Prison Break Roleplay Idea (Please help me with this!)

Post » Fri May 13, 2011 8:02 am

I'm wanting to start a prison break RP. I got this idea from Firenze who also had a prison RP but it nerver really got of the ground. Which is why i need to know if there is anyone out there who would be interested in this RP. Now i've changed it a bit from his and i won't be including any text from his either so it will all be new so please read:

The rp will be of course our escape from prison. But thats just the beginning, Most of the Rps story will focus around the fact that we are all wanted men, and will also focus around our attempts to meld into normal society (Get a job, avoid places where were wanted, ect.). So mostly throughout we'll be trying to escape the wrath of the city guard and try to established lives while being refugee's of the man. Also we will throughout focus on trying to clear our names once and for all.

We will be moving alot around cyrodil and the rp will constantly have us trying to find a new place to call home, meanwhile the guard is going to put out there top men out to track us down and drag us back to prison. This means there will be some action.... but this is mostly a roleplaying, role play. So we won't be trying to kill some evil dragon or a demon from hell. We also won't be questing for some magical ancient sword. Its just being us.

So please give me some feed back and tell me if you would be interested. I would really like to see this come to light.
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James Potter
 
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Post » Fri May 13, 2011 11:54 am

Indeed, I have had a similar idea in the past myself. However, such an RP is a tad too mundane to be very succesful, no matter how good the players or the host. Fortunately, I do have some suggestions, and an explanation as to why I think that.

I'll start with the explanation then: The escape itself is sound, though it would need an element more than just "Hey, you wanna break out?". That, in itself, isn't a eye-popping, attention grabbing plot, mostly because of how much it has been done. What you need is something exciting to happen, break the tedium, and give us a reason for breaking out, and something to do once that happens.


Now then, my suggestions for how to do this:

First one, the Imperial City is destroyed in some kind of freak accident or natural disaster. This can be anything from Dagon succeeding to an earthquake, it's entirely up to you. I would say that this event somehow causes all the guards to be called away, leaving almost no one keeping watch over us poor prisoners. Or, the incident somehow breaks our cells, freeing us.

But if you don't want something so apocolyptic, why not try something political? If a city is conquered by another country in a war, the prisoners frequently either get freed or re-tried (depending on the attacking party). I say we have the Imperial city be taken by someone like Morrowind, Skyrim, or even just a group of rebel terrorists. Then they free us, if we're willing to help them.

Of course, if that doesn't float your boat, we can always try the good old fashioned divine intervention. A daedric Prince or one of the Nine come to our cells, and tell us they will free us if we do whatever quest they tell us.


I'm scraping the bottom of my on-the-fly idea barrel at this point, so suffice to say that all I mean is that you need a plot beyond the break out. And just trying to find a job while avoiding the police, I'm sorry to say, just doesn't interest me enough. I hate to be so blunt, but I wouldn't join if that's all we had in mind. No offense meant, I'm just saying you need to work on it ;)

I'm sure you can find something suitably amazing, and thanks for posting the idea (you never know if you never try). Keep up the good work :goodjob:
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Rozlyn Robinson
 
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Post » Fri May 13, 2011 5:11 am

Indeed, I have had a similar idea in the past myself. However, such an RP is a tad too mundane to be very succesful, no matter how good the players or the host. Fortunately, I do have some suggestions, and an explanation as to why I think that.

I'll start with the explanation then: The escape itself is sound, though it would need an element more than just "Hey, you wanna break out?". That, in itself, isn't a eye-popping, attention grabbing plot, mostly because of how much it has been done. What you need is something exciting to happen, break the tedium, and give us a reason for breaking out, and something to do once that happens.


Now then, my suggestions for how to do this:

First one, the Imperial City is destroyed in some kind of freak accident or natural disaster. This can be anything from Dagon succeeding to an earthquake, it's entirely up to you. I would say that this event somehow causes all the guards to be called away, leaving almost no one keeping watch over us poor prisoners. Or, the incident somehow breaks our cells, freeing us.

But if you don't want something so apocolyptic, why not try something political? If a city is conquered by another country in a war, the prisoners frequently either get freed or re-tried (depending on the attacking party). I say we have the Imperial city be taken by someone like Morrowind, Skyrim, or even just a group of rebel terrorists. Then they free us, if we're willing to help them.

Of course, if that doesn't float your boat, we can always try the good old fashioned divine intervention. A daedric Prince or one of the Nine come to our cells, and tell us they will free us if we do whatever quest they tell us.


I'm scraping the bottom of my on-the-fly idea barrel at this point, so suffice to say that all I mean is that you need a plot beyond the break out. And just trying to find a job while avoiding the police, I'm sorry to say, just doesn't interest me enough. I hate to be so blunt, but I wouldn't join if that's all we had in mind. No offense meant, I'm just saying you need to work on it ;)

I'm sure you can find something suitably amazing, and thanks for posting the idea (you never know if you never try). Keep up the good work :goodjob:

I am going to evolve this idea a bit more but could i have something like a new politician in the elder council has decided to start excuting imperial prisoners. When we get called up to be excuted, it looks like there is no hope for us. But then a mysterious criminal organzation looking for desperate recruits breaks us out of the prison in return that we join them.
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Hayley Bristow
 
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Post » Fri May 13, 2011 10:17 am

Sure, why not? It's your idea, so long as you make it all interesting enough. Series RPs are always fun, if they ever get off the ground, and jailbreaks are always alluring. Now you just need to think up a plotline for once we're in that organization and you're good.

