Prefered Combat Style

Post » Sun Aug 08, 2010 3:00 pm

Oblivions by far. I hated not hitting things when I was right in front of them. Damn near made Morrowind unplayable.
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Sun Aug 08, 2010 7:46 pm

Oblivion all the way. Morrowind's combat system was horrid, like I seriously rolled a mage just cause I couldn't take not hitting anything. Now I see where some of you guys are coming from with the whole, more RPGish and skill based. But seriously, I guess the people of Morrowind had the Intelligence level of 0 cause seriously, who can't hit someone with a sword? I guess all the Blade training people received were from that one Argonian in OB, "The pointy side is pointed towards the bad guy." or something along those lines. If they woulda added like a dodge effect or something I might of like it more. But randomly missing was annoying.
User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Sun Aug 08, 2010 1:50 pm

Oblivion all the way. Morrowind's combat system was horrid, like I seriously rolled a mage just cause I couldn't take not hitting anything. Now I see where some of you guys are coming from with the whole, more RPGish and skill based. But seriously, I guess the people of Morrowind had the Intelligence level of 0 cause seriously, who can't hit someone with a sword? I guess all the Blade training people received were from that one Argonian in OB, "The pointy side is pointed towards the bad guy." or something along those lines. If they woulda added like a dodge effect or something I might of like it more. But randomly missing was annoying.

Which simply means that you are another person who didn't like the system because of poor animations. It's unrelated to game mechanics!
User avatar
Racheal Robertson
 
Posts: 3370
Joined: Thu Aug 16, 2007 6:03 pm

Post » Sun Aug 08, 2010 5:29 pm

Glad to see some people feel the same way as I do about never hitting anything in Morrowind, I thought I was just doing it wrong

I've never weilded an axe before, I mean why the hell would I. Still, if you gave me an axe and told me to hit something with it, I'd most probably succeed. I might not do much damage, it might not look stylish, I might fall over but by god I'd hit the thing

It's a stoneage tool, not a light machine gun, I don't need years of training to be able to weild the thing. Effectively weild, yes, but like somebody said previously, being killed by a mud crab because you didn't bring the right kind of weapon and you can't hit it is just ridiculous. I'd cleave that puny little mud crab in two thankyou very much, it's a friggin crab
User avatar
Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Sun Aug 08, 2010 9:24 am

It's a stoneage tool, not a light machine gun, I don't need years of training to be able to weild the thing. Effectively weild, yes,

So... is it not possible that your enemies have learned to use weapons over a period of time? The enemies train. Just like you. If I go into a bandit cave, every bandit there will know how to use thier sword. They'll also have learned how to dodge. The player is the exact same. If the bandit had no skill with his weapon (though, they never do, NPC's aren't complete idiots who use weapons they have no skill in), I would dodge pretty much every swing of his, assuming I have more than 20 agility.

but like somebody said previously, being killed by a mud crab because you didn't bring the right kind of weapon and you can't hit it is just ridiculous. I'd cleave that puny little mud crab in two thankyou very much, it's a friggin crab

Oooh.. I mean, one glitch in the system... I mean that must REALLY make the whole thing svck... I mean, it only counts for Morrowind, of course, since Oblivion's AI that occasionaly caused NPC's to kill eachother is abosolutly fine to stay! And Oblivion's ability to hit any being in the universe, that was completely ridiculous, if absolutley fine, again!

Seriously, it's ridiculous that you hate on Morrowind's system for this. I mean, if they where to let you hit ANY creature, like Oblivion, I'd be killing Golden Saints and Atronauts at level 1. And, this rule of ridiculously small problems should count for anything.
User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Sun Aug 08, 2010 9:52 am

Glad to see some people feel the same way as I do about never hitting anything in Morrowind, I thought I was just doing it wrong

I've never weilded an axe before, I mean why the hell would I. Still, if you gave me an axe and told me to hit something with it, I'd most probably succeed. I might not do much damage, it might not look stylish, I might fall over but by god I'd hit the thing

It's a stoneage tool, not a light machine gun, I don't need years of training to be able to weild the thing. Effectively weild, yes, but like somebody said previously, being killed by a mud crab because you didn't bring the right kind of weapon and you can't hit it is just ridiculous. I'd cleave that puny little mud crab in two thankyou very much, it's a friggin crab

Well, one could try to hit someone with an axe and see how "little" damage it would cause. You would be surprised.

