Praise the Devs and Pass the Ammo: We got M1911s!

Post » Mon Mar 14, 2011 7:57 pm

I hope to god it's good. I'd like to see it at around 36 DAM actually, because if it's only around 30 then what incentive would there be to use it over say, the 12.7mm Pistol which is over 40? Maria which has a 5 to 6 more rounds then a 1911 does even 22 DAM with +P. The Police Pistol with cowboy perk and JFP is at 39 DAM with low spread and even -DT ability. I realize the 10mm is more 'powerful' than the .45, but think about it from balancing standpoint. The 10mm pistol holds 12 rounds 15 with ext. mags, while the 1911 holds 7 or 8 AND wouldn't be as strong. It'd only make sense to make the 1911 stronger in game.

I think 38 DAM with a -2 DT with .45 rounds would be good. I'd say 8 round capacity. Most mags have been 8 rounders for quite some time and actually 9 if you count the one in the pipe, so 8 would be good.
DAM 36
attacks/sec 3
AP 18
Spread .5
reload time(same animation as 9mm pistol)
ammo cap 8

That would be balanced in comparison to everything else. Although it depends on what ammo it uses so who knows? Maybe some good .45acp handloads for some -DT? :hubbahubba: I just hope it's good.....
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Monika Fiolek
 
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Post » Mon Mar 14, 2011 6:09 pm

Not sure if it's plausible to have one unless it's hip mounted like the mini-gun.


I don't see why this isn't a great weapon idea.
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Dewayne Quattlebaum
 
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Post » Mon Mar 14, 2011 3:09 pm

I'm aware. But the Fallout world is different, it seems Americans in Fallout only used American weapons. I just think it's weird that you would have all these weapons made in America and then you find an Israeli handgunEdit: about the 9mm and M1911 confusion, J.E. Sawyer clarified on his http://www.formspring.me/JESawyer that it's NOT a 9mm.

The AK-47 is a russian gvun, yet in FO it says its a chinese assault rifle. There were Desert Eagles in the originals, or so im told.
The timeline split between 1945 and 1961 so anything beyond that point can happen.
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Krystina Proietti
 
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Post » Mon Mar 14, 2011 4:40 pm

I hope to god it's good. I'd like to see it at around 36 DAM actually, because if it's only around 30 then what incentive would there be to use it over say, the 12.7mm Pistol which is over 40?

It is worth noting that the 12.7mm Pistol has the worst spread of all pistols.
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Eileen Collinson
 
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Post » Mon Mar 14, 2011 8:06 pm

It is worth noting that the 12.7mm Pistol has the worst spread of all pistols.

I wouldt think spread would really matter seing how close you are when shooting a pistol
Well i use it when im really clos to a potential victim anyway.
For everything else i have This Machine :)
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Hot
 
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Post » Mon Mar 14, 2011 2:30 pm

Sawyer is rigth i rather have precision and decent damage than monster damage and miss my targets
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Nany Smith
 
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Post » Mon Mar 14, 2011 2:00 pm

I feel a bit evil tonight so I'll point out that there are also 9mm versions of the M1911. While not common, they are out there and I personally used to own one. One manufacturer for these pistols is ARMSCOR from Philippines. Have a link and hope devs won't make it 9mm ;)

http://www.armscor.com.ph/pistols_gi.htm


Oh and contributing with my wishes: I wish it will be mid-power gun, roughly same level as That Gun or slightly better. I would make it 10mm. That way would be no need for new caliber as there are already enough in my opinion, and it would fit to that power range. As for mods, long slide and Hitman grips.
http://www.stealthstudios.co.uk/catman/hitman_1911.jpg
And just for the record as a big Hitman fan, the Hitman gun is not pure M1911, it's AMT Hardballer, a slightly different copy of Colt
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Lynne Hinton
 
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Post » Tue Mar 15, 2011 12:14 am

The AK-47 is a russian gvun, yet in FO it says its a chinese assault rifle. There were Desert Eagles in the originals, or so im told.
The timeline split between 1945 and 1961 so anything beyond that point can happen.

