Of Princes and Power
The year is 4E 28 and the mighty Cyrodiilic Empire has finally taken its last breath. Having no legitimate heir to the throne the Elder Council had taken the responsibility of governing the Empire and all of its provinces upon Martin Septim's death. Needless to say personal interests became involved and corruption ran rampant throughout the council as the years passed. Contradicting claims to the throne where made by many and a struggle for power ensued. In the end the once great Cyrodiilic Empire forged by Tiber Septim brought about its own death. During the internal struggle for power many of the provinces saw a chance to relieve themselves of their Imperial overlords. Morrowind was the first to secede, as was expected by many. The Dunmeri nation had long held contempt for the Imperials and their empire. The nation Resdayn was reforged anew and the traditional aristocracy and house system reigned supreme once again. King Hlaalu Helseth and his mother Queen Barenziah were executed in the city of Mournhold with the councils of all the Great Houses present, except for Hlaalu. With their Imperial supporters and main source of income gone House Hlaalu lost the majority of its power to the other houses. Redoran struck the first blow to its old nemesis and seized the majority of Hlaalu lands on Vvardenfell and the mainland while they fled south near their Dres allies. House Indoril and Redoran emerged as the largest political Houses in the North, except for the Telvanni who kept to themselves, while the Dres and the remnants of House Hlaalu formed the majority of the Southern political powers.
The second nation to secede was the Altmeri nation of the Summerset Isles. However no sooner had they seceded then a new war began within their own borders. Two radical groups, the Thalmor and the Beautiful, fought a quick and brutal war for power over the Isles. The Thalmor emerged victorious after just two years. Soon after the victory of the Thalmor Valenwood seceded from the Empire as well, reforming the Aldmeri Dominion with their Altmer kin.
Black Marsh and parts of Skyrim and Hammerfell soon followed. The East of Hammerfell still maintained its allegiance to the Empire while the West split into two kingdoms. The Sentillian Empire reigned supreme in the North, while the Kingdom of Rihad took power in the south. In Skyrim there was a brief civil war resulting in a truce between the Empire and the newly formed Nordic Confederation. The Confederation took the majority of the holds, however The Empire still controls The Rift and The Pale. After its succession Black Marsh was consumed in tribal wars. However a few major tribes in the North have taken up arms against the Dres and Hlaalu of Resdayn.
High Rock was the last to secede from the Empire and did so without incident or conflict. The Empire had their hands full with the internal struggle for power and wars in the North and South; they offered no resistance as the independent states of High Rock seceded one by one.
The independent states that once formed High Rock warred between themselves for a long time. As time passed and wars raged many of the lesser kingdoms swore fealty to the larger and more prominent political powers of High Rock. Eventually nine realms reigned over the entirety of High Rock, including the now independent nation of Orsinium. Of the eight Bretic realms four allegiances where born. Daggerfall and Camlorn allied in the West, Northpoint and Sharnhelm in the North, Wayrest and Evermore in the South, and Jehanna and Farrun to the East
The political situation in High Rock in tense to say the least. Wayrest and Daggerfall are at each others throats once again. Jehanna and Farrun are plagued by Nordic hosts in the east and the overly ambitious Elysana of Wayrest in the West. Northpoint is caught in the middle of the Wayrest-Daggerfall conflict, wary of choosing sides and trying to focus its attention on holding itself together.
High Rock has become a battlefield of Princes and Powers...
---------------------------------------------------------------------------------------------------------------
The setting is High Rock in the 28th year of the 4th era, and it is a tumultuous time. Opposing Kingdoms are at each other's throat and the realms sit on the brink of war. You are in service to a realm of your choosing. Whether you be a gallant knight sworn to uphold your kingdom's honor, a devious assassin hired to bring down a nation from the bottom up, or even a Lord who rides as a bannerman to your King, all will be swept up into this conflict of steel and power. How you wage your war is up to you. You may command an army of ten-thousand men-at-arms and batter your foe into the ground, or you may choose to wield a silver tongue instead, so that you can manipulate the realms to your liking. All is up to you to decide, and when it comes down to the game of Princes and Powers, you live or you die.
Alright, you may choose who you wish to play as so long as it is within reason. I will list all of the Kingdoms and the Lordships they reign over so that you may choose who you wish to serve or perhaps who you wish to lead. However, be warned, there are only a few spots open for Kings or Queens so it is up to the discretion of the Hosts (aSaPp!5@, and Woolymammoth) as to who will receive those positions. The lesser lords are free for choosing though, but I encourage some of you to take on other more mundane roles as well. It will be rather boring if everyone is a King or Lesser Lord. I will require that if you choose to play as a Lord or King that you have at least one other more mundane character such as a Knight, assassin, court wizard, etc. Multiple characters are allowed and encouraged. You may introduce new characters whenever you like and have as many as you want. Some characters will die or be killed in this RP so plan accordingly.
Rules:
1. No ubering or god-modding. Your character is limited by the laws of nature. He/she is not all knowing or all powerful, if any of the GM's sense that a character is being played in a all powerful or all knowing way then we will take the appropriate action against it. Remember to give and take when you play your character. Don't expect to get away with slaying 50 men at once, you'll end up with a random arrow in your neck. Play your characters the right way and play them sensibly. It's just stupid when you have a guy in the RP that just seems to be able to guess everything. RP your character unknowing of something if he really doesn't know even if it means his/her death.
2. I encourage you to read Duval's guide to war RP's (will add link A.S.A.P.) as well ashttp://www.gamesas.com/topic/747418-so-you-think-you-can-rp/. However it is not mandatory.
3. Use good grammar and spelling. Type your post up in Word if you don't think you can do it. Everyone makes mistakes so I don't have anything against people who aren't good at the language, but not using precautions such as Word shows you really don't care. Make your posts lengthy and descriptive. Even if it is just a boring conversation, describe, describe, describe! Four line posts are not very appealing to most people.
4. Familiarize yourself with the lore of the region so you don't look like and idiot when posting. You don't have to go too in depth, just enough to know what you're doing.
5. Try not to dwell too much on game mechanics, especially as far as magick goes. It is rare to be gifted in the arcane and those who are gifted are not limited by game mechanics. You may improvise as you wish when it comes to magick as long as it's not over the top.
6. Keep in mind the ethnic/racial composition of your armies and factions. There shouldn't be an huge amount of non-Bretons making up your armies. For instance no legion of 5000 Dunmeri battlemages, etc.
7. Character sheets should be posted in the discussion thread.
(And yes I borrowed a few of these from the IBT. )
Character Sheet Format:
Basic Requirements:
[b]Name:[/b][b]Title:[/b][b]Age:[/b][b]Race:[/b][b]Gender[/b][b]Appearance:[/b][b]Skills:[/b][b]Equipment (Weapons, armor, misc.):[/b][b]Background:[/b]
You may add sections as you like so long as that base information is down.
Characters:
Manfred Flyte, Flyte if Anticlere, Captal of the Gradkeep, Baron-Elect and Protector of Mens, Protector of the Benevolence, Grand Magister of the Knights of the Flame.
Name: Manfred Flyte
Title: Here following the titles of Lord Manfred Flyte, rightful and legal ruler of Anticlere and all within its borders, in correct order as recognized throughout the civilized realms of the world, correctly shortened to His Lordship the Flyte of Anticlere:
Flyte of Anticlere, elected of free will by the Council-Elect in lawful representation of all the citizens of the realm;
Captal of the Gradkeep, so proclaimed by all its lords, its barons, its knights and its freemen;
Baron-Elect and Protector of Mens;
Protector of the Benevolence;
Grand Magister of the Knights of the Flame.
Age: 72
Race: Breton (Anticlerian)
Gender: Male
Appearance: Age has taken its toll on what was once a man of impressive stature; however Manfred retains something of his former fitness. His back is not hunched, thus he still stands at five feet eight; his muscles still bear some shades of their former strength. Quite notably, the lord still looks slightly odd due to his arms being a bit too long and his legs – too short. His complexion is quite tan for a Breton, an echo of the time he spent as a younger man in war, something that is also evident in his impressive array of scars.
Unlike many men of his age, the Flyte of Anticlere has not lost much of his hair and still retains a full head of medium length whitened hair, along with a rather scraggly beard. With age, his blue eyes have taken on a deeper, world-weary look than they used to and often seem rather dead, appearing to sit deeper inside his skull than they used to; thick whitened eyebrows still frown above them in worried thought, as they have for most of Manfred’s life. What draws the unaccustomed eye most is the fact the tip of his rather large nose is gone, an old present from a Dremora during the now-distant Oblivion Crisis.
Skills: Age has stripped Manfred of his martial prowess, but it has not clouded his mind; the lord still remains one of the sharpest minds within his own borders and retains his love for combat – as a spectator if he cannot partake himself, even if his healers advise him even against that. Though his voice may normally seem rather quiet, it can take on a booming quality at moment’s notice, so the Flyte of Anticlere still retains his oratory skills as well. ‘Of all the old geezers on thrones’, more patriotic citizens sometimes say in Anticlere’s taverns after a few bottles of wine, ‘our old captal is the most alive – and the most dangerous.’
