decided to add Liv Tyler to play the role of a certain studious mage in ROHT and call that small effort my first public mod (LOL).

http://www.gamesas.com/bgsforums/index.php?showtopic=1049029

p.s. ROHT is the absolute best, thanks for releasing this. This is now officially my all time second favourite mod. Oh, and next time I beta test for you I'll try to start beta testing before you release the full version:)


AFAIK, this is the first RoHT mod, so congratulations and thanks, Malik! :)
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Curveballs On Phoenix
 
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Post » Sun Sep 12, 2010 1:52 pm

It is, indeed. Thanks for making it, and congratulations on your first release! :) I don't use Riptide's mod, so I have only looked at your mod from within the Enchanted Editor: it's squeaky clean, except for its header mis-reporting the number of records, and that's absolutely harmless. Well done. :thumbsup::thumbsup:

I'd like to add some information on this issue:
[...] (note that I'm really posting this as it seems other face replacers also tend to set nolore on a lot of npcs so warning there for users of ROHT.esm). [...]

I have foreseen this and thus added additional scripted activators to the related interior Cells. For example, here's the script for the EEC chambers:
begin RoHT_CanctunianDisabler_Script; This script will disable Canctunian Ponius after his death, regardless of whether the player killed him directly or by poison.; This is a safety option in case Canctunian Ponius is changed by another mod.; In that case, his script would be detached and cease to work.; (Curse of .esm files: Everything else will overwrite their changes.); global RoHT_EEC_status; This variable is set in the RoHT_Canctunian_Script; 0 = Canctunian Ponius lives and is in charge of the East Empire Company; 1 = Canctunian Ponius is dead and Mehitabel Llaras has taken office; 2 = Canctunian Ponius is dead and Mehitabel Llaras had to fleeif ( MenuMode == 1 )	returnendifif ( RoHT_EEC_status == 0 )	if ( "Canctunian Ponius"->GetDisabled == 1 )		"Canctunian Ponius"->enable	endifelse	if ( "Canctunian Ponius"->GetDisabled == 0 )		"Canctunian Ponius"->disable	endifendifend


In short: RoHT doesn't care if another mod changes vanilla MW characters like Canctunian Ponius or Ilmeni Dren; it will work nonetheless. So it's absolutely safe to use RoHT with face replacers.

B

Edit: Removed spoiler tags
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Matt Fletcher
 
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Post » Sun Sep 12, 2010 2:53 am

It is, indeed. Thanks for making it, and congratulations on your first release! :) I don't use Riptide's mod, so I have only looked at your mod from within the Enchanted Editor: it's squeaky clean, except for its header mis-reporting the number of records, and that's absolutely harmless. Well done. :thumbsup::thumbsup:

I'd like to add some information on this issue:

I have foreseen this and thus added additional scripted activators to the related interior Cells. For example, here's the script for the EEC chambers:
begin RoHT_CanctunianDisabler_Script; This script will disable Canctunian Ponius after his death, regardless of whether the player killed him directly or by poison.; This is a safety option in case Canctunian Ponius is changed by another mod.; In that case, his script would be detached and cease to work.; (Curse of .esm files: Everything else will overwrite their changes.); global RoHT_EEC_status; This variable is set in the RoHT_Canctunian_Script; 0 = Canctunian Ponius lives and is in charge of the East Empire Company; 1 = Canctunian Ponius is dead and Mehitabel Llaras has taken office; 2 = Canctunian Ponius is dead and Mehitabel Llaras had to fleeif ( MenuMode == 1 )	returnendifif ( RoHT_EEC_status == 0 )	if ( "Canctunian Ponius"->GetDisabled == 1 )		"Canctunian Ponius"->enable	endifelse	if ( "Canctunian Ponius"->GetDisabled == 0 )		"Canctunian Ponius"->disable	endifendifend


In short: RoHT doesn't care if another mod changes vanilla MW characters like
Spoiler
Canctunian Ponius
or
Spoiler
Ilmeni Dren
; it will work nonetheless. So it's absolutely safe to use RoHT with face replacers.

