Ah. By game exploit, I meant an exploit of the game mechanic. Not a bug, not a cheat. Duplication glitch was included when because I was tired and stupid. 100% Chameleon in theory would allow you to be completely invisible but people would still react to things you do (so if you hit someone, they would panic and run, the guards would search for the invisible thief who kept on stealing their food off their plates, etc.), but in practice is just like toggling the AI off. The example of 100% Fire resistance is much better (Hey, you've got a character invulnerable to fire. You can't say that's cheating in any way, you've developed your character to be some kind of lava monster)
The word exploit was completely misleading, I apologize.
Hey, I love you too.
It's nothing personal, just a discussion about exploits in a computer game.
First of all I think it should be clear that there is a difference between exploits/glitches and broken game mechanics. The item duplicate thing for example is an exploit because it is something that Bethesda never wanted in the game at all while 100% chameleon is a broken game mechanic because it is a legit game mechanic that was so poorly balanced that it's possible to get to the point where it is the same as the console command 'toggle AI' (which would be considered a cheat). Enemies can't see you and don't react even if you hit them with your sword or cast spells on them. The same thing happens if you toggle their AI off. It is god mode and nothing else.
I simply don't understand why people want broken game mechanics in their game. I like powerful end-game characters and I certainly don't want to get rid of the 'special' feeling that you may experience when your character gets close to the highest level possible. But why do you need broken game mechanics for that? And why do you want game mechanics that are easily accessible for lower level characters and put them into god mode? If you don't use them because you don't like them then you don't need them either. If you do use them, why don't you simply use cheats?
Did anyone feel that Bethesda catered to the crowd of 'selfish' players and that Oblivion was less interesting because they removed the intelligence potion stacking game mechanic that allowed you to create potions with unlimited magnitude and duration in Morrowind? It was exactly the same as spell stacking, 100% chameleon or many other things in Oblivion. It would put you into god mode with very little effort. I've never heard a single complaint about that. Yet every 'broken game mechanic supporter' screams 'I want all options I can have, every option less makes the game worse!'. So I guess when they found out they can't do that anymore in Oblivion it was a major disappointment? Seriously? If that was true then no game with a sequel should ever change, they should only add more options and not remove or change anything, no matter how badly it was implemented. We'd still play Arena now with some new things added.
It's so easy to create mods that allow you to become a demi-god (you can even use cheats or simply the difficulty slider for that), but it's so damn hard and time consuming to balance broken game mechanics. So why are the people selfish who want a balanced game while the people who like a completely unbalanced game where you can become superhuman anytime you want are not selfish? Makes no sense to me.
I can accept that for some people the 'don't like it, don't use it' argument is valid. Fine for them. But many people (probably most, see poll results) play games for a challenge. That has nothing to do with the so called 'powergaming'. It means that you use everything at your disposal apart from obvious glitches/exploits to reach your goals. If that is powergaming then almost every gamer is a 'powergamer'. If I play a 3D shooter and find a cool new weapon then I will use it. If I play poker and draw four aces then I won't discard them. It's the most obvious thing to do, at least I thought that until I visited the Skyrim forum. If I constantly have to restrict myself from doing things that would make 'winning' easier then it's annoying and kills the fun for me. It's like arm wrestling with a 5 year old boy. I pretend I lose, but if I really wanted I would never ever lose. There is no satisfaction in that - if I lose I only lose because I want to, if I win it was no challenge at all. If I defeat the dragon king (lol...) in Skyrim I want it to be challenging. I don't want to run around in my 100% chameleon suit and stack a million damage spell on him while I run backwards and jump on a rock so he can't hit me (even though he can't see me anyway...).
Apart from all that it is also an immersion killer. Is your RPG character a [censored] (only talking about the RPG character here
)? He's a mage, so why doesn't he use spell stacking? Because he's not smart enough to figure out how it works with his intelligence value of 87? Because he has suicidal tendencies and rather gets killed before he uses something as lame as spell stacking?
EDIT: At least no one can say I'm trying to get my post count up...hope at least one person reads this wall of text
So as long as the mechanic isn't broken, its all good with you? If you can stack a million damage spell on him, but he eats you just the same, then you have to kill him all over again. The development of your character to be able to use the spell stacking is pretty ingenuitive. On the other hand, restricting it so that "weakness to magic" is "Weakness to the negative effects of magic, but not the postive ones because that will make your character the powerful mage you are roleplaying and we can't have that, can we" is kind of stupid. The game designers restricting us to not being able to outplay the game is the same as arm wrestling with a 5 year old boy, but in this case we're the 5 year old boy.
Don't get me wrong, I hate broken game mechanics with a passion. On the other hand, I remember I used the duplication glitch the first time I played through Oblivion after accidentally discovering it in the first 5 hours of play, but then got tactically [censored] because I used it to level up my alchemy skill, which just so happened to be a major skill after using it heavily in the tutorial. Oh yes, I could create AMAZING potions, but that didn't mean squat because even with them I couldn't kill 3 clanfear. In that case, exploiting the broken game mechanic actually made the game harder.
Getting 100% resistance to fire as a dark elf didn't save me from the shock and frost spells in the Oblivion realm. Learning to get 100% resistance to EVERYTHING just makes the game very boring very quickly, and I imagine a lot of people would put up the "difficulty" by taking off the 100% Resistance to Everything Suit.
Spell stacking is pretty revolutionary. I never thought about using it in Oblivion until I read the UESP wiki three or four years after playing through the game, and I never thought about using a constant effect restore health enchantment. The entire human race wasn't smart enough to work out that gravity exists until an apple fell on Newton's head...
I agree with you Phitt, and your six foot high wall of text.
I'm mainly in agreement on the idea that it is easier to build a balanced game and use intentional cheats (developer console) or mods to bring what a player wants than it is to build a game with little balance and ask the players to regulate themselves or use balance mods. I like challenge, as I imagine most gamers do, but part of the sense of challenge is not being able to meta-game. Easily available exploits, for "freedom" or whatever other reason someone may have, strip a portion of immersion from the game.
They weren't exactly easily available. To discover them by yourself took inventiveness and a certain degree of skill/luck. Then you had to work out how to make them work. Realising that I could be invisible if I had 100% chameleon took a bit of imagination, finding a chameleon spell, leveling up the skill related to that, and finally finding enough enchanted items with chameleon took a heck of a lot of effort.
Then when I got there, the mechanic was broken, and I stripped my suit off again in favor of legitimate achievements.