Predict the problems with Skyrim.

Post » Fri May 27, 2011 11:50 pm

Instead of a quest compass, there will be flashing arrows on the ground and your character can only walk 10 feet away from those arrows before he snaps back into position.

The sword fighting will be a series of combos that require the player to press 3 buttons and then watch his player do 20 strike combos that the enemy can't dodge or block.

Fast travel between cities will be mandatory.... MANDATORY! The world outside cities will only be viewable from small windows in the cities walls.

There will be only 3 suits of armor and 5 weapons available and they must be bought from shops or given from a quest, you can no longer take weapons and armor from fallen foes.

The main quest will move on in real time, the player can no longer deviate to do other things, the main quest is all that matters and once it's finished the game can no longer be played again, ever.


Sounds kind of like the Fable series...
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Josh Sabatini
 
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Post » Sat May 28, 2011 2:18 am

Instead of a quest compass, there will be flashing arrows on the ground and your character can only walk 10 feet away from those arrows before he snaps back into position.

The sword fighting will be a series of combos that require the player to press 3 buttons and then watch his player do 20 strike combos that the enemy can't dodge or block.

Fast travel between cities will be mandatory.... MANDATORY! The world outside cities will only be viewable from small windows in the cities walls.

There will be only 3 suits of armor and 5 weapons available and they must be bought from shops or given from a quest, you can no longer take weapons and armor from fallen foes.

The main quest will move on in real time, the player can no longer deviate to do other things, the main quest is all that matters and once it's finished the game can no longer be played again, ever.

If that happens, I'll probably burst into tears.
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Isaac Saetern
 
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Post » Fri May 27, 2011 8:47 pm

There will be only 3 suits of armor and 5 weapons available and they must be bought from shops or given from a quest, you can no longer take weapons and armor from fallen foes.


I'm still kind of bitter you couldn't just loot the Blades armor from the dead ones in the opening. You coul d loot anything else, but for some strange reason it was glued to their flesh.

See also: Uriel's robe.
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Rebecca Clare Smith
 
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Post » Fri May 27, 2011 9:21 pm

I'm still kind of bitter you couldn't just loot the Blades armor from the dead ones in the opening. You coul d loot anything else, but for some strange reason it was glued to their flesh.

See also: Uriel's robe.

I thought it was a good move to not let the player take Uriel's robe. It would have been a bit silly if you could desecrate his corpse while his personal body-guard is standing right there.
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Samantha Jane Adams
 
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Post » Sat May 28, 2011 9:45 am

I think bethesda is going to have bad animations. I think that the combat AI is going to svck. If its anything at all like fallout 3 in gameplay, I won't purchase it. I don't wanna rag on Bethesda, they have made and make great games. But I think there was way too much similarity between Oblivion and Fallout 3.

But there is something everyone needs to remember I think. Don't overhype, and don't get drawn in to ideas that may or may not be implemented. Just leads to disappointment. There are very few games that blow me away in terms of what they have and what they offer. Mass Effect 2, and Red Dead Redemtion are 2 titles that really got me this year. No others made me go WOW like I did at those games. I think this will be a great game, but I don't think it will be the best of all time. Sure, this will have initial shock and awe, but I don't think it will carry it over the years the way Morrowind did. I wanna be lost somewhere again, where I don't know where to go, where the correct path isn't exactly clear, where I don't feel a main quest pushing on me all the time.

Anyways, blah blah blah. One more thing... This is Skyrim Bethesda... If you don't put werewolves, shame shame shame on you.
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Saul C
 
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Post » Fri May 27, 2011 10:01 pm

This is something I've always wanted to see. It'd add a whole new element to the game and make the player feel like a complete badass.

Would be total easy mode though.
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Roberta Obrien
 
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Post » Sat May 28, 2011 1:14 am

Would be total easy mode though.

Meh, no easier than sneaking through a cave slitting throats or using arrows.
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Emma-Jane Merrin
 
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Post » Sat May 28, 2011 12:07 am

Meh, no easier than sneaking through a cave slitting throats or using arrows.


Well I was kind of thinking about Oblivion and having to slash through your enemy 50 times before he died. :tongue:
They could make sneaking harder though(and remove level scaling...)
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Crystal Clear
 
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Post » Sat May 28, 2011 12:24 am

I'm sure they will expand on the stealth, they obviously wanted to improve it for Oblivion so I'm sure they'll continue in that direction.

It was easy mode when you had 100% chameleon which just broke the game really.

Hopefully they'll improve AI along with it to make it more challenging and rewarding.
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Lexy Corpsey
 
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Post » Fri May 27, 2011 11:29 pm

My prediction is that the main problem with TES V will be the enormous amount of whining and complaints they will receive, and that it will drive the developers back underground as it seems to have done with Fo3. I saw very little "Meet the Devs" participation last game with a few Gems of exception (like Mike Ross, bless you). After the New Vegas experience, in which a great deal of Dev interaction was regular (and very nice), the Bethesda devs seem alot more adverse to posting here.

