[WIPz] Pozzo's Rise of House Telvanni v1.3

Post » Fri May 27, 2011 6:57 pm

That example actually works well together. If he wants to kill you then having someone tell you he's on vacation somewhere would give the element of surprise when he tries to kill you :) Although I'm assuming he would be really bipolar in game, since at some time he'll want to kill you and at another he's perfectly happy... Happy for a telvanni at least.
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Fri May 27, 2011 1:13 pm

Will there be conflicts if your character is a member of the Mages Guild? Will this affect any quests? I could see it working well, actually, since destroying a place is much easier if you have a chance to examine it first, and a lower ranked Telvanni spying on the Mages Guild is pretty easy.

It may also explain how Skink and Edwinna know you well enough to defect.

And on a personal note, my current character is a Telvanni argonian, and I managed to accidentally become a vampire (I need to pay more attention to buffs >.>) so I think I may have to enthral Ajira and rescue her too. I like that cat. Maybe I'll embrace her and feed her Trebonius, he may as well be useful for something...

It'll be a while before I'm high enough to test this, but I'm happy to beta.
User avatar
El Goose
 
Posts: 3368
Joined: Sun Dec 02, 2007 12:02 am

Post » Fri May 27, 2011 5:06 am

You can opt to skip the quests involving the Guild entirely, thus bypassing any conflicts.
User avatar
Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Post » Fri May 27, 2011 8:47 am

That example actually works well together. If he wants to kill you then having someone tell you he's on vacation somewhere would give the element of surprise when he tries to kill you :) Although I'm assuming he would be really bipolar in game, since at some time he'll want to kill you and at another he's perfectly happy... Happy for a telvanni at least.

Alright, you win ;). I'll have to actually play through UL to see all potential conflicts; so far, I have gathered my information from the CS. And I'm still waiting for Stuporstar's reply. Maybe we'll find a way to resolve any logical conflicts. What's important for Betatesters right now: Don't use UL's (v1.07) RoHT patch with RoHT WIP v1.3! Those two versions won't work together.

Will there be conflicts if your character is a member of the Mages Guild? Will this affect any quests? I could see it working well, actually, since destroying a place is much easier if you have a chance to examine it first, and a lower ranked Telvanni spying on the Mages Guild is pretty easy.

The only conflict will be your own personal moral conflict. RoHT doesn't affect any Mages Guild quest unless you send Telvanni troups to http://i271.photobucket.com/albums/jj158/bhlmods/WIP%20Rise%20of%20House%20Telvanni/MGBalmoraburning.jpg. Before that happens, you can either stall for time to finish any business you have left with the Guild or you can spare the Guild completely and continue like before. So you can still be Archmage and Archmagister in one person. It all depends on your choice: Do you want Edwinna and Skink as members of House Telvanni (and play through their quests) or do you want to spare the Mages Guild from annihilation? Both is possible, but it's not possible at the same time.
Concerning other quests: Yes, RoHT will impact a few other quests like that Thieves Guild quest where you're supposed to steal Anarenen's Devil Tanto from Ald-ruhn. But I'm implementing patches into RoHT, so that you will still be able to complete any quest from vanilla Morrowind. If possible, I'll also include patches for other mods.

And on a personal note, my current character is a Telvanni argonian, and I managed to accidentally become a vampire (I need to pay more attention to buffs >.>) so I think I may have to enthral Ajira and rescue her too. I like that cat. Maybe I'll embrace her and feed her Trebonius, he may as well be useful for something...

A Telvanni Argonian? Splendid! Then I haven't written Skink-in-Tree's-Shade's special greetings for Argonians for nothing. And being a vampire should work as well. I have written RoHT's dialogue in section 1, so nobody should care about what you feed on. Just keep your fangs out of the Telvanni master's necks, will you? I need a couple of them alive (or undead) for RoHT.
While we're at it: Enthralling Ajira won't save her from RoHT. If you choose to destroy the guild, a global script will disable (not kill) its members. All you need to do to save Ajira from Telvanni troups is to remove her line from that script.

Shoot me a message when your character is strong enough to test this; I'll have an updated WIP version released by then. :)

B
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Fri May 27, 2011 4:40 pm

Hey there! first and foremost congratulations on creating and maintaining such an ambitious project! I recently downloaded your mod but havnt become head of House telvanni yet to test it out. One thing that has happened though, is i sometimes run into what i presume is an npc added by this mod, and when i talk to them i sometimes get a random journal update about a quest which i didnt start? is this a known problem? might it interfere with the actual mod when i come to play it? thanks for any help you can provide! : )
User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Post » Fri May 27, 2011 12:47 pm

I guess that you have met Bols Indayn in Tel Naga's lower hall. He babbles something about eggs and updates your journal. This is a known bug with v1.25, and I have fixed it in v1.3. It shouldn't affect RoHT's questline, though.
User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Fri May 27, 2011 4:59 pm

