[Relz] Pozzo's Rise of House Telvanni v1.5

Post » Tue May 17, 2011 8:40 am

I beat the new version about a week ago and I am impressed with the update. (Last time I tried the mod out was the very first patch after Kaprik took over the mod) I only had one serious problem with
Spoiler
the door to the Mournhold Jail not working,
and one bit of misleading by the
Spoiler
Endalos
quest. Otherwise it was completely bug free and well-regurgitated dialogue for me. That's a significant improvement over what the original mod used to be like.

-DL :chaos:
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.X chantelle .x Smith
 
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Post » Tue May 17, 2011 12:03 pm

... Hurray for updates? :D

Biggest hurray in ages. [/sarcasm] No, really, I had hoped that this patch wouldn't need any testing. After all, it's only 759 Byte big, and it only adds a door marker. Trouble is that it works in the CS but crashes the game. I'm experiencing the same problem with all other RoHT addons at the moment, so something must be fundamentally broken. I just don't know what. I even created a new addon for RoHT that didn't do anything at all - yet it still crashed the game on startup. Does anyone else experience problems with one of RoHT v1.5's addons?


I have the same problem as LostGatetoCruelty.

Could it be because I haven't been in the jail yet?

No. The patch crashes Morrowind before it even gets to its Main Menu. At that point, Morrowind has no idea what Cells you have visited. At that time, it hasn't even loaded all plugins.


I beat the new version about a week ago and I am impressed with the update. (Last time I tried the mod out was the very first patch after Kaprik took over the mod) I only had one serious problem with
Spoiler
the door to the Mournhold Jail not working,
and one bit of misleading by the
Spoiler
Endalos
quest. Otherwise it was completely bug free and well-regurgitated dialogue for me. That's a significant improvement over what the original mod used to be like.

Thanks! What really bugs me is that v1.4 didn't have the bug with Mournhold's jail door. I must somehow have managed to produce it while working on v1.5, and I have no idea how I have managed to do that. Well, there's no use crying over spilt milk. Since I can't seem to get RoHT's addons working, I might just as well try to make a new .esm file. Wish me luck that it'll work.
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michael danso
 
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Post » Tue May 17, 2011 5:22 am

Since we are talking about bug, I've found one, while not in himself serious, very frustrating since it's remove all the fun of the Telvanni Chalice Quest.
The Storm Monarch doesn't appear in his cavern but several meter under it's normal position. I've checked and he is in place in the CS however in game and on two different characters he is way under it's normal position.
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Angel Torres
 
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Post » Tue May 17, 2011 2:41 am

Uh, bhl, the patch doesn't crash my Morrowind. It just doesn't work.
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Curveballs On Phoenix
 
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Post » Tue May 17, 2011 9:44 am

Biggest hurray in ages. [/sarcasm] No, really, I had hoped that this patch wouldn't need any testing. After all, it's only 759 Byte big, and it only adds a door marker. Trouble is that it works in the CS but crashes the game. I'm experiencing the same problem with all other RoHT addons at the moment, so something must be fundamentally broken. I just don't know what. I even created a new addon for RoHT that didn't do anything at all - yet it still crashed the game on startup. Does anyone else experience problems with one of RoHT v1.5's addons?


So you're saying everytime you try to create a patch for this or use another file based off the esm, your game is crashing? I'm not so sure.I couldn't CoC into there. (That command has never ever worked for me on anything in Morrowind.) So I made a new .esp for myself with the .esm loaded that simply added an unscripted door behind the broken one. I did not experience any problems with initializing my Morrowind with this new self-made patch that used the .esm.

-DL :chaos:
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Yonah
 
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Post » Tue May 17, 2011 7:15 am

Dumb question completely unrelated to the current topic: Where's Uvoo's tower again? I forgot. :facepalm:
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Tanya Parra
 
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Post » Tue May 17, 2011 12:58 am

Dumb question completely unrelated to the current topic: Where's Uvoo's tower again? I forgot. :facepalm:


...Dagon Fell.

