[WIPz] Pozzo's Rise of House Telvanni v1.3

Post » Fri May 27, 2011 8:38 am

I think they'll be compatible. I'm applying very strict dialogue filters, so even if LGNPC and RoHT shared a topic, they should cooperate. I'm quite sure that especially LGNPC Tel Uvirith will be fine. I haven't touched any NPC in or around Tel Uvirith at all.

B
User avatar
rebecca moody
 
Posts: 3430
Joined: Mon Mar 05, 2007 3:01 pm

Post » Fri May 27, 2011 10:26 am

RoHT+LGNPC+Tamriel Rebuilt+Uvirith's Legacy=Win.
User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

Post » Fri May 27, 2011 6:29 am

I hope so. B)
That reminds me to contact Stuporstar. We'll still need to resolve that logical glitch between RoHT and UL... And though I won't write a Tamriel Rebuilt extension for RoHT, I have implemented a powerful interface of global variables that will enable an easy information exchange between RoHT and other mods. In short: RoHT is made to be expanded. :)

B
User avatar
Mandi Norton
 
Posts: 3451
Joined: Tue Jan 30, 2007 2:43 pm

Post » Fri May 27, 2011 7:28 am

I'm a bit rusty with MW mods... :confused:

I remember that I saw this mod long (really long) ago and it seemed great, but for some reason I didn't installed it. I don't remember the reason - maybe it had issues or I used some mod that is incompatible or because I didn't wanted to destroy the mages guild (which I don't want to even now if it isn't necessary) or maybe simply haven't played telvanni character at the moment.

Will we have to destroy the MG in order to advance with this mod? :(
User avatar
Elisha KIng
 
Posts: 3285
Joined: Sat Aug 18, 2007 12:18 am

Post » Fri May 27, 2011 7:28 pm

I'm applying very strict dialogue filters, so even if LGNPC and RoHT shared a topic, they should cooperate.


Awesome! Hopefully, I'll be able to hold of joining House Telvanni until this is released.

User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Fri May 27, 2011 5:47 pm

@washington:
Pozzo originally made this mod somewhen before 2003. He lost interest and released it as an unfinished Beta version. Maybe that's why you didn't install it.
Concerning the Mages Guild: No, you don't have to destroy the Mages Guild anymore. This already applies to v1.25. If you don't, you'll miss out on a lot of new quests (in v1.3) , but you can play through RoHT. But why would a Telvanni want to spare the Mages Guild? The only reason I see is their Guild guide system, and House Telvanni will gain something far superior during its later quests.

B
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Fri May 27, 2011 9:52 am

Thanks for the response bhl!
Don't know, but I've always liked those blokes from MG and their quarters in Balmora always had 'back at home' feeling for me. Maybe because it was the first guild I've ever joined in MW? :)

I'll have to switch to hardcoe Telvanni I reckon because I don't want to miss those new quests.
User avatar
zoe
 
Posts: 3298
Joined: Sun Nov 12, 2006 1:09 pm

Post » Fri May 27, 2011 6:31 pm

[...] their quarters in Balmora always had 'back at home' feeling for me. Maybe because it was the first guild I've ever joined in MW? :)

Before I began work on RoHT, I would have agreed. But then I started to think about them:
Ranis Athrys: This woman sent my young and inexperienced character out to murder quite a few people. I nearly died in an Ashstorm near Marandus because of her. And for what? For a measly membership fee? :stare:
Ajira: Did I really do all the footwork for her so she could write her amateurish reports in order to advance in the Guild? :nono:
Sharn Gra-Muzgob: We were members of the same guild, yet she demanded something in return for helping me with my duties for the Blades? All I needed was a bit of information. <_<
And the rest of them? Who are they? I almost never talked to them. Except Galbedir, maybe. She seemed to be alright.

Admittedly, House Telvanni isn't all sunshine and roses as well. I clearly remember my first encounter with Therana. But at least her Mouth gave me a warning and an intervention scroll in advance. And with one of RoHT's last quests, I'm giving something back. :evil:

B
User avatar
Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Fri May 27, 2011 8:15 am

Hehe! Right!