Equipment: Manfred is most often seen dressed according to the Anticlerian fashion, in a manner that befits his station and age – clothes that are rather loose-fitting and open, as is usual in Anticlere thanks to local custom as well as the warm climate, of rather bright colours and trimmed a bit conservatively (by the standards of other fashion currents in High Rock at least) in silver; as with most Anticlerian men, he also wears a sizeable white ruffled collar. Of late, however, the lord has also taking to wearing a slightly thicker mantle for warmth.
Background: Born the only son of Auberon Flyte, Lord of Anticlere, Manfred has had a long and troubled life, which, much like his reign over the realm inherited from his father, was a series of ups and downs. Challenged immediately after assuming the throne by his own mother, he outmanoeuvred her and marked himself as just as strict as his father by banishing her to the small isle of Mens off the coast of mainland Anticlere. The Oblivion Crisis that soon struck prevented him from solidifying his hold over the throne, however, and while he was campaigning in defence of Wayrest – at the time his sovereign – his own wife Joan made a bid for power, using fabricated evidence of her husband’s death and a claim of regency for their one year old son Auberon as tools; Manfred’s return put a swift and brutal end to it as the lord painfully ordered her execution.
For 28 years since those troubled times now, the reigning Flyte has sat on the throne, weathering the winds of change as Wayrest’s rule was changed by Daggerfall’s; he steered his realm away from the major military confrontations of those years, focusing instead on maintaining healthy trade relationships with the now-foreign port of Anvil as well as the much closer Redguard ports on the other side of the Iliac Bay. As a result, Anticlere has entered a miniature renaissance of economic prosperity and culture following the downfall experienced after the disastrous Riot of Reich Gradkeep years ago; something that has not gone unnoticed by her neighbours, who remain wary of the lordship’s continued neutrality and indifference to High Rock affairs – something that, according to the predictions of some, could not long last, not now when Daggerfall pulls together its resources for an anticipated confrontation with their age-old enemy across the Bay – a confrontation that many Anticlerians, Manfred included, view with distaste.
In the Bretic West, Anticlere is unusual in that its western border was actually outside the easternmost limits of the ancient kingdom of Daggerfall – which conquered nearly all other western Bretic realms (with the interesting exception of Glenpoint), eventually contracting politically but leaving behind its social structure and enormous cultural influence. Not only was Anticlere not a part of Daggerfall, however – it hardly had any dealings with it at all, at the time being far from the single realm we know it as today, but rather a mess of various magocrats’ holdings in the east and petty hillmen chieftains’ holdings in the west, who held off the unenthusiastic thrusts into what Daggerfallians of the time considered ‘the far east’ without too much difficulty, continual border raids and minor conflicts being the norm for the time of Daggerfall’s stay in what is now Shalgora. These circumstances make Anticlere rather distinct, but not, as some Daggerfallians might claim, inferior – in fact, some might say it actually has more vigour than the stagnated ancient structure that dominates the kingdom to its west.
The Lordship is quite easy to divide into two rather distinct cultural groups. In the west, the hills that stretch from the north almost to the very coast in the south of Anticlere and abate into the central plains of Shalgora are home to a rather independent and quite rugged people – the descendants of those same ancient semi-nomadic hillmen who were warlike even among the Bretons of the times, among whom conquerors and warriors numbered far more than artists and bards. Here, the petty nobility – and there is hardly any other sort in the Western Hills – is hardly distinguishable from the freemen, who dominate in this region and guard their status rather fiercely from their preferred solitude of farmsteads that seem almost like miniature fortresses.
The hilltop fortresses that dot this land are almost all those of the Flyte or maintained communally by the guilds of the capital – testament to a nobility that never quite formed, at least not in the way it did in most other parts of High Rock. To a Daggerfallian eye, these are almost the lands of barbarians who have no notion of order, though in fact to refer to them as hillmen would be rather archaic – the term is usually associated with the less advanced tribal people who wandered High Rock with their herds in its earliest years, while the freemen of the Anticlerian west are hardly any less cultured and sophisticated than their eastern lowland brothers; most often it is simply the case that the lack of sizeable estates and large collective fields upsets an eye used to the serf villages that dominate the rest of western High Rock.
It is the Gradkeep Plains in the east – who once gave their name to the entire realm – that seem more acceptable and appealing to foreign Bretons. Here one might even find a dozen or so families of greater nobles in the sea of their lesser counterparts, descendants of either the ancient magocrats or the more recent Gradkeeper barons who fought one another for influence and control before the eventual forming of Reich Gradkeep. Castles dot the land far more readily, and some are far grander and more imposing, than in the west, bastions of the last few remaining barons, whose power was mostly broken at the forging of a united realm and then again by Auberon Flyte’s ‘iron years’ – with the exception of the barons of Chestermarket, distant relatives of the now-extinct Graddock line.
Of note is the fact that in Anticlere, the social ladder for the nobility never became quite as extensive as elsewhere in High Rock. This has less to do with any inferiority that the Daggerfallians so readily ascribe anyone not following their example and more with the fact that the nobles haven’t for long held complete power here, overshadowed a fair bit by the emergent burghers of the capital, particularly the Guilds – who are by now more of political powers than unions of craftsmen.
Lord and Lady – the rulers of the realm, in Anticlere they have several titles; Flyte is the most recent, in honour of Auberon Flyte’s successful reign, however Gradkeepers in general most often refer to their ruler by the archaic title of captal, while their nobility also often use the title of Grand Baron, a remnant from the times when the Gradkeep was divided into dozens of little baronies.
Duke and Duchess – few exist in Anticlere, all invariably located in the eastern Gradkeep Plains, and even fewer of them often use this title, which is often considered with disdain a mere import from Daggerfall. Most prefer the much more established title of baron, though the ducal titles are more often used when dealing with Bretons from outside Anticlere to avoid confusion and insult.
Baron and Baroness – a catch-all term for Anticlerian nobility, unlike in Daggerfall and the realms that follow its model where it is merely the lowest rank of peer nobility. If one hears an Anticlerian talking about ‘the barons’, he or she may well be talking of nobles in general.
Chevalier – hardly a term for nobles anymore, however worth noting since there remain some traditional knights in some parts of the Gradkeep Plains. Much like what a baron is to the nobles, a chevalier is a term for all well-trained soldiers in Anticlere and in this day and age more often refers to a noble’s hired retainers (who are very popular – few nobles do not keep at least a tiny permanent force of several dozen well-trained fighters, almost always lead by battlemages) rather than what other Bretons might consider to be knights.
Camaron Thagor, King of Daggerfall, Sovereign-Protector of Anticlere, of Illessan, of Daenia, of Shalgora, of Camlorn and all its domains, Protector of the Church of Kynareth, of Mara, of Zenithar, and of the Faith of the Nine and all the Faithful, Sovereign Lord of Tulune, of Northmoor, of Betony, Grand Magister of the Knights of the Dragon, Grand Magister of the Knights of the Owl, Honorary Magistrate-Defender of the Guild of Mages in High Rock, Rightful Lord and Patron of the City of Daggerfall, Baron of Glenpoint, of Rithwyn, and of Agaleck.
Name: Camaron Thagor
Title: Here following the titles of King Camaron, rightful ruler of the West, in correct order as recognized throughout the civilized realms of the world, shortened appropriately to His Majesty the Sovereign King of Daggerfall and all its domains and vassals:
King of All Daggerfall, indivisible and forever, thus entitled by right of blood and recognized by the Estates of the Realm;
Sovereign-Protector of Anticlere, of Illessan, of Daenia, of Shalgora, of Camlorn and all its domains;
Protector of the Church of Kynareth, of Mara, of Zenithar, and of the Faith of the Nine and all the Faithful;
Grand Magister of the Knights of the Dragon;
Grand Magister of the Knights of the Owl;
Honorary Magistrate-Defender of the Guild of Mages in High Rock;
Sovereign Lord of Tulune, of Northmoor, of Betony;
Rightful Lord and Patron of the City of Daggerfall and all her citizens, so recognized by the Guilds;
Baron of Glenpoint, of Rithwyn, and of Agaleck, and all other lesser domains rightfully of the House of Thagor.
Age: 40
Race: Breton (Daggerfallian)
Gender: Male
Appearance: Slightly under six feet, Camaron retains the fitness and poise he possessed in his youth. Though his skin is quite pale, especially compared to that usual to some of the other races of Tamriel, it is merely a natural feature common in the House of Thagor and among Bretic nobility in general; he is, in fact, very much healthy and rarely bothered either by sicknesses or old injuries.