Mudcrab thing is a matter of proper balance and implementation of relativity to combat mechanics. Mudcrab should have sth like 5-10 agility, which should mean that hitting it would be easy even for someone with no experience with axes.

Besides, I don't think we need missed hits a la Morrowind in TESV. I wrote about it earlier.

I would also combine MW's dice rolls with Oblivion damage reduction. Generally speaking, I preferred MW's system, as it really distinguished between a skilled swordsman and a poor one. However, OB's system also had some good points. Therefore, I propose the following:
- Damage is handled by Strength, while skill plays no direct role in this - it's simply more logical
- Skill affects a chance for critical hits, i.e. hits that would do 3x damage; if you fail to inflict a critical hit, it's presumed that you inflicted only a "minor" hit (light wounds) and it's animated, i.e. actors do an automatic, partially successful parry or dodge, unless it was a final hit causing death, of course; enemy's blocking animation overrides the one than plays with failed hits, of course (although the animation itself could be more dynamic - the one from Oblivion suxxed)
- Skill and agility (or strength in case of heavy weapons) affect weapon speed - something which was not the case either in Oblivion or Morrowind
- Directional attacks are back. They were much better than OB's button mashing and some weapons (longswords, mostly) were more "flexible" than the other ones, even if they inflicted lower "nominal" damage


I'm pretty sure that a commoner would have almost 0% chance of doing much harm to a skilled fencer in an even fight, excluding situations when it was a result of pure luck - and commoner's lack of skill wouldn't save the fencer in such case. If you get hit in the torso without a cuirass worn over it by the battleaxe, it will cause major damage no matter what. The point is NOT to get hit, either by evading opponent's strikes, blocking them or being aggressive yourself and being the first to attack. Even a heavily armoured knight would try first and foremost not to get hit - the armour is there in order to protect you against possible strikes that may reach you.
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Sun Aug 08, 2010 2:13 pm

So... is it not possible that your enemies have learned to use weapons over a period of time? The enemies train. Just like you. If I go into a bandit cave, every bandit there will know how to use thier sword. They'll also have learned how to dodge. The player is the exact same. If the bandit had no skill with his weapon (though, they never do, NPC's aren't complete idiots who use weapons they have no skill in), I would dodge pretty much every swing of his, assuming I have more than 20 agility.


Oooh.. I mean, one glitch in the system... I mean that must REALLY make the whole thing svck... I mean, it only counts for Morrowind, of course, since Oblivion's AI that occasionaly caused NPC's to kill eachother is abosolutly fine to stay! And Oblivion's ability to hit any being in the universe, that was completely ridiculous, if absolutley fine, again!

Seriously, it's ridiculous that you hate on Morrowind's system for this. I mean, if they where to let you hit ANY creature, like Oblivion, I'd be killing Golden Saints and Atronauts at level 1. And, this rule of ridiculously small problems should count for anything.


You can kill anything because it relies on player skill. I already mentioned that I prefer player skill over character skill when it comes to combat, because it lets me take on anything, rather than in Morrowind, where the game basically decides what I can kill for me. So why don't you try reading before trying to patronize me

And no, that one little 'glitch' didn't ruin Morrowind for me, I love Morrowind. I just hate the combat
User avatar
Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am

Post » Sun Aug 08, 2010 9:25 am

I prefer Oblivion's more realistic and challenging style, but I really dislike the leveled world and Morrowind had a better magic system.
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sun Aug 08, 2010 10:10 pm

You can kill anything because it relies on player skill. I already mentioned that I prefer player skill over character skill when it comes to combat, because it lets me take on anything, rather than in Morrowind, where the game basically decides what I can kill for me. So why don't you try reading before trying to patronize me

:ooo:

You must be the first Oblivion fan who realises the game is player based. I'm usually trying to tell people the obvious facts. I think that's how this all started. I'm fine with you liking what you like, I'm just used to people defending what doesn't need defending.
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Sun Aug 08, 2010 11:57 am