Thats because China likes to copy USSR weapons... a lot. The weapons are found of dead commandos.
Desert Eagles were designed around 1980 which confuses me, why they are in the originals.
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Brandon Wilson
 
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Post » Tue Mar 15, 2011 1:59 am


As stated above, trigger, safeties, hammer, grip, slide, frame. To someone who is familiar with both weapons, they look nothing alike. The most noticable difference, for a layman would be the necked down slide at the front near the muzzle on the Hi-Power. The M1911 does not have this machined area, but rather the slide is the same width for the entire length of the weapon. This is easily seen, since most of the M1911s in the screenshot are laying on their side and you can see the entire top of the slide. Now look at the 9mm, from the top looking down. You will see where the muzzle end is thinner for the last coupla inches.


Yah, it's definitely a M1911, I saw it right away with the slide opening where the barrel is exposed, what is the technical term for that anyway?

I hope the M1911 has around 30 damage or so, making it a viable weapon. With around 80-90 DPS and decent spread.
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Penny Courture
 
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Post » Tue Mar 15, 2011 12:58 am

Yah, it's definitely a M1911, I saw it right away with the slide opening where the barrel is exposed, what is the technical term for that anyway?

The cutout on the top/right of the slide? The ejection port.

-Gunny out.
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Vicki Gunn
 
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Post » Mon Mar 14, 2011 6:35 pm

Are there any noticeable size differences between the 9MM pistol model and the M1911? The 9MM in game looks like a hulking hand cannon with it's physical size, and I know a 1911 isn't that large of a pistol. Would it be possible that this is just a fix in the modeling of the 9MM?
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brandon frier
 
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Post » Tue Mar 15, 2011 5:13 am

I don't see the point of adding .45ACP rounds, because frankly, having 1 weapon using that type of ammo is pointless.
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Marine Arrègle
 
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Post » Mon Mar 14, 2011 8:56 pm

Are there any noticeable size differences between the 9MM pistol model and the M1911? The 9MM in game looks like a hulking hand cannon with it's physical size, and I know a 1911 isn't that large of a pistol. Would it be possible that this is just a fix in the modeling of the 9MM?

Standard M1911 is slightly longer than the Hi-Power. It's also blockier and wider than the Hi-Power.
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Brandi Norton
 
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Post » Mon Mar 14, 2011 4:08 pm

Standard M1911 is slightly longer than the Hi-Power. It's also blockier and wider than the Hi-Power.


I suppose the Hi-Power in game is over sized? It looks like it is much larger than the .44 Magnum Revolvers in game, in 3rd person.
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chirsty aggas
 
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Post » Tue Mar 15, 2011 4:53 am

Sawyer is rigth i rather have precision and decent damage than monster damage and miss my targets


I'm not entirely sure that spread means all that much with pistols? I don't know about you but I don't really use my sidearm for taking out targets at distance.

When I tool up my character properly and quit fooling around with the prossy outfit and cattleprod etc.. The 12.7mm (silenced) pistol is part of my standard issue. It's powerful and never misses.. (because it is my up close and personal tool, alongside my Ballistic Fist)
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Lucky Boy
 
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Post » Mon Mar 14, 2011 2:55 pm

I don't see the point of adding .45ACP rounds, because frankly, having 1 weapon using that type of ammo is pointless.

Anti-Material Rifle :mellow:
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Laura Cartwright
 
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Post » Mon Mar 14, 2011 9:37 pm

Pistols are good mid-range weapons. Fire quickly, somewhat accurately, and reload quickly. If you're close, use an SMG. If you're far away, use a rifle. There are exceptions, but that's basically how it breaks down.
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Enny Labinjo
 
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Post » Mon Mar 14, 2011 9:22 pm

Pistols are good mid-range weapons. Fire quickly, somewhat accurately, and reload quickly. If you're close, use an SMG. If you're far away, use a rifle. There are exceptions, but that's basically how it breaks down.