Even as he soon turns 41, the king appears several years younger than he actually is, though age is beginning to show despite his best efforts – a careful eye could note that his pitch black hair is starting to thin slightly along the sides, its once deep colour losing just a touch of its texture as well; nevertheless, it is kept well trimmed and quite short with a slightly deliberately messy look to it that Camaron has proved unable to let go of through the years, which goes with his goatee and wispy moustache rather well. His light brown eyes retain a lively spark to them, though even it now sometimes dims, leaving his gaunt face strangely void of life when it does.
Skills: Camaron is a man of many skills, only a few of which are universally admired. He retains from his youth a reputation as one of the best dancers in the entirety of High Rock, as well as being supposedly still unmatched in the bedroom; a startling inability to keep his (many, many) affairs secret goes hand in hand with that. Unkind tongues often remember that the king’s achievements are often in the ballroom rather than in the jousting field, which is true where popular opinion is concerned – though he is a fine jouster and far from the last sword of his realm, whatever tourney victories he wins are overshadowed by a new scandal that same evening in the feast. All in all, the ruler of Daggerfall is an embodiment of Bretic passion and gusto for life.
All these escapades and adventures, along with many more, have contributed to the image of Camaron as an incompetent, lavish ruler. Those few who are part of the monarch’s closest circle of friends and advisors know that he considers this reputation his greatest victory of all.
Equipment: The king’s clothes vary from occasion to occasion, however as a rule he stays at the forefront of High Rock fashion, now often favouring exquisite robes of Nibenese soul silk over the armour of his youth; in fact, Camaron is rarely seen in military equipment, preferring to leave outfits almost Colovian in their simplicity and martial flavour to the more militant of his bannermen.
Background: Entitled to the very highest circle of Bretic politics from the moment of his birth, Camaron was the firstborn heir of the ancient House Thagor, the ruling bloodline of Daggerfall since (with some interruptions) the early First Era. His father Gothryd was an admired hero of the War of Betony, setting the bar high for his son from his first marriage; especially so since no other Bretic heirs were soon coming, with the king’s marriage to Aubk’i of Sentinel.
Public opinion from his own time might hold that Camaron failed in comparison to his father, proving an indulgent and passionate man who seemed to focus far more on lavish celebrations and ceremonies than ruling the kingdom, but it is often forgotten that during his reign, Daggerfall has more than stood its ground against the threatening advances of Wayrest’s shrewd Queen Elysana – it has expanded to include several neighbouring realms, annexing them outright or binding their rulers in oaths of vassalage. For a man who allegedly does not rule at all save from his bedroom, the current king’s reign has been quite successful, from his uneventful succession soon after the close of the Third Era right up to the current days of High Rock.
Daggerfall is among the most densely populated regions in High Rock, and one of the most prosperous as well – at least as far as its nobility is concerned. A land of pleasant rolling hills yet stark social contrasts, many areas that have been part of the kingdom for longest have inherited from ancient times of Elven rule a habit of treating the commoners almost like slaves; many peasants remain serfs to this day and age, and sometimes even the burghers of the towns and cities cannot feel safe from the selfish designs of the nobility. Meanwhile, countless barons, sur-barons, baronets and their ilk cling to the right to call their bloodline noble, treasuring ancient documents, treaties and privileges in vast record books that are iconic of the Daggerfallians’ love of all things dusty, old and proven, all in the name of protecting their freedom. Even the lowliest chevalier – the martial lesser nobility of the realm – may have proof of his (or her; female knights are far from unheard of in the realm, though Bretons of some other realms may find this odd and even preposterous) status that goes back to the first known knightly privileges granted by King Thagore in the early years of the First Era.
The nobles of Daggerfall are thus the most politically active of the estates; in fact, they have a virtual monopoly over all offices and goings-on in the realm, as well as a dominant position in the economy and making up the backbone of the kingdom’s military. This is at the expense of the other three estates – the clergy, the burghers and the peasantry, all of whom have little to no say in the General Estates of the realm, despite the fact both the king and his blue-blooded vassals feel the need to maintain some facade of the others’ involvement and activity in the rule of the realm. Just around 7% of the kingdom’s inhabitants (a higher percentage compared to most other Bretic realms, where nobles may make up only 2-4%, but nevertheless just a small portion of the whole population) therefore have nearly complete control over the whole rest, except insofar as they are checked by the king in his own pursuit of unquestioned control.
Titles of the nobility in Daggerfall are as follows, from the monarch himself to the lowliest, most destitute and least influential of all:
King and Queen – in theory equal by Daggerfall’s law, but one or the other invariably dominates the other; the case for most of the kingdom’s history has been the king taking the dominant role, as they nearly always come from House Thagor and thus are well established in the realm, whereas their queens tend to be foreigners – either from other Bretic realms or other corners of Tamriel altogether.
Archduke and Archduchess – mistakenly often believed to be a new title created for the purpose of establishing Camlorn’s status in the new joint kingdom. In fact, there are four other families that can claim the title; all of them based in the old heartland of the kingdom’s core and all of them vastly influential and powerful.
Duke and Duchess – lesser in relation to the Archdukes, those of this rank are usually considerably more powerful than elsewhere in High Rock, owing to Daggerfall’s influence and wealth compared to many less fortunate Bretic realms. It is not uncommon for them to have holdings beyond the old borders of the kingdom, particularly in the previously independent Barony of Tulune – something that made politics between the two realms vastly complicated.
Lord-Marcher and Lady-Marchess – an ancient title mostly unique to Daggerfall and several surrounding realms that inherited their social structure from the kingdom, nobles holding this title are quite rare and usually are referred to as simply Marcher or Marchess. This is a title granted to nobles handpicked by the king to take charge of problematic border regions, being granted authority to call a levy from the surrounding lands without the word of the ruling monarch; understandably, this makes this position rather problematic and that is why this is not usually a hereditary title.
Baron and Baroness – the lowest title that still confers peerage upon a noble, i.e. the right to carry oneself as an equal among other nobles of Daggerfall and even the monarchs and be respected as such.
Sur-Baron and Sur-Baroness – most easily explained as those who are not considered peers but are also too influential or nevertheless honoured to be granted the rank of baronet. Daggerfallian heralds claim there are quite distinct differences between these three titles, yet there are no recorded explanations of such.
Baronet and Baronetess – an obscure middle ground between the ‘proper’ nobility and the vast ranks of lesser nobility, baronets are quite far from being considered peers, however may be granted the privilege of ‘the Cloth’ – exemption from personal war service. This does not stop many from confusing baronets with chevaliers, which is usually a great insult to those who hold this rank.
Chevalier – the title itself does not differentiate between male and female, however men of this rank are referred to as ‘sir’, while women – ‘dame’; as mentioned above, female knights are not so unusual in Daggerfall. The status of chevalier is the only more promising hint of social mobility in the kingdom – far from being peers, chevaliers are often not even considered proper nobility and may not be granted the Cloth; their status depends entirely on service in war and they are what is most often meant when one says ‘bannerman’ in Daggerfall. While usually hereditary, their status depends more than other nobles’ on being able to actually perform their function – chevaliers who cannot prove that they own at least two horses for their own personal use are stripped of the rank.
Arniel de Athee, Duke of Urvaius
Name: Arniel de Athee
Title: Duke of Urvaius
Age: 29
Race: Breton
Gender Male
Appearance: Arniel is a tall man who is relatively slender when compared to his peers. He’s not what you would consider unattractive but he’s not stunning either. He has dark brown hair and it creeps round his face to form a short beard and mustache. His eyes are a light grey that almost blend into the white surrounding them.
Skills: Arniel’s main skills lie with his tongue and his mind. When he was young he was taught the motto ‘Knowledge is power’ and he has gathered as much information about those around him as possible, making him one of the best informed individuals in the Illiac Bay. Despite his sharp mind even Arniel could not hope to remember all of this knowledge alone and has several books that contain his collected works based on their importance to him, out of fear of theft there are several fake books and the actual information is split between other plain bound books that are kept in secret locations. Arniel has no particular combat skills preferring to avoid combat entirely.
Equipment (Weapons, armor, misc.): The Duke makes a point to outfit himself in comfortable fitted Doublets anytime he makes a public appearance, these are usually deep reds or purples. The only weapon he carries with him is an extravagant dagger, gilded in gold and inlaid with various gems it is more for show than use and has never tasted blood.
Background: Arniel grew up in Urvaius city in Castle Deepstone with the late Duke Crendal de Athee his father. His mother died two years after he was born whilst trying to birth a second child for her husband, neither survived.
After his wife’s passing Duke Crendal became quiet and reclusive seeing little of his infant son. Arniel grew up under the eyes of a tutor hired for him by his father, an old Altmer who understood the value of knowledge and taught Arniel to read, both books and people.
Despite not being particularly skilled with magic he still loved his time learning from and reading the old tomes stored in the libraries in the castle with the magi.
With time his father grew ill, poisoned by his own inactivity, he rarely left the castle and eventually the damp crept into his lungs.
