Primative Grenades

Post » Wed Mar 09, 2011 6:58 am

no thanks why have grenades when you can use magic fireballs>grenades


For the same reasons that there are healing potions and restoration spells for healing simultaneously. Or did you conveniently overlook that huge hole in your argument?
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Jade Barnes-Mackey
 
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Post » Tue Mar 08, 2011 10:27 pm

no thanks why have grenades when you can use magic fireballs>grenades

Then Mages > All, others also need some options enchanted items on use and scrolls at last, but as stealth skill alchemy need some more improvements not only Poisons, from other side already confirmed thats Skyrim will have flammable Oils how better to deliver such flask to enemy if not throw it into them and them strike or thrown torch, decent fire damage without of any magic so it can work even with zero Magicka or silence even if enemy protects them-self from spells and more diverse gameplay instead of boring Fire Ball throwing for all.
side note
interesting where is Sleign to answer on such "game breaking" ideas when one class become "overpowered" to much?
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Quick Draw
 
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Post » Wed Mar 09, 2011 12:04 am

NO, NO, NO.

I don't want Grenades, guns or any other kinds of explosives of that nature. This is the world of bow and arrows and swords blunt objects. This isn't the world of guns and explosives.

Someone mentioned explosives in Tribunal, it's been quite some time since I played it last so if anyone has a link to what that was I would appreciate it. I don't remember explosives being in any TES game.

We have magic fireballs and now will have magic fire walls. We don't need IED's littering the landscape as well.
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Damian Parsons
 
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Post » Tue Mar 08, 2011 10:46 pm

We don't need IED's littering the landscape as well.


It's been mentioned, but that is exactly what we found in most gates of Oblivion :obliviongate:
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Andrew Perry
 
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Post » Wed Mar 09, 2011 6:34 am

It's been mentioned, but that is exactly what we found in most gates of Oblivion :obliviongate:


I would have to play Oblivion again, I don't seem to remember them. Now there were towers shooting fireballs, but I don't remember explosive devices. Then again, I only went into as few of those gates as possible, as they were the worst design of any level of any game I played. One of the many reasons why I've only completed the main quest twice.
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Emma Pennington
 
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Post » Wed Mar 09, 2011 10:25 am

Molotov cocktails.
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Laura Ellaby
 
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Post » Wed Mar 09, 2011 5:39 am

Oblivion
http://www.uesp.net/wiki/File:OB_Trap_Land_Mine.jpg
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Sebrina Johnstone
 
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Post » Wed Mar 09, 2011 12:34 pm

Oblivion
http://www.uesp.net/wiki/File:OB_Trap_Land_Mine.jpg


My bad, I do remember those damn things now. One of the worst things they could have added. Never did like them nor do I think they belong in the world of Tamriel. They were bad enough in the realm of Oblivion, they should stay there.
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Stu Clarke
 
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Post » Wed Mar 09, 2011 9:49 am

NO, NO, NO.

I don't want Grenades, guns or any other kinds of explosives of that nature. This is the world of bow and arrows and swords blunt objects. This isn't the world of guns and explosives.

Someone mentioned explosives in Tribunal, it's been quite some time since I played it last so if anyone has a link to what that was I would appreciate it. I don't remember explosives being in any TES game.

We have magic fireballs and now will have magic fire walls. We don't need IED's littering the landscape as well.

Dwemer Explosive charges thats was used to destroy stones thats block entrances in some ruins.
You need play TES more to understood thats not generic fantasy world inhabited by humans and elves thats relay only on bows and swords, its Unique Universe with awesome setting and such explosives can be done well in game as well as will fit settings well.
Does Dwemer machinery and Centurions and Sotha Sil cyborgs Fabricants and Imperfect shock you at the same level as simple explosion?
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Leticia Hernandez
 
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Post » Wed Mar 09, 2011 1:02 am

Molotov cocktails.

^this definitely. While Molotov cocktails usually used napalm or gasoline, you can also use turpentine, which can be extracted from pine trees.

It's a common misconception that the fluid inside Molotov cocktails is just a strong liquor, (Though the wick/cloth is sometimes soaked in strong-enough liquor)
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Causon-Chambers
 
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Post » Tue Mar 08, 2011 10:13 pm

Dwemer Explosive charges thats was used to destroy stones thats block entrances in some ruins.
You need play TES more to understood thats not generic fantasy world inhabited by humans and elves thats relay only on bows and swords, its Unique Universe with awesome setting and such explosives can be done well in game as well as will fit settings well.
Does Dwemer machinery and Centurions and Sotha Sil cyborgs Fabricants and Imperfect shock you at the same level as simple explosion?


I've been playing TES since Daggerfall, I have a good understanding of it. That doesn't mean I agree with everything, such as explosives. I have no problems with antiqated machinary or even the Centurions. I have a problem with TES characters being able to lob grenades of any kind or NPC's lobbing them at us.

I have to draw the line somewhere, grenades and guns and explosives is where I draw the line.
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James Hate
 
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Post » Wed Mar 09, 2011 5:01 am

^this definitely. While Molotov cocktails usually used napalm or gasoline, you can also use turpentine, which can be extracted from pine trees.

It's a common misconception that the fluid inside Molotov cocktails is just a strong liquor, (Though the wick/cloth is sometimes soaked in strong-enough liquor)


There's also no reason an alchemist couldn't whip up something suitable. Oil is naturally occurring.
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Iain Lamb
 
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Post » Wed Mar 09, 2011 12:03 am

There's also no reason an alchemist couldn't whip up something suitable. Oil is naturally occurring.

