Preconfigure Mods?

Post » Thu Jun 20, 2013 7:06 pm

I'll address this to anyone who understands the configuration scripts for NoM 3.0 and abot's water life, but I'm hoping either abot or Taddeus, or both, will pop in.

I always use the same settings for these two mods when I start my games. I always use the same load list, at least those mods which are affected by NoM and Waterlife.

Is there any way to set it up so I don't have to re-configure them every time? Just set them up without having to do it through the message boxes?

The reason I'm hoping it can be done is that I test a lot of mods and I like to test them on a fully modded game as well as a clean install. When I'm troubleshooting, it is a true pain in the rear to have to go through the configuration process every time I start a new game.

Any takers?

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Kelly Tomlinson
 
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Post » Thu Jun 20, 2013 12:56 pm

Don't you have to enter a script or something into the console to open the menu's again?

I imagine that the menus are just scripts (so the script for Water Life would be whatever is attached or linked to by the Tempus Fugit ring, and the script mentioned after leaving the office in Nom), and that if you open them in the CS you could probably manual fill in the variables.

Although, I could be completely wrong. But you could always have a quick look in the CS at those two scripts and see, whilst waiting for the authors. :)

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Sudah mati ini Keparat
 
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Post » Thu Jun 20, 2013 7:37 pm

Makes sense, wolli. I'll have a look, but somehow I get the feeling it might be a little more complicated than that. I'll post back, especially if I'm wrong. :D

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Kelvin Diaz
 
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Post » Thu Jun 20, 2013 3:47 pm

Elaura....you could modify the scripts that ask those questions to not ask and just set the values to your preferences in a separate esp that loads right after the main esp (unless you want to edit the main esp of course).

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Jaki Birch
 
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