After his father passed Arniel inherited the Dukedom. The newly made Duke settled into his position quickly, fast becoming well known in the city and surrounding areas as a fair and judicious ruler. Since inheriting the throne he has worked hard to improve the standing of the province, using its connections to the Azurian Sea to increase trade with other provinces, including the old Yoku remnants.
Varthlokkur, Court Wizard of the Duchy of Urvaius
Name: Varthlokkur (Varth for short)
Title: Court Wizard of Urvaius
Age: 107
Race: Dark Elf
Gender: Male
Appearance: Varth is tall, standing at 6’ 3’’, with angry, red eyes that are common among those of his race. His flesh is a rather pale ashen color, identifying him as a Dark Elf. Varth’s hair is of dark brown color with tinges of grey that extends down to his shoulders in a clean yet unkempt mane.
Skills: Varth is highly skilled in magic, mainly in the fields of Conjuration, Destruction, and Necromancy. During his previous employments as court wizards and estate sorcerers, he crafted many enchanted trinkets and potions, making him very skilled with alchemy and enchanting. On the side, he is also talented in the fields of illusion, stealth, and swordplay, though his old age is just starting to put quite a hampering on said skills. He currently spends his time drabbling in necromancy and related experiments, as well as researching ancient Morrowind and Skyrim.
Equipment: Varth is often clad is flowing black robes and a black hooded cloak to match, giving him the appearance of the archetypical evil sorcerer. Underneath his robes, he often wears a regiment of simple clothing and soft boots. He carries an ancient Nordic broadsword with him, though it is rarely used, as well as several elven daggers. His lad is littered with ancient tomes, alchemical equipment, and potions, any of which could be on his person at any time.
Background: Varth grew up in an orphanage with no parents, and at a young age, he decided to venture out into the world. He joined the Tribunal Temple very early on, yearning for spirituality and knowledge. After many years, he raised high into the ranks due to his cunning and intellect, and use of magic. He became a librarian at Vivic’s Hall of Wisdom, and eventually took the place of head scribe, who was in charge of finding books from all over Morrowind, cataloging them, and placing them in the library. In addition to this post, Varthlokkur was often assigned to kill under the name of the Temple due to his natural skills as an assassin. He burned out many ashlander cults, Neravine impersonators, dissident priests, and other civilians.
But, as he got to an even higher rank, Varth discovered the truth behind the Tribunal’s power. He felt betrayed and lied too, and all of the assassinations he performed for the Temple were against innocent citizens. Varth quickly pack up his belongings and fled Morrowind in a rage, but his exit was not as crafty as preferred.
He ended up killing two Temple personnel to escape, and was branded a heretic. Varth ran from the Temple assassins for many years, and in said time, he joined the Thieves Guild and a few mercenary groups. Varth was finally able to stop running when the Neravine completed his quest and killed Dagoth Ur, and the number of assassins who hunted him finally trickled down to only one or two.
Varth moved from place to place, acting as a court wizard or alchemist here and there, until the start of the Oblivion Crisis, where he found a comfortable position as the court wizard in the vassal of Urvaius.
Senhyn Valtieri, Archduke of Camlorn, Lord Marshall of Daggerfall, Protector of Urvaius, Kambria, Koegria, and Dwynnen, Lord and Patron of the City of Camlorn, Grand Magister of the Knights of the Wolf.
Name: Senhyn Valtieri
Titles:
Archduke of Camlorn and Lord Marshall of Daggerfall as appointed by His Grace the King of Daggerfall, Camaron Thagor;
Lord Protector of the Duchy of Urvaius and the Counties of Kambria, Koegria, and Dwynnen;
Lord and Patron of the City of Camlorn by birthright, so recognized by the guilds;
Grand Magister of the Knights of the Wolf.
Age: 49
Race: Breton
Gender Male
Appearance: Senhyn Valtieri has always been a strong and hard man. He stands at around 6’2” and even as he ages retains a sculpted and strong physique. His head is covered in thinning dark grey-brown hair. He is not yet bald, but a few small signs are beginning to show. His face is hard and sharp with strong cheekbones and a chiseled jaw-line. Around his mouth he has a grey goatee, but the rest of his face is clean shaven. Senhyn’s eyes are a cold deep blue-green and show many years of wisdom. Cutting through his well trimmed goatee across the right corner of his mouth is a small scar. Senhyn’s skin is moderately tan and bares a few scars, tokens of battles long past.
Skills: Senhyn is well trained in the arts of warfare, both in combat and strategy. As a boy he was tutored in the ways of the sword as well as the ways of the dimplomat. Senhyn has had a long and good reign over Camlorn, and for good reasons. His mind is just as sharp as his sword, which is to say rather sharp, and he can disarm a foe through words as well as brute force. Senhyn is a fierce diplomat and an even fiercer fighter. Even as he ages he still participates in many of Daggerfall’s tournaments; he even wins a few of them, but as the years pass he finds himself unable to do all that he used to. However Senhyn holds himself to a strict code of honor, which in the eyes of some hinders his potential. Senhyn would rather give his life than dishonor his name or his realm.
Equipment (Weapons, armor, misc.): Senhyn typically wears a plain http://www.sirclisto.com/400mm.jpg or http://www.sirclisto.com/400nn.jpg over a tunic with knee breeches and riding boots along with a cape embroidered with the emblem of Camlorn and a plain silver chain of office around his neck; however when he is in battle he is armored in an extravagant suit of steel http://www.photosfan.com/images/medieval-suits-of-armor-1.jpg . When marching into battle Senhyn carries a http://www.swordworld.com.au/Uploads/Images/catalogue-m-longsword-15th-century.jpg whose blade in engraved with the moto of House Valtieri, Mort abans que deshonor “Death before dishonor”. He also carries a steel plated kite shield baring the banner of Camlorn. He is not a man for style and fashion and his armor is about the most extravagant thing he owns.
Background: Senhyn was the firstborn son of the previous Duke of Camlorn, Duke Aeryn Valtieri. Therefore it was his destiny to follow in his father’s footsteps and take his office. His father had him tutored in the arts of war and diplomacy from a young age. By the time Senhyn had reached the age of 16 he was already riding to war with his father and participating in his meetings. When Senhyn was 19 his father was killed in battle, making him the new Duke of Camlorn. Senhyn quickly grew into the position and ruled just as well as his father had, better according to some.
At the age of 25 Senhyn was married to a noble by the name of Lysa of Anticlere. Their first child, Astien (24), was born two years later. Lysa gave Senhyn 3 more children, a son Claude (18), and a two daughters, Kelmena (22), and Maria (16). The eldest daughter, Kelmena was betrothed to the young Prince Camaron of Daggerfall at the age of 18 and is now the Queen of Daggerfall. Her marriage to the Prince tied the knot between Daggerfall and Camlorn, forging a strong alliance between the nations. However ten years ago Lysa died during the birthing of their fifth child, who was dead upon delivery. This turned Senhyn into a slightly bitter man when it came to love and marriage. Since the death of Lysa Lord Senhyn has not taken another wife nor shown any interest of taking another.
Since the secession from the Empire Senhyn has mostly kept to himself and attempted to avoid any lasting conflict. However when fighting did break out he managed to defeat many of the small states that opposed him in the North; other nearby states quickly pledged their loyalty to Camlorn in fear of the realm's growing power. This greatly increased the size of Camlorn and its territories making it one of the largest powers in the west. Senhyn, being a smart man, noticed that if Daggerfall and Camlorn were united they could become an even larger factor in the ever changing political battlefield of High Rock. Therefore he proposed that the King wed his eldest daughter, Kelmena. King Camaron consented and the two were wed the next year. Since then Camlorn and Daggerfall have maintained a tight bond and are now the dominant political power in the West of High Rock.
Astien Valtieri, Heir to the Archduchy of Camlorn and all of its titles.
Name: Astien Valtieri
Title: Heir to the Archduchy of Camlorn and all of its titles
Age: 24
Race: Breton
Gender Male
Appearance: Astien is a rather handsome you man. He has shoulder length dark brown hair that he keeps pulled back into a pony tail most of the time. His hair is complemented by his father’s piercing blue-green eyes. He has a certain look of sophistication and suave that is lacking in his father who is much more gruff and blunt. He shares his father’s height and stands about 6’1; however he is much more lean. His face is also much more slender and elegant; he favors his mother much more than his father.
Skills: Astien is very different from his father. Where his father would favor brute force in a battle, Astien would favor finesse. This is evident in the way that he has trained in the arts of combat and war. Astien is a fierce duelist and favors rapiers and schiavonas rather than long swords and shields. His mind like his father’s is quick and sharp, yet more agile and cunning. Astien boasts quick reflexes and an even quicker tongue. He would rather fight in court than on the battlefield.