Oh, a quick tip, I would suggest having two or three senior members be a part of that criminal oranization, to guide everyone into it and have them tell the prisoners this. If you need any more help with ideas or the like, feel free to ask me, I'm always willing to help up and coming RPers and writers.

Thanks, keep up the good work :goodjob:

PS If you want me to help you clean up your OP, grammar checks and whatnot, I'm also able to do that. I don't know how good you are at that type of thing, but I always find it polite to offer. Thanks again ;)
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Matthew Warren
 
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Post » Fri May 13, 2011 7:56 am

If I were to play the only character I can envision in the original posted plotline, he'd have no intention of "rehabilitiating"... Darshandi, infamous Acrobat-thief, could drive the entire plot by making the jailbreak opening himself as he proves no cage can hold him... To go back to his high-profile, second-story work. His "Returning to life" would read like the protagonist of a Grand Theft Senche game...

Of course... his ego is such that he submits to nobody... well... there are a few rather attractive exceptions :hubbahubba:
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Chrissie Pillinger
 
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Post » Fri May 13, 2011 8:31 pm

So would most of the RP be running from the Imperials, or just laying low? And would we return to a life of crime or try to start a normal life?
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Tiffany Carter
 
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Post » Fri May 13, 2011 12:06 pm

So would most of the RP be running from the Imperials, or just laying low? And would we return to a life of crime or try to start a normal life?


In my character concept's case... starting a normal life and laying low are mutually incompatible. And a normal life and a life of crime for him, being an extremely stereotypical Ohmes, are one and the same.
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hannah sillery
 
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Post » Fri May 13, 2011 5:06 am

So would most of the RP be running from the Imperials, or just laying low? And would we return to a life of crime or try to start a normal life?

And underground crime syndicate helps us break out of the prison, and offer us a job working for them. Though we will be trying to live normal lives again, it will be hard with no money, so we will have to delve back into some crime.
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Isabel Ruiz
 
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Post » Fri May 13, 2011 1:33 pm

There has to be some reason for the players to stay together once they've escaped and at least one of them ought to be implicated in a crime serious enough to warrant serious attention from the legion, agents, assassins etc. What if one of the prisoners was a disgraced noble who'd been set up by his peers due to some political or land dispute and is forced to promise rewards to the criminals in return for their aid in clearing his name?
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Anne marie
 
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Post » Fri May 13, 2011 9:52 am

There has to be some reason for the players to stay together once they've escaped and at least one of them ought to be implicated in a crime serious enough to warrant serious attention from the legion, agents, assassins etc. What if one of the prisoners was a disgraced noble who'd been set up by his peers due to some political or land dispute and is forced to promise rewards to the criminals in return for their aid in clearing his name?

There together because there all in it together. Everyone one of them is wanted men and all have bountys on their heads. If there together they have a better chance of suriving than if they just went there seperate ways. People want them dead and the got to watch each others backs.
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JeSsy ArEllano
 
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Post » Fri May 13, 2011 8:06 am

All of them should stay together because the crime syndicate that broke us out is going to force us to do things for them, like steal or kill. At least, that is what I am guessing Fox intends, I have no idea.

Though if it were me I would make a plot centered around this crime group (perhaps the Brotherhood, Tong, Thieve's Guild, Camonna Tong (don't see why it can't be in Morrowind), Hlaalu, Temple, or anyone else). Or heck, perhaps we have been recruited like the Nerevarine, and the Empire is forcing us to do these things or we get thrown back in jail.

Just a few ideas, if you need more then I'm still full of 'em ;)


PS Jovu, character driven plots in RPs don't work well, as the other characters don't like all the attention that single character is getting. It's just a general bad idea for RPs, trust me.
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katsomaya Sanchez
 
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Post » Fri May 13, 2011 1:59 pm

All of them should stay together because the crime syndicate that broke us out is going to force us to do things for them, like steal or kill. At least, that is what I am guessing Fox intends, I have no idea.

Though if it were me I would make a plot centered around this crime group (perhaps the Brotherhood, Tong, Thieve's Guild, Camonna Tong (don't see why it can't be in Morrowind), Hlaalu, Temple, or anyone else). Or heck, perhaps we have been recruited like the Nerevarine, and the Empire is forcing us to do these things or we get thrown back in jail.

Just a few ideas, if you need more then I'm still full of 'em ;)


PS Jovu, character driven plots in RPs don't work well, as the other characters don't like all the attention that single character is getting. It's just a general bad idea for RPs, trust me.

im trying to think up a crime organzation that wants to control history. Which means we will be delving alot into the imperial goverment, not everything will be like "Oh go kill this guy for me", were going to go investigate whats going on, and why are they excuting prisoners. I'm even planning a part where we disquise are selves as servants at a party. Were going to be more like errand boys for the criminal organzation, so don't expect to get out and the first thing they tell you the minute you get out is to go kill Chancellor Ocato. Were pretty much going to be behind enemy lines while trying to keep our heads down.

edit: also why i choose cyrodil is because im more familiar with it and its easier to tell which city were in when theres only 9 (Unless you don't count kvatch.)
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HARDHEAD
 
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