"it's pre-alpha and far from done"

Post » Wed Mar 30, 2011 1:00 pm

Its fairly easy to spot when they go from alpha to beta to near release to gold.

Right now both todd and pete look sane so its still alpha.

When they start to look like deranged gas station attendants its beta..

When they start to look like the unibombers ugly brother its near gold.

When they look like the unibombers ugly zombie brother it hit gold...
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Noraima Vega
 
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Post » Wed Mar 30, 2011 10:41 am

I think some people really need to stop deluding themselves. People loved to use the line "it's from a 2009 build" or some variant of it to try to explain away/defend what even they didn't like about Skyrim. Being in denial isn't healthy nor is building up unrealistic expectations. No, everything we've seen so far is not a placeholder, it's the game. They waited to show it off precisely because they wanted what they showed to reflect, more or less, a finished version.

Yeah. Perhaps Skyrim isn't that super-great after all. It sure has some really nice stuff and sounds pretty amazing, but if we look at what we've already been given, we see flaws in a lot of places.

People are probably continue going to be in denial though, because they can't accept that Skyrim perhaps isn't that super-great after all. They're going to continue give their own explanations like "6 months to go! Lots of time to fix and add things! No worries!", but they're forgetting that it has already been in development for what... 4,3 years or so?
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Michael Russ
 
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Post » Wed Mar 30, 2011 1:33 pm

Game developers seems to use the pre-alpha=alpha, alpha=beta, beta=released.


Sarcasm is a beautiful thing!

:tops:
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Facebook me
 
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Post » Wed Mar 30, 2011 12:44 pm

He talks about the "lack of polish" in the twitter, and he's right, the game is far from done and even if the major features are solidified they're not perfect, so if you nitpick you'll find errors but they tend to be easily fixed.

And I don't think it matters which stage in development they're in. I wouldn't be surprised if they would push back the release at November because of change of plans.
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Elea Rossi
 
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Post » Wed Mar 30, 2011 7:43 am

Yeah. Perhaps Skyrim isn't that super-great after all. It sure has some really nice stuff and sounds pretty amazing, but if we look at what we've already been given, we see flaws in a lot of places.

People are probably continue going to be in denial though, because they can't accept that Skyrim perhaps isn't that super-great after all. They're going to continue give their own explanations like "6 months to go! Lots of time to fix and add things! No worries!", but they're forgetting that it has already been in development for what... 4,3 years or so?


So true.
The ?there's still x months to go? remark bears all the signs of denial. Some of us have become emotionally attached to Skyrim. But it will be flawed. It won't be without its share of shortcomings. It won't be nowhere near perfect. And that in itself is a mesaaure of BGS success.They've raised the bar with Morrowind, Oblivion and Fallout 3. Today, we'd take those games' standards as passable, merely.

All in all,Skyrim is looking out to be a solid game.
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His Bella
 
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Post » Wed Mar 30, 2011 6:19 am

My first question is, what actually looks unpolished that's been released so far? It's an Elder Scrolls game, it's not about handling every detail that can arise out of the tens of millions of variable configurations, it's about those tens of millions of variables. I take all the screenshots and video released at "Release Level" quality, and sure, it's not perfect, and might be fixed, but if it's not, it's still better than 99.82% of the games out.

Anyway; Pre-Alpha, to my understanding, means a build of the game where features are still being introduced or cut.

Alpha; the features of the game, baring some catastrophic conflict, are locked in and the Technical Polish-Optimization, and ongoing bug fixing issues go full tilt when the whole team finally have an idea of exactly what they have to work on in detail.

Beta; Most of the really bad, game breaking bugs are squashed. The game is, theoretically, a market viability. And an alarming number of developers are releasing "Beta" versions and patching fixes in*cough*ObsidianEntertainment*cough*. Balance issues, difficulty curve, and advancement pacing are usually dealt with here. Some ongoing bug and optimization too

Commercial Build; Whatever makes it to the production line is the Gold version, but a commercial build is the one that's actually ready for commercial release. IE, not New Vegas.


All in all,Skyrim is looking out to be a solid game.


Sorry, but Crash Bandicoot is a Solid game. If Skyrim is a just a "Solid" game, it'll completely destroy the company. So for everyone's sake, you'd best be wrong.
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Naazhe Perezz
 
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Post » Wed Mar 30, 2011 8:00 am

Alpha and beta have differing distinctions based on who's who.

Generally, most publishers used to like beta to be feature complete. However, recent years have led to publishers wanting ALPHA to be feature complete. But Bethesda's their own publisher, and even if they weren't, they're a major developer making a game that they and every publisher know will be a mega hit. Small developers usually have to do what the publisher wants- Bethesda has the leverage to have a lot more control over the game. So terms like Alpha and Beta may have different meanings to them.