-DL :chaos:
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BRIANNA
 
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Post » Tue May 17, 2011 4:55 am

I've got a mix of good and bad news. A bit of good news first: RoHT's patches for interaction with other mods are working again for me. The problem was that I had already disabled "Rise of House Telvanni.esm" from my mod setup, and Morrowind didn't report the missing master file. When it came to loading a file that was dependent on RoHT, it just crashed.
A bit of bad news is that I can't seem to make a proper patch for the Jail door bug. I managed to make a patch that worked - curiously, it looked identical to the one that didn't work - but it always triggered the error message that LostGateToCruelty reported.
This leads me to another bit of good news: Ive decided to fix the problem with a new .esm file and use the opportunity to simplify Uvirith's Legacy's integration into RoHT along the way. Since Stuporstar seems to be taking an extended break, I'll also update the UL-RoHT-patch.
Which leads to some bad news again: I will need some time for this, since every time I update RoHT's master file, I need to remake at least the NoM-patches. The joys of mismatched ObjectIDs...

@Sankekur1: I'll look into it. Although, at the moment, I have no idea how to fix that. If anyone has, please let me know. I've also received another bug report by eMail which I'll have to look into.
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jaideep singh
 
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Post » Tue May 17, 2011 8:12 am

@Sankekur1: I'll look into it. Although, at the moment, I have no idea how to fix that. If anyone has, please let me know. I've also received another bug report by eMail which I'll have to look into.

I recall reading about a bug which caused creatures and NPCs to fall through the floor if they were placed too close to it - perhaps try moving the Monarch a bit up?
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Jordan Moreno
 
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Post » Tue May 17, 2011 8:11 am

We appreciate the effort you put into the continued support for the mod bhl! :goodjob:
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Carys
 
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Post » Tue May 17, 2011 10:37 am

Thanks, povuholo. I've just received the all-clear about that other potential bug: it's not a bug, just a misunderstanding on the player's part. That means that I can begin to cobble the new .esm file and remake the NoM patches.

And thank you, Karpik: I've moved all creatures in that Cell up a bit. They were really positioned very low, almost glued to the ground. On a not completely unrelated (to Telvanni mods) matter: how is SME progressing? Last thing I remember was a well designed herb garden for Neloth and an impressive statue of an influential two-skinned lady.

@Sankekur1: Would you be willing to give the preliminary RoHT v1.51 (I'll probably use that version number again: only about 20 people have downloaded the ill-fated patch) a try? I have never experienced the Storm Monarch to fall through the ground, so I could use some input from someone who regularly experiences it.

@Alie: This probably won't help you remember where Uvoo built his tower, but there's a little detail that always comes to my mind when I think of Uvoo: have you ever wondered where the Imperial guards went after House Telvanni took over Dagon Fel? If you talk to the local population about Uvoo, they'll mention that the guards were gone just an hour after the Telvanni guards arrived and that they surely didn't leave by boat... Well, take a stroll to the south and visit Mzuleft ruin, and look around the northeastern lava pool. I don't know why, but that's what always comes to my mind when I think about Uvoo. Maybe it's because that's about the only thing I added there - almost everything else there was done by Pozzo - but maybe it's because it adds a feeling of uneasiness about that "awfully nice" Telvanni Wizard with a ginger beard.
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Marie
 
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Post » Tue May 17, 2011 12:53 pm

On a not completely unrelated (to Telvanni mods) matter: how is SME progressing? Last thing I remember was a well designed herb garden for Neloth and an impressive statue of an influential two-skinned lady.

Short version - it isn't. Slightly longer version - I've spent a lot of time on a different mod (which I didn't even get to finish... due to part two of the reasons) and then the announcement of Skyrim came, changing the focus of my free time from modding to "looking for news & translating any finds to post them on my site"...
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Facebook me
 
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Post » Tue May 17, 2011 4:04 am

So I have a few questions. I haven't really found an answer for this but, how compatible is RoHT with BuUG?

Second question, what choices affect getting the end reward
Spoiler
Golden Helm + Oghma
, how do you get the "Lazy Archmagister" Ending reward, and what choices affect that
Spoiler
Moist Handshake
, and finally, what choices leave you with only the
Spoiler
Golden Helm
?

I've always done RoHT like this:

I picked
Spoiler
Zubadiah for the Tel Aruhn Master

I got
Spoiler
That alchemist who had tough times with Therana (I forget his name)

I got
Spoiler
Edwinna and Skink to build their towers, and finished associated quests like Stone-Gei's

I decided to
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Crush the Mages Guild, I like them, but they kill those poor necromancers.

I decided
Spoiler
To side with the Twin Lamps

I allowed
Spoiler
Therana to kill herself as an honorable death

I decided to
Spoiler
Kill Vedam Dren and control his daughter like a puppet


For maximum reward.

