pre-modern crude explosives

Post » Sun Feb 06, 2011 11:13 am

IMO Skyrim should introduce little, crude explosives, like greek fire (http://en.wikipedia.org/wiki/Greek_fire#Hand-held_siphons),

early Chinese incendiary weapons should be in too, like flaming arrows:
http://en.wikipedia.org/wiki/Early_thermal_weapons#Flaming_arrows.2C_bolts.2C_spears_and_rockets

They would fit into skyrim i think, and as long as they don't introduce guns i'd be more than fine with them
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Michelle davies
 
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Post » Sun Feb 06, 2011 6:18 am

I think that this is an awesome idea. I would love to see some explosives. They had satchel charges in Tribunal so it fits lore. Maybe even a launcher that can launch bombs like a grenade launcher.
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Jonathan Braz
 
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Post » Sun Feb 06, 2011 3:01 am

For me, I'd rather have a game where there aren't explosives, guns, etc.
There are so many out there and TES isn't one of them. That is something I like about the series.

Fire arrows, yeah I'd like to see them. Could almost use them like torches in dark caves couldn't you.

I agree with no guns though.
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luke trodden
 
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Post » Sun Feb 06, 2011 3:00 am

Nah explosives don't seem very TES, to me at least, never knew they were in Tribunal (never got to the expansions somehow). But a big yes to fire arrows :)
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Becky Cox
 
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Post » Sat Feb 05, 2011 11:28 pm

Nah explosives don't seem very TES, to me at least, never knew they were in Tribunal (never got to the expansions somehow). But a big yes to fire arrows :)

In Tribunal they were made by Dwemmer so that makes sense since the Swemmer were generally progressive with technology.
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Ricky Meehan
 
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Post » Sun Feb 06, 2011 10:35 am

The only question I have is, why explosives in the traditional sense? Why not skillfully-crafted creatia-bombs? If you're gonna advanced, at least go weird with it.

In Tribunal they were made by Dwemmer so that makes sense since the Swemmer were generally progressive with technology.
But the Dwemer were essentially practicing magic without calling it magic; their machinery was designed and maintained to suit mythic goals. So to link to my point above, why have satchels as understood in the traditional sense, when you can have "explosives" with more creative causes than black powder and flame?
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Gracie Dugdale
 
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Post » Sun Feb 06, 2011 12:56 pm

Why do I need explosives when it rains fire and lightning from my hands?

Fire-arrows, yes please.
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CHangohh BOyy
 
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Post » Sun Feb 06, 2011 8:08 am

The only question I have is, why explosives in the traditional sense? Why not skillfully-crafted creatia-bombs? If you're gonna advanced, at least go weird with it.

But the Dwemer were essentially practicing magic without calling it magic; their machinery was designed and maintained to suit mythic goals. So to link to my point above, why have satchels as understood in the traditional sense, when you can have "explosives" with more creative causes than black powder and flame?


well of course, the explosives should be original, i just used greek fire as a reference point. Greek fire is an explosive that was used in the same era as swords and shields so i thought it would change some peoples notions of how modern explosives are.
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Joey Bel
 
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Post » Sun Feb 06, 2011 5:59 am

Thought we already have fire arrows in the game? In a technical sense, fire enchanted arrows function the same way.
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Bereket Fekadu
 
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Post » Sun Feb 06, 2011 8:09 am

I voted yes for both and i also don't want to see guns but they won't be implemented anyway - PLEASE NOT.
But it should be something that not anyone can use like he want. I mean it would be cool if there's a stealth skill like engineering that provides you with the ability to build traps and some based on fire and explosions. That would be so awesome. You see the mages now got runes (working like mines if i got it right) and the thief/assasin should have a similar thing which is not magical. A stealth character could then observe a group of enemies and then plant some bombs and traps. After he finished his preparations he will sneak to the leader of the group and hits him with a lethal strike. There would be chaos and the unsuspecting bandits would run in the traps and burn to ashes. Maybe you need to kill the demoralized remaining one or two enemies.

Wow I got to excited over this idea inspired by this topic and I think I will make an own thread for this.

Edit: http://www.gamesas.com/index.php?showtopic=1172703&st=
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JUDY FIGHTS
 
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Post » Sun Feb 06, 2011 7:45 am

Explosive powder already exists in the TES universe.

Fire arrows? Like, magic fire arrows which are pretty dang common? Or do you mean arrows dipped in oil then lit on fire?
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Nina Mccormick
 
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Post » Sun Feb 06, 2011 6:24 am

Wow I got to excited over this idea insired by this topic and I think I will make an own thread for this.

Hahaha. this thread was inspired by my post in the "Throwing Weapons" thread.
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Toby Green
 
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Post » Sun Feb 06, 2011 1:59 pm

I personally said yes to both. Specific reasoning for this applies in the fact that we have confirmed Dwemer ruins in Skyrim, and perhaps a return of their artifacts/technology/knowledge as well. I would find it well within the lore to discover at least temporary boons to the PC in both technology, weaponry and knowledge while exploring Dwemer ruins and their treasures within. I would wager explosive weaponry to be among the most likely examples of this tech based on lore from Morrowind and Tribunal alone.

Overall, I see it as a good possible addition to the game.
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Arnold Wet
 
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Post » Sun Feb 06, 2011 3:27 pm

Explosive powder already exists in the TES universe.

Fire arrows? Like, magic fire arrows which are pretty dang common? Or do you mean arrows dipped in oil then lit on fire?


yeah i meant arrows wrapped in cloth, dipped in oil and lit on fire. admittedly, i forgot about magic fire arrows though, but i would rather have physically flamming arrows than magic fire arrows.
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Roberta Obrien
 
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Post » Sun Feb 06, 2011 3:59 am

No! Technological advances = bad! Very very bad! I′ve explained it before and I bet I can give you a thousand words report on why it is bad. But for now I′m tired and sleepy. Just look at Fable and how greatly it worked out for that series to allow you to have guns that ended up being so overpowered you hardly ever needed to touch a sword again, ever. Much less a bow...
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Monika Fiolek
 
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Post » Sun Feb 06, 2011 2:29 pm

No! Technological advances = bad! Very very bad! I′ve explained it before and I bet I can give you a thousand words report on why it is bad. But for now I′m tired and sleepy. Just look at Fable and how greatly it worked out for that series to allow you to have guns that ended up being so overpowered you hardly ever needed to touch a sword again, ever. Much less a bow...

But who says it has to be a technological advancement? One might even construe that the fire/ice/shock runes it is confirmed we can place on the ground are functionally magicka-fueled explosive devices.
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Curveballs On Phoenix
 
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Post » Sun Feb 06, 2011 6:50 am

No! Technological advances = bad! Very very bad! I′ve explained it before and I bet I can give you a thousand words report on why it is bad. But for now I′m tired and sleepy. Just look at Fable and how greatly it worked out for that series to allow you to have guns that ended up being so overpowered you hardly ever needed to touch a sword again, ever. Much less a bow...


Well i stated in the OP that I'm against guns. Notice that i said in the poll:

Should early crude explosives be in Skyrim?
Yes. an advance in weapon technology such as this would and should exist in TES (7 votes [29.17%])

Even if guns would exist if technology advances, they definitely shouldn't
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Benito Martinez
 
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Post » Sun Feb 06, 2011 3:58 pm

In Tribunal they were made by Dwemmer so that makes sense since the Swemmer were generally progressive with technology.


this gave me a quest idea. Maybe one of the quests could send you into a big dwemer ruin to find the schematics for dwemer explosives. only after you bring the schematics back to the quest giver you can buy dwemer explosives from him/her.
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Dezzeh
 
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Post » Sun Feb 06, 2011 1:46 am

Redguards have cannons, you ya'll....
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I love YOu
 
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Post » Sun Feb 06, 2011 3:47 pm

Interesting but useless.
Unless you want to mane some kind of catapult
or
You want to tell your ennemy to wait until you flame your arrow...

Useless.

For those there is MAGIKA.
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Albert Wesker
 
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Post » Sun Feb 06, 2011 1:14 am

You want to tell your ennemy to wait until you flame your arrow...


didn't think it all the way through i suppose (how would a non-magic character even light it?) but i'd just like magical fire enchanted arrows to flame on the head. problem solved
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FABIAN RUIZ
 
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Post » Sun Feb 06, 2011 9:43 am

No! Technological advances = bad! Very very bad! I′ve explained it before and I bet I can give you a thousand words report on why it is bad. But for now I′m tired and sleepy. Just look at Fable and how greatly it worked out for that series to allow you to have guns that ended up being so overpowered you hardly ever needed to touch a sword again, ever. Much less a bow...


To respond and reiterate my previous point, as long as all tech is within the realm of the lore, I would be very happy to see "technological advances". Keep in mind 2 things in relation to this, however.

1. It is 200 years in the future from Oblivion. A lot of advances could have been made.

2. Alternately, Todd himself has stated that Skyrim will be more "barbaric", rustic, and almost backwards technologically compared to the "Renaissance festival" style of Cyrodiil in Oblivion.

Therefore, I would expect no advances in tech as a general rule for the whole of Skyrim, however, that doesn't rule out advances of a foreign nature from other lands, races, and/or other eras entirely.....
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Penny Wills
 
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Post » Sun Feb 06, 2011 1:06 am

there are dwemer ruins in skyrim and they had explosives so i would like to see a return of those dwemer bags in tribunal.
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Milad Hajipour
 
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Post » Sun Feb 06, 2011 10:18 am

there are dwemer ruins in skyrim

There are? I'm pretty sure the only place there are Dwemer ruins is Hammerfell and Morrowind. Skyrim was kinda populated by Falmer...
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Celestine Stardust
 
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Post » Sun Feb 06, 2011 1:52 pm

There are? I'm pretty sure the only place there are Dwemer ruins is Hammerfell and Morrowind. Skyrim was kinda populated by Falmer...

Dwemer ruins have already been confirmed and shown in skyrim

EDIT: where have you been?
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Amy Gibson
 
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