» Thu Nov 04, 2010 12:39 am
Ah, so to make a weapon unplayable, you have to create a new weapon. So this will not work with stock weapons. It seems a little bit more cumbersome to create a whole new weapon class, than to simply remove and the return a weapon to the NPC. Not sure which way to go.
The issue with the remove and return is that you can actually see it happen for larger weapons. Strange that there wouldn't be a more elegant way to do this. Like just setting the weapon to being owned by the NPC.