Equipment (Weapons, armor, misc.): Astien typically wears rather nice http://www.twinrosesdesigns.com/Burgundy_and_Gold_Doublet_Front_Shot.jpg of varying color and fashion with matching pants and knee-high boots as well as a half cape draqed across his shoulder. On the rare occasion that he does ride into battle he wears a suit of elegant studded leather armor over a set of chainmail; when Astien duals he wears a http://www.a2armory.com/images/medievalcostumes/men/leatherjerkin.jpg. He also prefers to use http://pics.myarmoury.com/ebe_collection_nathan02.jpg and Rapiers rather than typical long swords.
Background: Astien is the firstborn son of Archduke Senhyn Valtieri and the late Lysa of Anticlere. Astien grew up in the court of his father and quickly became fascinated by politics as a boy. His father attempted to train him in the arts of war however the only thing Astien ever took a liking too was dueling and his studies. After a few years Senhyn gave up trying to shape his son into a military commander and allowed him to train as he wished. Over the years Astien became a fierce duelist. So far only a few have bested him.
However he also became a fierce politician and participated in many of his father’s court hearings and councils. He has gained the nickname “The Fox of Camlorn” for his sharp wits and quick tongue. Astien travelled to many places in his teens, including the Kingdom of Sentinel across the Illiac. Astien also found himself getting into a lot of trouble as a youth. He was often caught "fooling around" with young serving maids in the castle. Eventually his father was forced to release all servants under the age of 30 to stop his son's antics. However Astien's eyes then turned on the young daughters of his father's vassals, which quickly resulted in the return of the younger servants in fear of a scandal.
In recent years Astien has stayed within the borders of High Rock and every so often rules the Archduchy of Camlorn when his father is away. He rules much differently though and believes that his father's sense of honor is a major hindrance on the potential power of Camlorn.
Waylon Thoreau, Duke of Alcaire, and Grand Marshall of Wayrest
Title:Waylon the Wrathful, Duke of Alcaire & Grand Marshall of Wayrest to Queen Elysana
Age:38
Race:Breton
GenderMale
Appearance: Waylon is a muscular and lean man, carrying a tanned skin tone and very light, golden brown eyes upon his head. A slight pinch of dark blond hair covers his jaw line, while only a few tiny hairs can be seen upon his shaven, oval-like head. The little hair covering the top of his scalp is slightly darker than that on his face. His brows are somewhat thick, always seemingly turned down in an angry manner. A small vertical scar holds itself slightly below his right eye, along with a few wrinkles that cover his bitter, worn cheeks. He stands near the size of 6 feet, somewhat taller than most men of his land, but not so noticeably towering.
Skills: Waylon is an experienced strategist. While he was, at one point in time, a most well-versed combatant of the Knights of the Rose, his body, though still fit, is now older. While he could still hold his own in combat when needed, he is more-so of a strategist and a long time studier of military theory. He is a man of many skills, such as marksmanship, swordsmanship, and axe fighting. He holds a deep knowledge of many maneuvers and positions, but the most notable unique information he holds is that of siege weaponry.
Equipment (Weapons, armor, misc.): Aside from his normal clothing, Waylon, at some points, may wear the honorable robe of the Knights of the Rose, which holds the Crest of Wayrest sewn into its blue black, along with a red rose padded into the front. In battle, He wears steel plate over steel mail, adorned with the crest of Wayrest. In the rare moments he goes into the battle, he carries with him a lance in charges, as well as a triangular steel shield. His sword clings to his leather belt at all times, being his most valuable weapon. He may take a bow into battle as well.
Background: Waylon was born in Wayrest, son of a Bretic Wayrestian merchant and knight. He grew up with a good education, learning all sorts of things about business from his father. Though he knew these things, business disgusted him, and instead he took his time into reading the various history books of the age, along with participating in studies on warfare. At 18, he began to go to battle himself, participating in many different skirmishes throughout Wayrestian territories. For the first time, he saw war for the terrible bane of existence it really was, and from then on, he swore to not fight unless it was absolutely his duty and unavoidable. Though war was terrible in his eyes, he still fought for his homeland, first leading simple peasants against different bandits and marauders, carrying his experience over into skirmishes between different Lords. After these battles at the age of 24, he attended a military academy in Wayrest, in which many sons of knights took part. It was necessary for a knight to know how to fight for his homeland, both with his sword and with his mind. However, Waylon was often not as chivalrous as one would think. While he is a fair fighter, he is nearly always merciless to his enemies. Waylon has recently been appointed ruler of the Duchy of Alcaire by Elysana herself, and given the title of Marshall of Wayrest. He now commands Wayrest’s armies for his Queen.
Gratian Olybrius, Count of Markwasten
Name: Gratian Olybrius
Title: Count of Markwasten
Age: 41
Race: Imperial
Gender: Male
Appearance: Gratian’s years of stress and wear are quite visible. His hair is already mostly gray, and wrinkles are already beginning to develop on his face. At a height of nearly six feet and a weight just above 160 pounds, he is of average size for an Imperial male. Although Gratian appears much older than he actually is, he is still quite fit and capable, and his clear blue eyes gleam with intelligence and capability.
Skills: Olybrius is skilled at combat, especially with a sword and as part of a formation due to his legion training and years of experience. However, his true talents are for administration and strategy, which he developed over the course of his long service as an officer of the Imperial Legion and later as a mercenary in High Rock.
Equipment (Weapons, armor, misc.): Gratian keeps his fine steel Legion armor and weaponry in good condition, although he has had the emblems of his specific unit removed.
Background: Gratian Olybrius was born into a family with a long tradition of service in the Imperial Legion during the twilight of the Cyrodiilic Empire. While he was too young to fight the Daedric hordes during the Oblivion Crisis, the political situation afterwards left plenty of opportunities for fighting. He enlisted at the age of seventeen, and his competence and calmness in the face of danger enabled him to rise swiftly through the ranks, eventually becoming a commander of an entire cohort. Unfortunately for him, in 4E 20, his legion was disbanded due to financial shortfalls, leaving him free to make his own way in the world.
Lost, Gratian and some of his more trusted soldiers from the Legion headed north into High Rock where they began to serve as mercenaries. Their discipline and training made them successful in that profession, although never wildly so. Gratian’s golden opportunity arose in 4E 25 when the Count of Markwasten began to plot secession from Wayrest. While interrogating the disloyal count’s son on an unrelated contract, he learned of the conspiracy and brought it to Queen Elysana’s attention. She commissioned Gratian and his troops to eliminate her scheming vassal in return for the count’s title and lands, and the Legion veteran gladly accepted. Olybrius and his men ambushed the Count of Markwasten while he was out hunting, and with the backing of Elysana, he entered the town of Azra’s Crossing and was proclaimed the new count.
Syllawen Direnni, Queen of Evermore, Lord Sovereign of Gauvadon, Lustiana, and Gwened.
Title: Queen of Evermore
Age: 86
Race: High-Elf
Gender Female
Appearance: By all accounts quite supernaturally beautiful woman, Syllawen Direnni is in the prime of her youth and it shows. The Queen's skin is a polished gold, her features bright and almost Bosmeri in their softness. Her long, auburn hair is arranged in a different flamboyant and ornate style every time Syllawen goes to court. Syllawen will simply not leave the Palace without at least a dozen artisans to follow her litter and tend to her appearance.
Skills: Almost none. Great Clan Direnni's attempts to install any of the family trades upon Syllawen during her youth in Balfiera met with resounding failure. If Syllawen does posses any skill whatsoever, it would be in the commune with Faeries, Nymphs and Spriggans, the languages of each she is fluent in. Syllawen has been a passionate lover poetry all her life, although her own compositions are described by all not under the threat of decapitation as terrible beyond endurance. Syllawen is not a particularly charming woman, though her quite unbelivable good looks more than compensate for this.
Equipment (Weapons, armor, misc.): Syllawen is normally to be found dressed in any number of a selection of extravagant gowns, each at the very height of fashion. She also likes to carry around an ornate Akavir-styled blade with the Direnni Clan insignia, and often boasts that as a child she could best any of her brothers in one-on-one combat.
Background: Born into perhaps the most famous of all Altmer familes outside of the Isles, Syllawen was peculiar amongst Clan Direnni in her stupidity. While not by any means dim-witted, Syllawen was the only one of her siblings to completely shun all academia. Instead Syllawen spent her youth playing with fairies in the Gardens of Balfeira and reading romantic poetry. When the time came to marry her off, the clan was did not know quite what to do with her. By this time her siblings where all storied Alchemists, Court-Wizards or infamous Sorcesses, and in comparison Syllawen seemed quite useless. Her one attribute was her unusual, uncanny beauty, that had been noticed from a young age. Her mother often joked (bitterly) that she had given birth to a Nymph, not a Direnni.
Eventually it was decided she would be married off to the Monarch of Evermore, King Titus, as a diplomatic gesture. Titus' last marriage had ended in scandal, and most Bretonish Princesses were warned not to go near him. Nevertheless, this proved quite the diplomatic coup for Clan Direnni, an Alliance with the not inconsiderable Kingdom of Evermore. King Titus himself had no complaints.