Plus, games move really, really fast from Alpha to Beta. And, as far as we know, that could be an "overall" milestone, because they still ARE adding features to the game. There will come a moment where Todd stamps his foot down and says "No more features", and BOOM! just like that, it transitions to Beta. Plus, some systems could be done and tested to Gold while some are still in Alpha or Beta.

You can't measure a game by Alpha/Beta/etc.
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Fanny Rouyé
 
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Post » Wed Mar 30, 2011 3:56 am

I still stand by what I've said before.

The game will be delayed and they will not make the 11-11-11 date. I don't know when it will hit beta but I would much rather the game be delayed than put out on time with flaws.
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Alba Casas
 
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Post » Wed Mar 30, 2011 10:15 am

I still stand by what I've said before.

The game will be delayed and they will not make the 11-11-11 date. I don't know when it will hit beta but I would much rather the game be delayed than put out on time with flaws.



I'd believe you, but Todd has really been hammering the 11-11-11 as the word of god. For better or worse, I think Skyrim will make that 11-11-11. And it'll probably be for the worse, though I guess aside from Brink, every game wishes it had more time.
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No Name
 
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Post » Wed Mar 30, 2011 1:25 am

is Pre-Alpha normal for a game at this stage or is it late... I just want to get Skyrim on 11.11.11
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Poetic Vice
 
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Post » Wed Mar 30, 2011 10:16 am

...And they were delicious...


So you were the stalker in their window pretending to eat a cupcake with them!

(I know because I was a few windows down.)
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Claire Lynham
 
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Post » Wed Mar 30, 2011 11:17 am

Why not someone ask Pete directly? "What stage of development is Skyrim?"
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Rebecca Dosch
 
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Post » Wed Mar 30, 2011 3:55 am

Why not someone ask Pete directly? "What stage of development is Skyrim?"


Done. Doubt I'll get an answer today, it being easter and all.
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Zualett
 
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Post » Wed Mar 30, 2011 12:41 pm

The one where they had a huge celebration about about a month ago or so and they had cupcakes!

Wasn't that well over a month ago? Maybe even 2-3 months ago?
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Daddy Cool!
 
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Post » Wed Mar 30, 2011 3:41 am

He was talking about his tea actually, worm82075 asked him questions but Pete ignored him, telling everyone else that he put his teabag into the mug(Pre-alpha) there for it is not finished yet, he is yet to add his sugar(alpha) and his milk(beta) then of-course adding the hot water to his cuppa to make the final product, so yes it is also far from done his tea.

But anyway I found it quite rude when worm said "Your right, they will, I was just hoping they were from an older build so it would explain the lack of polish found in some shots." Lack of polish? Sure it isn't finished yet but I just found that statement rather rude.lol :confused:


It wasn't rude. It was truth, hard and cold even if it may be so. But still some of the screens are a bit yuk.
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Rhi Edwards
 
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Post » Wed Mar 30, 2011 1:27 am

This is an Elder Scrolls game. Whereas us gamers like to liken alpha to "test maps and an incomplete engine" and beta to "it's done just with extra content that usually gets removed", I'm thinking Skyrim's progress is more along the lines of this:

We know that Skyrim has been in preproduction since Fallout 3 or possibly even Knights of the Nine. I like to think that most of the Creation engine was developed during this time. As an example, Valve started work on their Source engine whilst they were still watching over the HL1 mod and expansion scene. They forked their codebase into two - "Goldsrc", the source code that had already gone gold for their older games, and then "Source" which was continually refined over time. Snow accumulation and Havok Behavior may have been decided on only recently, but the improved draw distances and the like were probably in a workable state since at least 2009. That leaves (and this is just what I think):

Pre-Alpha: Creation of the Skyrim worldspace and terrain. Mountains, rivers and other borders were probably placed early on. Skills, races and the main quest were all drafted up at this point. Some towns and dungeons seem to be done, although there's also probably a lot of placeholder art in areas we haven't seen. The Radiant Story system is implemented, with a few example quests.