Yeah, plus they could always whip up some fantasy combustible fluid too.
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chloe hampson
 
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Post » Wed Mar 09, 2011 3:38 am

I don't care about grenades I just hope they give you a spy plane every three kills. Should go well with the sprinting, quest compass, and dual wielding systems.
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Cayal
 
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Post » Wed Mar 09, 2011 11:06 am

I've been playing TES since Daggerfall, I have a good understanding of it. That doesn't mean I agree with everything, such as explosives. I have no problems with antiqated machinary or even the Centurions. I have a problem with TES characters being able to lob grenades of any kind or NPC's lobbing them at us.

I have to draw the line somewhere, grenades and guns and explosives is where I draw the line.

You think about grenades as something modern, think instead about some Alchemy Warfare, automatic hand guns yes looks strange, but cannons on ships and forts is not take a look at Ship Design in TES they already have new parts from age when cannons become used, Redguard has them on ships, another thing where is all siege machinery gone?
Even Daedra use siege machinery, yes having squad of battle mages is great option but mage is not so many they are valuable, they need time for study and good training facilities like Battlespire, while cannon can be casted and be transported as well as trebuchets and catapults.
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Steve Fallon
 
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Post » Wed Mar 09, 2011 9:26 am

Nothing wrong if they eventually make futuristic elder scroll games. Wizardry 8 imo has the coolest fantasy/sci fi setting ever in a video game. If they make a elder scrolls in space but keep the fantasy swords, katanas and magic. It would be AWESOME if done right, great graphics, story, gameplay etc... In fact they should make a space based elder scrolls. A lot of things about elder scrolls are similar to wizardry except it hasn't taken that leap into space age yet :smile:
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April D. F
 
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Post » Wed Mar 09, 2011 10:35 am

It's amazing how so many people think grenades represent advanced industrial age (or Renaissance) technology. Chemists concoct some combustible/explosive substance. Alchemist puts that substance in a flask. Alchemist throws flask. Bada-bing, Bada-boom. Someone explain why the people of TES are too stupid to figure that out.

So let's cut the nonsense.
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Adam Porter
 
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Post » Wed Mar 09, 2011 1:33 am

Nothing wrong if they eventually make futuristic elder scroll games. Wizardry 8 imo has the coolest fantasy/sci fi setting ever in a video game. If they make a elder scrolls in space but keep the fantasy swords, katanas and magic. It would be AWESOME if done right, great graphics, story, gameplay etc... In fact they should make a space based elder scrolls. A lot of things about elder scrolls are similar to wizardry except it hasn't taken that leap into space age yet :smile:

I don't know if you're kidding, but I think that should be a whole different game developed by bethesda, and not related to elder scrolls at all.

I mean...

Bosmer in space....
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Smokey
 
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Post » Wed Mar 09, 2011 10:58 am

There was a game called The Elder Scrolls Adventures: Redguard which wasn't your standard TES game where you played as a Redguard named Cyrus. There were cannons in that game, dwemer air ships as well.

I'm not sure Redguard is really canon...but the Dwemer Airships they are actually canon I believe
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candice keenan
 
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Post » Wed Mar 09, 2011 9:10 am

I'm not sure Redguard is really canon...but the Dwemer Airships they are actually canon I believe

Redguard is canon, i believe, they have never said that it's not, and the events that happened are on the UESP's time-line

http://www.uesp.net/wiki/Lore:Second_Era
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Shiarra Curtis
 
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Post » Wed Mar 09, 2011 8:06 am

i dont want alchemy flasks that blow up thats ridiculous. iron shells with gunpowder in them. or magic bombs. plenty of fantasy games have stuff like that. its not a big deal. we've had those for over 1000 years in real life. the iron shell with gunpowder i mean. we never had magic.
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Petr Jordy Zugar
 
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Post » Wed Mar 09, 2011 11:26 am

Just to comment, the Dwemer don't create technology. They create magical myth-based constructs that happen to have an immaterial machine-like wrapper, something perfunctionary to the thing's true nature or workings or purpose. Same with the Daedra, with Mehrunes Dagon's 'landmines' and the Siege Engine.

If that still allows for the possibility for magic-fueled items that function similarly to what we'd call primitive explosives, then fine, but let's be clear that it's still not machine-based tech.
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James Shaw
 
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Post » Tue Mar 08, 2011 9:49 pm

Hmm, explosive potions were in the old fantasy FPS Hexen. They didn't seem out of place in a fantasy world.
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Robyn Lena
 
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Post » Wed Mar 09, 2011 4:12 am

I can understand this. When you said primitive, I was thinking stick grenades or bamboo explosive... take a clay pot, pack it with an explosive contact reagent (ex: Nitrogen triiodide) seal the pot, and you can throw it. Chemicals that react to the air, or separated compartments in a pot, and when it shatters, they will mix (possibly violently). A lot of reasonable ways it can be done in the Elder Scrolls. Or they could just use plain old black powder and a wick.
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Sarah Bishop
 
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Post » Wed Mar 09, 2011 9:16 am

It's amazing how so many people think grenades represent advanced industrial age (or Renaissance) technology. Chemists concoct some combustible/explosive substance. Alchemist puts that substance in a flask. Alchemist throws flask. Bada-bing, Bada-boom. Someone explain why the people of TES are too stupid to figure that out.

So let's cut the nonsense.


It sounds reasonable. But why would you want grenades in TES? Am I the only one that thinks that while plausible, it just doesn't sound right? While you're at it, throw in some M.A.T.S (Magicka Assisted Targeting System).

As a side note, I would absolutely love to be able to throw poisons....

Edit: And by grenades, I mean any sort of explosive device that is thrown, I know it wouldn't be a frag grenade. :)
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Luna Lovegood
 
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