As expected, as the decades drew on Titus grew old and eventually surcame to death by old age, while his wife only blossomed in her youth. What was not expected was the contents of the late King's will; his consort Lady Syllawen was to be named Queen of Evermore on the event of his death. This caused quite a stir in the sleepy kingdom, some whispered fogery. In the end an independent investigation was brought in from Wayrest that declared the will genuine and quite untampered with, and King Titus' death of natural causes.
Nearly two years have passed now since Syllawen's ascent to the throne and many of her subjects are already growing weary of the extravagant Queen. Although she is kind to her subjects, her total lack of experiance in all matters diplomatic have caused many a headache in the court. Naturally Syllawen finds herself trusting Elysana of Wayrest in everything. Syllawen quite looks up to the Queen of Wayrest and fancies herself the next in that tradition, in which she very much includes Queen Potema. As has been said, Queen Syllawen has a poetic imagination.
Elissa Caron, Heir to the Kingdom of Northpoint
Name: http://www.visualphotos.com/photo/2x3518306/Female_archer_close-up_MDF00041.jpg
Title: Princess of Northpoint
Age: 17
Race: Breton
Gender: Female
Appearance: Elissa is a rather attractive young lady, with dark brown hair and bright gray eyes. She prefers to keep her hair in a simple braid, but, as royalty, she often doesn’t get the choice, and is usually forced to keep her hair in any manner of fancy styling. Elissa stands at 5’7”, and keeps herself in relatively good shape, especially in recent times, having started her martial training several months ago.
Skills: The most obvious skills Elissa possesses (and, in her opinion, the most trivial) are the ones that have been drilled into her as the Princess of Northpoint: grace, manners, etc. In addition, Elissa possesses the strong personality that shows that she may make a great leader one day, and she has proven herself to be naturally talented with a bow. After only several months of training, she has already surpassed her mentor, and, on the several hunting expeditions she’s taken part in recently, she’s continued to show her great talent, as well as a skill with tracking.
Equipment (Weapons, armor, misc.): Elissa’s wardrobe, much to her dismay, consists almost entirely of a variety of expensive dresses expected of someone of her station. However, Elissa is much more comfortable in her archery clothes, which consist of leather pants, knee-high leather boots, a loose cotton shirt with elbow length sleeves and a hood, a leather bracer on her left arm, and gloves that leave her thumbs and little fingers uncovered. The bow that Elissa uses is, at first glance, rather simple, as she passed over the more extravagant bows in favor of a more practical one. However, upon closer inspection, one can tell that the bow bears a craftsmanship second to none, and her name is inscribed in a thin gold inlay on one side of it.
Background: The first child of the King of Northpoint, Elissa has been lucky enough to live a life of luxury experienced by few others. Never wanting for anything, Elissa found herself being groomed for the throne from the time she could walk. She fell easily into the life, learning manners with her personal attendants, mastering how to bear herself in public with her mother, finding out what’s expected of a leader by attending councils with her father, and finally, in the past several months, excelling with the bow. But this life of ease is led with an uneasy tension boiling just below the surface: Elissa knows as well as anyone that High Rock is embroiled in a dangerous game of power, and it’s only a matter of time before Northpoint becomes a player. When that time comes, she recognizes that she and her family will have only two choices: to win, or to die.
Important People in Elissa’s Life:
Hammen Mitchel (49): At first glance, one would assume that Hammen is simply a washed up old man who is too fond of drink. However, beneath the gruff and seemingly perpetually drunk exterior is one of the cleverest and best-trained chevaliers in High Rock. A veteran of the Oblivion Crisis, Hammen turned to drink to drown the haunting memories of the Daedra he fought. It’s only recently, with the beginning of his tenure as Elissa’s teacher, that he’s begun to stay sober for any length of time, though he still usually bears the unmistakable aroma of wine around him.
Gaspard Elliot (17): The son of a bread-maker, Gaspard has lived in the Northpoint Castle for nearly his entire life, in training to become a knight. Still a squire for now, Gaspard and Elissa have been close friends since they were children, and their friendship sometimes (more frequently of late) bears traces of wanting to be something more. However, both teens recognize the danger they could both be in if that was ever found out, and so their relationship remains platonic for now. In order to get to spend more time together, Elissa had Gaspard assigned to be her personal bodyguard when he isn’t training.
Charlette DuBois (33): Charlette is Elissa’s personal maid, and has been taking care of the Princess since she was a baby. Charlette is, as Elissa admits, purely responsible for Elissa’s appearance being kept up to royal standards. Elissa considers Charlette one of her closest friends, and would trust her with anything, and Charlette herself considers Elissa to be like the younger sister she never had.
Maps:
http://i865.photobucket.com/albums/ab216/asapp152/OPaPGeoMap-2.jpg
http://i865.photobucket.com/albums/ab216/asapp152/OPaPGeoMap2.jpg
List of Realms and their Lordships:
*****Not all Lordships will be occupied. Choose one you like if you wish to be a Lord, the ones that are not filled will be filled with NPC's. And remember, not everyone can be a Lord. The number next to each Lordship corresponds to its position on http://i865.photobucket.com/albums/ab216/asapp152/OPaPGeoMap3.jpg.*****
- Open- Free to the taking
- Reserved Unclaimed- Approval Required to claim
- Locked- Not Claimable
- Claimed- Already taken.
- King
--- Queen
----- Archduke
------- Grand Duke
--------- Count
----------- Baron
------------- Knight
--------------- Serf
------------------------------------------------------------------------------------------------------------------------
The Kingdom of Daggerfall(1):
A brief synopsis of the Kingdom of Daggerfall:
The nobles of Daggerfall are thus the most politically active of the estates; in fact, they have a virtual monopoly over all offices and goings-on in the realm, as well as a dominant position in the economy and making up the backbone of the kingdom’s military. This is at the expense of the other three estates – the clergy, the burghers and the peasantry, all of whom have little to no say in the General Estates of the realm, despite the fact both the king and his blue-blooded vassals feel the need to maintain some facade of the others’ involvement and activity in the rule of the realm. Just around 7% of the kingdom’s inhabitants (a higher percentage compared to most other Bretic realms, where nobles may make up only 2-4%, but nevertheless just a small portion of the whole population) therefore have nearly complete control over the whole rest, except insofar as they are checked by the king in his own pursuit of unquestioned control.
Titles of the nobility in Daggerfall are as follows, from the monarch himself to the lowliest, most destitute and least influential of all:
King and Queen – in theory equal by Daggerfall’s law, but one or the other invariably dominates the other; the case for most of the kingdom’s history has been the king taking the dominant role, as they nearly always come from House Thagor and thus are well established in the realm, whereas their queens tend to be foreigners – either from other Bretic realms or other corners of Tamriel altogether.
Archduke and Archduchess – mistakenly often believed to be a new title created for the purpose of establishing Camlorn’s status in the new joint kingdom. In fact, there are four other families that can claim the title; all of them based in the old heartland of the kingdom’s core and all of them vastly influential and powerful.
Duke and Duchess – lesser in relation to the Archdukes, those of this rank are usually considerably more powerful than elsewhere in High Rock, owing to Daggerfall’s influence and wealth compared to many less fortunate Bretic realms. It is not uncommon for them to have holdings beyond the old borders of the kingdom, particularly in the previously independent Barony of Tulune – something that made politics between the two realms vastly complicated.
Lord-Marcher and Lady-Marchess – an ancient title mostly unique to Daggerfall and several surrounding realms that inherited their social structure from the kingdom, nobles holding this title are quite rare and usually are referred to as simply Marcher or Marchess. This is a title granted to nobles handpicked by the king to take charge of problematic border regions, being granted authority to call a levy from the surrounding lands without the word of the ruling monarch; understandably, this makes this position rather problematic and that is why this is not usually a hereditary title.
Baron and Baroness – the lowest title that still confers peerage upon a noble, i.e. the right to carry oneself as an equal among other nobles of Daggerfall and even the monarchs and be respected as such.
Sur-Baron and Sur-Baroness – most easily explained as those who are not considered peers but are also too influential or nevertheless honoured to be granted the rank of baronet. Daggerfallian heralds claim there are quite distinct differences between these three titles, yet there are no recorded explanations of such.
Baronet and Baronetess – an obscure middle ground between the ‘proper’ nobility and the vast ranks of lesser nobility, baronets are quite far from being considered peers, however may be granted the privilege of ‘the Cloth’ – exemption from personal war service. This does not stop many from confusing baronets with chevaliers, which is usually a great insult to those who hold this rank.