I'm usually trying to tell people the obvious facts


No you blatantly tried to patronize me, and you're doing it again

I get that you like Morrowind but I don't see why you have to defend it to the grave. Every day there are hundreds of posts about why people don't like Oblivion and rarely will you see a retort, but as soon as somebody says they don't like something about Morrowind somebody has to jump in and defend the sacred honour of this... game
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Sun Aug 08, 2010 6:14 pm

No you blatantly tried to patronize me, and you're doing it again

I get that you like Morrowind but I don't see why you have to defend it to the grave. Every day there are hundreds of posts about why people don't like Oblivion and rarely will you see a retort, but as soon as somebody says they don't like something about Morrowind somebody has to jump in and defend the sacred honour of this... game

Many people feel "bonded" with Morrowind because while Oblivion improved most technical aspects of the game, it failed miserably in most of other aspects. Morrowind had many failures, too, but the vital parts of TES games - story, lore, atmosphere - were much better in MW than in OB IMO.
User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Sun Aug 08, 2010 1:18 pm

No you blatantly tried to patronize me, and you're doing it again

I did? I am? :huh:

I get that you like Morrowind but I don't see why you have to defend it to the grave. Every day there are hundreds of posts about why people don't like Oblivion and rarely will you see a retort, but as soon as somebody says they don't like something about Morrowind somebody has to jump in and defend the sacred honour of this... game

Umm... That works both ways, you know. Just look at this thread, people refusing to believe Oblivion is player based, because someone prefers Morrowind's character based combat. Comments like THAT, in fact, that you've posted, are everywhere. In every Morrowind vs Oblivion thread. Even ones full of Morrowind bashing, stating that we're not allowed to say anything bad about Oblivion, but it's ok to do it the other way around. Most of us will accept Morrowind's faults (animations, static NPC's, etc.), but arguments like that never come up. It's always "Morrowind has bad graphics", or "I should be able to do anything with no skill", or "I should be able to join every guild". You're free to have your own opinion, but when it gets to calling Morrowind a bad game, due to these "problems", I will step in.

Oblivion fans defend the game to the death, too. If I say that I don't like fast travel (I one started a thread trying to comprimise), all hell breaks loose. If I try to suggest a method that involves failure, even if I try to cater to Oblivion fans, I get flamed. If I point out Oblivion's bland scenery, people try to tell me it's not bland, and that it's entirely unique.

Don't try to tell me that there's never any Morrowind bashing, or that Oblivion fans do nothing, beause there is, and they do.

Oh, and I guess this is patronizing, too?
User avatar
Shae Munro
 
Posts: 3443
Joined: Fri Feb 23, 2007 11:32 am

Post » Sun Aug 08, 2010 9:07 am

I did? I am? :huh:


Umm... That works both ways, you know. Just look at this thread, people refusing to believe Oblivion is player based, because someone prefers Morrowind's character based combat. Comments like THAT, in fact, that you've posted, are everywhere. In every Morrowind vs Oblivion thread. Even ones full of Morrowind bashing, stating that we're not allowed to say anything bad about Oblivion, but it's ok to do it the other way around. Most of us will accept Morrowind's faults (animations, static NPC's, etc.), but arguments like that never come up. It's always "Morrowind has bad graphics", or "I should be able to do anything with no skill", or "I should be able to join every guild". You're free to have your own opinion, but when it gets to calling Morrowind a bad game, due to these "problems", I will step in.

Oblivion fans defend the game to the death, too. If I say that I don't like fast travel (I one started a thread trying to comprimise), all hell breaks loose. If I try to suggest a method that involves failure, even if I try to cater to Oblivion fans, I get flamed. If I point out Oblivion's bland scenery, people try to tell me it's not bland, and that it's entirely unique.

Don't try to tell me that there's never any Morrowind bashing, or that Oblivion fans do nothing, beause there is, and they do.

Oh, and I guess this is patronizing, too?


When have I ever called Morrowind a bad game? I've called certain aspects of Morrowind 'bad', just as much as I have done about Oblivion. If you find comments such as 'Morrowind has bad graphics' ignorant, as I do, why not simply ignore them?