EDIT: Oh yeah, I forgot one last thing. If you decide to
Spoiler
Spare Vedam Dren's life, how does that affect your control over Vvardenfell, and what quests do you miss out on?

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Da Missz
 
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Post » Tue May 17, 2011 2:51 pm

It would be an honor to beta-test the version 1.51. However in retrospect I should have indicated I use the UL_RoHT_1.4_Compatibility patch and I have tinkered a bit RoTH since for resolving the problem. I have deleted the Monarch in Ulaesh cell, replaced him with two Elder Storm Atronach ( +10 to every attributes, +100 HP and Mana, + 10 to damage min and max, Lightning bolt and storm instead of shockbloom, for the rest it's the same stats as the common storm atronach).
I've deleted a couple of leveled creature in the last cave and moved the other to give my Elders more space and added a custom cursed item script to the Chalice ( it summon the Monarch and two others Elders instead of the classic Dremora lord).

During the test my level 43 Achmagistrix had discovered for herself a gift as a ligthning rod.
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Austin Suggs
 
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Post » Tue May 17, 2011 1:01 am

[On SME: ...] I've spent a lot of time on a different mod (which I didn't even get to finish... due to part two of the reasons) and then the announcement of Skyrim came, changing the focus of my free time from modding to "looking for news & translating any finds to post them on my site"...

Remember what I said about Nelos Rathryon and Trenis Nathrensis? :evil: If you don't make them irreplacable citizens of Sadrith Mora, I'll "confiscate" their homes. Eddie gets Rathryon's house, and I'll move into Nathrensis' cave. Can you take the responsibility if they end up like Dagon Fel's imperial guards under Uvoo?
Nah, just kidding. There's no use in pushing a mod if the author isn't interested anymore. Should you ever get back to it, please let me know: maybe I'll find some more places to move in after the owner has met... erm, I'm digressing. So let's move on to "a few" questions. ;)


[...] how compatible is RoHT with BuUG?

Highly compatible. I have never played BuUG, but I've looked through it in the CS a couple of minutes ago. RoHT and BuUG don't share a single Cell, and I don't see any dialogue conflicts, either. The only critical point is Fast Eddie. RoHT moves him to the head platform of the Council House and adds a couple of dialogue lines to him. BuUG adds a script to him, moves him around Vvardenfell a couple of times, dresses him up in different fashions, and also gives him some new dialogue. However, I don't see any potential for serious conflicts. You might have to walk to Balmora, Uvirith's Grave, or maybe you'll even have to wait a day for Eddie to return from a trip if you want to talk to him, but RoHT will be fine with that. Maybe it'll even add a bit of atmosphere if Eddie has some kind of own agenda.


(A lot of spoiler tags coming up in order not to spoil the mod for those who haven't played it yet.)
Second question, what choices affect getting the end reward [...], how do you get the "Lazy Archmagister" Ending reward, [...]

After its final quest, RoHT runs the RoHT_FinalRating_Script to assess the player's performance. Depending on how you play RoHT, you can gather anything between 0 and 100 points. Depending on your score, you'll get the following rewards:
Spoiler

<= 30 points: moist handshake (a Colovian Fur Helm which to me has always looked like a dunce cap)
<= 70 points: the Golden Helm of Boethiah's Rock
> 70 points: the Golden Helm of Boethiah's Rock and the Oghma Infinium


The points are awarded as follow:
Spoiler

  • 30 points if you destroyed the Mages Guild, none if you spared them.
  • 25 points if you established Mehitabel Llaras as the East Empire Company's new factor, none if she had to flee Vvardenfell
  • 5 points if you have won Ranos Ulethri as your personal alchemist, none if you didn't
  • 40 points if you instated Ilmeni Dren as the new Duchess of Vvardenfell, none if you blew it by either killing the Duke yourself or by refusing to have him killed


As you can see, there's more than one way to be reach a required score. Also, many of the things you listed aren't considered in RoHT's ranking for various reasons:
Spoiler