Chevalier – the title itself does not differentiate between male and female, however men of this rank are referred to as ‘sir’, while women – ‘dame’; as mentioned above, female knights are not so unusual in Daggerfall. The status of chevalier is the only more promising hint of social mobility in the kingdom – far from being peers, chevaliers are often not even considered proper nobility and may not be granted the Cloth; their status depends entirely on service in war and they are what is most often meant when one says ‘bannerman’ in Daggerfall. While usually hereditary, their status depends more than other nobles’ on being able to actually perform their function – chevaliers who cannot prove that they own at least two horses for their own personal use are stripped of the rank.
King: Camaron Thagor of Daggerfall (Played by Person From Anticlere)
Queen: Kelmena Thagor of Camlorn, Daughter of Archduke Senhyn (Reserved-Unclaimed)
Vassals:
- The Duchy of Anticlere(3): Manfred Flyte (Played by Person From Anticlere)
- The Duchy of Daenia(17): (open)
- The Duchy of Shalgora(2): (open)
- The Barony of Illessan Hills(14): (open)
A brief synopsis on the Archduchy of Camlorn: (Coming Soon)
Archduke: Senhyn Valtieri of Camlorn (played by aSaPp!5@)
Archduchess: Lysa of Anticlere - Deceased
Vassals:
- The Duchy of Urvaius(18): (Claimed by Athell)
- The County of Dwynnen(4): (open)
- The County of Kambria(6): (open)
- The County of Koegria(7): (open)
The Duchy of Urvaius, Vassal to the Archduchy of Camlorn, presided over by Duke Arniel de Athee heir to the late Duke Credal de Athee and Grandson to Duke Brelau who captured the castle in the year 3E 403 and kept his lands during ‘The Miracle of Peace’ the following decade.
The History of Urvaius, from the year 3E 403
Urviaus, the fertile county nestled in the south of High Rock, bordered by Dwynnen, Anticlere, Camlorn and Daenia. Perhaps the most recent change in the Duchy occurred in the year 3E 403, when this history handily begins, when the county found itself with no living heir. A battle for power promptly began, if it can be called that, sharp word were exchanged and many councils called but eventually Brelau de Athee was chosen to run the Duchy, made legitimate by a relation on his mother’s side from the end of the second era.
At first it seemed that the various councils had made a mistake, the new made Duke struggled to grasp his new role and Urvaius suffered. However eventually Duke Brelau settled into his position and started to work for the county.
In those days the county was smaller than it is now, the ‘Miracle of Peace’ also known as The Warp in the West had an important impact on the Duchies borders. Overnight Duke Brelau found his lands increased and the Lesser Lords that held the lands around him either dead or bearing his banner.
In the following months Duke Brelau swore the Lesser Lords into his service employing them where their talents were needed, Baron Ancus Gaerhouse became the new Master of the Coffers and six Knights were sworn into the Duke’s own guard.
The following decade was good for Urvaius, whilst not particularly expansive, it was a settling period and Urvaius became comfortable, able to produce for its own but not a notable name in High Rock.
In the four-hundredth and twenty-eighth year of the third era Duke Brelau de Athee died in his sleep aged sixty-two and his son Crendal de Athee and his wife Phebe de Athee, nee Buckwing, inherited the Dukedom.
Crendal was thirty-three when he inherited the position and he was ready for the responsibility along with his young wife. The story behind Phebe and Crendal’s marriage is an odd one, the young duke-to-be was on a trip to nearby Dwynnen and when he returned he returned with a wife. Neither refused to speak of how they met or their reasons for marriage. Needless to say Duke Brelau was not pleased with his son’s marriage, however a few weeks later it is rumored that Crendal was called to the Duke’s chambers, after this the Duke relented and allowed the marriage. It is still unknown as to what was said between father and son that night, however the damage was never fully repaired and for the rest of his days Brelau was frosty towards Phebe.
Years passed and Urviaus endured, quietly surviving in the middle of Camlorn and Daggerfall. However Duke Crendal had not yet sired a child and more importantly had not named an heir. Rumors that Phebe was barren or unable to give Crendal a child began to spread through the Duchy.
The rumors were dispelled when it was revealed that a child had been born. The child, a son, had come at a great cost to Duke Crendal and Urvaius, his wife Phebe died in the effort. The death of his wife changed the Duke and he became reserved, pulling away from public life. He left the running of the Duchy to his Masters and advisors and retired to his grief. It was this grief that killed him.
In the twenty-second year of the fourth era Duke Crendal was found dead in his rooms. His funeral was a somber affair and Urvaius spent the day in mourning for its brokenhearted Duke. The next day his son, Arniel de Athee, was named Duke of Urvaius.
The third de Athee duke made an instant impact on the Duchy, in his acceptance speech he declared his intent to turn the Duchy into one of the great powers in High Rock. After that, however, he was oddly quiet on the subject.
Six years down the line the only major changes Arniel has made to the county is to improve the food output by increasing the efficiency of the farms producing food for the cities and to follow through with a decree supposedly written by his father in the depths of his grief, the decree ordered all graveyards to be moved closer to the city walls, some were even moved next to Castle Urvaius itself.
------------------------------------------------------------------------------------------------------------------------
The Kingdom of Wayrest (10):
King: (Reserved-Unclaimed)
Queen: Elysana of Wayrest (Reserved-Unclaimed)
Prince: (Claimed by Woolymammoth)
Vassals:
- The Duchy of Alcaire (8): (Claimed by Woolymammoth)
- The County of Menvia(9): (open)
- The County of Markwasten(5): (open)
A brief synopsis on the Kingdom of Evermore:
Published 4E28 by the Bjourlsae Historical Society, University of Wayrest, with the Blessing of her most Gracious Queen Elysanna of Wayrest and all her Dominions:
Our Noble Ally, The Kingdom of Evermore: An Introduction
The History of Evermore
Evemore. Jewel of the South East. The Gateway-House to the Reach, Wrothgaria and Hammerfell. The Hidden Kingdom in the Mountain. Invariably described as "sleepy" or "isolated" in outdated historical accounts of High Rock, the last few decades may have been among the most dramatic in Evermore's history. In a short passage of years the ancient Kingdom of Evermore's fate has been transformed. As it embarks bravely into the future by our side, none now can say what lies next for the once-overlooked dominion of Queen Syllawen Direnni, nor put a limit upon her future accomplishments.
The City of Evermore itself perches high amongst the snowy mountain peaks of the eastern arm of the Wrothgarian Mountains. It's immediate surroundings are thick pine forest, small outlying hamlets and farmlands have been hewn in the numerous plauteus along the winding road connecting Western High Rock to the East. Historically, it has been this strategic position on the only safe trade route through the trecherous mountains that has allowed Evermore to grow into the remarkable city it has become: the sprawling metropolis of wood and granite, set alone in the Wrothgarian Mountains. It is believed that, like many of Bretony's great cities, Evermore was originally founded as a trading depot by the Direnni Hedgemony in the First Era. Traditionally, the Barons, Dukes and more recently Kings of Evermore have held dominion over the the neighbouring pastoral County of Gwened, though some rulers of Evermore's deep past have streched their dominion as far west as Orisinium or far into the Reach itself.
For most of the Third Era however, Evermore faded into obscurity in the accounts of historians. Though holding dominion over no more than its surrounding mountains, Evermore has never the less been recognised as a Kingdom in the Imperial Court since its part in the War of the Red Diamond, opposing the dread armies of Queen Potema of Solitude. The rest of the third era passed almost without incident. Seasons came and went, snows fell and thawed. Petty wars would sometimes entangle Evermore, but no nation was capable of launching an attack through the narrow mountain paths that are the only access to the Capital. The Kings of Evermore were long content not to expand upon their borders.
All this was changed, of course, by the Miracle of Peace. The events of the 10th of Frostfall 3E 417 altered the political landscape of the entire region for ever, wiping away a thousand or more years of relative stability. Evermore briefly found itself an apparant Vassal of Oricinium (though this claim was never to be properly staked). In the confusion that followed, Evermore was brought into a hasty Alliance first with Gauvadon and then Wayrest, as the Orcs where pushed out of Eastern Wrothgaria. As a victorious Elysanna of Wayrest looked eastward, the Kingdom of Evermore moved to guarantee the independance of Gauvadon, a treaty that was ratified by the marriage of young Prince Titus to the fair Yvonne of Gauvadon.
In 3E 420 Titus would accend to the throne of Evermore to lead a personal union with Gauvadon. This marriage was however to end in distaster, in a scandal too infamous too be repeated here. Suffice to say, Lady Yvonne fled her husband's wrath and returned to Gauvadon in disgrace. The scandal only intensified as accusiations of quite unimaginable baseness where flung, and King Titus was brought to war with the Duchy of Gauvadon. The resulting conflict was drawn out and bloody, ending in a decisive victory amd the swift execution of Lady Yvonne. The remaining members of the Ducal family of Gauvadon where driven out, imprisoned or executed and the total vassalisation of Gauvadon was quickly brought about.