It's an opinion, not fact. And comments such as 'Oblivion has bland scenerey' can be just as ignorant as Morrowind has bad graphics. You say you step in when somebody says such a thing about Morrowind, but sound surprised when the same happens after you post it about Oblivion

The poster above you stated that Morrowind probably has a place in some peoples hearts, and I understand that and love it myself. I'm just sick of nobody being able to criticize it without some die hard fans raining down on them, seemingly in an attempt to make them look stupid and like they're not 'true RPG gamers', whatever the hell that is
User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Sun Aug 08, 2010 9:20 am

I liked Oblivion's more though I would like to do away with the official level requirements. Not that you should have better than a snowball's chance in hell of successfully completing a high level spell at a low level, but still I didn't like the feel of an arbitrary barrier.
User avatar
meghan lock
 
Posts: 3451
Joined: Thu Jan 11, 2007 10:26 pm

Post » Sun Aug 08, 2010 9:15 am

Oblivion's. I like being able to decide when to block, and use my own aim to decide whether my attack hits an enemy. Morrowinds combat was boring, besides going in/out of weapon range all you did was spam click to attack because the enemy didn't have any interesting dodging tactics, they'd just run straight at you.

Still room for improvement though, one thing is NPCs/Ceatures need to be able to navigate vertical distance better so they don't get confused when your at a different height/level to them and try run into an object you're on top of continouusly.
User avatar
Krystal Wilson
 
Posts: 3450
Joined: Wed Jan 17, 2007 9:40 am

Post » Sun Aug 08, 2010 12:31 pm

You say you step in when somebody says such a thing about Morrowind, but sound surprised when the same happens after you post it about Oblivion

No. I sound surprised when people like you post comments complaining about people bashing Oblivion, and how all Oblivion fans are saints that never do the same. If Oblivion fans never bashed Morrowind, there wouldn't be all the debating you see on these forums.

I'm just sick of nobody being able to criticize it without some die hard fans raining down on them, seemingly in an attempt to make them look stupid and like they're not 'true RPG gamers', whatever the hell that is

As I said, it works both ways.
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Sun Aug 08, 2010 2:27 pm

I'd say Oblivion's overall, but I do think that Morrowind's missing system could have worked with decent animations. The one big improvement that I'd make is this though:

In ALL (or at least most) formulae used to determine chance to hit, damage, blocking etc, it should be both the attacker and defender's skills and abilities that affect the outcome. With armour and armour skills, this is essentially done for damage, but the chance of missing/dodging should be determined by the difference in skills between the two antagonists. In the mudcrab example, you'd hardly ever miss, as even if your skill is awful, so is it's, but fighting a skilled swordsman, you'd often miss, even if your skill was alright, because his skill is much higher.
User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Sun Aug 08, 2010 6:42 pm

I'd say Oblivion's overall, but I do think that Morrowind's missing system could have worked with decent animations. The one big improvement that I'd make is this though:

In ALL (or at least most) formulae used to determine chance to hit, damage, blocking etc, it should be both the attacker and defender's skills and abilities that affect the outcome. With armour and armour skills, this is essentially done for damage, but the chance of missing/dodging should be determined by the difference in skills between the two antagonists. In the mudcrab example, you'd hardly ever miss, as even if your skill is awful, so is it's, but fighting a skilled swordsman, you'd often miss, even if your skill was alright, because his skill is much higher.

Exactly. Relativism.

Person X suxx at fighting with swords, but person Y can't really defend properly, either. Both of them suxx, but because of that they are more or less even.
User avatar
[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Sun Aug 08, 2010 8:34 pm

if Oblivion fans never bashed Morrowind, there wouldn't be all the debating you see on these forums.

So what you're saying is when Morrowind fans bash Oblivion, those of us who thought it was a great RPG should just be silent and go twiddle our thumbs? The amount of Oblivion bashing on the forums FAR outweighs Morrowind bashing. Also, it seems to me that most of the Morrowind "bashing" consists of "I like the game but the graphics/combat svck" (though there are obviously exceptions), while the Oblivion bashing tends to consist more of "It's not a real RPG, it's an action game" "If you like player-driven gameplay, you should go back to Halo" "It's all green fields and wolves" and so on (though there are obviously exceptions). There is a bias on these forums, but I can assure you it isn't against Morrowind.
User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Sun Aug 08, 2010 10:19 pm

So what you're saying is when Morrowind fans bash Oblivion, those of us who thought it was a great RPG should just be silent and go twiddle our thumbs?