  • Recruiting Zubadaiah as Tel Aruhn's new mistress isn't rated, because there's no alternative to her.
  • Edwinna's, Skink's, and Stoh-Gei's tower are inalienably linked with the Mages Guild's fate. If you crush the Mages Guild, you'll get all three towers. If you spare the Mages Guild, you don't get them. So there's no use in rating them one by one.
    An unrelated side note on Stoh-Gei. His real Argonian name is S't-haj'-ngeh'sichh't - a sequence of clicks, hisses, and squeaks that are so typical of untranslated Argonian names. But in fact it's based on a strong variation of "Steingesicht" which is the German word for "stoneface".
  • The Twin Lamps is not rated for a single reason: I just don't know which decision will be better for House Telvanni in the long run. That's something I didn't cover in RoHT, because that's done in other mods like Nevena's "Twin Lamps and Slave Hunters" or Brother Juniper's "Twin Lamps".
  • If or how Therana dies, isn't covered, because she's a tragical figure. In her - partly self-inflicted - lunacy, she completely misunderstood and misjudged the player's actions. She did what she considered necessary to protect House Telvanni. After talking to the player during one of her clear moments, she understands and maybe even regrets, but at that time, it's too late. There's no way the player can let her live, and someone like Therana can't leave Vvardenfell and lay low somewhere else like Ranos Ulethri did. So when you have to decide how she's going to die, it's a personal decision you'll have to make. What is stronger: your righteous anger or your magnanimity? I can't rate one against the other, but if you show her mercy, you'll get an increase in disposition with some of the older House members (Dratha, Baladas Demnevanni, Aryon, and Divayth Fyr) when you talk to them about Therana.




EDIT: Oh yeah, I forgot one last thing. If you decide to
Spoiler
Spare Vedam Dren's life, how does that affect your control over Vvardenfell, and what quests do you miss out on?


You'll miss out on the final quest, or rather: you'll cut it short. RoHT ends after this quest one way or the other.


It would be an honor to beta-test the version 1.51. However in retrospect I should have indicated I use the UL_RoHT_1.4_Compatibility patch and I have tinkered a bit RoTH since for resolving the problem. [...]

Thank you for the offer: I'll send you the new version when it's done. And your changes to Ulaeash sound wicked. :devil:
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JD bernal
 
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Post » Tue May 17, 2011 9:55 am

Turning the Monarch into a "summon surprise" was my take on the following problem : How could I make sure this critter will at his assigned place ? Then I remembered my first playtrough of morrowind and my surprise when a Dremora Lord had play Hide and Seek with me for the first time and the following "Oh [censored], there is an another one".

Add to this, my love of atronach and the Monarchs especialy since they were the first big bad creature I discovered the lore ( yes even before the daedra princes ) and my disappointment when i found that the uber frost atronachs from bloodmoon were "just" ancient atronach.

On another side with all the warning about Ulaesh and the endless waves of enemies I had fough in Pergamea, I took with me the big guns and with the exception of the last group of atro (leaderless to boot) I found Uleash lacking a bit on the challenge side so I've taking on me to up the ante of a good notch.
Uleash is after all an elemental realm where roam creatures who made the usual terrors of Nirn looking like simple grunts or peons.

For the beta-testing purpose I still don't have finished RoTH and I have a network examination this week so take your time.

For Mask*DeMask : I'm currently running RoTH with BuuL perfectly, I've also run BuuG a bit with RoTH for compatibility purpose and so far Eddie had still to play in it so I assume there is no conflict between them. Potentialy there should more problems with Buug and LGNPC Tel Uvirith and they work perfectly fine with each other as long you use the patched version.
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sarah simon-rogaume
 
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Post » Tue May 17, 2011 1:59 pm

That's good then. I'm just getting tired of doing every single Uvirith Legacy quest when I want to replay a Telvanni character. So I just want a simple "Make your city and be done with it, and move on to politics". So, when you promote Eddie to Spellwright, does anything change dialogue-wise? Can you still get Eddie's apology for a certain quest?
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Christine Pane
 
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Post » Tue May 17, 2011 10:35 am

I havn't go so far with buug loaded, but since Edd don't have any topic about skink without loading RoTH it's fair to assume it's perctecly compatible, however he will have problem if you want him to do anything as your mouth after his promotion.
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Carolyne Bolt
 
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Post » Tue May 17, 2011 5:28 am

[...] So, when you promote Eddie to Spellwright, does anything change dialogue-wise? Can you still get Eddie's apology for a certain quest?