An inbittened King Titus was soon to test Evermore's military might again, as the crumbling fortunres of Sharnhelm caused a split in its southernmost dominions, between the Counties of Gwened and Portdun. With the King of Sharnhelm's forces occupied elsewhere, King Titus stepped in backing the Count of Gwened, and defeated Portdun in a decisive, short war. In gratitude for this service, the Count of Gwened swore fealty to King Titus, stretching his dominion from the border with Wayrest all the way north to the Bay of Hearts.
Evermore prospered under King Titus, and he was well loved. The mountain Kingdom gathered in celebration when King Titus accepted the hand in marriage of a new bride, the Altmer Syllawen Direnni, the most beautiful Princess in all The Iliac. The people of Evermore where soon to learn that Queen Syllawen did not quite live up to her illustrious name, as a member of perhaps the most famous of all Altmer familes, Great Clan Direnni. The Queen consort showed no particular prowless for the arcane arts - as was often said, the only magic to Evermore's new Queen was her beauty. Although Syllawen Direnni was 14 years her husband's senior, in terms of a well-groomed Altmeri princess she was in the blossuming of her youth, and was seen throughout the Kingdom as the crowning jewel in their beloved King's accomplishments.
Soon after the arrival of Queen Syllawen, the courts of Wayrest and Evermore began to move closer together. Titus, like his father had been mistrustful of Lady Elysanna of Wayrest, but his Elven wife, in her wisdom an ardent admirier of Elysanna, soothed his fears and helped instigate what would prove to be a long-lasting and fruitfull alliance with our people. A non-aggression treaty was signed in 4E 15, and this was soon put to the test when the ever-ambitious King Titus again involved himself in the downfall of Sharnhelm. In a brutally short war, Portdun was again defeated and added to his Kingdom, declared a Barony of Evermore. In 4E 22, with Evermore's boundries now stretching from Sharnhelm in the North to the Bjoursae River in the south, Queen Elysanna deemed it appropriate for Wayrest and Evermore to make offical their alliance. It is thought that Queen consort Syllawen Direnni had again been intimately involved with the creation of this treaty. While Evermore's lands where just as numerous, they were paulty in population and wealth in comparison to Wayrest's holdings across the Iliac, and with King Titus aging and sickly, Elysanna assumed chief command of Evermore's political affairs. It is around this time that the phrase "Lesser Kingdom" returned as an epithet to Evermore, unused since the Warp in the West.
The Great King Titus died in 4E 26, aged 70, sparking the grandest funeral ceremony in Evermore's long history. The minor scandal that was caused by the contents of the dead King's will is not within the remit of the present piece. Again, the bare facts shall suffice: after an indepedant investigation conducted by the Court of Wayrest and after numerous arcane dating processes, the will of King Titus was proved genuine, and his widow, Syllawen Direnni was declared Queen of Evermore and All Her Dominions.
Evermore Now
Not two years have passed since Queen Syllawen's Coroniation, and yet Evermore is unrecognisable to the Kingdom her beloved husband had ruled. Almost instantly, the Court of Evermore was opened up to guests from across all Tamriel. The prestige of the name Direnni and the unusual allure of Queen Syllawen herself has brought the famous and the brilliant flocking to the Hidden Kingdom in the Mountain. The wooden boulivards of Evermore are now draqed in exotic colours, banners that change for each day of the week. Festivals, tournaments of wit, artistry and magery are a constant feature of the life of Evermore. The Jewel in the Wrothgarian Mountains now never sleeps, and strange new faces are always to be found taking the picturesque road to Evermore, all to visit the restless, now-famous Court of Evermore.
Needless to say, the new Queen of Evermore is a somewhat divisive figure amongst her people. Whereas Syllawen Direnni is a reportedly a sensation in places as far-flung as Narsis and even Lilmoth, a large portion of the nobility of Evermore do not find their new Sovereign so agreeable. While the vast majority of her subjects find no qualm with her Altmer heritage, Queen Syllawen's eccentric behavoir and extravagant lifestyle has raised many brows amongst the traditionalists throughout her dominion. It is a common joke, heard espessically amongst the landed Nobility of Portdun and Gauvaden, to refer to Queen Syllawen's reign as "The Second Direnni Hedgemony".
Syllawen's reputation amongst the serfs could not be more different. All those not backward enough in their thinking to not allow for an Altmer on the throne appear to adore the Queen of Evermore. One of the few political contributions Syllawen has made in her so far short reign was the controversal abolition of all tariffs to Wayrest, and the entering into a trade league with our City-state. The result of this was an instant influx of guilds from Wayrest's holds in the Iliac, which already have swept away the old burgher order. While many of the middle classes resent Syllawen for this, the wealth soon followed, bringing more trade through Evermore's dominions than it has ever seen before. Gwened and Portdun in particular have benefited from this policy and it is said the lower classes in those lands hold Syllawen in even higher esteem than the indefatigable late Titus. Strengthed with the trade and wealth of Wayrest, the highways of Evermore are safer than in the ancient land's history.
Even as Queen Syllawen splits opinion, she unites Evermore under a new ideal. It is the prominent mage class of her Kingdom that perhaps owes the most to the quite remarkable Queen. The flow of foreign ideas, philosophers, sorcerers and poets that pass through the Court of Evermore are sparking what some are already calling a new Golden Age of Culture for the ancient Kingdom. While the bitter, conservative-minded traditionalists whisper that some point the coffers will run out, or the Alliance of Wayrest may lead Evermore into conflicts inadvisable, what is undoutable is that Evermore has turned over a new leaf; and the next history to be written of the once-sleepy Hidden Kingdom in the Mountain will be more facinating and unpredictable than any preceding.
~Louis Collywood, University of Wayrest, 4E28
King: Titus -Deceased
Queen: Syllawen Dirreni (Played by Vincent McCool)
Vassals:
- The Duchy of Gauvadon (15): (open)
- The County of Gwened (12): (open)
- The Barony of Portdun (11): (open)
The Kingdom of Northpoint (28):
King: (Reserved-Unclaimed)
Queen: (Reserved-Unclaimed)
Prince/Princess: (Claimed by Broken Scale)
Vassals:
- The Duchy of Thorkan (27): (open)
- The County of Auvernge (24): (open)
- The County of Alsace (25): (open)
- The Barony of White Haven (23): (open)
Grand Duke: (open)
Grand Duchess: (open)
Vassals:
- The County of Darguard (19): (open)
- The Barony of Thornvale (22): (open)
- The Barony of Eagle Brook (16): (open)
The Kingdom of Jehanna (36):
King: (Reserved-Unclaimed)
Queen: (Reserved-Unclaimed)
Vassals:
- The Duchy of Kathgran Vale (33): (open)
- The County of Raven Spring (32): (open)
- The Barony of Dunkarn Haven (31): (open)
King: (Reserved-Unclaimed)
Queen: (Reserved-Unclaimed)
Vassals:
- The Duchy of Bordaigne (29): (open)
- The County of Tregorrois (30): (open)
- The County of Dunlain (34): (open)
**You can find most of the banners for each Lordship http://www.gamesas.com/topic/1198646-the-royalty-of-high-rock/page__st__30__p__18605500__hl__banners__fromsearch__1#entry18605500**
Relations Between the Realms:
Daggerfall and Camlorn: Daggerfall and Camlorn are close allies. The Archduke of Camlorn's daughter has been married to the King of Daggerfall Camaron Thagor creating a tight bond between the nations. The Kingdom of Camlorn has sworn fealty to Daggerfall becoming the Archduchy of Camlorn. Daggerfall seeks to finally rid itself of Wayrest and Elysana, who has been nothing but a Thorn in its side for the past few decades.
Wayrest and Evermore: Kingdom of Evermore has sworn allegiance to Elysana of Wayrest and become a Kingdom within the borders of its ally. Even though the monarchs of Evermore hold the title of King and Queen, their power is diluted compared to that of Wayrest. Therefore it is now known as a lesser Kingdom than a full independent Kingdom such as Wayrest or Daggerfall. Wayrest seeks to destroy its nemesis to the west once and for all, which would paved the way to controling the rest of High Rock.
Northpoint and Sharnhelm: During a long a brutal war the Kingdom of Northpoint conquered the Kingdom of Sharnhelm. The citizens of Sharnhelm still hold a slight contempt for the Kingdom of Northpoint making the realm somewhat unstable. Northpoint would rather focus on keeping the peace within it's borders than engaging in the war between Daggerfall and Wayrest.
Jehanna and Farrun: Soon after the secession from the empire Jehanna and Farrun set up an alliance. Since then both realms have remained as their own separate Kingdoms and rule their nations as such. Lately, during the Nordic invasions from the East, Jehanna and Farrun have become even closer allies in an attempt to keep the Nords at bay. However now a new threat has arisen on the horizon to the West, Lady Elysana of Wayrest has become quite ambitious and seeks to gain more power in an attempt to smite Daggerfall once and for all. Jehanna and Farrun must fight off the Nords in the east and keep their eyes on the West.