If you're close, use a Ballistic Fist, if you can't quite reach them use a pistol and if you can barely see them use a rifle.. Thats how I roll in NV anyways.. lol
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danni Marchant
 
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Post » Tue Mar 15, 2011 4:16 am

Are there any noticeable size differences between the 9MM pistol model and the M1911? The 9MM in game looks like a hulking hand cannon with it's physical size, and I know a 1911 isn't that large of a pistol. Would it be possible that this is just a fix in the modeling of the 9MM?

Nope. Josh wouldda corrected us on the M1911 speculation if it was. Instead, he likes to dangle this stuff and then watch us squirm trying to figure it out.

I don't see the point of adding .45ACP rounds, because frankly, having 1 weapon using that type of ammo is pointless.

I can think of http://en.wikipedia.org/wiki/Category:.45_ACP_firearms chambered in .45ACP I wouldn't not never un-hate to see in the game. (triple word score for the quadruple negative!)

Standard M1911 is slightly longer than the Hi-Power. It's also blockier and wider than the Hi-Power.

And a smidgen taller.

Pistols are good mid-range weapons. Fire quickly, somewhat accurately, and reload quickly. If you're close, use an SMG. If you're far away, use a rifle. There are exceptions, but that's basically how it breaks down.

Long range: call for artillery. Medium range: call for mortars. Short range: call for reinforcements.

-Gunny out.
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Cameron Garrod
 
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Post » Mon Mar 14, 2011 2:41 pm

Pistols mid range ? :confused:
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Amy Melissa
 
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Post » Tue Mar 15, 2011 4:01 am

My speculation from another thread.

Government Pistol
Damage per Shot: 34
Damage per Second: 100
Crit Damage: 30
Crit Chance: x1.5
AP Cost: 18
Ammo: .45ACP or 10mm.
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Rachel Briere
 
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Post » Tue Mar 15, 2011 12:00 am

I noticed the stack of M1911's too. I'm pretty excited as that's usually my sidearm in any game it's present in. If I owned a single firearm in real life, that's what I would want.
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Isabella X
 
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Post » Mon Mar 14, 2011 4:42 pm

My speculation from another thread.

Government Pistol
Damage per Shot: 34
Damage per Second: 100
Crit Damage: 30
Crit Chance: x1.5
AP Cost: 18
Ammo: .45ACP or 10mm.

That sounds good to me.
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Sammygirl
 
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Post » Tue Mar 15, 2011 4:30 am

Pistols are good mid-range weapons. Fire quickly, somewhat accurately, and reload quickly. If you're close, use an SMG. If you're far away, use a rifle. There are exceptions, but that's basically how it breaks down.


i agree close combat either SMG/shootgun i prefer the secound option tho


Long range: call for artillery. Medium range: call for mortars. Short range: call for reinforcements.

-Gunny out.


men you made me spill my coffe :rofl:
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Rude_Bitch_420
 
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Post » Mon Mar 14, 2011 11:29 pm

Browning designs or designs using Browning patented desgin details confirmed in the game: M1911, Hi-Power, M1918 BAR, Semi-auto shotgun (long recoil), Lever-aciton Shotgun, Superposed (over/under) shotgun, Trail Carbine, Pump-action shotgun and quite possibly even the varmint rifle, since it was oringally in .22LR.


No. :blush2: Less barrel = less velocity = less energy = less force abailable to transfer to target.


Yes. :icecream: More barrel = more velocity = more energy = more force available to transfet to target.


As it should.


As explained elsewhere, shotguns work differently than solid bullet weapons. Short barrel on shotgun = more spread = more area penetrated. Short barrel on rifle/pistol = less velocity, blah, blah, blah. I think you guys get the idea.


As stated above, trigger, safeties, hammer, grip, slide, frame. To someone who is familiar with both weapons, they look nothing alike. The most noticable difference, for a layman would be the necked down slide at the front near the muzzle on the Hi-Power. The M1911 does not have this machined area, but rather the slide is the same width for the entire length of the weapon. This is easily seen, since most of the M1911s in the screenshot are laying on their side and you can see the entire top of the slide. Now look at the 9mm, from the top looking down. You will see where the muzzle end is thinner for the last coupla inches.

-Gunny out.

*claps
well done sir, well done
You are my new best friend(on this site, anyway)
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Pixie
 
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