» Mon Nov 22, 2010 9:20 pm
My question is, why can't we have both? Surely, it's not too much to ask that a world both reflect reality in the areas that it takes from it, while at the same time being highly imaginative where it deviates from it, and even demonstrates how magic and such might impact realistic dillemas such as political disagreements, disease, the need for food, and such?
Though if one must be emphasized over the other, I would prefer fantasy or historical aspects, because that's what I like fantasy for, it allows writers to tell us stories that can't happen in real life. If I want real world history, I can read a history book, or if I want a video game based on real world history, I can play one of he various video games that take place in historical settings. When I read, watch or play fantasy, I want to see magic, and fantastical creatures and places, and all that, if I didn't, I wouldn't be playing fantasy. Not that this means fantasy can't, or even shouldn't, have aspects of reality in it, even the best and most creative works of fantasy ultimately take something from reality, on one hand, it's hard for writers to concieve a world that doesn't in any way resemble the real one, and on the other, it's much easier for audiences to connect to the writer's world if it has aspects of reality in it. No, I fully expect, and want, to see aspects of reality in the Elder Scrolls, I just prefer my fantasy to focus on the fantasy aspects, or how the fantasy aspects interact with real world aspects, rather than on the real world aspects again.
Although when I say fantasy aspects, I don't just mean you're typical pseudo-Medieval European fantasy full of elves and dragons and what not, as that is in no way creative, to me, fantasy, as a genre, is probably the one that leaves most room for creativity, as it allows writers to create their own worlds that don't need to be in any way connected to real life, you can decide for yourself what nations exist in your world, what races exist, how they relate to each other, how magic exists in your world, and so on. Yet all too often, this potential for creativity is undermined by writers' insistence on relying on a limited number of concepts and plot devices that have been reused so many times that any wonder they might inspire is completely lost unless writers can pull off something really unique with them. At this point, seeing an elf in a fantasy story seems almost as mundane as meeting a human in real life would be. But that's not the genre's fault, it's the writers' fault for being either lazy, or having no imagination. What I want from the Elder Scrolls is something more along the lines of Morrowind, where Bethesda clearly put a fair amount of effort into creating a world that was unique and different from what players were used to, as opposed to Oblivion, where we got another generic fantasy land. In short, what I want, above all else, is a world that has its own unique feel, and which, when exploring, will make me honestly feel like I'm exploring a place I've never seen before, rather than making me feel like I'm exploring the same generic old world by a different name.