Yes, i am not going to play a game because it is F2P. Well, no MMO at least.
Why, you may ask. Let me explain you:
I do not like micro transactions, i do not like it to be limited to something or to pay for everything I want to do out of the line.
I do not want to deal with the most F2P players that are not dedicated to game at all. The best thing that a P2P model provides us, is that the most kids do not have 15 dollars to spend every month. Sure there are some paying parents, but that will still stop the most little kids that destroy the most games with a bad behavior from even considering this game as worth to play. They have plenty of other games they can destroy for free.
Also a P2P model provides us with more content than a F2P model. (If the promises are hold) I do not want to play a static game that just evaluates in order to generate more micro transactions.
So to make it short:
- P2P model works as a fine "scum-filter"
- P2P model can guarantee a steady development
- P2P model rewards players for actually playing this game and progressing. Not because they visit the item store and buy some stuff to keep up with others.