» Wed Mar 09, 2011 6:24 am
For the most part, I think I'd just like a chest sitting somewhere. That way, I can just walk up, get what I want, and be on my way.
In some situations, I'd rather have a quest, but only if it's good. In that situation, it should be advertised as a quest mod that just happens to reward custom armor/clothing/weapons. I'd prefer that over just a chest, that way I have something to do and I feel like I earned the reward.
Merchants are okay, but in some situations, like when they're selling powerful spells or armor, the price is way too high. It typically doesn't make sense for a vendor to be selling something so expensive anyway, so either a player has way too much money in the first place if they can afford it, or the player is just going to use player.additem to get the gold they need to buy it, so why even bother? Just put it in a chest and save us the trouble.
Having it in a cave or ruin is one of the most annoying things for me, especially if it's in the common method of using a vanilla dungeon but with some unscaled monster with too much HP. Even if there are no added protectors to the chest in the cave/fort/etc, I still don't want to go through the hassle of getting to the end of the vanilla dungeon. It's just busy work with the illusion of making the player think they earned it when they didn't.
The worst thing to do in most situations is place it in the players inventory. It's fine with weightless items like the Actor's Ball in the Actors In Charge mod, but if it's weapons or armor or anything with weight, I don't want it in my inventory. I play on multiple characters at once and maybe I want that item on only one of my characters, then I have to drop it out of every other characters' inventory, which is annoying and unnecessary when it could just be placed in a chest somewhere.
Just my two cents. I've downloaded tons and tons and tons of weapon and armor mods and those are my experiences. Ease of access is important for most things. Sometimes I download armor that looks nice in the screenshots only to decide I don't like the way it looks on my character, which makes going through caves and forts even more frustrating. If it's a nice quest though, where someone actually put time and effort into the quest instead of throwing it together as an excuse to make a challenge for the armor/weapon, and I end up not liking the armor/weapon, then at least I can say I had fun playing the quest and my time wasn't totally wasted.
tl;dr - If you want the player to work for the reward, make it good. If not, put it in an easily accessible chest.