No, I'm saying that when Oblivion gets bashed, don't go around saying Morrowind bashing doesn't go on, because it obviously does. It's an equal thing. There's roughly the same Oblivion bashing, as there is Morrowind bashing.

Anyway, just wait until TESV comes out. You'll be in my situation then.
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Sun Aug 08, 2010 10:19 pm

I am a centrist on this issue, although I slightly prefer Morrowind's.
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Sun Aug 08, 2010 10:16 pm

There is a bias on these forums, but I can assure you it isn't against Morrowind.

Well obviously the superior game is gonna have a bigger fanbase :wink_smile: . And if I had a dollar for everytime I read "Morrowind suxs cuz its grafics are bad!" I would be a pretty rich man. Those people give you Oblivion devoted fans such a bad name, but I digress. So many people bash Morrowind it's not even funny. Oblivion fans may say that it is not equal, but that is the stupidest thing ever. It just so happens that when somebody points out a flaw in Oblivion, you and others blow it way out of proportion. So in your twisted view, Oblivion is getting bashed since you spend so much time overreacting.

Get this, Morrowind has flaws.

Look at that, I said that and had no problem doing it. Maybe if you could accept Oblivion has flaws, you would be a much happier person.

Anywho, I prefer either style actually, since in Oblivion I can tell I'm playing an action-RPG so I'm okay with action elements. But since Morrowind is more of a standard numerical based RPG, I am okay with a dice roll system. My problem is when games advertise themselves as "true RPGs" and they do not use dice rolls.
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Sun Aug 08, 2010 6:52 pm

Well obviously the superior game is gonna have a bigger fanbase :wink_smile: . And if I had a dollar for everytime I read "Morrowind suxs cuz its grafics are bad!" I would be a pretty rich man. Those people give you Oblivion devoted fans such a bad name, but I digress. So many people bash Morrowind it's not even funny. Oblivion fans may say that it is not equal, but that is the stupidest thing ever. It just so happens that when somebody points out a flaw in Oblivion, you, seti and others blow it way out of proportion. So in your twisted view, Oblivion is getting bashed since you spend so much time overreacting.

Get this, Morrowind has flaws.

Look at that, I said that and had no problem doing it. Maybe if you could accept Oblivion has flaws, you would be a much happier person.

Anywho, I prefer either style actually, since in Oblivion I can tell I'm playing an action-RPG so I'm okay with action elements. But since Morrowind is more of a standard numerical based RPG, I am okay with a dice roll system. My problem is when games advertise themselves as "true RPGs" and they do not use dice rolls.

First RPG stand for Role-Playing Game not Dice-Rolling Game. To Role-Play is to put yourself in the role of a character. So both games are "true RPGS". Secondly, this isn't bash the other game thread, its which combat style you prefer.
The feedback was good for the first few pages. Both games are different, both are awsome and let's just leave it at that.
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Sun Aug 08, 2010 1:33 pm

First RPG stand for Role-Playing Game not Dice-Rolling Game. To Role-Play is to put yourself in the role of a character. So both games are "true RPGS". Secondly, this isn't bash the other game thread, its which combat style you prefer.
The feedback was good for the first few pages. Both games are different, both are awsome and let's just leave it at that.

No. That's all I'm gonna say. If roleplaying is putting yourself into the role of a character, then Halo must be an RPG since I'm putting myself in the role of Master Chief. :rofl:
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Sun Aug 08, 2010 7:23 pm

No. That's all I'm gonna say. If roleplaying is putting yourself into the role of a character, then Halo must be an RPG since I'm putting myself in the role of Master Chief. :rofl:

You are not funny and you know what I meant.

And YES you are putting yourself into the role of Master Cheif.

However if you would like a more modern day definition of RPG. You get experience, you level up, your skills and Attributes increase, you are more effective.
User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

PreviousNext

Return to The Elder Scrolls Series Discussion