I wish people would give Bethesda credit for having made GREAT games in the past, and not worry so much about "how they are going to screw it up". Thats such a Glass-Half-Empty mentality, when in my view Bethesda has done nothing to deserve such criticism or lack of faith in their ability to make Skyrim an Epic title.

While this is wishing into the wind (people will whine and complain to the ends of the earth anyway), I still don't think its fair or just.

Keep the faith.

Miax
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Jonathan Montero
 
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Post » Sat May 28, 2011 3:05 am

My prediction is that the main problem with TES V will be the enormous amount of whining and complaints they will receive, and that it will drive the developers back underground as it seems to have done with Fo3. I saw very little "Meet the Devs" participation last game with a few Gems of exception (like Mike Ross, bless you). After the New Vegas experience, in which a great deal of Dev interaction was regular (and very nice), the Bethesda devs seem alot more adverse to posting here.

I wish people would give Bethesda credit for having made GREAT games in the past, and not worry so much about "how they are going to screw it up". Thats such a Glass-Half-Empty mentality, when in my view Bethesda has done nothing to deserve such criticism or lack of faith in their ability to make Skyrim an Epic title.

While this is wishing into the wind (people will whine and complain to the ends of the earth anyway), I still don't think its fair or just.

Keep the faith.

Miax


Bethesda has done nothing to deserve such criticism? Wow... Well if your answer is any indication - I'm pretty sure that the forum will be filled with the apologists and svck up's who completely and blindly overlook any flaws in the games, (bad animations, glitches, bugs, poor level design etc) Anybody who criticizes the game will no doubt get flamed by the likes of you.. you're the type that is "well I haven't experienced any bugs, so all of you people must be nuts and haters" I've read so many of those types of responses in these forums. Games need to be criticized, otherwise the devs won't push that envelope on their next game - we'll get cookie-cutter games - look at 'Call of Duty' nothing innovative there. 'Final Fantasy' - stale and dated...
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sw1ss
 
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Post » Sat May 28, 2011 8:36 am

Frankly I expect it to be very buggy at release, especially if they release it on 11.11.11 no matter what.
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CHANONE
 
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Post » Sat May 28, 2011 5:07 am

Bethesda has done nothing to deserve such criticism? Wow... Well if your answer is any indication - I'm pretty sure that the forum will be filled with the apologists and svck up's who completely and blindly overlook any flaws in the games, (bad animations, glitches, bugs, poor level design etc) Anybody who criticizes the game will no doubt get flamed by the likes of you.. you're the type that is "well I haven't experienced any bugs, so all of you people must be nuts and haters" I've read so many of those types of responses in these forums. Games need to be criticized, otherwise the devs won't push that envelope on their next game - we'll get cookie-cutter games - look at 'Call of Duty' nothing innovative there. 'Final Fantasy' - stale and dated...

I agree. While I loved all the previous Elder Scrolls games, I believe that we have to keep giving feedback to Bethesda through these forums, be it positive or negative. That way they'll know what their consumer base wants and after that, it's their own decision whether or not to implement it. For example, I'm sure Bethesda have by now picked up on the fact that most of us weren't happy with the way Oblivion was dumbed down compared to previous ES titles, and hopefully they'll take our constructive criticism on board and rectify this in Skyrim.
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Chantelle Walker
 
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Post » Sat May 28, 2011 6:40 am

Bosmer will still exist
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Rudi Carter
 
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Post » Sat May 28, 2011 2:19 am

Bosmer will still exist

:laugh:
Love it!
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Dalton Greynolds
 
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Post » Sat May 28, 2011 6:09 am

Bethesda has done nothing to deserve such criticism? Wow... Well if your answer is any indication - I'm pretty sure that the forum will be filled with the apologists and svck up's who completely and blindly overlook any flaws in the games, (bad animations, glitches, bugs, poor level design etc) Anybody who criticizes the game will no doubt get flamed by the likes of you.. you're the type that is "well I haven't experienced any bugs, so all of you people must be nuts and haters" I've read so many of those types of responses in these forums. Games need to be criticized, otherwise the devs won't push that envelope on their next game - we'll get cookie-cutter games - look at 'Call of Duty' nothing innovative there. 'Final Fantasy' - stale and dated...

Yes, for a game that we have absolutely No visual details on yet, I do believe it is bogus to criticize a game that isn't even out yet and for which no hard facts exist (except that it uses a new engine). Thats like saying, "Hey Ford, you make great cars, but I know the Volt will svck - even if I don't know anything about it, based on your past cars, it will svck.". I find that argument weak and un-informed. And in my personal view, their past games have been so good Overall that such problems as you mention are really just minor annoyances IMHO.