Off the cuff I remember one line of dialogue in RoHT that might seem a bit out of place when Eddie has been promoted: "Edd, you are my Mouth, but I won't tolerate you slandering one of the Masters, including Skink-in-Tree's-Shade. And don't forget that he is superior in rank to you." However, this isn't a technical problem, as RoHT doesn't actually check for or react to Eddie's rank, so yes: you can still get Eddie's apology.
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Antony Holdsworth
 
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Post » Tue May 17, 2011 12:41 pm

It's done, I'm finally back to Morrowind and I've nearly finished Roth, It's time for a review of this great mod.
It's an outstanding mod, full of surprises and with many details added to the various quests and NPC roaming the Great nuthouse Telvanni. The quests are very differents and often I wandered aroud Vvardenfell, wondering who were the madder : the nutcases populating my Great House or me, for taking the lead of the bunch of said wackoes.

While the quest are very diverse and very well written, it's their fleshing who really give this mod such a characterisation, you will be among others things : arguing, berat(ing/ed), insult(ing/ed), bickering, emblez(ing/ed), corrupt(ing/ed), negociating, drinking, plotting, backstabb(ing/ed), celebrating, fighting, dingeling,... in a way or the other with your fellows Telvanni and the rest of the poor souls you will meet.

Some of the quests are easy, others challenging but everyones of them are different, very often filled with surprising elements (good or bad it's up to you), my favorite being the forgetful mage.

On the bug side nothing game-breaking but a very strange odditie : storm atronach on mystery tour.
After reactivating the Nuermar portals I' ve been hoping around Vvardenfel and after taking the portal from telasero I've witnessed the storm atronach guarding Telasero taking some holidays at Nuermar Resort.
Sometimes after they begun popping around each time I used the portal before settling for good at Uvirith Grave.
So far they have played tourist in balmora, tel aruhn, ebonheart, kogoruhn, but refuse to come back to Telasero.
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Rowena
 
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Post » Tue May 17, 2011 4:38 am

Thanks for your review, Sankekur1! There's an easy explanation for the Telasero Storm Atronach's behaviour: they are set up as very basic guards. Whenever they see something or someone attack the player, they'll rush to his/her help. Trouble is that after that fight, they still insist on following the player. I tried to stop them, but I couldn't do it.
I had the choice to make them pure eye-candy or to make them a bit useful at the cost of being potentially annoying. I chose the second possibility. I guess that some weary-of-life rat tried to attack you and the Atronachs toasted it before you even noticed. As a consequence, you've now got them as company. :hehe: If they get too annoying, just deal with them as with any other Atronach.

... aaand you've got a PM. :)
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Calum Campbell
 
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Post » Tue May 17, 2011 12:02 pm

So will they respawn in their original position once you kill them?
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Tessa Mullins
 
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Post » Tue May 17, 2011 7:19 am

Yes, after the usual delay.
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Britta Gronkowski
 
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Post » Tue May 17, 2011 4:30 am

To bad for Stone-Gei, one of them had decided to reinforce the Tel Uvi guard, another is still on vacation in Nueramar, I've kidnapped the last and I use him as butler and security agent at Nerevaral.

Beta testing had begun.
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Chris BEvan
 
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Post » Tue May 17, 2011 9:21 am

So my annoying dialogue problems with Nevena's TLSH have led me to just up and switch to Juniper's, which is rated higher anyway - however that one requires Duke Dren too. Since the readme says the patch for TLSH just copies Duke Vedam's dialogue to Duchess Ilmeni after he dies, is creation of a second patch for Juniper's as simple a matter as I believe it to be?

EDIT: Also I feel some broken immersion with the name "Freyte Fyr;" it doesn't follow Divayth's established daughter-naming convention. Seeing as she's supposed to be the oldest daughter and there isn't anything that comes before Alpha, might I suggest something like "Protae" for her instead? Alternately, if it's not important that Freyte be the eldest, you could always pick a different Greek letter - exactly which one is totally up in the air since Uupse is clearly Upsilon and not Epsilon, suggesting that there have been many attempts at daughters between Delte and Uupse, one of which may have succeeded and produced maybe a Zeyte, Theyte, Kappe, Lamde, Omicrae, or Sigme. Gamma is also unused (Gammihe?). I will request that if you pick another Greek letter it isn't Omega, however, because I do still intend to finish my romantic subplots mod and need a viable Greek letter that comes after Upsilon, so I have dibs on Ommegae. :)


EDIT AGAIN: Eh, uninstalling TLSH gave me script errors so I went back to it... so never mind about the Juniper's Twin Lamps question.
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Brittany Abner
 
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