I'm pretty sure Locational damage is confirmed.

Post » Tue Jul 26, 2011 11:36 am

I remember reading one article where Todd said something on some "sort" of locational damage. I'd immagine it'd be sort of like Disintegrate Armor.
I thought I would just let you guys know.
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Tamara Primo
 
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Post » Tue Jul 26, 2011 1:59 am

'pretty sure' does not equal confirmed.

some "sort" of locational damage does not equal confirmed.

some "sort" of locational damage could equal swing/cast/shoot in the general location of the body and there is damage somewhere on the body.

moving on....
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Tasha Clifford
 
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Post » Tue Jul 26, 2011 9:33 am

There's something in there, but it's not like fallout, according to Todd.
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Del Arte
 
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Post » Tue Jul 26, 2011 12:56 am

im sure we will have location damage they had it in fallout and i know it was with guns but its still been done and im sure it will be implemented
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A Dardzz
 
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Post » Mon Jul 25, 2011 10:48 pm

There's something in there, but it's not like fallout, according to Todd.



QFT I remember hearing this too
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Amanda Furtado
 
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Post » Tue Jul 26, 2011 8:54 am

I don't know if anyone else noticed this but when Todd shot the dragon in the body before he went into Bleak Falls Barrow, he hardly did any damage. But when he shot it in the neck, it did twice as much damage.
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Jason White
 
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Post » Tue Jul 26, 2011 1:43 am

im sure we will have location damage they had it in fallout and i know it was with guns but its still been done and im sure it will be implemented


Because it was in Fallout doesn't mean that it's in Skyrim... They have already confirmed that there is no dismemberment and gore, which is the purpose of having locational damage in Fallout, so why would they keep it in in this case. I'm not saying it isn't included, but it is a logical fallacy to assume that because theyve done it in one game they'll do it in another...
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Crystal Clear
 
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Post » Tue Jul 26, 2011 12:33 am

I remember reading one article where Todd said something on some "sort" of locational damage. I'd immagine it'd be sort of like Disintegrate Armor.
I thought I would just let you guys know.


He could have meant that there is locational damage, but not in the sense of VATS, but more of an "under the hood" implementation.

It'd be nice to axe someone in the knee, and they begin to hobble after you. Or if someone is using a two-handed weapon and you injure one arm, they drop sheath it and pull out a one-handed weapon.
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Nitol Ahmed
 
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Post » Tue Jul 26, 2011 6:12 am

Because it was in Fallout doesn't mean that it's in Skyrim... They have already confirmed that there is no dismemberment and gore, which is the purpose of having locational damage in Fallout, so why would they keep it in in this case. I'm not saying it isn't included, but it is a logical fallacy to assume that because theyve done it in one game they'll do it in another...

well i am just making assumptions but there is more to location damage than dismemberment and gore for example i shoot a bandit in the head with an arrow because i want him to die while i waste less arrows
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louise fortin
 
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Post » Tue Jul 26, 2011 11:21 am

well i am just making assumptions but there is more to location damage than dismemberment and gore for example i shoot a bandit in the head with an arrow because i want him to die while i waste less arrows

yes, hopefully they fix some of the issues from oblivion. nothing worse than a bandit running at you swinging an axe with a face full of arrows.

however, as i've already said, making assumptions or really really wanting it does not confirm that it's in. maybe if you or the OP could link the source of this speculation we could have something a bit more concrete to discuss.
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Mrs. Patton
 
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Post » Tue Jul 26, 2011 2:29 am

well i am just making assumptions but there is more to location damage than dismemberment and gore for example i shoot a bandit in the head with an arrow because i want him to die while i waste less arrows


I hear that :) I'm all for location damage, I just don't want to get my hopes up that it will be in there just because it has been done before. Bethesda haven't confirmed it yet for a reason... We don't know whether its because they haven't thought to yet, or they are still tinkering with it and don't want to lie about a feature until their sure, or because it is not being implemented at all and they just don't want to give bad hype... Any way it turns out, we'll probably be contented with it.
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Roisan Sweeney
 
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Post » Tue Jul 26, 2011 11:52 am

well i am just making assumptions but there is more to location damage than dismemberment and gore for example i shoot a bandit in the head with an arrow because i want him to die while i waste less arrows


This was in Oblivion, if I recall correctly. You aim for the head, you're going to take em out quicker, and, thus, saving arrows!

But I think with Oblivion it was just head and body.

I think Skyrim should differentiate between head, arms, hands, torso, legs, feet, etc.
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Astargoth Rockin' Design
 
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Post » Tue Jul 26, 2011 7:34 am

i though todd was talking about that magnetism thing. someone said they noticed that when performing finishing moves the characters get pulled together to complete the animation.
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Richus Dude
 
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Post » Tue Jul 26, 2011 1:53 am

i though todd was talking about that magnetism thing. someone said they noticed that when performing finishing moves the characters get pulled together to complete the animation.