B


Hmmm not sure what else in my game made
Spoiler
Canctunian Ponius
mess up then, I just assumed it was the nolore from Riptide.

ah well, my mod is uneeded but at least it's still got Liv Tyler in a pretty dress:)
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Anthony Santillan
 
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Post » Sun Sep 12, 2010 5:31 am

And that's still something, isn't it? :) And it's definitely an improvement for those who use both RoHT and Riptide's mod.
Out of curiosity: what exactly was messed up? Was Canctunian still alive although he should have been dead? You can easily test if Riptide's mod is causing this conflict by disabling it, repairing your savegame with Mash (do make a safety copy!), and playing that quest again.

Edit: Removed spoiler tags
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Hilm Music
 
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Post » Sun Sep 12, 2010 3:04 pm

And that's still something, isn't it? :) And it's definitely an improvement for those who use both RoHT and Riptide's mod.
Out of curiosity: what exactly was messed up? Was
Spoiler
Canctunian
still alive although he should have been dead? You can easily test if Riptide's mod is causing this conflict by disabling it, repairing your savegame with Mash (do make a safety copy!), and playing that quest again.


Yes, he was still alive but shouldn't have been. It wasn't Riptide, I'm now trying to figure out what else affects that cell not the NPC. Thats quite hard to focus on though when I've just seen the new dark Telvanni textures for Tel Urvirith. Will this Telvanni tide ever stop? Hope not:)
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dell
 
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Post » Sun Sep 12, 2010 4:22 pm

Seems a bit
Spoiler
odd
to censor
Spoiler
Canctunian Ponius
when they appear in the script above... Attention to detail http://news.bbc.co.uk/1/hi/uk_politics/8107922.stm :P

Re Tamriel Rebuilt, as there won't be any major changes to Map 1 now, wouldn't it be possible to add in whatever their later release is as a dependency using tools like Wrye Mash, then remove the older one afterwards the same way? That way won't the references carry over, at least on an MCP'd game?
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Alycia Leann grace
 
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Post » Sun Sep 12, 2010 2:38 am

Seems a bit
Spoiler
odd
to censor
Spoiler
Canctunian Ponius
when they appear in the script above... Attention to detail http://news.bbc.co.uk/1/hi/uk_politics/8107922.stm :P

Right. Even more so when I have already mentioned Canctunian and Ilmeni in this thread's initial post. Maybe I should consider taking up a political career. ;) Dunno why I used the spoiler tags... probably got carried away by all the black bars in earlier posts. :bigsmile:

Re Tamriel Rebuilt, as there won't be any major changes to Map 1 now, wouldn't it be possible to add in whatever their later release is as a dependency using tools like Wrye Mash, then remove the older one afterwards the same way? That way won't the references carry over, at least on an MCP'd game?

Yes, that's possible. My reason for not writing a TR expansion isn't technical at all: it's just that I have spent nearly three years on this mod, and I need a break. Plus, I haven't even played TR so I don't know what's in there. If I were to write a TR addon for RoHT, I'd like it to blend in with TR, and I simply don't know the mainland well enough to pull this through.
So, if you feel familiar enough with TR to build on it, go for it! It'll take me weeks, if not months, to explore the new territories, and it'll take me even longer to develop ideas on what quests might be suitable, which town or region is adequate, which NPC has what personality and/or agenda... In short, if you're waiting for me to write a TR expansion for RoHT, you'll be waiting for years.

@Malik:
I'll try to run a couple of tests this week if RoHT's auxialiary script for Canctunian Ponius really works as intended on its own. I seem to remember that for some time it was the only script for this task so I don't see a reason why it shouldn't, but in your game it obviously failed.

B

Edit: punctuation
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Kim Bradley
 
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