Sounds like a lot of work has been done on the mod since 1.25, when do you think the 1.3 will have a public release?
User avatar
james reed
 
Posts: 3371
Joined: Tue Sep 18, 2007 12:18 am

Post » Fri May 27, 2011 7:37 am

Posting here:
a) to show continued interest
B) so this thread is in my post list and is easier for me to find later

Peace!
User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Fri May 27, 2011 12:38 pm

I'm currently playing RoHT 1.25 with Uvirith's Legacy and had a thought about the assassination of the Duke. Given that we know his brother, Orvas, is already prepared to kill the Duke based on the note you can find if you search the rooms of the Morag Tong targets he harbors in his villa, why not frame Orvas for the murder? It would remove all suspicion from House Telvanni and throw House Hlaalu into disarray in one bold stroke. :evil:
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Fri May 27, 2011 4:45 pm

I'm currently playing RoHT 1.25 with Uvirith's Legacy and had a thought about the assassination of the Duke. Given that we know his brother, Orvas, is already prepared to kill the Duke based on the note you can find if you search the rooms of the Morag Tong targets he harbors in his villa, why not frame Orvas for the murder? It would remove all suspicion from House Telvanni and throw House Hlaalu into disarray in one bold stroke. :evil:

Have you been reading my mind? Out of my head! Now! ;) Actually, that is the way I have laid out this quest: I have planned to have Llovin Salvu (the advisor) send a Hlaalu/Telvanni double agent to hire some Dark Brotherhood (I doubt the Morag Tong would accept that writ) assassins in the name of Orvas Dren. Then this double agent will become unreliable, so the player has to do some "cleaning" :ph34r: to remove and hide every trace to House Telvanni. So far, I have completed a rough sequence of Journal entries and completed about 10% of the quest in detail.

@Nornin
I don't dare to give an estimation for a release date. Last time I did, i exceeded it by a year. :embarrass: All I can say is that I'm doing my very best to get this finished as soon as possible. I have yet to write 90% of the final quest from the main quest line, and I have planned at least two side quests. (And I have ideas for two more quests, though I'm not sure if I'll actually write them.) When that's done, I'll implement some patches and test it thoroughly. So don't expect a release within the next 4 weeks.

@Helton
Thank you for your kind words and your continued interest!

B
User avatar
Camden Unglesbee
 
Posts: 3467
Joined: Wed Aug 15, 2007 8:30 am

Post » Fri May 27, 2011 7:36 am

Just consider me your psychic friend, bhl! :hehe: Really looking forward to the release. :goodjob:
User avatar
Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Fri May 27, 2011 9:01 am

It's time for an update:
I have nearly completed RoHT's main questline. By "nearly" I mean that I have written the last "real" quest and have succeeded in playing halfway through it with only some very minor bugs like some dialogue typos. My test finally stopped, because I didn't set up my betatest script properly, so chances are that the quest would run through completely in a regular game. It'll take me some days to fully test this quest, apply a lot of cosmetic changes like adding basic personalities to some NPCs and writing the final reward "quest".

If everything goes as intended, I'll have the new WIP version released by Friday. And then it'll be comparatively smooth sailing. Simple side quests with a single entry state and no more than two possible outcomes... just like heaven B).

While I think that I have enough ideas for the side quests, I'd like some feedback on another feature - the Dwemer Centurion companion. I promised that I'd think about making one of the new Centurions a companion. But seeing so many superb companions out there - e.g. Laura, Constance and Vorwoda the Black's Centurion Companion - and some more on the way, I'm really asking myself, if it'll be worth the trouble. RoHT is a quest mod, so I would only contribute a rather basic and dull specimen.
What is your opinion: Do you want to see a mostly silent and rather dumb companion (It's a bot, don't expect intelligent conversation from it!) or should I leave it out? Personally, I'd be happy using those bots as workers or guards.

B
User avatar
Cathrine Jack
 
Posts: 3329
Joined: Sat Dec 02, 2006 1:29 am

Post » Fri May 27, 2011 7:25 am

With so many great companion mods out there, I would say leave it alone.

I think your skills and time would be best suited to quests, etc/
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Fri May 27, 2011 7:23 pm

This is great news! Thank you for sharing the fruits of your hard work with us, bhl. I look forward to starting a new Telvanni and playing through the new quests you're adding. :^)

About the possible centurion companion - I vote "leave it out." I wouldn't use it if I had the option, so I certainly won't miss it if it isn't included. :^)
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Fri May 27, 2011 6:40 am

Alright, I'll abstain from making a companion then. That saves me an awful lot of time. :thumbsup:

@Harlequin:
Great to see you! :) It's been a while since our discussions on an abolition/hunger quest. In the end, I have decided against writing that quest - its scope was just too big for me (yeah, I'm chickening out :rolleyes:). But some of your ideas about Skink-in-Tree's-shade will make it into RoHT - the according dialogue and quests are the next thing on my list. If you still want to see that hunger quest happen, though, there's still hope: RoHT will most likely become an .esm-file to make a Tamriel Rebuilt extension possible, so you or anyone else can have a go at it.

