I went through all of the quests at least five times during the beta test, so I can answer any questions that come up when bhl isn't here.
And that's a good thing, because I'm quite busy with real life at the moment, and I enjoy not modding Morrowind for a while. Thanks for taking up the torch! :foodndrink:
@NMZmaster:Although asking
is a good idea for continuing with this quest, I encourage you to ask the other masters as well. Most of them have something unique to say about this topic. You might get a laugh out of it. hint:
On a Tamriel Rebuilt expansion:,
I still have to play Tamriel Rebuilt (TR), so I don't know how far it has really progressed by now. During Beta tests, I have however asked haplobartow to take a look at RoHT in regard to TR compatibility. As a result of that conversation, I have altered a couple of NPCs' names (Garos Relvani, formerly Garos Tulvroni), changed some dialogue (Zubadaiah is now referring to her stepmother as mistress of Tel Ouda instead of referring to her father as master of Tel Ouada) and a bit more. So RoHT should be well prepared for a TR expansion. The only thing that contradicts TR lore is
, and I see that as the perfect starting point for a RoHT-TR expansion. So:
I only wish there was a TR patch which allowed the path to Grandmagister, but bhl has heard this from me before, and I know it would be a ton of work.
Yes, that would be a ton of work, and I'm not prepared to do that - at least not at the moment. If anyone feels up to the task, go for it! RoHT features a modder's readme file for this, and I'll be just an eMail away for further assistance.
And keep in contact with the TR team, as well. ElvisX3K is absolutely right by saying
Not merely a ton of work, but you have to bear in mind that Tamriel Rebuilt is still a WIP, and their future plans include a drastic overhaul of the current mods file structure, e.g. consolidating the existing separate masters for each map into a single file. So any RoHT extension to the mainland, at this point at least, would likely be obsolete in a year or so. Moreover, we don't know enough about the new main quest for the Telvanni regions to create something that might not drastically conflict with what they plan to release.
On being lenient with Duke Dren:How about using Edwinna to make a Dwemer Mech version of the Duke...
Nah, I understand where you are coming from. You worked really hard on this mod and we are making a big deal out of one thing.
Really awesome work, I can't fathom the amount of effort this required and it is truly remarkable when people are able to make intricate quests that flow well. You have accomplished this, really really great job.
Well said, thank you!
Having Edwinna make a Dwemer Mech version of the Duke unfortunately isn't an option: If the player spares the Mages Guild, Edwinna won't be part of House Telvanni. That's the price you have to pay for having a choice in early quests: you don't have a well-defined situation in later quests. You have to cater for all possibilities you have ever provided. I guess, I'll add a way to spare the Duke with the next update, but so far I haven't heard of any bugs which means that there currently is no real need for an update.
:shrug: Ieya does not care who she has to kill on her rise to the power she thinks is rightfully hers. And if something is broken in this pursuit it was probably beneath her notice to begin with. Ieya will be happy to kill Dren and bath in his blood if it brings Ieya power.
Spoken like a true Archmagistrix. :nod: :goodjob: