Pre War Panic!

Post » Mon Sep 20, 2010 8:25 am

Hey everyone, some of you may remember me opening this Rp quite a while ago, a lot of people were interested but only two signed up (two good guys luckily), but it didn't last long. I hope some more people can join this time.

Pre War Panic

War, talk of nukes, panic. There was a desperate race to occupy vaults, escape to the sea and flee from the country. Vaults were already occupied in America which meant if you were in America, you were pretty much screwed... As you can imagine, the roads were filled with cars of tired (but doomed) families, pavements were filled with people who had given up on driving.
Some went south to Mexico, it wasn't much use however, they had no vaults or secure areas. But just out of hope a man named Ronald Cain travelled to Mexico, most of the civilians in Mexico had also fled south so it was quiet in Mexico. A large village called Hospand was strangely occupied with soldiers, a walkway led to a toll which was guarded by a soldier. Whenever someone wanted to get in he would just tell them to leave. Ronald was one of those people who were told to leave, cursing, he walked back but heard one of the guards laughing, he was drunk. The drunken guard stood on a large wall, which suggested he was the lookout.
He laughed at Ronald and said, "Haha! You aint gettin' in the vault in here!"
It all came clear, the soldiers were in Hospand because they were to guard the vault from anyone getting in. It was a shame the toll guards also heard what the drunken soldier shouted, so they fired at Ronald and he was shot in the chest twice but still managed to run clear.


In the actual Rp, I'm going to start it off by my character finding Ronald lying on the ground nearly dead. He tells me that there's a vault in the village, but the guards won't let anyone in. I then find some people who are also trying to get into Hospand and ask for their help to break into the vault and crush the guards.

Setting: It was be in a desert area, very hot, not much plants apart from cactus. The village had been surrounded by a short wall which is quite easy to climb, but there are large guard towers which allow snipers to kill anyone who tries to climb the wall. The wall surrounding the village makes the village look like a square if you were to see it from birds eye view. There are four walkways at each side that lead into the village, each is guarded by the toll guards. But if a crazy driver would drive through one walkway, they would take the toll guards by surprise. If the driver drove through the city he could easily escape through another walkway and drive away from the village.



RULES (please read them)
No Ex Soldier, Enclave or evil guys
No Uber, your normal a human being, not superman.
Make sense when you post please.
If your grammar and spelling isn't good then please don't sign up, I don't have the heart to tell you that you can't join.
3 warnings and you’re out.
Don’t control anyone, and don’t give orders in Rp, suggest things to them.
Most importantly which I really hate is: Wait until most people have posted until you post. If there is a dialogue post when you ask another person in the Rp something then they can reply back. I just don’t like it when 2 people are ruling the Rp, give everyone a chance to post please.
Have fun!
Sorry if I sounded mean in the rules.

There is a guard tower overlooking each toll point. The village is like a maze, the buildings are quite small and easy to free run for the Runners. For the Distractors you need to have sharp driving skills, and escape any dead ends as fast as possible. It's quite a large village so it's easy to hide from guards. As our first mission it's our job to map the city out, so I'll run in and find the main points with the help of you of course.


Your job? Well I'm going to lead a group of Rebels who want to get into that vault, you will be assigned a job in which suits you best.

2/4 Distracters: The Distracters have excellent driving skills and have a knack of getting out of places quickly. The role you will play is delivering other members of the group to the destination they wish to go to. Mostly they will drive past the border and draw the guards towards them, whilst one of the Runners walk past the border undetected. There will always be at least two Distracters in a car, one driving, the other shooting. The Distracters will also drop other members somewhere and make sure the guards still stick with the Distracters.

1/2 Runners: For this job you will be around the age of 17-22. You will be extremely fit and agile. Free Running/Parkour skills is what you will use to complete your objective. When the Distracters draw the attention you will spring into action and jump buildings and search for blueprints/maps of the vaults. You will carry a silenced sub machine gun and your quite stealthy.

3/3 Saboteurs: For this job you will be a skilled engineer. You will make bombs, guns and fix up cars. Good at keeping a cool head when something goes wrong. Travel with Distracter when wanting to sabotage something. Like sabotaging alarms, blowing doors and disarming turrets and robots, or using the turrets and robots against them... But most of all, has a lot of patience.
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Robert Bindley
 
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Post » Mon Sep 20, 2010 7:31 pm

...Mexico..prepared..ever? Even with a timeline split, mexico will allways be america's B!tch due to proximity. I'm just saying, its a ludicrous concept that Mexico would have any number of vaults, much less a large number of them. Not to mention that lore states that vault-tek was only building vaults for the richest nations. AKA america, canada, and europe. Everywhere else could burn. And besides, the Vault-tech was a puppet of the Enclave anyway, so they wouldn't build vaults in countries where it wouldnt benifit the american shadow govornment. Making vaults in mexico quite definitely be against their interests, unless that were made for guilt-free experimantation.

As far as the RP goes, I may have joined if I wasnt on a break from RP'ing. Best of luck, the above is just advice to adjust you scenerio to be more plausable.
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Donatus Uwasomba
 
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Post » Mon Sep 20, 2010 12:06 pm

Cheers for the criticism, at least I got a post from someone lol. I'll edit this a bit after school, maybe Mexico is a silly idea but I hope you know I'm not sticking with the lore because it would ruin my idea altogether. I'm going to have to think about this and read (alright I'll read some lore) a bit.
But thanks Sannes, you gave me something to work on and hopefully when I'm done some people will join :)
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Tessa Mullins
 
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Post » Mon Sep 20, 2010 2:49 pm

...Mexico..prepared..ever? Even with a timeline split, mexico will allways be america's B!tch due to proximity. I'm just saying, its a ludicrous concept that Mexico would have any number of vaults, much less a large number of them. Not to mention that lore states that vault-tek was only building vaults for the richest nations. AKA america, canada, and europe. Everywhere else could burn. And besides, the Vault-tech was a puppet of the Enclave anyway, so they wouldn't build vaults in countries where it wouldnt benifit the american shadow govornment. Making vaults in mexico quite definitely be against their interests, unless that were made for guilt-free experimantation.

As far as the RP goes, I may have joined if I wasnt on a break from RP'ing. Best of luck, the above is just advice to adjust you scenerio to be more plausable.


I dunno....there are a few uber-rich people down there with the money to build thier own Vault and some of the super-rich Americans without Enclave connections might think it's a good idea to build a private vault down Mexico way and lock themselves in with a couple hundred hot latinas and armed retainers figuring they'd come out later and be feudal lords. The Mexicans left outside to die might appreciate some help cracking some of them open and getting some payback.....
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NeverStopThe
 
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Post » Mon Sep 20, 2010 2:37 pm

I have a suggestion Iain. I remember this RP by the way, I believe I was the runner. Good to have it back!

I made an RP a while ago called The Pioneers. In it, I was leading a group of refugees North to Canada where there was an old Vault that was occupied by governmental members of the free-masons, situated on Prince Edward Island. If you want, you could use that instead of Mexico, makes more sense that way.

EDIT: Or you could go with Tiberious's idea so you wouldn't have to change the setting. I kinda like the idea of fighting in deserts between Mexico and Texas. Good setting for smugglers trying to get the hell outta dodge :lol:
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Matthew Warren
 
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Post » Mon Sep 20, 2010 6:51 am

I have a suggestion Iain. I remember this RP by the way, I believe I was the runner. Good to have it back!

I made an RP a while ago called The Pioneers. In it, I was leading a group of refugees North to Canada where there was an old Vault that was occupied by governmental members of the free-masons, situated on Prince Edward Island. If you want, you could use that instead of Mexico, makes more sense that way.

EDIT: Or you could go with Tiberious's idea so you wouldn't have to change the setting. I kinda like the idea of fighting in deserts between Mexico and Texas. Good setting for smugglers trying to get the hell outta dodge :lol:

Hey Jonas :). You were actually a distractor, Robco Employee was a saboteur and I was a runner, shame it was only us that joined :(. But I'm glad I had two really good Rpers.
Anyway, back to your post, I really want to keep the setting the same and by that I mean deserts and other stuff (going to draw a map of area). So I'm gonna stick with that and edit the story a little bit, just so it doesn't clash so much with the lore. I really like Tiberious's idea, maybe they were built experimentally but then closed down. Going to edit the story today.

More suggestions are open people, so please share with me your ideas!
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kitten maciver
 
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Post » Mon Sep 20, 2010 11:48 am

I might join I have not been RPing in a while though.
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Haley Merkley
 
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Post » Mon Sep 20, 2010 8:07 am

Hey Hey Hey! First time lookingat the forums in literally months and I get a compliment! :) (The two good guys, one of them was me!) I guess I could try this out again to kick off some RP'ing. I feel warm and fuzzy on the inside just from a compliment on my RP'ing talent from a person who I don't know the name of, am I pathetic or what? Anyways, I'll be brave and be the first to sign up.

Job: Saboteur

Name: Mark Ovietski

Race: Caucasion,Male

Age: 23

Bio: A mechanic on the run and living 'The American Dream'. His parents came from Poland when he was just a wee laddy. His dads mechanical genuis and his mothers shrewed money skills quickly set them up as the most sucessfull local auto-repair center in the city of New York. At a young age his father decided his son didn't need a fancy expensive 'American' education to do just fine, and instead of learning math and science, he was learning how to take apart a car. This did not sit well with his mother but she had an unfortunate 'accident' a few years later.

Unfortunately his father was not able to resist the allure of money, it became his obsession. Having come from a poor background he could only want more of it. His unique skills with a wrench and a gresemonkey outfit made him an ideal asset to any of the local gangs, seeing as he could boost a car in the time it takes the buisness man to get out of the john. So, not only was Mark learning to fix up boosted cars, he was learning how to fix gunshot damage to engines, and all sorts of less 'civilized' auto problems.

But, Mark was not happy. The way of life did not settle with Mark, he loved fixing the cars all right but not listening to the news. Wondering if the last driveby shooting was his fault or if the last 'accident' was somehow his fault too. And wondering if his mothers death really was an accident and wondering if the man smiling at you at dinner every day was a phycopath tends to wear on the nerves. Eventually he could take the stress no longer, at age 16 he did what his father taught him to do what he did best, boost. He stole the gangs best and most expensive car and then he got out of dodge.

Ever since then his life has been on the lamb, and when he heard about the bombs and the safehavens called vaults he knew he had found a purpose. For not only would he be able to escape the bombs, he would also be able to escape his fathers sworn vengence.

Pros: Can fix any car from any problem, no question asked. He can boost like a pro. He somewhat knows how to handle a gun from hanging with his fathers friends.

Cons: He has absolutely no experience whatsoever in bombs, robots, or anyother fancy tech.

Appearance: Tall, but with more wiry stregth then brute muscle. He has dirty blonde hair that's always cut short, and peircing blue-grey eyes. His jaw has a slight scar on the the left side from a bullet wound he recieved when one of his fathers 'friends' lost his temper at the scrawny, talkative, little mechanic. He typically wears a grease monkey jumpsuit that is covered in equal amounts of grease stains and dirt.

Not really sure what else you want me to put since you didn't specify, if you want me to do a INV or somethin' like that I'll put that in. I hope more than 2 people sign up for this on this time around!

P.S. If you think the background doesn't fit the FO lore or whatever just let me know and I'll change it.
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yessenia hermosillo
 
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Post » Mon Sep 20, 2010 4:08 pm

Hey RobCo! I'm glad I've got you in this Rp again :). Your sheet is perfect, welcome aboard!

I'm trying to make a rough map of the village because I want you all to see what the village overview is like, but I can't find a link to post the map.
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vicki kitterman
 
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Post » Mon Sep 20, 2010 2:28 pm

Allrighty, hopefully more people will join up on the funwagon. Hopefully we can kick it off soon.
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Love iz not
 
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Joined: Sat Aug 25, 2007 8:55 pm

Post » Mon Sep 20, 2010 11:26 pm

Job: Saboteur

Name: Roy "Mohawk Jim" Lockeheart

Race: Caucasian

Gender: Male

Age: 23

Bio: Roy was born in Rome, Italy. His father worked as a fireworks maker, teaching Roy to make different kinds of fireworks, much to the dismay of his mother. Eventually, as he grew, he developed pyromaniac tendencies which together with his low explosive knowledge was a dangerous mix. He later began destroying abandoned places with fire or explosions. The police started chasing Roy for his actions, he had to flee the country, moving to Texas. He built a shack about ten miles outside the city limits. He began planting bombs onto animals while expanding his explosive knowledge.

Now with the threat of war Roy has to find a vault to survive.

Pros: High knowledge of explosives, and fire starting techniques.

Cons: Crazy, incapable of building, or repairing, machines

Appearance: 5'9", 135 lbs, a green with purple tipped Mohawk, hockey mask, clean shaven, he wears a black leather jacket with a white t-shirt underneath, blue jeans, and Italian half heeled shoes.
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Ernesto Salinas
 
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Post » Mon Sep 20, 2010 9:41 pm

Guess We're using RobCo's Character sheet Template.

Job: Distracter

Name: Claude Reynolds

Race: Caucasian

Gender: Male

Age: 24

Bio: Claude's parents were both from England. His father was a doctor and his mother was a stay at home mom. A few years before he was born they visited New York. They instantly fell in love with what they saw and decided to move there as soon as they could. When they returned they started planing where they were going to live, what jobs they would get, when they would go, but it was almost ruined when Claude's mother got pregnant. They were quickly losing hope but they decided to jump blindly anyway.

They moved to a two bedroom apartment in the Upper West Side Manhattan, where they would spend most of their lives. His father took a job in a local clinic while his mother stayed home to raise him. As he grew Claude picked up some medical knowledge from his father, such as first aid and a couple of more advanced techniques. While he was learning from his father he also learned from his friend, whose father was a stunt driver.

They both practiced on a closed course everyday after school while his friends dad taught them all different kind's of techniques. Claude eventually surpassed even his friend's dad in his driving skills. They each had fun racing each other on the course with Claude winning more than half of the times.

Once the threat of war loomed over the country, and they couldn't afford a vault, he and his parents moved south, trying to find something.

Pros: Adept driving most cars, some knowledge of medicine

Cons: No experience in firing weapons

Appearance: 5'11" with an athletic build, shaggy black hair, stubble, light brown eyes, leather driving gloves, red and black flannel shirt, black jeans, and dirty black and white converse with a black shoelace on his right shoe and a white one on his left.
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Epul Kedah
 
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Post » Mon Sep 20, 2010 12:54 pm

Crap, you wouldn't happen to know where the old thread is Iain? I don't think I'm up to making another Char sheet. Besides, I was really happy with the old one ^_^
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Lilit Ager
 
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Post » Mon Sep 20, 2010 9:00 am

OMG I GOT PEOPLE TO JOIN!!!!! YESSS!!!!!!!!

Sorry, just woke up and new character sheets were posted. Now that's something to wake up to.
Welcome to the forum Renji, your sheet is accepted!
DB Assassin, your sheet is awesome too, welcome!
http://www.gamesas.com/bgsforums/index.php?showtopic=1040487&hl=

I have to go to my grandma's house because it's her birthday today, I'll be on when I get back.
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Hayley O'Gara
 
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Post » Mon Sep 20, 2010 1:40 pm

Name: David Sampson
Age: 27
Race: Male, Caucasian

Job: Distracter
Appearance: Long brown hair, slicked back in a greaser style. Athletic body. Dark Brown eyes. Growing a light scruff on his chin and upper lip.

Personality: Charming, a nice guy all around. But in the past months he's become more wary and much more edgy, he needs to get to Mexico, or die trying.
Clothes: Blue Jeans, Black Leather (greaser) Boots, a thick Long Sleeved shirt, Aviator Sunglasses, and a Brown Leather Jacket

Advantages: David's been a car man all his life, so he knows how to maneuver one in and out of any situation. He's also a smooth talker, and a hell of a shot.

Weapons: Switchblade, father's .32, and a Hunting Rifle
Flaws: Sometimes a bit over-confident and hard headed, which may cause trouble in the future.

Bio: David was born in Oklahoma, he grew up in the city but he knew the outdoor life well. At an early age his dad took him hunting in the rolling plains and deep forests. When news of the coming war heard, the entire country was in an uproar and David knew he had to his family out, that included his newly wed wife.

To do this, he joined the Vault Hunters.
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Laura Mclean
 
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Post » Mon Sep 20, 2010 10:14 pm

Can't wait to start! :intergalactic:
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Marta Wolko
 
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Post » Mon Sep 20, 2010 9:38 pm

Here's my sheet, I may start this soon.

Name: Iain Scott, Scotty
Age: 19
Race: Male, Caucasian

Job: Runner

Appearence: Probably the smallest in the group but the fittest. Thin look about him, looks just like any other teen. Face is usually expressionless, looks like the quiet fellow. Has short brown hair. Quite tanned
Has a young friendly face and has probably the sweetest smile you've ever seen. Shame he doesn't smile much though =P.
Personality: Quiet, thinks to himself a lot. Just really shy towards others. Loves to free run and is not afraid of taking it to the limits. Afraid of fighting however, looks like a shrimp when fighting. Likes to be kept busy.
Clothes: White tank top Black tracksuit joggy bottoms with knee pads underneath and white shock absorbent free running trainers. White wrist band on each wrist.

Advantages: VERY fit, skilled free runner and good at keeping a cool head while being chased. Good eyesight, can spot target from a distance.

Flaws: Doesn't fit well with other team members, tries to say the right things but just messes it up.

Weapons/Gear: Police baton

Bio: Born in Scotland, parents immediately moved to America just a few days after Iain's birth. A taxi took Iain and his parents through New York and to their apartment, but a lorry
crashed into the taxi killing everyone in the taxi apart from Iain, who was barely untouched. He was taken into an orphanage in New York, kids there called him Scotty.
Iain enjoyed the city life, it was alive and big. He enjoyed the rural part of the city where he could hop buildings and free run the area. It was his favourite hobby and he began extremely skilled at it. As the years went by Iain became fitter and fitter, his free running skills were remarkable.
Although at school Iain wasn't able to make many friends, he didn't talk to any of the kids at the orphanage either. Iain just needed his parents, even though he never knew them it somehow affected his life and it became difficult to talk to people.
At the age of nineteen when the panic erupted Iain fled south with his dirt bike he got on his eighteenth birthday. The climate grew hotter and hotter, the terrain more sandy or dusty.
After a while Iain reached a village called Hospand, he decided that he was going to rest for the night there. But happened to find a dying man crawling to his feet claiming there was a vault in that village...
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cassy
 
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Post » Mon Sep 20, 2010 11:55 pm

Hey this is my first RP character ever so yeah its not that great ha ha sorry it is a bit long. Oh and please be gentle on him because he is almost entirely based of of me!
Saboteur

Name:Guillermo Andre Condemarin prefers to be called Andre by his new friends.

Race: Hispanic


Age:17 1/2


Bio: Andre came from a rich upper class Peruvian family who fled to the United states after an extremely violent political coup left he and his family with nothing but 200 dollars, some visas and a lot of broken dreams. After many close calls they finally made it to the safety of the united states, only to find themselves in a horrible economic situation. Not to be so easily defeated Andre's tenacious parents worked long hours for most of his childhood. This led him to have to spend most of his time with his grandfather a man, who had seen the ugliest parts of the war against the shining path terrorists and other enemies of the no longer democratic republic of Peru. But even though he was a bit grizzled veteran Tati Condemarin as he was nicknamed, still maintained a huge soft spot for his eldest grandchild. As Andre got older his grandpa taught him many things about how to blend in with the crowd when needed, how to smooth talk people into trusting him, how to wield a weapon and most importantly how to stay calm in very grave situations.

Pros:He is very fluent in Spanish and as such is trusted more by the locals , He can use a gun pretty well, he always wants to learn more , He knows Krav maga and Brazilian jujitsu, is very intelligent and always speaks his mind no matter what, is good at changing peoples minds and knows how to win arguments quite well and has had a little bit of "home style" millitary training.

Cons:Can get very lost inside of his own thoughts, Can be lazy and disorganized, always tries to do things the "easy way", He hates loud screeching noises but loves fire and explosion and can sometimes be easily distracted.

Appearance: Andre is a bit tan with either long or short (depending on who he is trying to blend in with) dark black hair and brown eyes which are always hungry for knowledge about people and things. He is about 5' 8" in height and with a handsome well structured face which makes him seem older. He is not completely "buff" but is not scrawny either. And he is usually seen wearing a white or similar color dress shirt or other "nice" looking clothes.

Psychological profile
:Andre is very intelligent but lazy and extremely disorganized at times.Like most teens he likes to some times challenge authority. Unlike most teens he believes it is his highest responsibility to take care of his little brother Gian Marco and of his family. He believes in looking good, being good and doing good and really wants to make things better for every one. .He seems to be very spiritual and believes that this whole ordeal is just another opportunity to start over fresh and clean and to make himself a better man.

Weapons equipment: A model SW1911 .45ACP pistol, His lucky Swiss army knife and a large folding knife and a .22 U.S army survival rifle outfitted with a scope.
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Ilona Neumann
 
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Post » Mon Sep 20, 2010 4:02 pm

Allrighty..... I'm not sure what Ian Mc would say but, how is your character a Sabotuer? His profile said nothing whatsoever of working machines, cars, bombs or anything of the sort. He seems more like a Distracter or a Runner than a Sabotuer.
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Cameron Garrod
 
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Post » Mon Sep 20, 2010 9:56 am

Yup, I was thinking the exact same thing. I was just waiting to see what Iain was going to say.
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KRistina Karlsson
 
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Post » Mon Sep 20, 2010 9:18 am

Oh sorry for the misunderstanding I was trying to make it so that he kind of blends in with the soldiers as a double agent and than gets the other people plant the bombs or you that he learns how to make explosives from people like Roy and stuff. But yeah I kind of wanna make him like a bar brawl starter you know? I want him to be the kind of guy that starts a huge fight between drunk soldiers than slips away...
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A Boy called Marilyn
 
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Post » Mon Sep 20, 2010 9:25 am

Ah, I understand you now Andre. But there's just one thing, it would be strange to see a sixteen year old blend in with tall burly soldiers in the village. If you could make your guy aged 20+ then your accepted :).
I'm just finalising my character sheet, I expect each of you to read everyones CS.
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Dark Mogul
 
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Post » Mon Sep 20, 2010 1:52 pm

Iain, you should update the character roles.
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Kat Lehmann
 
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Post » Mon Sep 20, 2010 6:04 pm

Oh yes! Thanks Renji :)
Starting this tomorrow (I know I said that yesterday but this time I mean it), if you still want to sign up then do it soon, I'm going to sleep now.

UPDATE: Saboteur roles are all filled up, there are two spaces left for Distractors and one space left for Runners.
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Stacey Mason
 
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Joined: Wed Nov 08, 2006 6:18 am

Post » Mon Sep 20, 2010 8:56 am

Oh man hey can I make him only 17 and than 18 a little later I kind of want to make this character a kind of more exaggerated version of me but I still want it in essence to be like me. But yeah thank you for accepting me I will try my best and I will go on here regularly. Besides this is a great way to tune up my writing skills!
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Sandeep Khatkar
 
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