Preserving formIDs in TES5Edit

Post » Sat Feb 07, 2015 6:08 am

Say I create a patch that edits the 34000FB1 record from a mod as an override in my new esp. I remove a mod in my load order and the original mod's formID changes to 33000FB1, but my patch mod is still looking for 34000FB1. How do I make it dynamic?

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Mylizards Dot com
 
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Post » Sat Feb 07, 2015 4:03 pm

You don't actually need to worry about that. Your patch will automatically adjust. Form IDs are internally handled as 6 digit numbers. The leading 2 in an 8 digit ID are solely used for the load index number.

If you were to closely examine your patch using a hex editor, you'd find that the masters it lists show up as 00, 01, 02, etc. on down.

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Bird
 
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Post » Sat Feb 07, 2015 5:17 pm

I'm loading it in TES5Edit and it's retaining its old leading numbers in the formID, and none of its changes propogate ingame because the original objects aren't being edited anymore.

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Nicole Elocin
 
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Post » Sat Feb 07, 2015 6:46 am

Could you shows us a screenshot? That doesn't sound normal.

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Lisa
 
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Post » Sat Feb 07, 2015 2:20 pm

http://i.imgur.com/ireTq2B.png

http://i.imgur.com/B9npk3w.png

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Laura Samson
 
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