Well, I'll make a save before that decision just in case I miss them.. :)
User avatar
Nuno Castro
 
Posts: 3414
Joined: Sat Oct 13, 2007 1:40 am

Post » Fri May 27, 2011 7:38 pm

I've made some more progress with testing RoHT. Unless I have overlooked something important, all quests up to and including the "raucous Bosmer" quest should work reliably now. I have updated http://i271.photobucket.com/albums/jj158/bhlmods/WIP%20Rise%20of%20House%20Telvanni/RoHTQuestTree.png (as usual: contains SPOILERS on RoHT's quest structure) once more to show the current state of beta tests. In addition to fixing all bugs I encountered, I have also moved said Bosmer (Fargorn) towards Wolverine Hall. When I tested that quest today, Brallion, Sadrith Mora's local slave trader, joined in the fight :huh: and naturally got himself killed :shrug:. Usually I couldn't care less, but I need him for a later quest, so I hope that he won't bother to run all the way to another Cell in order to get killed. (And I learned what sorry bunglers Telvanni guards are: It took the united forces of four Telvanni guards to... achieve almost nothing. In the end, I lost patience and killed Fargorn myself.)

B
User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Fri May 27, 2011 5:31 pm

Oh, your periodic updates are such a tease :P
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Fri May 27, 2011 6:04 pm

Aww... Does that mean I shouldn't update and keep quiet about the second, secret teleporter? Oops. :D
User avatar
Rhi Edwards
 
Posts: 3453
Joined: Fri Jul 28, 2006 1:42 am

Post » Fri May 27, 2011 5:11 pm

looks good, can't wait!
User avatar
suzan
 
Posts: 3329
Joined: Mon Jul 17, 2006 5:32 pm

Post » Fri May 27, 2011 6:35 pm

I see that one of the end rewards of RoHT is a helm. Could you make this a "hat" instead? Or make a hat version? I play unarmored mages and getting a "helm" as a reward for very magical undertakings involving many magical beings and feats seems kinda strange. Although I don't know anything other than it said "helm" so maybe I shouldn't even be talking. :bigsmile:
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Fri May 27, 2011 5:28 pm

Well, that's the "Helm of Boethia's Rock" we're talking about here. It isn't part of official lore, but it's a present from the Telvanni Grandmagister, Lord Yndrul, himself. He is rumored to be so powerful that the Daedra forbade him from to leave his tower and keep him chained. I wouldn't want to anger him by turning his crease-resistant headgear into a soft hat. :bolt:
Naa, the actual reason I'd like to keep it as a helm is that this has been part of RoHT ever since I have known it. I agree that it's a bit like presenting a woman with a bow tie*, but when Yndrul has set his mind on donating something, there's only one possible answer: "Thank you!" (Of yourse, that doesn't bar you from ditching it into the next lava pool you pass by ;)).
Also, there are plenty rewards more fitting for a mage in RoHT. Most rewards will be spells, abilities, staffs, or services. And if you play your cards right, you'll get a very special book as a final reward.

B

*Yes, I know: some women do wear bow ties. I still think it looks ugly on them.
User avatar
Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm

Post » Fri May 27, 2011 9:14 pm

Hey Bhl,
How is the progress going? Is it too hopeful to expect anything this weekend? :bolt:
This definitely looks great, can't wait to try the final version!
User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Fri May 27, 2011 1:28 pm

I feel like playing my Telvanni again, so I guess I'll just continue playing the current version then, and leave a save game to play the new version with when it's released.

The updated Quest Line looks great! :)
User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Fri May 27, 2011 8:54 am

I've used the earlier versions of this modification and they where very good. I wish you best of luck in completing this and possibly later versions and I want to thank you for making these modifications.

Regards
The Mage
User avatar
Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

Post » Fri May 27, 2011 6:02 am

Hi there :wave:
Yes, it's definitely too hopeful to expect a release this weekend. I have just returned from a weekend foray and haven't worked on RoHT over the last week, as well. I'm still at the beginning of the Twin Lamps quest and really need to force myself to start work on it. It's some tedious testing of many small possible quest situations.
Questions I need to consider: Is Therana dead or alive? Has the player begun the Abebaal slave revolt quest? Has the player maybe even finished that quest? Or has the player never heard of it at all? Is this the first time, the player talks to Aryon about the subject, or is this a later time? Now combine these questions in any possible way, add "How did the player deal with the East Empire Company?" to that list, and you've got an idea how long it's going to take to test the first third of this quest. :wacko:
I'm not complaining about it: After all, I wrote it that way, but since summer has finally arrived, I really had other things on my mind during the last days. I'll try to complete work on that quest during next week.