I would stand right along side with you where voicing feedback and opinions about existing work is concerned, and how they can improve it in the future - but to criticize something that does not yet fully exist is different. Thats why I don't like the Thread, but I have no problems at all with offering feedback and criticism of their current games (and I do so frequently, as constructively as I can). In fact I'm quite certain that I have irritated devs in the past with my criticisms, so I don't fit into the "svck up" category at any level. Do I love the company? Absolutley a fan of Bethesda - but not willing to crucify them over something that doesn't exist and that we have no knowledge of. :)

Miax
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Silencio
 
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Post » Sat May 28, 2011 7:13 am

CTD after CTD, and after 1 year the game will be patched to a playable state. And to be honest, I don't even care since I'm buying the game anyways and gonna play it till the flames come out of my computer.


Haha great post. I will play it till my computer explodes too lol :)
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Andrew
 
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Post » Sat May 28, 2011 2:55 am

Main problem is that even if it's an undeniably amazing game, it still can't possibly live up to the expectations that some people will have. Look at some of the suggestions being made - most of them are very good ones, but we tend to overlook the resource constraints that are applicable to developing a game and just demand more and more content. When the compromise is inevitably made between spending countless years developing it and skimping on certain things it will cause some criticism - "it's not big enough", "there aren't enough pieces of armour/weapons/skills/guilds/quests" and so on.

I have 100% confidence that the actual mechanics of the gameplay will be as good as ever, but I'm not expecting an incredible leap forward that completely revolutionises the whole concept. We have to be realistic in that regard.
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Yvonne
 
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Post » Fri May 27, 2011 10:58 pm

Cliff racers! I mean, if Saint Jiub drove them of Vvardenfell they must've gone somehwere else. :(
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JUDY FIGHTS
 
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Post » Sat May 28, 2011 9:26 am

Cliff racers! I mean, if Saint Jiub drove them of Vvardenfell they must've gone somehwere else. :(

They're probably too busy fighting their old dragon enemies to bother us.
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Naomi Ward
 
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Post » Sat May 28, 2011 6:43 am

The dunmer will have lame voices, like in oblivion. the "growly" morrowind voices is a lot better.
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Tania Bunic
 
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Post » Sat May 28, 2011 4:53 am

I predict that Skyrim will be text-only input, like the old skool text adventures from the 80's...

You are at a junction. Exits are north, south and West.

What Now?

n

You go north. In front of you is a minotaur.

What now?
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Sun of Sammy
 
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Post » Sat May 28, 2011 9:40 am

I predict that Skyrim will be text-only input, like the old skool text adventures from the 80's...

You are at a junction. Exits are north, south and West.

What Now?

n

You go north. In front of you is a minotaur.

What now?

*sharpens dagger*
:stare:
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Becky Palmer
 
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Post » Sat May 28, 2011 1:47 am

I'm betting on the same three mistakes that killed Oblivion for me.

1) Level Scaling
I predict that the level scaling will be as bad or worse than Oblivion style scaling at release.

2) Item placement
I predict a further commitment to "physics" in the new engine, with no attention paid to precision placement of items. This will mean your items are either put in containers and hidden from view, or just dropped where ever.

3) Continuation of Soul Gem simplification
In Morrowind the soulgems contained the name of the soul that was trapped in them. In Oblivion it was just a "filled / unfilled" descriptor. So you couldn't tell if that grand soul gem was filled with some elderly anemic rat with rodent leukemia or the Raging Hellbeast of Hero Slaying. Not that it mattered though. You had to hide your soulgem away in a drawer somewhere so it didn't end up rolling off onto the floor and into a corner (see 2)
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Soph
 
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Post » Sat May 28, 2011 3:37 am

I'm betting on the same three mistakes that killed Oblivion for me.

1) Level Scaling
I predict that the level scaling will be as bad or worse than Oblivion style scaling at release.

2) Item placement
I predict a further commitment to "physics" in the new engine, with no attention paid to precision placement of items. This will mean your items are either put in containers hidden and hidden from view, or just dropped where ever.

3) Continuation of Soul Gem simplification
In Morrowind the soulgems contained the name of the soul that was trapped in them. In Oblivion it was just a "filled / unfilled" descriptor. So you couldn't tell if that grand soul gem was filled with some elderly anemic rat with rodent leukemia or the Raging Hellbeast of Hero Slaying. Not that it mattered though. You had to hide your soulgem away in a drawer somewhere so it didn't end up rolling off onto the floor and into a corner (see 2)

:lol:
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Sara Johanna Scenariste
 
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