Prey was the best thing done with the Doom3 engine (sorry ID), great to hear that the sequel is still live :celebration:
Waaah? Doom3 eases its writhing mass onto the toilet seat, opens the morning paper and relaxes, and drops a huge turd on Prey. lol
Don't get me wrong, or do, I don't mind. Prey was fun but it was nowhere near as polished as Doom3. It's ids engine so it was obviously used better. I mean for a start the vehicle sections of Prey were just plain bad, as bad as if not worse than the vehicle sections of Quake 4. More than most of the weapons were good for... uh... not much really. Decorating the environment? The levels were samey and repetitive. I mean the way they handled the actual design, turning maps this way and that, shrinking the player sometimes, and using portals was great... but come on... Doom3 is one of those games that will still be being played another ten years down the line.
I picked Prey up entirely by chance when I first bought a 360, great, entertaining game, characters were a bit flimsy, and the Native American mystical thing fell on its [censored] for me, as it does in most games and movies. I mean surely they could have devised something a little more original here? Spirit guides and whatnot... it's just been done so many times, and the same way every time. My greatest memory of Prey is being svcked up into the ship to the sound of, "(Don't Fear) The Reaper..." That's it! Maybe listening to the radio broadcasts, that was good... uhm... not much else. I couldn't tell you now what any of the enemies looked like. I'd say the only guardian I remember is a big spoiler so probably shouldn't. Having already played Quake 4 too... the whole conveyor belt, meat machine thing seemed a total hack, and rip-off of being kidnapped by the Strogg to me.
I liked the game, didn't replay it, it wasn't
that good.