Alpha: The main quest is flushed out more, whilst other developers are writing the guild/faction questlines. All towns and cities should at least be explorable by this point. Most of the spells and equipment are implemented by now. (3-5 months, tops)

*** The E3 demo will presumably be of Skyrim some point between the Alpha and Beta stages. ***

Beta: The beta stage is supposed to give a rough approximation of what the final game is like. For Bethesda, this probably refers more to content than gameplay mechanics. The final art passes are done for all the dungeon/town architectural styles, and the wilderness is probably fully detailed. Assuming they're ahead of schedule, developers take this time to add in all the little niceties like books and maybe even extra quests/items. Typically the beta is a much shorter development phase than the alpha, as the developers are more confident with their tools and whatnot by now. (2 months)

Release Candidates: Final polish is added, ESRB reviews, press copies, blah blah blah. More polish. This is Bethesda, after all. (Last weeks)


It sounds like a tight release, but in the end things like armor and dungeons aren't that time-consuming to make. When you consider Bethesda to be a team exceeding 100 at this point, I wouldn't worry.
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Petr Jordy Zugar
 
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Post » Wed Mar 30, 2011 5:25 am

we see flaws in a lot of places.

I don't.
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Jason King
 
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Post » Wed Mar 30, 2011 6:45 am

I'd believe you, but Todd has really been hammering the 11-11-11 as the word of god. For better or worse, I think Skyrim will make that 11-11-11. And it'll probably be for the worse, though I guess aside from Brink, every game wishes it had more time.


I do hope that Todd gets off the "11-11-11 or bust" mindset". That will just lead to disaster because they will rush things. This is why as a developer I would never give a firm date until the game is just about complete. It's better for the game to be 6 months late than on time and full of bugs and flaws.
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Brandon Wilson
 
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Post » Wed Mar 30, 2011 4:55 am

I do hope that Todd gets off the "11-11-11 or bust" mindset". That will just lead to disaster because they will rush things. This is why as a developer I would never give a firm date until the game is just about complete. It's better for the game to be 6 months late than on time and full of bugs and flaws.

I am never surprised when a game is delayed, but I actually would be if Skyrim doesn't launch on 11.11.11.
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cassy
 
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Post » Wed Mar 30, 2011 7:45 am

I don't.

Maybe you should look at all the threads around here. There have been dozens anolyzing things of what we've seen and complaining, etc etc.
If you don't see the flaws, maybe it's because you don't want to see them. Or maybe because you simply don't look hard enough, or think hard enough.

Or simply because you don't have the same values of what is a flaw and is not a flaw as other people here, period.
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Michelle Chau
 
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Post » Tue Mar 29, 2011 10:03 pm

I thought that statement was made about the screens in GI that they saw back in December?

And if that's the case, I doubt the game is pre-alpha at this point. As for 11-11-11, I seriously doubt that they would push the game back after such a big release date announcement. They probably wouldn't have done that if they didn't feel good about it.
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Amie Mccubbing
 
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Post » Wed Mar 30, 2011 12:17 am

Maybe you should look at all the threads around here. There have been dozens anolyzing things of what we've seen and complaining, etc etc.
If you don't see the flaws, maybe it's because you don't want to see them. Or maybe because you simply don't look hard enough, or think hard enough.

Or simply because you don't have the same values of what is a flaw and is not a flaw as other people here, period.

I don't see anything gamebreaking. After E3, I think noticing flaws will be more relevant than it is now. In the end, i'm going to play what Beth gives me, be enthralled in another world and love it. That's all that matters to me. To each their own.
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Soph
 
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Post » Wed Mar 30, 2011 1:58 pm

If you're looking for flaws in screenshots, you're trying too hard anyway.


I'd like to see a "Compliation of Skyrim flaws so far" thread. Just to see what the haters have conjured up. I totally support pointing out as many flaws as possible, it's growth. But most of what I've heard is just insane "It looks just like Oblivion" banter from the DX11 crybabies.
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Ridhwan Hemsome
 
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Post » Wed Mar 30, 2011 1:32 pm

When do you think Skyrim will reach beta?

By the end of the Summer holidays.

If you're looking for flaws in screenshots, you're trying too hard anyway.


You think? :hubbahubba:
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Thomas LEON
 
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Post » Tue Mar 29, 2011 10:30 pm

If you're looking for flaws in screenshots, you're trying too hard anyway.


I'd like to see a "Compliation of Skyrim flaws so far" thread. Just to see what the haters have conjured up. I totally support pointing out as many flaws as possible, it's growth. But most of what I've heard is just insane "It looks just like Oblivion" banter from the DX11 crybabies.


The game looks just fine, at times wonderful.
But you'd have to be Ray Charles not to see the polygonized clothing in the deer hunting pic. Trailer has at least one inconspicuous lighting flaw, from the top of my hat, at 1:42, when silhouettes go charcoal black. Add to these the AI blooper during the media event.

But we've been through this before.
Skyrim will be solid.
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Juanita Hernandez
 
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