Oh, and thanks for the kind words, everyone! :)

B
User avatar
Jessica Thomson
 
Posts: 3337
Joined: Fri Jul 21, 2006 5:10 am

Post » Fri May 27, 2011 6:07 pm

Hi there :wave:
Yes, it's definitely too hopeful to expect a release this weekend. I have just returned from a weekend foray and haven't worked on RoHT over the last week, as well. I'm still at the beginning of the Twin Lamps quest and really need to force myself to start work on it. It's some tedious testing of many small possible quest situations.
Questions I need to consider: Is Therana dead or alive? Has the player begun the Abebaal slave revolt quest? Has the player maybe even finished that quest? Or has the player never heard of it at all? Is this the first time, the player talks to Aryon about the subject, or is this a later time? Now combine these questions in any possible way, add "How did the player deal with the East Empire Company?" to that list, and you've got an idea how long it's going to take to test the first third of this quest. :wacko:
I'm not complaining about it: After all, I wrote it that way, but since summer has finally arrived, I really had other things on my mind during the last days. I'll try to complete work on that quest during next week.

Oh, and thanks for the kind words, everyone! :)

B


Good luck on your work, I'm sure it's going to be great! :)

By the way, I looked at the quest line, and I read "Player is Archmage" and "Player is not Archmage" for the Mage's Guild quest, and the "Player is Archmage" part lead to the Telvanni Spy's discovery, while the "Player is not Archmage" part did not result in the spy's discovery. What would happen if the Player is not yet the Archmage, but has done the quest to reveal the spy's identity?
User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Fri May 27, 2011 5:56 am

Those branches are actually independent of each other. It is well possible that the player is Archmage, but hasn't blown Tiram Gadar's cover, and it is also possible that the player isn't Archmage but has blown Tiram's cover. Those quest branches are accessory parts rather than important choices. Being Archmage only leads to some slightly altered dialogue for the advisor, and if Tiram Gadar has been removed from the Mages Guild, House Telvanni will get him out of prison and reinstate him. As Llovyn Salvu puts it: "I won't bore you with the details, but expect some juicy bills from Suran in the next few days." ;)

B
User avatar
Cagla Cali
 
Posts: 3431
Joined: Tue Apr 10, 2007 8:36 am

Post » Fri May 27, 2011 9:53 am

Those branches are actually independent of each other. It is well possible that the player is Archmage, but hasn't blown Tiram Gadar's cover, and it is also possible that the player isn't Archmage but has blown Tiram's cover. Those quest branches are accessory parts rather than important choices. Being Archmage only leads to some slightly altered dialogue for the advisor, and if Tiram Gadar has been removed from the Mages Guild, House Telvanni will get him out of prison and reinstate him. As Llovyn Salvu puts it: "I won't bore you with the details, but expect some juicy bills from Suran in the next few days." ;)

B


I see. So if Tiram gets out of prison, and you are the Archmage, will he take over you as the Archmage, or remain as your advisor of sorts?
User avatar
Megan Stabler
 
Posts: 3420
Joined: Mon Sep 18, 2006 2:03 pm

Post » Fri May 27, 2011 9:16 pm

In that case both Tiram and the player will be Archmage. And in case someone from the mainland asks unpleasant questions, Tiram will get the blame. (Well, I haven't written that part since there is no mainland in standard Morrowind. That could be material for a Tamriel Rebuilt expansion.) Apart from that, Tiram will stand in Vivec's Guild hall and watch it burning. That's all. He's a marionette, so I didn't elaborate on him any further.

B
User avatar
Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Fri May 27, 2011 7:10 am

In that case both Tiram and the player will be Archmage. And in case someone from the mainland asks unpleasant questions, Tiram will get the blame. (Well, I haven't written that part since there is no mainland in standard Morrowind. That could be material for a Tamriel Rebuilt expansion.) Apart from that, Tiram will stand in Vivec's Guild hall and watch it burning. That's all. He's a marionette, so I didn't elaborate on him any further.

B


Alright, thanks for your time. :)

EDIT : About the Oghma Infinium, will it conflict in any way with The Lost Artifacts of Morrowind's Oghma Infinium, besides the weirdness of reading it twice? :P
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Fri May 27, 2011 11:46 am

The Oghma Infinium has already been added by another mod? :ahhh:
;) Nah, just kidding. I'm pretty sure they won't conflict as I highly doubt that "Lost Artifacts" and RoHT use the same ID (RoHT_bk_OghmaInfinium in RoHT.)

B
User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm

PreviousNext

Return to III - Morrowind