[Idea] Primm Expanded

Post » Fri Aug 27, 2010 4:24 am

Just a little idea and concept I came up with while wandering through the Bison Steve. Primm is a town with a lot of potential for great story line's and quests. In vanilla FONV is its grossly underused, sure it serves its purpose to ease players into combat, set up some back story and the Couriers quest, and has some decent folks, a small casino and some loot but after you find them a sheriff and re-open the casino for buisness there is little reason to stay. With these ideas i feel like with some simple tweaks it could become a thriving town.

Renovate

- Remove the rubble, and clean up the derelict buildings
- Remove the rubble and repair the roller coaster at the Bison Steve
- Fix up the unused homes and buildings to house a general store and some unique NPC's

Basically just a general clean up of the area, remove the things that a town that was thriving would not have. Once the crime has been sorted out the town should rebuild, people still leave New Vegas and need to find a way back home. Good thing about these clean up's is they can be used as a modder resource to help those hoping to add some additional flair to Primm.

Rebirth

Primm is supposed to be a town where the glitz and glamour of the strip is fading but the gambling and drinking still occur, its sort of like the gateway from the escape that is The Strip back to the harshness of the wasteland. After you sort out the questline that takes place there the town should return to normalcy.
- Make the Vickie and Vance a full time casino and bar, complete with hotel rooms. Maybe expand the museum and add NPC's in 1920's gangster gear.
- Unique and generic gamblers, some of whom have a story or need you to help them get out of the Mojave and back to the Hub.
- Return the Bison Steve to its former glory. Tenants, guests, a full time bar and lounger with some unique music tracks and perhaps a game or two. Add the chance for player housing at the Bison Steve for those who dont want the hassle of the Strip and want to live closer to other people
- NCR conflict, they are waiting on the outskirts of town ready to take control. Maybe some eager modder could create an alternate path for the quest line where an NCR controlled Primm becomes a camp of sorts.

Primm really is a great local with plenty of space for mod's and these ideas are really just the basics. I assume the hardest part of this mod would be the scripting for ensuring these changes occur post quest line.
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Mistress trades Melissa
 
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Post » Fri Aug 27, 2010 12:50 am

In vanilla FONV is its grossly underused, sure it serves its purpose to ease players into combat, set up some back story and the Couriers quest, and has some decent folks, a small casino and some loot but after you find them a sheriff and re-open the casino for buisness there is little reason to stay. With these ideas i feel like with some simple tweaks it could become a thriving town.


That basically sums up every town in the game besides the Strip.
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Alisia Lisha
 
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Post » Fri Aug 27, 2010 6:04 am

Well then we should improve the game 1 town at a time
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Horror- Puppe
 
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Post » Fri Aug 27, 2010 2:57 am

Just a little idea and concept I came up with while wandering through the Bison Steve. Primm is a town with a lot of potential for great story line's and quests. In vanilla FONV is its grossly underused, sure it serves its purpose to ease players into combat, set up some back story and the Couriers quest, and has some decent folks, a small casino and some loot but after you find them a sheriff and re-open the casino for buisness there is little reason to stay. With these ideas i feel like with some simple tweaks it could become a thriving town.

Renovate

- Remove the rubble, and clean up the derelict buildings
- Remove the rubble and repair the roller coaster at the Bison Steve
- Fix up the unused homes and buildings to house a general store and some unique NPC's

Basically just a general clean up of the area, remove the things that a town that was thriving would not have. Once the crime has been sorted out the town should rebuild, people still leave New Vegas and need to find a way back home. Good thing about these clean up's is they can be used as a modder resource to help those hoping to add some additional flair to Primm.

Rebirth

Primm is supposed to be a town where the glitz and glamour of the strip is fading but the gambling and drinking still occur, its sort of like the gateway from the escape that is The Strip back to the harshness of the wasteland. After you sort out the questline that takes place there the town should return to normalcy.
- Make the Vickie and Vance a full time casino and bar, complete with hotel rooms. Maybe expand the museum and add NPC's in 1920's gangster gear.
- Unique and generic gamblers, some of whom have a story or need you to help them get out of the Mojave and back to the Hub.
- Return the Bison Steve to its former glory. Tenants, guests, a full time bar and lounger with some unique music tracks and perhaps a game or two. Add the chance for player housing at the Bison Steve for those who dont want the hassle of the Strip and want to live closer to other people
- NCR conflict, they are waiting on the outskirts of town ready to take control. Maybe some eager modder could create an alternate path for the quest line where an NCR controlled Primm becomes a camp of sorts.

Primm really is a great local with plenty of space for mod's and these ideas are really just the basics. I assume the hardest part of this mod would be the scripting for ensuring these changes occur post quest line.


I like this idea. I had always hoped Primm would change once the quests there were done.
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meg knight
 
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Post » Thu Aug 26, 2010 11:16 pm

That is usually the fault of Bethesda games. Your character's actions and objectives you have completed have too little bearing on what actually happens in the game. Heck sometimes after you finished solving someone's dilemma they forget you even exist. They really are just big sandboxes with enough space and mechanics for people to play in lol
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Rebecca Dosch
 
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Post » Fri Aug 27, 2010 11:11 am

That is usually the fault of Bethesda games.

We talking Fallout 3 or New Vegas? Because, last I checked, Bethesda didn't make this game.
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Lori Joe
 
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Post » Thu Aug 26, 2010 8:30 pm

That is usually the fault of Bethesda games. Your character's actions and objectives you have completed have too little bearing on what actually happens in the game.


Except in Bloodmoon! Well...That was only one quest. As nice as it would be, I don't foresee a mod that allows you to experience the world after you finish the game, seeing how it's changed since your actions.
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Killah Bee
 
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