Alright, I'll get back to work on the mod. Besides testing, I still need to write a bit of dialogue and make use of two former Mages Guild halls.

Bj?rn
User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Fri May 27, 2011 7:47 pm

@Harlequin:
Great to see you! :) It's been a while since our discussions on an abolition/hunger quest. In the end, I have decided against writing that quest - its scope was just too big for me (yeah, I'm chickening out :rolleyes:). But some of your ideas about Skink-in-Tree's-shade will make it into RoHT - the according dialogue and quests are the next thing on my list. If you still want to see that hunger quest happen, though, there's still hope: RoHT will most likely become an .esm-file to make a Tamriel Rebuilt extension possible, so you or anyone else can have a go at it.


Fabu!

This is pretty much my most-hoped-for mod. So, if I can be of assistance in anything from a brain-jam session on up, let me know.

You make the wizards proud son, you make 'em proud.
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Fri May 27, 2011 9:51 am

the only reason im not using this mod is that its unbalanced.
i mean the artifact makes you practicaly a GOD. :nono:
User avatar
Jenna Fields
 
Posts: 3396
Joined: Mon Dec 11, 2006 11:36 am

Post » Fri May 27, 2011 6:37 am

the only reason im not using this mod is that its unbalanced.
i mean the artifact makes you practicaly a GOD. :nono:

Without spoiling too much, how unbalanced are the artifacts?
User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Fri May 27, 2011 6:51 pm

SPOILER WARNING


the zaribiels star has 50% resistance to ALL elemental effect constant per example.
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Fri May 27, 2011 9:39 pm

SPOILER WARNING


the zaribiels star has 50% resistance to ALL elemental effect constant per example.

Maybe someone can make an UNGODIFYING mod for it... Hint hint.
User avatar
sam smith
 
Posts: 3386
Joined: Sun Aug 05, 2007 3:55 am

Post » Fri May 27, 2011 8:27 pm

maybe when i get time ile do it. it dont require much cs knowledge.
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Fri May 27, 2011 6:04 am

So, if I can be of assistance in anything from a brain-jam session on up, let me know.

There is actually something you could do. Since English is not my mother tongue, I'm certain that I made a lot of orthographical and grammatical mistakes (I actually don't know a single English rule for comma placement). So I need someone to proofread dialogue and scripted messageboxes. Do you feel up to that task? (Just say "yes", it's a good pretext to have an early peek at the new quests ;)).

the zaribiels star has 50% resistance to ALL elemental effect constant per example.

Yes, Zafirbel's star is quite powerful. On the other hand, Denstagmer's ring from unmodded Morrowind already features a 30% resistance to all elemental magicka, and all you need to do to get it, is kill one lousy Daedra. That's considerably less than you need to do for Zafirbel's Star. Well, as you said: It doesn't take much knowledge to change this in the CS, so feel free to alter it to your liking. Are there other artifacts or spells that you consider unbalancing? If so, please tell me, either here or in a PM.
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Fri May 27, 2011 7:10 am

I personally think the artifacts are fine, considering the player's important station and immense power. It would be one thing if any average mage gets hold of the artifacts, but not only does the player have to undergo intense high-level missions, the player also has to have already done everything for house telvanni. That's a lot of experience and power when it adds up.
User avatar
Jason Wolf
 
Posts: 3390
Joined: Sun Jun 17, 2007 7:30 am

Post » Fri May 27, 2011 9:24 pm

The people who say that the artifacts are too powerful, should really check their http://www.gamesas.com/bgsforums/index.php?s=&showtopic=491211&view=findpost&p=7091466 ;)
User avatar
Sabrina Steige
 
Posts: 3396
Joined: Mon Aug 20, 2007 9:51 pm

Post » Fri May 27, 2011 2:44 pm

Given that RoHT effectively makes you effectively the ruler of Vvardenfell, I don't think the artifacts are too powerful. Since there really isn't anything comparable for the other great houses that allows you to seize control of the island, they might superficially seem overpowered, but if someone were to make a Rise of House Hlaalu or Redoran that allowed the same sort of de facto power, I'm certain they would have symbols of power of comparable potency. I'm aware of only one mod somewhat like this for House Hlaalu: Grandmaster of House Hlaalu, but I have not tried it, so I don't know if it results in the same power you gain in RoHT. I'm not aware of anything comparable for House Redoran.
User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

PreviousNext

Return to III - Morrowind