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...There's something instantly appealing about catching someone out of the corner of your eye, turning yourself invisible, and then dashing off to stab them in the back. If you've got the skills, there's potential here for serious mind-buggery - as evidenced by the sneaky git who led me down a dark alley, disappeared into thin air, and then stomped on my face.... Read the full article here: http://www.videogamer.com/xbox360/crysis_2/preview-2791.html
...After years used to Call of Duty’s bang-****-I’m-dead-where-did-that-come-from one-hit kills, it’s really refreshing to discover an opponent and know you’re going to have a real, cat-and-mouse dance of death on your hands. With stealth, shielding, verticality and slide-tackles at your disposal, it would be an utter waste if sneaky insta-kills meant that you never got the chance to use them with tactical flair, but Crysis 2’s damage scale and frequently open, multi-layered level design allow fights to be thoughtful and frenetic in equal measure... Read the full article here: http://www.gamesradar.com/xbox360/crysis-2/preview/crysis-2-multiplayer-preview-nanosuit-or-nonosuit/a-20101104145223435016/g-20090601103043632061