I'm pretty sure that the magnetism feature only pulls your attacks away from friendly targets, not that it focuses your attacks specifically on areas of your opponent's body. After all, if you swung so badly that you were about to hit a friendly, you probably don't deserve a head-shot.
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Richard Dixon
 
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Post » Tue Jul 26, 2011 10:57 am

Show me the article! I'd like to read it.
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Dalton Greynolds
 
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Post » Tue Jul 26, 2011 2:38 am

This was in Oblivion, if I recall correctly. You aim for the head, you're going to take em out quicker, and, thus, saving arrows!

But I think with Oblivion it was just head and body.

I think Skyrim should differentiate between head, arms, hands, torso, legs, feet, etc.


No, it was not.

There were a couple mods that tried to add it but they did it very poorly and caused game instability, overall not worth the effort or time involved.
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Devin Sluis
 
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Post » Tue Jul 26, 2011 1:20 am

I remember reading one article where Todd said something on some "sort" of locational damage. I'd immagine it'd be sort of like Disintegrate Armor.
I thought I would just let you guys know.


Source: http://www.gamesas.com/index.php?/topic/1189517-part-02-todd-howard-interview-norwegian-magazine-gamerno/

This was in the May 2011 Gamer.no magazine interview with Todd Howard.

"Q: Can you damage the limbs of your enemies?

Todd Howard: How should I answer this? Yes, there is a kind of system, but not like in Fallout 3

Q: How about sword fighting? Can you choose to swing your sword to the left or right?

Todd Howard: Yes, you choose the direction with the control stick. It is also possible to perform different combo attacks, jumping backwards and so forth."

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Rob Davidson
 
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Post » Tue Jul 26, 2011 12:58 pm

Source: http://www.gamesas.com/index.php?/topic/1189517-part-02-todd-howard-interview-norwegian-magazine-gamerno/

This was in the May 2011 Gamer.no magazine interview with Todd Howard.

"Q: Can you damage the limbs of your enemies?

Todd Howard: How should I answer this? Yes, there is a kind of system, but not like in Fallout 3

Q: How about sword fighting? Can you choose to swing your sword to the left or right?

Todd Howard: Yes, you choose the direction with the control stick. It is also possible to perform different combo attacks, jumping backwards and so forth."



Exactly, as Todd said, "there is a kind of system, but not like in FE3"---- so, it's not the VATS, but I bet each body part has it's own individual health %. It'd be nice to see limping animations, an opponent being unable to use a two-handed weapon because you injured one of his arms. What do you think?
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Lillian Cawfield
 
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Post » Tue Jul 26, 2011 2:08 am

Where can I find that May interview? Hadn't heard of it. Choosing direction with the controlstick won't work on PC by the way.
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Lisa Robb
 
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Post » Tue Jul 26, 2011 1:46 pm

Where can I find that May interview? Hadn't heard of it. Choosing direction with the controlstick won't work on PC by the way.


You move the cursor on the left leg for example, press attack, triggers animation that strikes the left leg.

EDIT: sorry, I thought you were referencing the ability to target specific limbs.
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Hannah Barnard
 
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Post » Tue Jul 26, 2011 3:21 am

Where can I find that May interview? Hadn't heard of it. Choosing direction with the controlstick won't work on PC by the way.


Here: http://www.gamesas.com/index.php?/topic/1189517-part-02-todd-howard-interview-norwegian-magazine-gamerno/
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FirDaus LOVe farhana
 
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Post » Tue Jul 26, 2011 4:28 am

I dont think so

http://www.youtube.com/watch?v=qzNSONgpvN8

At 1:30 he gets a slice across the redguards neck, locational blood splatter occurs, but it woud have killed a man in a game were locational damage was all powerful. But maby he was on like Really easy mode or somthing.
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Chris Guerin
 
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Post » Tue Jul 26, 2011 12:44 am

I dont think so

http://www.youtube.com/watch?v=qzNSONgpvN8

At 1:30 he gets a slice across the redguards neck, locational blood splatter occurs, but it woud have killed a man in a game were locational damage was all powerful. But maby he was on like Really easy mode or somthing.


I think you are confusing Hit Detection with Locational Damage.

Who knows how much damage that attack caused?

It seems clear that the hit detection is not exactly optimal, in terms of how your attacks affect enemy animations, and perhaps the locational damage system that Todd described is not the best locational damage system possible, but at least he has confirmed that there is something there, some kind of system at least. And modders might be able to really improve on that framework.
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Manny(BAKE)
 
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Post » Tue Jul 26, 2011 2:20 am

I think you are confusing Hit Detection with Locational Damage.

Who knows how much damage that attack caused?

It seems clear that the hit detection is not exactly optimal, in terms of how your attacks affect enemy animations, and perhaps the locational damage system that Todd described is not the best locational damage system possible, but at least he has confirmed that there is something there, some kind of system at least. And modders might be able to really improve on that framework.


Right, but a slash across the neck is a kill, except in this game.
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Heather beauchamp
 
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Post » Tue Jul 26, 2011 2:54 pm

Right, but a slash across the neck is a kill, except in this game.

There was a limb damage system in FO3, and a headshot was not always a kill, even with a gun.
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Charlotte Lloyd-Jones
 
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